/*************************************************************************/ /* tile_map_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TILE_MAP_EDITOR_PLUGIN_H #define TILE_MAP_EDITOR_PLUGIN_H #include "tools/editor/editor_plugin.h" #include "tools/editor/editor_node.h" #include "scene/2d/tile_map.h" #include "scene/gui/tool_button.h" #include "scene/gui/button_group.h" /** @author Juan Linietsky */ class CanvasItemEditor; class TileMapEditor : public VBoxContainer { OBJ_TYPE(TileMapEditor, VBoxContainer ); UndoRedo *undo_redo; enum Tool { TOOL_NONE, TOOL_PAINTING, TOOL_SELECTING, TOOL_ERASING, TOOL_DUPLICATING, TOOL_PICKING }; Tool tool; Control *canvas_item_editor; Tree *palette; EditorNode *editor; Panel *panel; TileMap *node; MenuButton *options; bool selection_active; Point2i selection_begin; Rect2i selection; Point2i over_tile; bool mouse_over; Label *mirror_label; ToolButton *transpose; ToolButton *mirror_x; ToolButton *mirror_y; ToolButton *rotate_0; ToolButton *rotate_90; ToolButton *rotate_180; ToolButton *rotate_270; HBoxContainer *canvas_item_editor_hb; struct CellOp { int idx; bool xf; bool yf; bool tr; CellOp() { idx=-1; xf=false; yf=false; tr=false; } }; Map paint_undo; int get_selected_tile() const; void set_selected_tile(int p_tile); void _update_palette(); void _canvas_draw(); void _menu_option(int p_option); void _set_cell(const Point2i& p_pos, int p_value, bool p_flip_h=false, bool p_flip_v=false, bool p_transpose=false, bool p_with_undo=false); void _set_cell_shortened(const Point2& p_pos, int p_value, bool p_flip_h=false, bool p_flip_v=false, bool p_transpose=false); void _canvas_mouse_enter(); void _canvas_mouse_exit(); void _tileset_settings_changed(); protected: void _notification(int p_what); void _node_removed(Node *p_node); static void _bind_methods(); CellOp _get_op_from_cell(const Point2i& p_pos); void _update_transform_buttons(Object *p_button=0); public: HBoxContainer *get_canvas_item_editor_hb() const { return canvas_item_editor_hb; } Vector2 snap_point(const Vector2& p_point) const; bool forward_input_event(const InputEvent& p_event); void edit(Node *p_tile_map); TileMapEditor(EditorNode *p_editor); }; class TileMapEditorPlugin : public EditorPlugin { OBJ_TYPE( TileMapEditorPlugin, EditorPlugin ); TileMapEditor *tile_map_editor; EditorNode *editor; public: virtual bool forward_input_event(const InputEvent& p_event) { return tile_map_editor->forward_input_event(p_event); } virtual String get_name() const { return "TileMap"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); TileMapEditorPlugin(EditorNode *p_node); ~TileMapEditorPlugin(); }; #endif // TILE_MAP_EDITOR_PLUGIN_H