<?xml version="1.0" encoding="UTF-8" ?> <class name="KinematicCollision2D" inherits="Reference" version="4.0"> <brief_description> Collision data for [method PhysicsBody2D.move_and_collide] collisions. </brief_description> <description> Contains collision data for [method PhysicsBody2D.move_and_collide] collisions. When a [PhysicsBody2D] is moved using [method PhysicsBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision2D] object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="collider" type="Object" setter="" getter="get_collider"> The colliding body. </member> <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> The colliding body's unique instance ID. See [method Object.get_instance_id]. </member> <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata"> The colliding body's metadata. See [Object]. </member> <member name="collider_shape" type="Object" setter="" getter="get_collider_shape"> The colliding body's shape. </member> <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0"> The colliding shape's index. See [CollisionObject2D]. </member> <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )"> The colliding object's velocity. </member> <member name="local_shape" type="Object" setter="" getter="get_local_shape"> The moving object's colliding shape. </member> <member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2( 0, 0 )"> The colliding body's shape's normal at the point of collision. </member> <member name="position" type="Vector2" setter="" getter="get_position" default="Vector2( 0, 0 )"> The point of collision, in global coordinates. </member> <member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2( 0, 0 )"> The moving object's remaining movement vector. </member> <member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2( 0, 0 )"> The distance the moving object traveled before collision. </member> </members> <constants> </constants> </class>