/*************************************************************************/ /* gdscript_extend_parser.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GDSCRIPT_EXTEND_PARSER_H #define GDSCRIPT_EXTEND_PARSER_H #include "../gdscript_parser.h" #include "core/variant.h" #include "lsp.hpp" class ExtendGDScriptParser : public GDScriptParser { String path; String code; Vector lines; lsp::DocumentSymbol class_symbol; Vector diagnostics; void update_diagnostics(); void update_symbols(); void parse_class_symbol(const GDScriptParser::ClassNode *p_class, lsp::DocumentSymbol &r_symbol); void parse_function_symbol(const GDScriptParser::FunctionNode *p_func, lsp::DocumentSymbol &r_symbol); public: _FORCE_INLINE_ const String &get_path() const { return path; } _FORCE_INLINE_ const String &get_code() const { return code; } _FORCE_INLINE_ const Vector &get_lines() const { return lines; } _FORCE_INLINE_ const lsp::DocumentSymbol &get_symbols() const { return class_symbol; } _FORCE_INLINE_ const Vector &get_diagnostics() const { return diagnostics; } String get_text_for_completion(const lsp::Position &p_cursor); Error parse(const String &p_code, const String &p_path); }; #endif