/*************************************************************************/ /* physics_2d_server_sw.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PHYSICS_2D_SERVER_SW #define PHYSICS_2D_SERVER_SW #include "servers/physics_2d_server.h" #include "shape_2d_sw.h" #include "space_2d_sw.h" #include "step_2d_sw.h" #include "joints_2d_sw.h" class Physics2DServerSW : public Physics2DServer { OBJ_TYPE( Physics2DServerSW, Physics2DServer ); friend class Physics2DDirectSpaceStateSW; bool active; int iterations; bool doing_sync; real_t last_step; int island_count; int active_objects; int collision_pairs; Step2DSW *stepper; Set active_spaces; Physics2DDirectBodyStateSW *direct_state; mutable RID_Owner shape_owner; mutable RID_Owner space_owner; mutable RID_Owner area_owner; mutable RID_Owner body_owner; mutable RID_Owner joint_owner; // void _clear_query(Query2DSW *p_query); public: struct CollCbkData { int max; int amount; Vector2 *ptr; }; static void _shape_col_cbk(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata); virtual RID shape_create(ShapeType p_shape); virtual void shape_set_data(RID p_shape, const Variant& p_data); virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias); virtual ShapeType shape_get_type(RID p_shape) const; virtual Variant shape_get_data(RID p_shape) const; virtual real_t shape_get_custom_solver_bias(RID p_shape) const; virtual bool shape_collide(RID p_shape_A, const Matrix32& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Matrix32& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count); /* SPACE API */ virtual RID space_create(); virtual void space_set_active(RID p_space,bool p_active); virtual bool space_is_active(RID p_space) const; virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value); virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const; // this function only works on fixed process, errors and returns null otherwise virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space); /* AREA API */ virtual RID area_create(); virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode); virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const; virtual void area_set_space(RID p_area, RID p_space); virtual RID area_get_space(RID p_area) const; virtual void area_add_shape(RID p_area, RID p_shape, const Matrix32& p_transform=Matrix32()); virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape); virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Matrix32& p_transform); virtual int area_get_shape_count(RID p_area) const; virtual RID area_get_shape(RID p_area, int p_shape_idx) const; virtual Matrix32 area_get_shape_transform(RID p_area, int p_shape_idx) const; virtual void area_remove_shape(RID p_area, int p_shape_idx); virtual void area_clear_shapes(RID p_area); virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID); virtual ObjectID area_get_object_instance_ID(RID p_area) const; virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value); virtual void area_set_transform(RID p_area, const Matrix32& p_transform); virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const; virtual Matrix32 area_get_transform(RID p_area) const; virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method); /* BODY API */ // create a body of a given type virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false); virtual void body_set_space(RID p_body, RID p_space); virtual RID body_get_space(RID p_body) const; virtual void body_set_mode(RID p_body, BodyMode p_mode); virtual BodyMode body_get_mode(RID p_body) const; virtual void body_add_shape(RID p_body, RID p_shape, const Matrix32& p_transform=Matrix32()); virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape); virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Matrix32& p_transform); virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata); virtual int body_get_shape_count(RID p_body) const; virtual RID body_get_shape(RID p_body, int p_shape_idx) const; virtual Matrix32 body_get_shape_transform(RID p_body, int p_shape_idx) const; virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const; virtual void body_remove_shape(RID p_body, int p_shape_idx); virtual void body_clear_shapes(RID p_body); virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable); virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const; virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID); virtual uint32_t body_get_object_instance_ID(RID p_body) const; virtual void body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode); virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const; virtual void body_set_layer_mask(RID p_body, uint32_t p_mask); virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const; virtual void body_set_user_mask(RID p_body, uint32_t p_mask); virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const; virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value); virtual float body_get_param(RID p_body, BodyParameter p_param) const; virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant); virtual Variant body_get_state(RID p_body, BodyState p_state) const; virtual void body_set_applied_force(RID p_body, const Vector2& p_force); virtual Vector2 body_get_applied_force(RID p_body) const; virtual void body_set_applied_torque(RID p_body, float p_torque); virtual float body_get_applied_torque(RID p_body) const; virtual void body_apply_impulse(RID p_body, const Vector2& p_pos, const Vector2& p_impulse); virtual void body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity); virtual void body_add_collision_exception(RID p_body, RID p_body_b); virtual void body_remove_collision_exception(RID p_body, RID p_body_b); virtual void body_get_collision_exceptions(RID p_body, List *p_exceptions); virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold); virtual float body_get_contacts_reported_depth_treshold(RID p_body) const; virtual void body_set_omit_force_integration(RID p_body,bool p_omit); virtual bool body_is_omitting_force_integration(RID p_body) const; virtual void body_set_max_contacts_reported(RID p_body, int p_contacts); virtual int body_get_max_contacts_reported(RID p_body) const; virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant()); virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count); /* JOINT API */ virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value); virtual real_t joint_get_param(RID p_joint,JointParam p_param) const; virtual RID pin_joint_create(const Vector2& p_pos,RID p_body_a,RID p_body_b=RID()); virtual RID groove_joint_create(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, RID p_body_a,RID p_body_b); virtual RID damped_spring_joint_create(const Vector2& p_anchor_a,const Vector2& p_anchor_b,RID p_body_a,RID p_body_b=RID()); virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value); virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const; virtual JointType joint_get_type(RID p_joint) const; /* MISC */ virtual void free(RID p_rid); virtual void set_active(bool p_active); virtual void init(); virtual void step(float p_step); virtual void sync(); virtual void flush_queries(); virtual void finish(); int get_process_info(ProcessInfo p_info); Physics2DServerSW(); ~Physics2DServerSW(); }; #endif