/*************************************************************************/
/*  mesh_instance_3d_editor_plugin.h                                     */
/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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#ifndef MESH_INSTANCE_3D_EDITOR_PLUGIN_H
#define MESH_INSTANCE_3D_EDITOR_PLUGIN_H

#include "editor/editor_plugin.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/spin_box.h"

class AcceptDialog;
class ConfirmationDialog;
class MenuButton;

class MeshInstance3DEditor : public Control {
	GDCLASS(MeshInstance3DEditor, Control);

	enum Menu {
		MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
		MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
		MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
		MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE,
		MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
		MENU_OPTION_CREATE_NAVMESH,
		MENU_OPTION_CREATE_OUTLINE_MESH,
		MENU_OPTION_CREATE_DEBUG_TANGENTS,
		MENU_OPTION_CREATE_UV2,
		MENU_OPTION_DEBUG_UV1,
		MENU_OPTION_DEBUG_UV2,
	};

	MeshInstance3D *node = nullptr;

	MenuButton *options = nullptr;

	ConfirmationDialog *outline_dialog = nullptr;
	SpinBox *outline_size = nullptr;

	AcceptDialog *err_dialog = nullptr;

	AcceptDialog *debug_uv_dialog = nullptr;
	Control *debug_uv = nullptr;
	Vector<Vector2> uv_lines;

	void _menu_option(int p_option);
	void _create_outline_mesh();

	void _create_uv_lines(int p_layer);
	friend class MeshInstance3DEditorPlugin;

	void _debug_uv_draw();

protected:
	void _node_removed(Node *p_node);
	static void _bind_methods();

public:
	void edit(MeshInstance3D *p_mesh);
	MeshInstance3DEditor();
};

class MeshInstance3DEditorPlugin : public EditorPlugin {
	GDCLASS(MeshInstance3DEditorPlugin, EditorPlugin);

	MeshInstance3DEditor *mesh_editor = nullptr;

public:
	virtual String get_name() const override { return "MeshInstance3D"; }
	bool has_main_screen() const override { return false; }
	virtual void edit(Object *p_object) override;
	virtual bool handles(Object *p_object) const override;
	virtual void make_visible(bool p_visible) override;

	MeshInstance3DEditorPlugin();
	~MeshInstance3DEditorPlugin();
};

#endif // MESH_INSTANCE_3D_EDITOR_PLUGIN_H