/*************************************************************************/ /* physics_2d_server_sw.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "physics_2d_server_sw.h" #include "broad_phase_2d_basic.h" #include "broad_phase_2d_hash_grid.h" #include "collision_solver_2d_sw.h" #include "globals.h" #include "os/os.h" #include "script_language.h" RID Physics2DServerSW::shape_create(ShapeType p_shape) { Shape2DSW *shape = NULL; switch (p_shape) { case SHAPE_LINE: { shape = memnew(LineShape2DSW); } break; case SHAPE_RAY: { shape = memnew(RayShape2DSW); } break; case SHAPE_SEGMENT: { shape = memnew(SegmentShape2DSW); } break; case SHAPE_CIRCLE: { shape = memnew(CircleShape2DSW); } break; case SHAPE_RECTANGLE: { shape = memnew(RectangleShape2DSW); } break; case SHAPE_CAPSULE: { shape = memnew(CapsuleShape2DSW); } break; case SHAPE_CONVEX_POLYGON: { shape = memnew(ConvexPolygonShape2DSW); } break; case SHAPE_CONCAVE_POLYGON: { shape = memnew(ConcavePolygonShape2DSW); } break; case SHAPE_CUSTOM: { ERR_FAIL_V(RID()); } break; } RID id = shape_owner.make_rid(shape); shape->set_self(id); return id; }; void Physics2DServerSW::shape_set_data(RID p_shape, const Variant &p_data) { Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); shape->set_data(p_data); }; void Physics2DServerSW::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) { Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); shape->set_custom_bias(p_bias); } Physics2DServer::ShapeType Physics2DServerSW::shape_get_type(RID p_shape) const { const Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND_V(!shape, SHAPE_CUSTOM); return shape->get_type(); }; Variant Physics2DServerSW::shape_get_data(RID p_shape) const { const Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND_V(!shape, Variant()); ERR_FAIL_COND_V(!shape->is_configured(), Variant()); return shape->get_data(); }; real_t Physics2DServerSW::shape_get_custom_solver_bias(RID p_shape) const { const Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND_V(!shape, 0); return shape->get_custom_bias(); } void Physics2DServerSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) { CollCbkData *cbk = (CollCbkData *)p_userdata; if (cbk->max == 0) return; if (cbk->valid_dir != Vector2()) { if (p_point_A.distance_squared_to(p_point_B) > cbk->valid_depth * cbk->valid_depth) { return; } if (cbk->valid_dir.dot((p_point_A - p_point_B).normalized()) < 0.7071) { /* print_line("A: "+p_point_A); print_line("B: "+p_point_B); print_line("discard too angled "+rtos(cbk->valid_dir.dot((p_point_A-p_point_B)))); print_line("resnorm: "+(p_point_A-p_point_B).normalized()); print_line("distance: "+rtos(p_point_A.distance_to(p_point_B))); */ return; } } if (cbk->amount == cbk->max) { //find least deep float min_depth = 1e20; int min_depth_idx = 0; for (int i = 0; i < cbk->amount; i++) { float d = cbk->ptr[i * 2 + 0].distance_squared_to(cbk->ptr[i * 2 + 1]); if (d < min_depth) { min_depth = d; min_depth_idx = i; } } float d = p_point_A.distance_squared_to(p_point_B); if (d < min_depth) return; cbk->ptr[min_depth_idx * 2 + 0] = p_point_A; cbk->ptr[min_depth_idx * 2 + 1] = p_point_B; } else { cbk->ptr[cbk->amount * 2 + 0] = p_point_A; cbk->ptr[cbk->amount * 2 + 1] = p_point_B; cbk->amount++; } } bool Physics2DServerSW::shape_collide(RID p_shape_A, const Matrix32 &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Matrix32 &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) { Shape2DSW *shape_A = shape_owner.get(p_shape_A); ERR_FAIL_COND_V(!shape_A, false); Shape2DSW *shape_B = shape_owner.get(p_shape_B); ERR_FAIL_COND_V(!shape_B, false); if (p_result_max == 0) { return CollisionSolver2DSW::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, NULL, NULL); } CollCbkData cbk; cbk.max = p_result_max; cbk.amount = 0; cbk.ptr = r_results; bool res = CollisionSolver2DSW::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, _shape_col_cbk, &cbk); r_result_count = cbk.amount; return res; } RID Physics2DServerSW::space_create() { Space2DSW *space = memnew(Space2DSW); RID id = space_owner.make_rid(space); space->set_self(id); RID area_id = area_create(); Area2DSW *area = area_owner.get(area_id); ERR_FAIL_COND_V(!area, RID()); space->set_default_area(area); area->set_space(space); area->set_priority(-1); return id; }; void Physics2DServerSW::space_set_active(RID p_space, bool p_active) { Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND(!space); if (p_active) active_spaces.insert(space); else active_spaces.erase(space); } bool Physics2DServerSW::space_is_active(RID p_space) const { const Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND_V(!space, false); return active_spaces.has(space); } void Physics2DServerSW::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) { Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND(!space); space->set_param(p_param, p_value); } real_t Physics2DServerSW::space_get_param(RID p_space, SpaceParameter p_param) const { const Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND_V(!space, 0); return space->get_param(p_param); } void Physics2DServerSW::space_set_debug_contacts(RID p_space, int p_max_contacts) { Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND(!space); space->set_debug_contacts(p_max_contacts); } Vector Physics2DServerSW::space_get_contacts(RID p_space) const { Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND_V(!space, Vector()); return space->get_debug_contacts(); } int Physics2DServerSW::space_get_contact_count(RID p_space) const { Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND_V(!space, 0); return space->get_debug_contact_count(); } Physics2DDirectSpaceState *Physics2DServerSW::space_get_direct_state(RID p_space) { Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND_V(!space, NULL); if ((using_threads && !doing_sync) || space->is_locked()) { ERR_EXPLAIN("Space state is inaccesible right now, wait for iteration or fixed process notification."); ERR_FAIL_V(NULL); } return space->get_direct_state(); } RID Physics2DServerSW::area_create() { Area2DSW *area = memnew(Area2DSW); RID rid = area_owner.make_rid(area); area->set_self(rid); return rid; }; void Physics2DServerSW::area_set_space(RID p_area, RID p_space) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); Space2DSW *space = NULL; if (p_space.is_valid()) { space = space_owner.get(p_space); ERR_FAIL_COND(!space); } area->set_space(space); }; RID Physics2DServerSW::area_get_space(RID p_area) const { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area, RID()); Space2DSW *space = area->get_space(); if (!space) return RID(); return space->get_self(); }; void Physics2DServerSW::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_space_override_mode(p_mode); } Physics2DServer::AreaSpaceOverrideMode Physics2DServerSW::area_get_space_override_mode(RID p_area) const { const Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area, AREA_SPACE_OVERRIDE_DISABLED); return area->get_space_override_mode(); } void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Matrix32 &p_transform) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); area->add_shape(shape, p_transform); } void Physics2DServerSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); ERR_FAIL_COND(!shape->is_configured()); area->set_shape(p_shape_idx, shape); } void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Matrix32 &p_transform) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_shape_transform(p_shape_idx, p_transform); } int Physics2DServerSW::area_get_shape_count(RID p_area) const { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area, -1); return area->get_shape_count(); } RID Physics2DServerSW::area_get_shape(RID p_area, int p_shape_idx) const { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area, RID()); Shape2DSW *shape = area->get_shape(p_shape_idx); ERR_FAIL_COND_V(!shape, RID()); return shape->get_self(); } Matrix32 Physics2DServerSW::area_get_shape_transform(RID p_area, int p_shape_idx) const { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area, Matrix32()); return area->get_shape_transform(p_shape_idx); } void Physics2DServerSW::area_remove_shape(RID p_area, int p_shape_idx) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->remove_shape(p_shape_idx); } void Physics2DServerSW::area_clear_shapes(RID p_area) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); while (area->get_shape_count()) area->remove_shape(0); } void Physics2DServerSW::area_attach_object_instance_ID(RID p_area, ObjectID p_ID) { if (space_owner.owns(p_area)) { Space2DSW *space = space_owner.get(p_area); p_area = space->get_default_area()->get_self(); } Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_instance_id(p_ID); } ObjectID Physics2DServerSW::area_get_object_instance_ID(RID p_area) const { if (space_owner.owns(p_area)) { Space2DSW *space = space_owner.get(p_area); p_area = space->get_default_area()->get_self(); } Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area, 0); return area->get_instance_id(); } void Physics2DServerSW::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) { if (space_owner.owns(p_area)) { Space2DSW *space = space_owner.get(p_area); p_area = space->get_default_area()->get_self(); } Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_param(p_param, p_value); }; void Physics2DServerSW::area_set_transform(RID p_area, const Matrix32 &p_transform) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_transform(p_transform); }; Variant Physics2DServerSW::area_get_param(RID p_area, AreaParameter p_param) const { if (space_owner.owns(p_area)) { Space2DSW *space = space_owner.get(p_area); p_area = space->get_default_area()->get_self(); } Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area, Variant()); return area->get_param(p_param); }; Matrix32 Physics2DServerSW::area_get_transform(RID p_area) const { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area, Matrix32()); return area->get_transform(); }; void Physics2DServerSW::area_set_pickable(RID p_area, bool p_pickable) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_pickable(p_pickable); } void Physics2DServerSW::area_set_monitorable(RID p_area, bool p_monitorable) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_monitorable(p_monitorable); } void Physics2DServerSW::area_set_collision_mask(RID p_area, uint32_t p_mask) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_collision_mask(p_mask); } void Physics2DServerSW::area_set_layer_mask(RID p_area, uint32_t p_mask) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_layer_mask(p_mask); } void Physics2DServerSW::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_monitor_callback(p_receiver ? p_receiver->get_instance_ID() : 0, p_method); } void Physics2DServerSW::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_area_monitor_callback(p_receiver ? p_receiver->get_instance_ID() : 0, p_method); } /* BODY API */ RID Physics2DServerSW::body_create(BodyMode p_mode, bool p_init_sleeping) { Body2DSW *body = memnew(Body2DSW); if (p_mode != BODY_MODE_RIGID) body->set_mode(p_mode); if (p_init_sleeping) body->set_state(BODY_STATE_SLEEPING, p_init_sleeping); RID rid = body_owner.make_rid(body); body->set_self(rid); return rid; }; void Physics2DServerSW::body_set_space(RID p_body, RID p_space) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); Space2DSW *space = NULL; if (p_space.is_valid()) { space = space_owner.get(p_space); ERR_FAIL_COND(!space); } body->set_space(space); }; RID Physics2DServerSW::body_get_space(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, RID()); Space2DSW *space = body->get_space(); if (!space) return RID(); return space->get_self(); }; void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_mode(p_mode); }; Physics2DServer::BodyMode Physics2DServerSW::body_get_mode(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, BODY_MODE_STATIC); return body->get_mode(); }; void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Matrix32 &p_transform) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); body->add_shape(shape, p_transform); } void Physics2DServerSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); ERR_FAIL_COND(!shape->is_configured()); body->set_shape(p_shape_idx, shape); } void Physics2DServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Matrix32 &p_transform) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_shape_transform(p_shape_idx, p_transform); } void Physics2DServerSW::body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_shape_metadata(p_shape_idx, p_metadata); } Variant Physics2DServerSW::body_get_shape_metadata(RID p_body, int p_shape_idx) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, Variant()); return body->get_shape_metadata(p_shape_idx); } int Physics2DServerSW::body_get_shape_count(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, -1); return body->get_shape_count(); } RID Physics2DServerSW::body_get_shape(RID p_body, int p_shape_idx) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, RID()); Shape2DSW *shape = body->get_shape(p_shape_idx); ERR_FAIL_COND_V(!shape, RID()); return shape->get_self(); } Matrix32 Physics2DServerSW::body_get_shape_transform(RID p_body, int p_shape_idx) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, Matrix32()); return body->get_shape_transform(p_shape_idx); } void Physics2DServerSW::body_remove_shape(RID p_body, int p_shape_idx) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->remove_shape(p_shape_idx); } void Physics2DServerSW::body_clear_shapes(RID p_body) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); while (body->get_shape_count()) body->remove_shape(0); } void Physics2DServerSW::body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); body->set_shape_as_trigger(p_shape_idx, p_enable); } bool Physics2DServerSW::body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const { const Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_INDEX_V(p_shape_idx, body->get_shape_count(), false); return body->is_shape_set_as_trigger(p_shape_idx); } void Physics2DServerSW::body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_continuous_collision_detection_mode(p_mode); } Physics2DServerSW::CCDMode Physics2DServerSW::body_get_continuous_collision_detection_mode(RID p_body) const { const Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, CCD_MODE_DISABLED); return body->get_continuous_collision_detection_mode(); } void Physics2DServerSW::body_attach_object_instance_ID(RID p_body, uint32_t p_ID) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_instance_id(p_ID); }; uint32_t Physics2DServerSW::body_get_object_instance_ID(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_instance_id(); }; void Physics2DServerSW::body_set_layer_mask(RID p_body, uint32_t p_flags) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_layer_mask(p_flags); }; uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_layer_mask(); }; void Physics2DServerSW::body_set_collision_mask(RID p_body, uint32_t p_flags) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_collision_mask(p_flags); }; uint32_t Physics2DServerSW::body_get_collision_mask(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_collision_mask(); }; void Physics2DServerSW::body_set_param(RID p_body, BodyParameter p_param, float p_value) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_param(p_param, p_value); }; float Physics2DServerSW::body_get_param(RID p_body, BodyParameter p_param) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_param(p_param); }; void Physics2DServerSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_state(p_state, p_variant); }; Variant Physics2DServerSW::body_get_state(RID p_body, BodyState p_state) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, Variant()); return body->get_state(p_state); }; void Physics2DServerSW::body_set_applied_force(RID p_body, const Vector2 &p_force) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_applied_force(p_force); body->wakeup(); }; Vector2 Physics2DServerSW::body_get_applied_force(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, Vector2()); return body->get_applied_force(); }; void Physics2DServerSW::body_set_applied_torque(RID p_body, float p_torque) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_applied_torque(p_torque); body->wakeup(); }; float Physics2DServerSW::body_get_applied_torque(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_applied_torque(); }; void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2 &p_pos, const Vector2 &p_impulse) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->apply_impulse(p_pos, p_impulse); body->wakeup(); }; void Physics2DServerSW::body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->add_force(p_force, p_offset); body->wakeup(); }; void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); Vector2 v = body->get_linear_velocity(); Vector2 axis = p_axis_velocity.normalized(); v -= axis * axis.dot(v); v += p_axis_velocity; body->set_linear_velocity(v); body->wakeup(); }; void Physics2DServerSW::body_add_collision_exception(RID p_body, RID p_body_b) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->add_exception(p_body_b); body->wakeup(); }; void Physics2DServerSW::body_remove_collision_exception(RID p_body, RID p_body_b) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->remove_exception(p_body_b); body->wakeup(); }; void Physics2DServerSW::body_get_collision_exceptions(RID p_body, List *p_exceptions) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); for (int i = 0; i < body->get_exceptions().size(); i++) { p_exceptions->push_back(body->get_exceptions()[i]); } }; void Physics2DServerSW::body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); }; float Physics2DServerSW::body_get_contacts_reported_depth_treshold(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, 0); return 0; }; void Physics2DServerSW::body_set_omit_force_integration(RID p_body, bool p_omit) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_omit_force_integration(p_omit); }; bool Physics2DServerSW::body_is_omitting_force_integration(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, false); return body->get_omit_force_integration(); }; void Physics2DServerSW::body_set_max_contacts_reported(RID p_body, int p_contacts) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_max_contacts_reported(p_contacts); } int Physics2DServerSW::body_get_max_contacts_reported(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, -1); return body->get_max_contacts_reported(); } void Physics2DServerSW::body_set_one_way_collision_direction(RID p_body, const Vector2 &p_direction) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_one_way_collision_direction(p_direction); } Vector2 Physics2DServerSW::body_get_one_way_collision_direction(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, Vector2()); return body->get_one_way_collision_direction(); } void Physics2DServerSW::body_set_one_way_collision_max_depth(RID p_body, float p_max_depth) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_one_way_collision_max_depth(p_max_depth); } float Physics2DServerSW::body_get_one_way_collision_max_depth(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_one_way_collision_max_depth(); } void Physics2DServerSW::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_ID() : ObjectID(0), p_method, p_udata); } bool Physics2DServerSW::body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Matrix32 &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_INDEX_V(p_body_shape, body->get_shape_count(), false); return shape_collide(body->get_shape(p_body_shape)->get_self(), body->get_transform() * body->get_shape_transform(p_body_shape), Vector2(), p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count); } void Physics2DServerSW::body_set_pickable(RID p_body, bool p_pickable) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_pickable(p_pickable); } bool Physics2DServerSW::body_test_motion(RID p_body, const Vector2 &p_motion, float p_margin, MotionResult *r_result) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); ERR_FAIL_COND_V(body->get_space()->is_locked(), false); // Since this is the old-style, broken version, the transform to be used // is that the physics server is aware of return body->get_space()->test_body_motion(body, body->get_transform(), p_motion, p_margin, r_result); } bool Physics2DServerSW::body_test_motion_from(RID p_body, const Matrix32 &p_from, const Vector2 &p_motion, float p_margin, MotionResult *r_result) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); ERR_FAIL_COND_V(body->get_space()->is_locked(), false); return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result); } /* JOINT API */ void Physics2DServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) { Joint2DSW *joint = joint_owner.get(p_joint); ERR_FAIL_COND(!joint); switch (p_param) { case JOINT_PARAM_BIAS: joint->set_bias(p_value); break; case JOINT_PARAM_MAX_BIAS: joint->set_max_bias(p_value); break; case JOINT_PARAM_MAX_FORCE: joint->set_max_force(p_value); break; } } real_t Physics2DServerSW::joint_get_param(RID p_joint, JointParam p_param) const { const Joint2DSW *joint = joint_owner.get(p_joint); ERR_FAIL_COND_V(!joint, -1); switch (p_param) { case JOINT_PARAM_BIAS: return joint->get_bias(); break; case JOINT_PARAM_MAX_BIAS: return joint->get_max_bias(); break; case JOINT_PARAM_MAX_FORCE: return joint->get_max_force(); break; } return 0; } RID Physics2DServerSW::pin_joint_create(const Vector2 &p_pos, RID p_body_a, RID p_body_b) { Body2DSW *A = body_owner.get(p_body_a); ERR_FAIL_COND_V(!A, RID()); Body2DSW *B = NULL; if (body_owner.owns(p_body_b)) { B = body_owner.get(p_body_b); ERR_FAIL_COND_V(!B, RID()); } Joint2DSW *joint = memnew(PinJoint2DSW(p_pos, A, B)); RID self = joint_owner.make_rid(joint); joint->set_self(self); return self; } RID Physics2DServerSW::groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) { Body2DSW *A = body_owner.get(p_body_a); ERR_FAIL_COND_V(!A, RID()); Body2DSW *B = body_owner.get(p_body_b); ERR_FAIL_COND_V(!B, RID()); Joint2DSW *joint = memnew(GrooveJoint2DSW(p_a_groove1, p_a_groove2, p_b_anchor, A, B)); RID self = joint_owner.make_rid(joint); joint->set_self(self); return self; } RID Physics2DServerSW::damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b) { Body2DSW *A = body_owner.get(p_body_a); ERR_FAIL_COND_V(!A, RID()); Body2DSW *B = body_owner.get(p_body_b); ERR_FAIL_COND_V(!B, RID()); Joint2DSW *joint = memnew(DampedSpringJoint2DSW(p_anchor_a, p_anchor_b, A, B)); RID self = joint_owner.make_rid(joint); joint->set_self(self); return self; } void Physics2DServerSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) { Joint2DSW *j = joint_owner.get(p_joint); ERR_FAIL_COND(!j); ERR_FAIL_COND(j->get_type() != JOINT_PIN); PinJoint2DSW *pin_joint = static_cast(j); pin_joint->set_param(p_param, p_value); } real_t Physics2DServerSW::pin_joint_get_param(RID p_joint, PinJointParam p_param) const { Joint2DSW *j = joint_owner.get(p_joint); ERR_FAIL_COND_V(!j, 0); ERR_FAIL_COND_V(j->get_type() != JOINT_PIN, 0); PinJoint2DSW *pin_joint = static_cast(j); return pin_joint->get_param(p_param); } void Physics2DServerSW::damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value) { Joint2DSW *j = joint_owner.get(p_joint); ERR_FAIL_COND(!j); ERR_FAIL_COND(j->get_type() != JOINT_DAMPED_SPRING); DampedSpringJoint2DSW *dsj = static_cast(j); dsj->set_param(p_param, p_value); } real_t Physics2DServerSW::damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const { Joint2DSW *j = joint_owner.get(p_joint); ERR_FAIL_COND_V(!j, 0); ERR_FAIL_COND_V(j->get_type() != JOINT_DAMPED_SPRING, 0); DampedSpringJoint2DSW *dsj = static_cast(j); return dsj->get_param(p_param); } Physics2DServer::JointType Physics2DServerSW::joint_get_type(RID p_joint) const { Joint2DSW *joint = joint_owner.get(p_joint); ERR_FAIL_COND_V(!joint, JOINT_PIN); return joint->get_type(); } void Physics2DServerSW::free(RID p_rid) { if (shape_owner.owns(p_rid)) { Shape2DSW *shape = shape_owner.get(p_rid); while (shape->get_owners().size()) { ShapeOwner2DSW *so = shape->get_owners().front()->key(); so->remove_shape(shape); } shape_owner.free(p_rid); memdelete(shape); } else if (body_owner.owns(p_rid)) { Body2DSW *body = body_owner.get(p_rid); // if (body->get_state_query()) // _clear_query(body->get_state_query()); // if (body->get_direct_state_query()) // _clear_query(body->get_direct_state_query()); body->set_space(NULL); while (body->get_shape_count()) { body->remove_shape(0); } while (body->get_constraint_map().size()) { RID self = body->get_constraint_map().front()->key()->get_self(); ERR_FAIL_COND(!self.is_valid()); free(self); } body_owner.free(p_rid); memdelete(body); } else if (area_owner.owns(p_rid)) { Area2DSW *area = area_owner.get(p_rid); // if (area->get_monitor_query()) // _clear_query(area->get_monitor_query()); area->set_space(NULL); while (area->get_shape_count()) { area->remove_shape(0); } area_owner.free(p_rid); memdelete(area); } else if (space_owner.owns(p_rid)) { Space2DSW *space = space_owner.get(p_rid); while (space->get_objects().size()) { CollisionObject2DSW *co = (CollisionObject2DSW *)space->get_objects().front()->get(); co->set_space(NULL); } active_spaces.erase(space); free(space->get_default_area()->get_self()); space_owner.free(p_rid); memdelete(space); } else if (joint_owner.owns(p_rid)) { Joint2DSW *joint = joint_owner.get(p_rid); joint_owner.free(p_rid); memdelete(joint); } else { ERR_EXPLAIN("Invalid ID"); ERR_FAIL(); } }; void Physics2DServerSW::set_active(bool p_active) { active = p_active; }; void Physics2DServerSW::init() { doing_sync = false; last_step = 0.001; iterations = 8; // 8? stepper = memnew(Step2DSW); direct_state = memnew(Physics2DDirectBodyStateSW); }; void Physics2DServerSW::step(float p_step) { if (!active) return; doing_sync = false; last_step = p_step; Physics2DDirectBodyStateSW::singleton->step = p_step; island_count = 0; active_objects = 0; collision_pairs = 0; for (Set::Element *E = active_spaces.front(); E; E = E->next()) { stepper->step((Space2DSW *)E->get(), p_step, iterations); island_count += E->get()->get_island_count(); active_objects += E->get()->get_active_objects(); collision_pairs += E->get()->get_collision_pairs(); } }; void Physics2DServerSW::sync() { doing_sync = true; }; void Physics2DServerSW::flush_queries() { if (!active) return; uint64_t time_beg = OS::get_singleton()->get_ticks_usec(); for (Set::Element *E = active_spaces.front(); E; E = E->next()) { Space2DSW *space = (Space2DSW *)E->get(); space->call_queries(); } if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_profiling()) { uint64_t total_time[Space2DSW::ELAPSED_TIME_MAX]; static const char *time_name[Space2DSW::ELAPSED_TIME_MAX] = { "integrate_forces", "generate_islands", "setup_constraints", "solve_constraints", "integrate_velocities" }; for (int i = 0; i < Space2DSW::ELAPSED_TIME_MAX; i++) { total_time[i] = 0; } for (Set::Element *E = active_spaces.front(); E; E = E->next()) { for (int i = 0; i < Space2DSW::ELAPSED_TIME_MAX; i++) { total_time[i] += E->get()->get_elapsed_time(Space2DSW::ElapsedTime(i)); } } Array values; values.resize(Space2DSW::ELAPSED_TIME_MAX * 2); for (int i = 0; i < Space2DSW::ELAPSED_TIME_MAX; i++) { values[i * 2 + 0] = time_name[i]; values[i * 2 + 1] = USEC_TO_SEC(total_time[i]); } values.push_back("flush_queries"); values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec() - time_beg)); ScriptDebugger::get_singleton()->add_profiling_frame_data("physics_2d", values); } } void Physics2DServerSW::end_sync() { doing_sync = false; } void Physics2DServerSW::finish() { memdelete(stepper); memdelete(direct_state); }; int Physics2DServerSW::get_process_info(ProcessInfo p_info) { switch (p_info) { case INFO_ACTIVE_OBJECTS: { return active_objects; } break; case INFO_COLLISION_PAIRS: { return collision_pairs; } break; case INFO_ISLAND_COUNT: { return island_count; } break; } return 0; } Physics2DServerSW *Physics2DServerSW::singletonsw = NULL; Physics2DServerSW::Physics2DServerSW() { singletonsw = this; BroadPhase2DSW::create_func = BroadPhase2DHashGrid::_create; // BroadPhase2DSW::create_func=BroadPhase2DBasic::_create; active = true; island_count = 0; active_objects = 0; collision_pairs = 0; using_threads = int(Globals::get_singleton()->get("physics_2d/thread_model")) == 2; }; Physics2DServerSW::~Physics2DServerSW(){ };