/*************************************************************************/ /* plane_shape.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "plane_shape.h" #include "servers/physics_server.h" Vector PlaneShape::_gen_debug_mesh_lines() { Plane p = get_plane(); Vector points; Vector3 n1 = p.get_any_perpendicular_normal(); Vector3 n2 = p.normal.cross(n1).normalized(); Vector3 pface[4]={ p.normal*p.d+n1*10.0+n2*10.0, p.normal*p.d+n1*10.0+n2*-10.0, p.normal*p.d+n1*-10.0+n2*-10.0, p.normal*p.d+n1*-10.0+n2*10.0, }; points.push_back(pface[0]); points.push_back(pface[1]); points.push_back(pface[1]); points.push_back(pface[2]); points.push_back(pface[2]); points.push_back(pface[3]); points.push_back(pface[3]); points.push_back(pface[0]); points.push_back(p.normal*p.d); points.push_back(p.normal*p.d+p.normal*3); return points; } void PlaneShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(),plane); } void PlaneShape::set_plane(Plane p_plane) { plane=p_plane; _update_shape(); notify_change_to_owners(); _change_notify("plane"); } Plane PlaneShape::get_plane() const { return plane; } void PlaneShape::_bind_methods() { ClassDB::bind_method(_MD("set_plane","plane"),&PlaneShape::set_plane); ClassDB::bind_method(_MD("get_plane"),&PlaneShape::get_plane); ADD_PROPERTY( PropertyInfo(Variant::PLANE,"plane"), "set_plane", "get_plane") ; } PlaneShape::PlaneShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) { set_plane(Plane(0,1,0,0)); }