/*************************************************************************/ /* main.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "main.h" #include "core/config/project_settings.h" #include "core/core_globals.h" #include "core/core_string_names.h" #include "core/crypto/crypto.h" #include "core/debugger/engine_debugger.h" #include "core/extension/extension_api_dump.h" #include "core/extension/gdextension_interface_dump.gen.h" #include "core/extension/gdextension_manager.h" #include "core/input/input.h" #include "core/input/input_map.h" #include "core/io/dir_access.h" #include "core/io/file_access_network.h" #include "core/io/file_access_pack.h" #include "core/io/file_access_zip.h" #include "core/io/image_loader.h" #include "core/io/ip.h" #include "core/io/resource_loader.h" #include "core/object/message_queue.h" #include "core/os/os.h" #include "core/os/time.h" #include "core/register_core_types.h" #include "core/string/translation.h" #include "core/version.h" #include "drivers/register_driver_types.h" #include "main/app_icon.gen.h" #include "main/main_timer_sync.h" #include "main/performance.h" #include "main/splash.gen.h" #include "modules/register_module_types.h" #include "platform/register_platform_apis.h" #include "scene/main/scene_tree.h" #include "scene/main/window.h" #include "scene/register_scene_types.h" #include "scene/resources/packed_scene.h" #include "scene/theme/theme_db.h" #include "servers/audio_server.h" #include "servers/camera_server.h" #include "servers/display_server.h" #include "servers/movie_writer/movie_writer.h" #include "servers/movie_writer/movie_writer_mjpeg.h" #include "servers/navigation_server_2d.h" #include "servers/navigation_server_3d.h" #include "servers/physics_server_2d.h" #include "servers/physics_server_3d.h" #include "servers/register_server_types.h" #include "servers/rendering/rendering_server_default.h" #include "servers/text/text_server_dummy.h" #include "servers/text_server.h" #include "servers/xr_server.h" #ifdef TESTS_ENABLED #include "tests/test_main.h" #endif #ifdef TOOLS_ENABLED #include "editor/debugger/editor_debugger_node.h" #include "editor/doc_data_class_path.gen.h" #include "editor/doc_tools.h" #include "editor/editor_node.h" #include "editor/editor_paths.h" #include "editor/editor_settings.h" #include "editor/editor_translation.h" #include "editor/progress_dialog.h" #include "editor/project_converter_3_to_4.h" #include "editor/project_manager.h" #include "editor/register_editor_types.h" #ifndef NO_EDITOR_SPLASH #include "main/splash_editor.gen.h" #endif #endif #include "modules/modules_enabled.gen.h" // For mono. /* Static members */ // Singletons // Initialized in setup() static Engine *engine = nullptr; static ProjectSettings *globals = nullptr; static Input *input = nullptr; static InputMap *input_map = nullptr; static TranslationServer *translation_server = nullptr; static Performance *performance = nullptr; static PackedData *packed_data = nullptr; static Time *time_singleton = nullptr; #ifdef MINIZIP_ENABLED static ZipArchive *zip_packed_data = nullptr; #endif static FileAccessNetworkClient *file_access_network_client = nullptr; static MessageQueue *message_queue = nullptr; // Initialized in setup2() static AudioServer *audio_server = nullptr; static DisplayServer *display_server = nullptr; static RenderingServer *rendering_server = nullptr; static CameraServer *camera_server = nullptr; static XRServer *xr_server = nullptr; static TextServerManager *tsman = nullptr; static PhysicsServer3DManager *physics_server_3d_manager = nullptr; static PhysicsServer3D *physics_server_3d = nullptr; static PhysicsServer2DManager *physics_server_2d_manager = nullptr; static PhysicsServer2D *physics_server_2d = nullptr; static NavigationServer3D *navigation_server_3d = nullptr; static NavigationServer2D *navigation_server_2d = nullptr; static ThemeDB *theme_db = nullptr; // We error out if setup2() doesn't turn this true static bool _start_success = false; // Drivers String tablet_driver = ""; String text_driver = ""; String rendering_driver = ""; String rendering_method = ""; static int text_driver_idx = -1; static int display_driver_idx = -1; static int audio_driver_idx = -1; // Engine config/tools static bool single_window = false; static bool editor = false; static bool project_manager = false; static bool cmdline_tool = false; static String locale; static bool show_help = false; static bool auto_quit = false; static OS::ProcessID editor_pid = 0; #ifdef TOOLS_ENABLED static bool found_project = false; static bool auto_build_solutions = false; static String debug_server_uri; static int converter_max_kb_file = 4 * 1024; // 4MB static int converter_max_line_length = 100000; HashMap<Main::CLIScope, Vector<String>> forwardable_cli_arguments; #endif bool use_startup_benchmark = false; String startup_benchmark_file; // Display static DisplayServer::WindowMode window_mode = DisplayServer::WINDOW_MODE_WINDOWED; static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCREEN_LANDSCAPE; static DisplayServer::VSyncMode window_vsync_mode = DisplayServer::VSYNC_ENABLED; static uint32_t window_flags = 0; static Size2i window_size = Size2i(1152, 648); static int init_screen = -1; static bool init_fullscreen = false; static bool init_maximized = false; static bool init_windowed = false; static bool init_always_on_top = false; static bool init_use_custom_pos = false; static Vector2 init_custom_pos; // Debug static bool use_debug_profiler = false; #ifdef DEBUG_ENABLED static bool debug_collisions = false; static bool debug_paths = false; static bool debug_navigation = false; #endif static int frame_delay = 0; static bool disable_render_loop = false; static int fixed_fps = -1; static MovieWriter *movie_writer = nullptr; static bool disable_vsync = false; static bool print_fps = false; #ifdef TOOLS_ENABLED static bool dump_gdextension_interface = false; static bool dump_extension_api = false; #endif bool profile_gpu = false; /* Helper methods */ bool Main::is_cmdline_tool() { return cmdline_tool; } #ifdef TOOLS_ENABLED const Vector<String> &Main::get_forwardable_cli_arguments(Main::CLIScope p_scope) { return forwardable_cli_arguments[p_scope]; } #endif static String unescape_cmdline(const String &p_str) { return p_str.replace("%20", " "); } static String get_full_version_string() { String hash = String(VERSION_HASH); if (!hash.is_empty()) { hash = "." + hash.left(9); } return String(VERSION_FULL_BUILD) + hash; } // FIXME: Could maybe be moved to have less code in main.cpp. void initialize_physics() { /// 3D Physics Server physics_server_3d = PhysicsServer3DManager::get_singleton()->new_server( GLOBAL_GET(PhysicsServer3DManager::setting_property_name)); if (!physics_server_3d) { // Physics server not found, Use the default physics physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server(); } ERR_FAIL_COND(!physics_server_3d); physics_server_3d->init(); // 2D Physics server physics_server_2d = PhysicsServer2DManager::get_singleton()->new_server( GLOBAL_GET(PhysicsServer2DManager::get_singleton()->setting_property_name)); if (!physics_server_2d) { // Physics server not found, Use the default physics physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server(); } ERR_FAIL_COND(!physics_server_2d); physics_server_2d->init(); } void finalize_physics() { physics_server_3d->finish(); memdelete(physics_server_3d); physics_server_2d->finish(); memdelete(physics_server_2d); } void finalize_display() { rendering_server->finish(); memdelete(rendering_server); memdelete(display_server); } void initialize_navigation_server() { ERR_FAIL_COND(navigation_server_3d != nullptr); navigation_server_3d = NavigationServer3DManager::new_default_server(); navigation_server_2d = memnew(NavigationServer2D); } void finalize_navigation_server() { memdelete(navigation_server_3d); navigation_server_3d = nullptr; memdelete(navigation_server_2d); navigation_server_2d = nullptr; } void initialize_theme_db() { theme_db = memnew(ThemeDB); theme_db->initialize_theme(); } void finalize_theme_db() { memdelete(theme_db); theme_db = nullptr; } //#define DEBUG_INIT #ifdef DEBUG_INIT #define MAIN_PRINT(m_txt) print_line(m_txt) #else #define MAIN_PRINT(m_txt) #endif void Main::print_help(const char *p_binary) { print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); OS::get_singleton()->print("Free and open source software under the terms of the MIT license.\n"); OS::get_singleton()->print("(c) 2007-2022 Juan Linietsky, Ariel Manzur.\n"); OS::get_singleton()->print("(c) 2014-2022 Godot Engine contributors.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary); OS::get_singleton()->print("\n"); OS::get_singleton()->print("General options:\n"); OS::get_singleton()->print(" -h, --help Display this help message.\n"); OS::get_singleton()->print(" --version Display the version string.\n"); OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n"); OS::get_singleton()->print(" -q, --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Run options:\n"); OS::get_singleton()->print(" --, ++ Separator for user-provided arguments. Following arguments are not used by the engine, but can be read from `OS.get_cmdline_user_args()`.\n"); #ifdef TOOLS_ENABLED OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); OS::get_singleton()->print(" --debug-server <uri> Start the editor debug server (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007)\n"); #endif OS::get_singleton()->print(" --quit Quit after the first iteration.\n"); OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n"); OS::get_singleton()->print(" --render-thread <mode> Render thread mode ['unsafe', 'safe', 'separate'].\n"); OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n"); OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n"); OS::get_singleton()->print(" --audio-driver <driver> Audio driver ["); for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) { if (i > 0) { OS::get_singleton()->print(", "); } OS::get_singleton()->print("'%s'", AudioDriverManager::get_driver(i)->get_name()); } OS::get_singleton()->print("].\n"); OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) ["); for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { if (i > 0) { OS::get_singleton()->print(", "); } OS::get_singleton()->print("'%s' (", DisplayServer::get_create_function_name(i)); Vector<String> rd = DisplayServer::get_create_function_rendering_drivers(i); for (int j = 0; j < rd.size(); j++) { if (j > 0) { OS::get_singleton()->print(", "); } OS::get_singleton()->print("'%s'", rd[j].utf8().get_data()); } OS::get_singleton()->print(")"); } OS::get_singleton()->print("].\n"); OS::get_singleton()->print(" --rendering-method <renderer> Renderer name. Requires driver support.\n"); OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n"); OS::get_singleton()->print(" --gpu-index <device_index> Use a specific GPU (run with --verbose to get available device list).\n"); OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping).\n"); OS::get_singleton()->print(" --tablet-driver <driver> Pen tablet input driver.\n"); OS::get_singleton()->print(" --headless Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n"); OS::get_singleton()->print(" --write-movie <file> Writes a video to the specified path (usually with .avi or .png extension).\n"); OS::get_singleton()->print(" --fixed-fps is forced when enabled, but it can be used to change movie FPS.\n"); OS::get_singleton()->print(" --disable-vsync can speed up movie writing but makes interaction more difficult.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Display options:\n"); OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n"); OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n"); OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n"); OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n"); OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n"); OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); OS::get_singleton()->print(" --xr-mode <mode> Select XR (Extended Reality) mode ['default', 'off', 'on'].\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Debug options:\n"); OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n"); OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n"); #if DEBUG_ENABLED OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n"); #endif OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); #if defined(DEBUG_ENABLED) OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n"); OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n"); #endif OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n"); OS::get_singleton()->print(" --disable-vsync Forces disabling of vertical synchronization, even if enabled in the project settings. Does not override driver-level V-Sync enforcement.\n"); OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n"); OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n"); OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n"); OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Standalone tools:\n"); OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n"); #ifdef TOOLS_ENABLED OS::get_singleton()->print(" --export-release <preset> <path> Export the project in release mode using the given preset and output path. The preset name should match one defined in export_presets.cfg.\n"); OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe').\n"); OS::get_singleton()->print(" The target directory must exist.\n"); OS::get_singleton()->print(" --export-debug <preset> <path> Export the project in debug mode using the given preset and output path. See --export-release description for other considerations.\n"); OS::get_singleton()->print(" --export-pack <preset> <path> Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format.\n"); OS::get_singleton()->print(" --convert-3to4 [<max_file_kb>] [<max_line_size>]\n"); OS::get_singleton()->print(" Converts project from Godot 3.x to Godot 4.x.\n"); OS::get_singleton()->print(" --validate-conversion-3to4 [<max_file_kb>] [<max_line_size>]\n"); OS::get_singleton()->print(" Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n"); OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n"); OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); OS::get_singleton()->print(" --dump-gdextension-interface Generate GDExtension header file 'gdextension_interface.h' in the current folder. This file is the base file required to implement a GDExtension.\n"); OS::get_singleton()->print(" --dump-extension-api Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.\n"); OS::get_singleton()->print(" --startup-benchmark Benchmark the startup time and print it to console.\n"); OS::get_singleton()->print(" --startup-benchmark-file <path> Benchmark the startup time and save it to a given file in JSON format.\n"); #ifdef TESTS_ENABLED OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n"); #endif #endif OS::get_singleton()->print("\n"); } #ifdef TESTS_ENABLED // The order is the same as in `Main::setup()`, only core and some editor types // are initialized here. This also combines `Main::setup2()` initialization. Error Main::test_setup() { OS::get_singleton()->initialize(); engine = memnew(Engine); register_core_types(); register_core_driver_types(); packed_data = memnew(PackedData); globals = memnew(ProjectSettings); register_core_settings(); // Here globals are present. translation_server = memnew(TranslationServer); tsman = memnew(TextServerManager); if (tsman) { Ref<TextServerDummy> ts; ts.instantiate(); tsman->add_interface(ts); } physics_server_3d_manager = memnew(PhysicsServer3DManager); physics_server_2d_manager = memnew(PhysicsServer2DManager); // From `Main::setup2()`. initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE); register_core_extensions(); register_core_singletons(); /** INITIALIZE SERVERS **/ register_server_types(); XRServer::set_xr_mode(XRServer::XRMODE_OFF); // Skip in tests. initialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS); GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SERVERS); translation_server->setup(); //register translations, load them, etc. if (!locale.is_empty()) { translation_server->set_locale(locale); } translation_server->load_translations(); ResourceLoader::load_translation_remaps(); //load remaps for resources ResourceLoader::load_path_remaps(); register_scene_types(); register_driver_types(); initialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE); GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE); #ifdef TOOLS_ENABLED ClassDB::set_current_api(ClassDB::API_EDITOR); register_editor_types(); initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_EDITOR); ClassDB::set_current_api(ClassDB::API_CORE); #endif register_platform_apis(); // Theme needs modules to be initialized so that sub-resources can be loaded. initialize_theme_db(); register_scene_singletons(); ERR_FAIL_COND_V(TextServerManager::get_singleton()->get_interface_count() == 0, ERR_CANT_CREATE); /* Use one with the most features available. */ int max_features = 0; for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { uint32_t features = TextServerManager::get_singleton()->get_interface(i)->get_features(); int feature_number = 0; while (features) { feature_number += features & 1; features >>= 1; } if (feature_number >= max_features) { max_features = feature_number; text_driver_idx = i; } } if (text_driver_idx >= 0) { TextServerManager::get_singleton()->set_primary_interface(TextServerManager::get_singleton()->get_interface(text_driver_idx)); } else { ERR_FAIL_V_MSG(ERR_CANT_CREATE, "TextServer: Unable to create TextServer interface."); } ClassDB::set_current_api(ClassDB::API_NONE); _start_success = true; return OK; } // The order is the same as in `Main::cleanup()`. void Main::test_cleanup() { ERR_FAIL_COND(!_start_success); for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { TextServerManager::get_singleton()->get_interface(i)->cleanup(); } EngineDebugger::deinitialize(); ResourceLoader::remove_custom_loaders(); ResourceSaver::remove_custom_savers(); #ifdef TOOLS_ENABLED GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_EDITOR); uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); unregister_editor_types(); #endif GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE); uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE); unregister_platform_apis(); unregister_driver_types(); unregister_scene_types(); finalize_theme_db(); GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_SERVERS); uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS); unregister_server_types(); OS::get_singleton()->finalize(); if (translation_server) { memdelete(translation_server); } if (tsman) { memdelete(tsman); } if (physics_server_3d_manager) { memdelete(physics_server_3d_manager); } if (physics_server_2d_manager) { memdelete(physics_server_2d_manager); } if (globals) { memdelete(globals); } if (packed_data) { memdelete(packed_data); } if (engine) { memdelete(engine); } unregister_core_driver_types(); uninitialize_modules(MODULE_INITIALIZATION_LEVEL_CORE); unregister_core_extensions(); unregister_core_types(); OS::get_singleton()->finalize_core(); } #endif int Main::test_entrypoint(int argc, char *argv[], bool &tests_need_run) { #ifdef TESTS_ENABLED for (int x = 0; x < argc; x++) { if ((strncmp(argv[x], "--test", 6) == 0) && (strlen(argv[x]) == 6)) { tests_need_run = true; // TODO: need to come up with different test contexts. // Not every test requires high-level functionality like `ClassDB`. test_setup(); int status = test_main(argc, argv); test_cleanup(); return status; } } #endif tests_need_run = false; return 0; } /* Engine initialization * * Consists of several methods that are called by each platform's specific main(argc, argv). * To fully understand engine init, one should therefore start from the platform's main and * see how it calls into the Main class' methods. * * The initialization is typically done in 3 steps (with the setup2 step triggered either * automatically by setup, or manually in the platform's main). * * - setup(execpath, argc, argv, p_second_phase) is the main entry point for all platforms, * responsible for the initialization of all low level singletons and core types, and parsing * command line arguments to configure things accordingly. * If p_second_phase is true, it will chain into setup2() (default behavior). This is * disabled on some platforms (Android, iOS, UWP) which trigger the second step in their * own time. * * - setup2(p_main_tid_override) registers high level servers and singletons, displays the * boot splash, then registers higher level types (scene, editor, etc.). * * - start() is the last step and that's where command line tools can run, or the main loop * can be created eventually and the project settings put into action. That's also where * the editor node is created, if relevant. * start() does it own argument parsing for a subset of the command line arguments described * in help, it's a bit messy and should be globalized with the setup() parsing somehow. */ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) { OS::get_singleton()->initialize(); engine = memnew(Engine); MAIN_PRINT("Main: Initialize CORE"); engine->startup_begin(); engine->startup_benchmark_begin_measure("core"); register_core_types(); register_core_driver_types(); MAIN_PRINT("Main: Initialize Globals"); input_map = memnew(InputMap); time_singleton = memnew(Time); globals = memnew(ProjectSettings); register_core_settings(); //here globals are present translation_server = memnew(TranslationServer); performance = memnew(Performance); GDREGISTER_CLASS(Performance); engine->add_singleton(Engine::Singleton("Performance", performance)); // Only flush stdout in debug builds by default, as spamming `print()` will // decrease performance if this is enabled. GLOBAL_DEF_RST("application/run/flush_stdout_on_print", false); GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true); MAIN_PRINT("Main: Parse CMDLine"); /* argument parsing and main creation */ List<String> args; List<String> main_args; List<String> user_args; bool adding_user_args = false; List<String> platform_args = OS::get_singleton()->get_cmdline_platform_args(); // Add command line arguments. for (int i = 0; i < argc; i++) { args.push_back(String::utf8(argv[i])); } // Add arguments received from macOS LaunchService (URL schemas, file associations). for (const String &arg : platform_args) { args.push_back(arg); } List<String>::Element *I = args.front(); while (I) { I->get() = unescape_cmdline(I->get().strip_edges()); I = I->next(); } String display_driver = ""; String audio_driver = ""; String project_path = "."; bool upwards = false; String debug_uri = ""; bool skip_breakpoints = false; String main_pack; bool quiet_stdout = false; int rtm = -1; String remotefs; String remotefs_pass; Vector<String> breakpoints; bool use_custom_res = true; bool force_res = false; String default_renderer = ""; String default_renderer_mobile = ""; String renderer_hints = ""; packed_data = PackedData::get_singleton(); if (!packed_data) { packed_data = memnew(PackedData); } #ifdef MINIZIP_ENABLED //XXX: always get_singleton() == 0x0 zip_packed_data = ZipArchive::get_singleton(); //TODO: remove this temporary fix if (!zip_packed_data) { zip_packed_data = memnew(ZipArchive); } packed_data->add_pack_source(zip_packed_data); #endif // Default exit code, can be modified for certain errors. Error exit_code = ERR_INVALID_PARAMETER; I = args.front(); while (I) { #ifdef MACOS_ENABLED // Ignore the process serial number argument passed by macOS Gatekeeper. // Otherwise, Godot would try to open a non-existent project on the first start and abort. if (I->get().begins_with("-psn_")) { I = I->next(); continue; } #endif List<String>::Element *N = I->next(); #ifdef TOOLS_ENABLED if (I->get() == "--debug" || I->get() == "--verbose" || I->get() == "--disable-crash-handler") { forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get()); forwardable_cli_arguments[CLI_SCOPE_PROJECT].push_back(I->get()); } if (I->get() == "--single-window") { forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get()); } if (I->get() == "--audio-driver" || I->get() == "--display-driver" || I->get() == "--rendering-method" || I->get() == "--rendering-driver") { if (I->next()) { forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get()); forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->next()->get()); } } #endif if (adding_user_args) { user_args.push_back(I->get()); } else if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help show_help = true; exit_code = ERR_HELP; // Hack to force an early exit in `main()` with a success code. goto error; } else if (I->get() == "--version") { print_line(get_full_version_string()); exit_code = ERR_HELP; // Hack to force an early exit in `main()` with a success code. goto error; } else if (I->get() == "-v" || I->get() == "--verbose") { // verbose output OS::get_singleton()->_verbose_stdout = true; } else if (I->get() == "-q" || I->get() == "--quiet") { // quieter output quiet_stdout = true; } else if (I->get() == "--audio-driver") { // audio driver if (I->next()) { audio_driver = I->next()->get(); bool found = false; for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) { if (audio_driver == AudioDriverManager::get_driver(i)->get_name()) { found = true; } } if (!found) { OS::get_singleton()->print("Unknown audio driver '%s', aborting.\nValid options are ", audio_driver.utf8().get_data()); for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) { if (i == AudioDriverManager::get_driver_count() - 1) { OS::get_singleton()->print(" and "); } else if (i != 0) { OS::get_singleton()->print(", "); } OS::get_singleton()->print("'%s'", AudioDriverManager::get_driver(i)->get_name()); } OS::get_singleton()->print(".\n"); goto error; } N = I->next()->next(); } else { OS::get_singleton()->print("Missing audio driver argument, aborting.\n"); goto error; } } else if (I->get() == "--text-driver") { if (I->next()) { text_driver = I->next()->get(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing text driver argument, aborting.\n"); goto error; } } else if (I->get() == "--display-driver") { // force video driver if (I->next()) { display_driver = I->next()->get(); bool found = false; for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { if (display_driver == DisplayServer::get_create_function_name(i)) { found = true; } } if (!found) { OS::get_singleton()->print("Unknown display driver '%s', aborting.\nValid options are ", display_driver.utf8().get_data()); for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { if (i == DisplayServer::get_create_function_count() - 1) { OS::get_singleton()->print(" and "); } else if (i != 0) { OS::get_singleton()->print(", "); } OS::get_singleton()->print("'%s'", DisplayServer::get_create_function_name(i)); } OS::get_singleton()->print(".\n"); goto error; } N = I->next()->next(); } else { OS::get_singleton()->print("Missing display driver argument, aborting.\n"); goto error; } } else if (I->get() == "--rendering-method") { if (I->next()) { rendering_method = I->next()->get(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing renderer name argument, aborting.\n"); goto error; } } else if (I->get() == "--rendering-driver") { if (I->next()) { rendering_driver = I->next()->get(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing rendering driver argument, aborting.\n"); goto error; } } else if (I->get() == "-f" || I->get() == "--fullscreen") { // force fullscreen init_fullscreen = true; } else if (I->get() == "-m" || I->get() == "--maximized") { // force maximized window init_maximized = true; window_mode = DisplayServer::WINDOW_MODE_MAXIMIZED; } else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window init_windowed = true; } else if (I->get() == "--gpu-index") { if (I->next()) { Engine::singleton->gpu_idx = I->next()->get().to_int(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing GPU index argument, aborting.\n"); goto error; } } else if (I->get() == "--gpu-validation") { Engine::singleton->use_validation_layers = true; #ifdef DEBUG_ENABLED } else if (I->get() == "--gpu-abort") { Engine::singleton->abort_on_gpu_errors = true; #endif } else if (I->get() == "--tablet-driver") { if (I->next()) { tablet_driver = I->next()->get(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing tablet driver argument, aborting.\n"); goto error; } } else if (I->get() == "--single-window") { // force single window single_window = true; } else if (I->get() == "-t" || I->get() == "--always-on-top") { // force always-on-top window init_always_on_top = true; } else if (I->get() == "--resolution") { // force resolution if (I->next()) { String vm = I->next()->get(); if (!vm.contains("x")) { // invalid parameter format OS::get_singleton()->print("Invalid resolution '%s', it should be e.g. '1280x720'.\n", vm.utf8().get_data()); goto error; } int w = vm.get_slice("x", 0).to_int(); int h = vm.get_slice("x", 1).to_int(); if (w <= 0 || h <= 0) { OS::get_singleton()->print("Invalid resolution '%s', width and height must be above 0.\n", vm.utf8().get_data()); goto error; } window_size.width = w; window_size.height = h; force_res = true; N = I->next()->next(); } else { OS::get_singleton()->print("Missing resolution argument, aborting.\n"); goto error; } } else if (I->get() == "--position") { // set window position if (I->next()) { String vm = I->next()->get(); if (!vm.contains(",")) { // invalid parameter format OS::get_singleton()->print("Invalid position '%s', it should be e.g. '80,128'.\n", vm.utf8().get_data()); goto error; } int x = vm.get_slice(",", 0).to_int(); int y = vm.get_slice(",", 1).to_int(); init_custom_pos = Point2(x, y); init_use_custom_pos = true; N = I->next()->next(); } else { OS::get_singleton()->print("Missing position argument, aborting.\n"); goto error; } } else if (I->get() == "--headless") { // enable headless mode (no audio, no rendering). audio_driver = "Dummy"; display_driver = "headless"; } else if (I->get() == "--profiling") { // enable profiling use_debug_profiler = true; } else if (I->get() == "-l" || I->get() == "--language") { // language if (I->next()) { locale = I->next()->get(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing language argument, aborting.\n"); goto error; } } else if (I->get() == "--remote-fs") { // remote filesystem if (I->next()) { remotefs = I->next()->get(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing remote filesystem address, aborting.\n"); goto error; } } else if (I->get() == "--remote-fs-password") { // remote filesystem password if (I->next()) { remotefs_pass = I->next()->get(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing remote filesystem password, aborting.\n"); goto error; } } else if (I->get() == "--render-thread") { // render thread mode if (I->next()) { if (I->next()->get() == "safe") { rtm = OS::RENDER_THREAD_SAFE; } else if (I->next()->get() == "unsafe") { rtm = OS::RENDER_THREAD_UNSAFE; } else if (I->next()->get() == "separate") { rtm = OS::RENDER_SEPARATE_THREAD; } N = I->next()->next(); } else { OS::get_singleton()->print("Missing render thread mode argument, aborting.\n"); goto error; } #ifdef TOOLS_ENABLED } else if (I->get() == "-e" || I->get() == "--editor") { // starts editor editor = true; } else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager project_manager = true; } else if (I->get() == "--debug-server") { if (I->next()) { debug_server_uri = I->next()->get(); if (!debug_server_uri.contains("://")) { // wrong address OS::get_singleton()->print("Invalid debug server uri. It should be of the form <protocol>://<bind_address>:<port>.\n"); goto error; } N = I->next()->next(); } else { OS::get_singleton()->print("Missing remote debug server uri, aborting.\n"); goto error; } } else if (I->get() == "--build-solutions") { // Build the scripting solution such C# auto_build_solutions = true; editor = true; cmdline_tool = true; } else if (I->get() == "--dump-gdextension-interface") { // Register as an editor instance to use low-end fallback if relevant. editor = true; cmdline_tool = true; dump_gdextension_interface = true; print_line("Dumping GDExtension interface header file"); // Hack. Not needed but otherwise we end up detecting that this should // run the project instead of a cmdline tool. // Needs full refactoring to fix properly. main_args.push_back(I->get()); } else if (I->get() == "--dump-extension-api") { // Register as an editor instance to use low-end fallback if relevant. editor = true; cmdline_tool = true; dump_extension_api = true; print_line("Dumping Extension API"); // Hack. Not needed but otherwise we end up detecting that this should // run the project instead of a cmdline tool. // Needs full refactoring to fix properly. main_args.push_back(I->get()); } else if (I->get() == "--export-release" || I->get() == "--export-debug" || I->get() == "--export-pack") { // Export project // Actually handling is done in start(). editor = true; cmdline_tool = true; main_args.push_back(I->get()); } else if (I->get() == "--convert-3to4") { // Actually handling is done in start(). cmdline_tool = true; main_args.push_back(I->get()); if (I->next() && !I->next()->get().begins_with("-")) { if (itos(I->next()->get().to_int()) == I->next()->get()) { converter_max_kb_file = I->next()->get().to_int(); } if (I->next()->next() && !I->next()->next()->get().begins_with("-")) { if (itos(I->next()->next()->get().to_int()) == I->next()->next()->get()) { converter_max_line_length = I->next()->next()->get().to_int(); } } } } else if (I->get() == "--validate-conversion-3to4") { // Actually handling is done in start(). cmdline_tool = true; main_args.push_back(I->get()); if (I->next() && !I->next()->get().begins_with("-")) { if (itos(I->next()->get().to_int()) == I->next()->get()) { converter_max_kb_file = I->next()->get().to_int(); } if (I->next()->next() && !I->next()->next()->get().begins_with("-")) { if (itos(I->next()->next()->get().to_int()) == I->next()->next()->get()) { converter_max_line_length = I->next()->next()->get().to_int(); } } } } else if (I->get() == "--doctool") { // Actually handling is done in start(). cmdline_tool = true; // `--doctool` implies `--headless` to avoid spawning an unnecessary window // and speed up class reference generation. audio_driver = "Dummy"; display_driver = "headless"; main_args.push_back(I->get()); #endif } else if (I->get() == "--path") { // set path of project to start or edit if (I->next()) { String p = I->next()->get(); if (OS::get_singleton()->set_cwd(p) != OK) { OS::get_singleton()->print("Invalid project path specified: \"%s\", aborting.\n", p.utf8().get_data()); goto error; } N = I->next()->next(); } else { OS::get_singleton()->print("Missing relative or absolute path, aborting.\n"); goto error; } } else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards upwards = true; } else if (I->get() == "--quit") { // Auto quit at the end of the first main loop iteration auto_quit = true; } else if (I->get().ends_with("project.godot")) { String path; String file = I->get(); int sep = MAX(file.rfind("/"), file.rfind("\\")); if (sep == -1) { path = "."; } else { path = file.substr(0, sep); } if (OS::get_singleton()->set_cwd(path) == OK) { // path already specified, don't override } else { project_path = path; } #ifdef TOOLS_ENABLED editor = true; #endif } else if (I->get() == "-b" || I->get() == "--breakpoints") { // add breakpoints if (I->next()) { String bplist = I->next()->get(); breakpoints = bplist.split(","); N = I->next()->next(); } else { OS::get_singleton()->print("Missing list of breakpoints, aborting.\n"); goto error; } } else if (I->get() == "--frame-delay") { // force frame delay if (I->next()) { frame_delay = I->next()->get().to_int(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing frame delay argument, aborting.\n"); goto error; } } else if (I->get() == "--time-scale") { // force time scale if (I->next()) { Engine::get_singleton()->set_time_scale(I->next()->get().to_float()); N = I->next()->next(); } else { OS::get_singleton()->print("Missing time scale argument, aborting.\n"); goto error; } } else if (I->get() == "--main-pack") { if (I->next()) { main_pack = I->next()->get(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing path to main pack file, aborting.\n"); goto error; }; } else if (I->get() == "-d" || I->get() == "--debug") { debug_uri = "local://"; OS::get_singleton()->_debug_stdout = true; #if defined(DEBUG_ENABLED) } else if (I->get() == "--debug-collisions") { debug_collisions = true; } else if (I->get() == "--debug-paths") { debug_paths = true; } else if (I->get() == "--debug-navigation") { debug_navigation = true; } else if (I->get() == "--debug-stringnames") { StringName::set_debug_stringnames(true); #endif } else if (I->get() == "--remote-debug") { if (I->next()) { debug_uri = I->next()->get(); if (!debug_uri.contains("://")) { // wrong address OS::get_singleton()->print( "Invalid debug host address, it should be of the form <protocol>://<host/IP>:<port>.\n"); goto error; } N = I->next()->next(); } else { OS::get_singleton()->print("Missing remote debug host address, aborting.\n"); goto error; } } else if (I->get() == "--editor-pid") { // not exposed to user if (I->next()) { editor_pid = I->next()->get().to_int(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing editor PID argument, aborting.\n"); goto error; } } else if (I->get() == "--disable-render-loop") { disable_render_loop = true; } else if (I->get() == "--fixed-fps") { if (I->next()) { fixed_fps = I->next()->get().to_int(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing fixed-fps argument, aborting.\n"); goto error; } } else if (I->get() == "--write-movie") { if (I->next()) { Engine::get_singleton()->set_write_movie_path(I->next()->get()); N = I->next()->next(); if (fixed_fps == -1) { fixed_fps = 60; } OS::get_singleton()->_writing_movie = true; } else { OS::get_singleton()->print("Missing write-movie argument, aborting.\n"); goto error; } } else if (I->get() == "--disable-vsync") { disable_vsync = true; } else if (I->get() == "--print-fps") { print_fps = true; } else if (I->get() == "--profile-gpu") { profile_gpu = true; } else if (I->get() == "--disable-crash-handler") { OS::get_singleton()->disable_crash_handler(); } else if (I->get() == "--skip-breakpoints") { skip_breakpoints = true; } else if (I->get() == "--xr-mode") { if (I->next()) { String xr_mode = I->next()->get().to_lower(); N = I->next()->next(); if (xr_mode == "default") { XRServer::set_xr_mode(XRServer::XRMODE_DEFAULT); } else if (xr_mode == "off") { XRServer::set_xr_mode(XRServer::XRMODE_OFF); } else if (xr_mode == "on") { XRServer::set_xr_mode(XRServer::XRMODE_ON); } else { OS::get_singleton()->print("Unknown --xr-mode argument \"%s\", aborting.\n", xr_mode.ascii().get_data()); goto error; } } else { OS::get_singleton()->print("Missing --xr-mode argument, aborting.\n"); goto error; } } else if (I->get() == "--startup-benchmark") { use_startup_benchmark = true; } else if (I->get() == "--startup-benchmark-file") { if (I->next()) { use_startup_benchmark = true; startup_benchmark_file = I->next()->get(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing <path> argument for --startup-benchmark-file <path>.\n"); goto error; } } else if (I->get() == "--" || I->get() == "++") { adding_user_args = true; } else { main_args.push_back(I->get()); } I = N; } #ifdef TOOLS_ENABLED if (editor && project_manager) { OS::get_singleton()->print( "Error: Command line arguments implied opening both editor and project manager, which is not possible. Aborting.\n"); goto error; } #endif // Network file system needs to be configured before globals, since globals are based on the // 'project.godot' file which will only be available through the network if this is enabled FileAccessNetwork::configure(); if (!remotefs.is_empty()) { file_access_network_client = memnew(FileAccessNetworkClient); int port; if (remotefs.contains(":")) { port = remotefs.get_slicec(':', 1).to_int(); remotefs = remotefs.get_slicec(':', 0); } else { port = 6010; } Error err = file_access_network_client->connect(remotefs, port, remotefs_pass); if (err) { OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i.\n", remotefs.utf8().get_data(), port); goto error; } FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES); } if (globals->setup(project_path, main_pack, upwards, editor) == OK) { #ifdef TOOLS_ENABLED found_project = true; #endif } else { #ifdef TOOLS_ENABLED editor = false; #else const String error_msg = "Error: Couldn't load project data at path \"" + project_path + "\". Is the .pck file missing?\nIf you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n"; OS::get_singleton()->print("%s", error_msg.utf8().get_data()); OS::get_singleton()->alert(error_msg); goto error; #endif } // Initialize user data dir. OS::get_singleton()->ensure_user_data_dir(); initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE); register_core_extensions(); // core extensions must be registered after globals setup and before display ResourceUID::get_singleton()->load_from_cache(); // load UUIDs from cache. ProjectSettings::get_singleton()->set_custom_property_info("memory/limits/multithreaded_server/rid_pool_prealloc", PropertyInfo(Variant::INT, "memory/limits/multithreaded_server/rid_pool_prealloc", PROPERTY_HINT_RANGE, "0,500,1")); // No negative and limit to 500 due to crashes GLOBAL_DEF("network/limits/debugger/max_chars_per_second", 32768); ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_chars_per_second", PropertyInfo(Variant::INT, "network/limits/debugger/max_chars_per_second", PROPERTY_HINT_RANGE, "0, 4096, 1, or_greater")); GLOBAL_DEF("network/limits/debugger/max_queued_messages", 2048); ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_queued_messages", PropertyInfo(Variant::INT, "network/limits/debugger/max_queued_messages", PROPERTY_HINT_RANGE, "0, 8192, 1, or_greater")); GLOBAL_DEF("network/limits/debugger/max_errors_per_second", 400); ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_errors_per_second", PropertyInfo(Variant::INT, "network/limits/debugger/max_errors_per_second", PROPERTY_HINT_RANGE, "0, 200, 1, or_greater")); GLOBAL_DEF("network/limits/debugger/max_warnings_per_second", 400); ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_warnings_per_second", PropertyInfo(Variant::INT, "network/limits/debugger/max_warnings_per_second", PROPERTY_HINT_RANGE, "0, 200, 1, or_greater")); EngineDebugger::initialize(debug_uri, skip_breakpoints, breakpoints, []() { if (editor_pid) { DisplayServer::get_singleton()->enable_for_stealing_focus(editor_pid); } }); #ifdef TOOLS_ENABLED if (editor) { packed_data->set_disabled(true); globals->set_disable_feature_overrides(true); Engine::get_singleton()->set_editor_hint(true); main_args.push_back("--editor"); if (!init_windowed) { init_maximized = true; window_mode = DisplayServer::WINDOW_MODE_MAXIMIZED; } } if (!project_manager && !editor) { // If we didn't find a project, we fall back to the project manager. project_manager = !found_project && !cmdline_tool; } if (project_manager) { Engine::get_singleton()->set_project_manager_hint(true); } #endif GLOBAL_DEF("debug/file_logging/enable_file_logging", false); // Only file logging by default on desktop platforms as logs can't be // accessed easily on mobile/Web platforms (if at all). // This also prevents logs from being created for the editor instance, as feature tags // are disabled while in the editor (even if they should logically apply). GLOBAL_DEF("debug/file_logging/enable_file_logging.pc", true); GLOBAL_DEF("debug/file_logging/log_path", "user://logs/godot.log"); GLOBAL_DEF("debug/file_logging/max_log_files", 5); ProjectSettings::get_singleton()->set_custom_property_info("debug/file_logging/max_log_files", PropertyInfo(Variant::INT, "debug/file_logging/max_log_files", PROPERTY_HINT_RANGE, "0,20,1,or_greater")); //no negative numbers if (!project_manager && !editor && FileAccess::get_create_func(FileAccess::ACCESS_USERDATA) && GLOBAL_GET("debug/file_logging/enable_file_logging")) { // Don't create logs for the project manager as they would be written to // the current working directory, which is inconvenient. String base_path = GLOBAL_GET("debug/file_logging/log_path"); int max_files = GLOBAL_GET("debug/file_logging/max_log_files"); OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files))); } if (main_args.size() == 0 && String(GLOBAL_GET("application/run/main_scene")) == "") { #ifdef TOOLS_ENABLED if (!editor && !project_manager) { #endif const String error_msg = "Error: Can't run project: no main scene defined in the project.\n"; OS::get_singleton()->print("%s", error_msg.utf8().get_data()); OS::get_singleton()->alert(error_msg); goto error; #ifdef TOOLS_ENABLED } #endif } if (editor || project_manager) { Engine::get_singleton()->set_editor_hint(true); use_custom_res = false; input_map->load_default(); //keys for editor } else { input_map->load_from_project_settings(); //keys for game } if (bool(GLOBAL_GET("application/run/disable_stdout"))) { quiet_stdout = true; } if (bool(GLOBAL_GET("application/run/disable_stderr"))) { CoreGlobals::print_error_enabled = false; }; if (quiet_stdout) { CoreGlobals::print_line_enabled = false; } Logger::set_flush_stdout_on_print(GLOBAL_GET("application/run/flush_stdout_on_print")); OS::get_singleton()->set_cmdline(execpath, main_args, user_args); { String driver_hints = ""; #ifdef VULKAN_ENABLED driver_hints = "vulkan"; #endif String default_driver = driver_hints.get_slice(",", 0); // For now everything defaults to vulkan when available. This can change in future updates. GLOBAL_DEF("rendering/rendering_device/driver", default_driver); GLOBAL_DEF("rendering/rendering_device/driver.windows", default_driver); ProjectSettings::get_singleton()->set_custom_property_info("rendering/rendering_device/driver.windows", PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.windows", PROPERTY_HINT_ENUM, driver_hints)); GLOBAL_DEF("rendering/rendering_device/driver.linuxbsd", default_driver); ProjectSettings::get_singleton()->set_custom_property_info("rendering/rendering_device/driver.linuxbsd", PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints)); GLOBAL_DEF("rendering/rendering_device/driver.android", default_driver); ProjectSettings::get_singleton()->set_custom_property_info("rendering/rendering_device/driver.android", PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, driver_hints)); GLOBAL_DEF("rendering/rendering_device/driver.ios", default_driver); ProjectSettings::get_singleton()->set_custom_property_info("rendering/rendering_device/driver.ios", PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, driver_hints)); GLOBAL_DEF("rendering/rendering_device/driver.macos", default_driver); ProjectSettings::get_singleton()->set_custom_property_info("rendering/rendering_device/driver.macos", PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, driver_hints)); driver_hints = ""; #ifdef GLES3_ENABLED driver_hints += "opengl3"; #endif default_driver = driver_hints.get_slice(",", 0); GLOBAL_DEF("rendering/gl_compatibility/driver", default_driver); GLOBAL_DEF("rendering/gl_compatibility/driver.windows", default_driver); ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.windows", PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints)); GLOBAL_DEF("rendering/gl_compatibility/driver.linuxbsd", default_driver); ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.linuxbsd", PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints)); GLOBAL_DEF("rendering/gl_compatibility/driver.web", default_driver); ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.web", PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, driver_hints)); GLOBAL_DEF("rendering/gl_compatibility/driver.android", default_driver); ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.android", PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints)); GLOBAL_DEF("rendering/gl_compatibility/driver.ios", default_driver); ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.ios", PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints)); GLOBAL_DEF("rendering/gl_compatibility/driver.macos", default_driver); ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.macos", PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints)); } // Start with RenderingDevice-based backends. Should be included if any RD driver present. #ifdef VULKAN_ENABLED renderer_hints = "forward_plus,mobile"; default_renderer_mobile = "mobile"; #endif // And Compatibility next, or first if Vulkan is disabled. #ifdef GLES3_ENABLED if (!renderer_hints.is_empty()) { renderer_hints += ","; } renderer_hints += "gl_compatibility"; if (default_renderer_mobile.is_empty()) { default_renderer_mobile = "gl_compatibility"; } // Default to Compatibility when using the project manager. if (rendering_driver.is_empty() && rendering_method.is_empty() && project_manager) { rendering_driver = "opengl3"; rendering_method = "gl_compatibility"; default_renderer_mobile = "gl_compatibility"; } #endif if (renderer_hints.is_empty()) { ERR_PRINT("No renderers available."); } if (!rendering_method.is_empty()) { if (rendering_method != "forward_plus" && rendering_method != "mobile" && rendering_method != "gl_compatibility") { OS::get_singleton()->print("Unknown renderer name '%s', aborting. Valid options are: %s\n", rendering_method.utf8().get_data(), renderer_hints.utf8().get_data()); goto error; } } if (!rendering_driver.is_empty()) { // As the rendering drivers available may depend on the display driver and renderer // selected, we can't do an exhaustive check here, but we can look through all // the options in all the display drivers for a match. bool found = false; for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i); for (int d = 0; d < r_drivers.size(); d++) { if (rendering_driver == r_drivers[d]) { found = true; break; } } } if (!found) { OS::get_singleton()->print("Unknown rendering driver '%s', aborting.\nValid options are ", rendering_driver.utf8().get_data()); for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i); for (int d = 0; d < r_drivers.size(); d++) { OS::get_singleton()->print("'%s', ", r_drivers[d].utf8().get_data()); } } OS::get_singleton()->print(".\n"); goto error; } // Set a default renderer if none selected. Try to choose one that matches the driver. if (rendering_method.is_empty()) { if (rendering_driver == "opengl3") { rendering_method = "gl_compatibility"; } else { rendering_method = "forward_plus"; } } // Now validate whether the selected driver matches with the renderer. bool valid_combination = false; Vector<String> available_drivers; #ifdef VULKAN_ENABLED if (rendering_method == "forward_plus" || rendering_method == "mobile") { available_drivers.push_back("vulkan"); } #endif #ifdef GLES3_ENABLED if (rendering_method == "gl_compatibility") { available_drivers.push_back("opengl3"); } #endif if (available_drivers.is_empty()) { OS::get_singleton()->print("Unknown renderer name '%s', aborting.\n", rendering_method.utf8().get_data()); goto error; } for (int i = 0; i < available_drivers.size(); i++) { if (rendering_driver == available_drivers[i]) { valid_combination = true; break; } } if (!valid_combination) { OS::get_singleton()->print("Invalid renderer/driver combination '%s' and '%s', aborting. %s only supports the following drivers ", rendering_method.utf8().get_data(), rendering_driver.utf8().get_data(), rendering_method.utf8().get_data()); for (int d = 0; d < available_drivers.size(); d++) { OS::get_singleton()->print("'%s', ", available_drivers[d].utf8().get_data()); } OS::get_singleton()->print(".\n"); goto error; } } default_renderer = renderer_hints.get_slice(",", 0); GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method", default_renderer); GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.mobile", default_renderer_mobile); GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.web", "gl_compatibility"); // This is a bit of a hack until we have WebGPU support. ProjectSettings::get_singleton()->set_custom_property_info("rendering/renderer/rendering_method", PropertyInfo(Variant::STRING, "rendering/renderer/rendering_method", PROPERTY_HINT_ENUM, renderer_hints)); // Default to ProjectSettings default if nothing set on the command line. if (rendering_method.is_empty()) { rendering_method = GLOBAL_GET("rendering/renderer/rendering_method"); } if (rendering_driver.is_empty()) { if (rendering_method == "gl_compatibility") { rendering_driver = GLOBAL_GET("rendering/gl_compatibility/driver"); } else { rendering_driver = GLOBAL_GET("rendering/rendering_device/driver"); } } // note this is the desired rendering driver, it doesn't mean we will get it. // TODO - make sure this is updated in the case of fallbacks, so that the user interface // shows the correct driver string. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver); OS::get_singleton()->set_current_rendering_method(rendering_method); // always convert to lower case for consistency in the code rendering_driver = rendering_driver.to_lower(); if (use_custom_res) { if (!force_res) { window_size.width = GLOBAL_GET("display/window/size/viewport_width"); window_size.height = GLOBAL_GET("display/window/size/viewport_height"); if (globals->has_setting("display/window/size/window_width_override") && globals->has_setting("display/window/size/window_height_override")) { int desired_width = globals->get("display/window/size/window_width_override"); if (desired_width > 0) { window_size.width = desired_width; } int desired_height = globals->get("display/window/size/window_height_override"); if (desired_height > 0) { window_size.height = desired_height; } } } if (!bool(GLOBAL_GET("display/window/size/resizable"))) { window_flags |= DisplayServer::WINDOW_FLAG_RESIZE_DISABLED_BIT; } if (bool(GLOBAL_GET("display/window/size/borderless"))) { window_flags |= DisplayServer::WINDOW_FLAG_BORDERLESS_BIT; } if (bool(GLOBAL_GET("display/window/size/always_on_top"))) { window_flags |= DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP_BIT; } if (bool(GLOBAL_GET("display/window/size/transparent"))) { window_flags |= DisplayServer::WINDOW_FLAG_TRANSPARENT_BIT; } if (bool(GLOBAL_GET("display/window/size/extend_to_title"))) { window_flags |= DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE_BIT; } if (bool(GLOBAL_GET("display/window/size/no_focus"))) { window_flags |= DisplayServer::WINDOW_FLAG_NO_FOCUS_BIT; } window_mode = (DisplayServer::WindowMode)(GLOBAL_GET("display/window/size/mode").operator int()); } GLOBAL_DEF("internationalization/locale/include_text_server_data", false); OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", true); OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false); if (editor || project_manager) { // The editor and project manager always detect and use hiDPI if needed OS::get_singleton()->_allow_hidpi = true; } if (rtm == -1) { rtm = GLOBAL_DEF("rendering/driver/threads/thread_model", OS::RENDER_THREAD_SAFE); } if (rtm >= 0 && rtm < 3) { if (editor) { rtm = OS::RENDER_THREAD_SAFE; } OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm); } /* Determine audio and video drivers */ // Display driver, e.g. X11, Wayland. // Make sure that headless is the last one, which it is assumed to be by design. DEV_ASSERT(String("headless") == DisplayServer::get_create_function_name(DisplayServer::get_create_function_count() - 1)); for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { String name = DisplayServer::get_create_function_name(i); if (display_driver == name) { display_driver_idx = i; break; } } if (display_driver_idx < 0) { // If the requested driver wasn't found, pick the first entry. // If all else failed it would be the headless server. display_driver_idx = 0; } // Store this in a globally accessible place, so we can retrieve the rendering drivers // list from the display driver for the editor UI. OS::get_singleton()->set_display_driver_id(display_driver_idx); GLOBAL_DEF_RST_NOVAL("audio/driver/driver", AudioDriverManager::get_driver(0)->get_name()); if (audio_driver.is_empty()) { // Specified in project.godot. audio_driver = GLOBAL_GET("audio/driver/driver"); } // Make sure that dummy is the last one, which it is assumed to be by design. DEV_ASSERT(String("Dummy") == AudioDriverManager::get_driver(AudioDriverManager::get_driver_count() - 1)->get_name()); for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) { if (audio_driver == AudioDriverManager::get_driver(i)->get_name()) { audio_driver_idx = i; break; } } if (audio_driver_idx < 0) { // If the requested driver wasn't found, pick the first entry. // If all else failed it would be the dummy driver (no sound). audio_driver_idx = 0; } if (Engine::get_singleton()->get_write_movie_path() != String()) { // Always use dummy driver for audio driver (which is last), also in no threaded mode. audio_driver_idx = AudioDriverManager::get_driver_count() - 1; AudioDriverDummy::get_dummy_singleton()->set_use_threads(false); } { window_orientation = DisplayServer::ScreenOrientation(int(GLOBAL_DEF_BASIC("display/window/handheld/orientation", DisplayServer::ScreenOrientation::SCREEN_LANDSCAPE))); } { window_vsync_mode = DisplayServer::VSyncMode(int(GLOBAL_DEF("display/window/vsync/vsync_mode", DisplayServer::VSyncMode::VSYNC_ENABLED))); if (disable_vsync) { window_vsync_mode = DisplayServer::VSyncMode::VSYNC_DISABLED; } } Engine::get_singleton()->set_physics_ticks_per_second(GLOBAL_DEF_BASIC("physics/common/physics_ticks_per_second", 60)); ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_ticks_per_second", PropertyInfo(Variant::INT, "physics/common/physics_ticks_per_second", PROPERTY_HINT_RANGE, "1,1000,1")); Engine::get_singleton()->set_max_physics_steps_per_frame(GLOBAL_DEF("physics/common/max_physics_steps_per_frame", 8)); ProjectSettings::get_singleton()->set_custom_property_info("physics/common/max_physics_steps_per_frame", PropertyInfo(Variant::INT, "physics/common/max_physics_steps_per_frame", PROPERTY_HINT_RANGE, "1,100,1")); Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5)); Engine::get_singleton()->set_max_fps(GLOBAL_DEF("application/run/max_fps", 0)); ProjectSettings::get_singleton()->set_custom_property_info("application/run/max_fps", PropertyInfo(Variant::INT, "application/run/max_fps", PROPERTY_HINT_RANGE, "0,1000,1")); GLOBAL_DEF("debug/settings/stdout/print_fps", false); GLOBAL_DEF("debug/settings/stdout/print_gpu_profile", false); GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false); if (!OS::get_singleton()->_verbose_stdout) { // Not manually overridden. OS::get_singleton()->_verbose_stdout = GLOBAL_GET("debug/settings/stdout/verbose_stdout"); } if (frame_delay == 0) { frame_delay = GLOBAL_DEF("application/run/frame_delay_msec", 0); ProjectSettings::get_singleton()->set_custom_property_info("application/run/frame_delay_msec", PropertyInfo(Variant::INT, "application/run/frame_delay_msec", PROPERTY_HINT_RANGE, "0,100,1,or_greater")); // No negative numbers } OS::get_singleton()->set_low_processor_usage_mode(GLOBAL_DEF("application/run/low_processor_mode", false)); OS::get_singleton()->set_low_processor_usage_mode_sleep_usec( GLOBAL_DEF("application/run/low_processor_mode_sleep_usec", 6900)); // Roughly 144 FPS ProjectSettings::get_singleton()->set_custom_property_info("application/run/low_processor_mode_sleep_usec", PropertyInfo(Variant::INT, "application/run/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "0,33200,1,or_greater")); // No negative numbers GLOBAL_DEF("display/window/ios/allow_high_refresh_rate", true); GLOBAL_DEF("display/window/ios/hide_home_indicator", true); GLOBAL_DEF("display/window/ios/hide_status_bar", true); GLOBAL_DEF("display/window/ios/suppress_ui_gesture", true); GLOBAL_DEF("input_devices/pointing/ios/touch_delay", 0.15); ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pointing/ios/touch_delay", PropertyInfo(Variant::FLOAT, "input_devices/pointing/ios/touch_delay", PROPERTY_HINT_RANGE, "0,1,0.001")); // XR project settings. GLOBAL_DEF_RST_BASIC("xr/openxr/enabled", false); GLOBAL_DEF_BASIC("xr/openxr/default_action_map", "res://openxr_action_map.tres"); ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/default_action_map", PropertyInfo(Variant::STRING, "xr/openxr/default_action_map", PROPERTY_HINT_FILE, "*.tres")); GLOBAL_DEF_BASIC("xr/openxr/form_factor", "0"); ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/form_factor", PropertyInfo(Variant::INT, "xr/openxr/form_factor", PROPERTY_HINT_ENUM, "Head Mounted,Handheld")); GLOBAL_DEF_BASIC("xr/openxr/view_configuration", "1"); ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/view_configuration", PropertyInfo(Variant::INT, "xr/openxr/view_configuration", PROPERTY_HINT_ENUM, "Mono,Stereo")); // "Mono,Stereo,Quad,Observer" GLOBAL_DEF_BASIC("xr/openxr/reference_space", "1"); ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/reference_space", PropertyInfo(Variant::INT, "xr/openxr/reference_space", PROPERTY_HINT_ENUM, "Local,Stage")); GLOBAL_DEF_BASIC("xr/openxr/submit_depth_buffer", false); #ifdef TOOLS_ENABLED // Disabled for now, using XR inside of the editor we'll be working on during the coming months. // editor settings (it seems we're too early in the process when setting up rendering, to access editor settings...) // EDITOR_DEF_RST("xr/openxr/in_editor", false); // GLOBAL_DEF("xr/openxr/in_editor", false); #endif Engine::get_singleton()->set_frame_delay(frame_delay); message_queue = memnew(MessageQueue); engine->startup_benchmark_end_measure(); // core if (p_second_phase) { return setup2(); } return OK; error: text_driver = ""; display_driver = ""; audio_driver = ""; tablet_driver = ""; Engine::get_singleton()->set_write_movie_path(String()); project_path = ""; args.clear(); main_args.clear(); if (show_help) { print_help(execpath); } EngineDebugger::deinitialize(); if (performance) { memdelete(performance); } if (input_map) { memdelete(input_map); } if (time_singleton) { memdelete(time_singleton); } if (translation_server) { memdelete(translation_server); } if (globals) { memdelete(globals); } if (engine) { memdelete(engine); } if (packed_data) { memdelete(packed_data); } if (file_access_network_client) { memdelete(file_access_network_client); } unregister_core_driver_types(); unregister_core_extensions(); unregister_core_types(); OS::get_singleton()->_cmdline.clear(); OS::get_singleton()->_user_args.clear(); if (message_queue) { memdelete(message_queue); } OS::get_singleton()->finalize_core(); locale = String(); return exit_code; } Error Main::setup2(Thread::ID p_main_tid_override) { // Print engine name and version print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); engine->startup_benchmark_begin_measure("servers"); tsman = memnew(TextServerManager); if (tsman) { Ref<TextServerDummy> ts; ts.instantiate(); tsman->add_interface(ts); } physics_server_3d_manager = memnew(PhysicsServer3DManager); physics_server_2d_manager = memnew(PhysicsServer2DManager); register_server_types(); initialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS); GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SERVERS); if (p_main_tid_override) { Thread::main_thread_id = p_main_tid_override; } #ifdef TOOLS_ENABLED if (editor || project_manager || cmdline_tool) { EditorPaths::create(); if (found_project && EditorPaths::get_singleton()->is_self_contained()) { if (ProjectSettings::get_singleton()->get_resource_path() == OS::get_singleton()->get_executable_path().get_base_dir()) { ERR_PRINT("You are trying to run a self-contained editor at the same location as a project. This is not allowed, since editor files will mix with project files."); OS::get_singleton()->set_exit_code(EXIT_FAILURE); return FAILED; } } } #endif /* Initialize Input */ input = memnew(Input); /* Initialize Display Server */ { String display_driver = DisplayServer::get_create_function_name(display_driver_idx); Vector2i *window_position = nullptr; Vector2i position = init_custom_pos; if (init_use_custom_pos) { window_position = &position; } // rendering_driver now held in static global String in main and initialized in setup() Error err; display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, err); if (err != OK || display_server == nullptr) { // We can't use this display server, try other ones as fallback. // Skip headless (always last registered) because that's not what users // would expect if they didn't request it explicitly. for (int i = 0; i < DisplayServer::get_create_function_count() - 1; i++) { if (i == display_driver_idx) { continue; // Don't try the same twice. } display_server = DisplayServer::create(i, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, err); if (err == OK && display_server != nullptr) { break; } } } if (err != OK || display_server == nullptr) { ERR_PRINT("Unable to create DisplayServer, all display drivers failed."); return err; } } if (display_server->has_feature(DisplayServer::FEATURE_ORIENTATION)) { display_server->screen_set_orientation(window_orientation); } if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) { // Print requested V-Sync mode at startup to diagnose the printed FPS not going above the monitor refresh rate. switch (window_vsync_mode) { case DisplayServer::VSyncMode::VSYNC_DISABLED: print_line("Requested V-Sync mode: Disabled"); break; case DisplayServer::VSyncMode::VSYNC_ENABLED: print_line("Requested V-Sync mode: Enabled - FPS will likely be capped to the monitor refresh rate."); break; case DisplayServer::VSyncMode::VSYNC_ADAPTIVE: print_line("Requested V-Sync mode: Adaptive"); break; case DisplayServer::VSyncMode::VSYNC_MAILBOX: print_line("Requested V-Sync mode: Mailbox"); break; } } /* Initialize Pen Tablet Driver */ { GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver", ""); GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver.windows", ""); ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.windows", PROPERTY_HINT_ENUM, "wintab,winink")); } if (tablet_driver.is_empty()) { // specified in project.godot tablet_driver = GLOBAL_GET("input_devices/pen_tablet/driver"); if (tablet_driver.is_empty()) { tablet_driver = DisplayServer::get_singleton()->tablet_get_driver_name(0); } } for (int i = 0; i < DisplayServer::get_singleton()->tablet_get_driver_count(); i++) { if (tablet_driver == DisplayServer::get_singleton()->tablet_get_driver_name(i)) { DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(i)); break; } } if (DisplayServer::get_singleton()->tablet_get_current_driver().is_empty()) { DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(0)); } print_verbose("Using \"" + tablet_driver + "\" pen tablet driver..."); /* Initialize Rendering Server */ rendering_server = memnew(RenderingServerDefault(OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD)); rendering_server->init(); //rendering_server->call_set_use_vsync(OS::get_singleton()->_use_vsync); rendering_server->set_render_loop_enabled(!disable_render_loop); if (profile_gpu || (!editor && bool(GLOBAL_GET("debug/settings/stdout/print_gpu_profile")))) { rendering_server->set_print_gpu_profile(true); } if (Engine::get_singleton()->get_write_movie_path() != String()) { movie_writer = MovieWriter::find_writer_for_file(Engine::get_singleton()->get_write_movie_path()); if (movie_writer == nullptr) { ERR_PRINT("Can't find movie writer for file type, aborting: " + Engine::get_singleton()->get_write_movie_path()); Engine::get_singleton()->set_write_movie_path(String()); } } #ifdef UNIX_ENABLED // Print warning after initializing the renderer but before initializing audio. if (OS::get_singleton()->get_environment("USER") == "root" && !OS::get_singleton()->has_environment("GODOT_SILENCE_ROOT_WARNING")) { WARN_PRINT("Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.\nSet the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning."); } #endif OS::get_singleton()->initialize_joypads(); /* Initialize Audio Driver */ AudioDriverManager::initialize(audio_driver_idx); print_line(" "); //add a blank line for readability if (init_use_custom_pos) { display_server->window_set_position(init_custom_pos); } // right moment to create and initialize the audio server audio_server = memnew(AudioServer); audio_server->init(); // also init our xr_server from here xr_server = memnew(XRServer); register_core_singletons(); MAIN_PRINT("Main: Setup Logo"); #if !defined(TOOLS_ENABLED) && (defined(WEB_ENABLED) || defined(ANDROID_ENABLED)) bool show_logo = false; #else bool show_logo = true; #endif if (init_screen != -1) { DisplayServer::get_singleton()->window_set_current_screen(init_screen); } if (init_windowed) { //do none.. } else if (init_maximized) { DisplayServer::get_singleton()->window_set_mode(DisplayServer::WINDOW_MODE_MAXIMIZED); } else if (init_fullscreen) { DisplayServer::get_singleton()->window_set_mode(DisplayServer::WINDOW_MODE_FULLSCREEN); } if (init_always_on_top) { DisplayServer::get_singleton()->window_set_flag(DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP, true); } MAIN_PRINT("Main: Load Boot Image"); Color clear = GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3)); RenderingServer::get_singleton()->set_default_clear_color(clear); if (show_logo) { //boot logo! const bool boot_logo_image = GLOBAL_DEF_BASIC("application/boot_splash/show_image", true); const String boot_logo_path = String(GLOBAL_DEF_BASIC("application/boot_splash/image", String())).strip_edges(); const bool boot_logo_scale = GLOBAL_DEF_BASIC("application/boot_splash/fullsize", true); const bool boot_logo_filter = GLOBAL_DEF_BASIC("application/boot_splash/use_filter", true); ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/image", PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png")); Ref<Image> boot_logo; if (boot_logo_image) { if (!boot_logo_path.is_empty()) { boot_logo.instantiate(); Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo); if (load_err) { ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash."); } } } else { // Create a 1×1 transparent image. This will effectively hide the splash image. boot_logo.instantiate(); boot_logo->initialize_data(1, 1, false, Image::FORMAT_RGBA8); boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0)); } Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color); #if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH) boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", (editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color); #endif if (boot_logo.is_valid()) { RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter); } else { #ifndef NO_DEFAULT_BOOT_LOGO MAIN_PRINT("Main: Create bootsplash"); #if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH) Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png)); #else Ref<Image> splash = memnew(Image(boot_splash_png)); #endif MAIN_PRINT("Main: ClearColor"); RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color); MAIN_PRINT("Main: Image"); RenderingServer::get_singleton()->set_boot_image(splash, boot_bg_color, false); #endif } #ifdef TOOLS_ENABLED if (OS::get_singleton()->get_bundle_icon_path().is_empty()) { Ref<Image> icon = memnew(Image(app_icon_png)); DisplayServer::get_singleton()->set_icon(icon); } #endif } MAIN_PRINT("Main: DCC"); RenderingServer::get_singleton()->set_default_clear_color( GLOBAL_GET("rendering/environment/defaults/default_clear_color")); GLOBAL_DEF("application/config/icon", String()); ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", PropertyInfo(Variant::STRING, "application/config/icon", PROPERTY_HINT_FILE, "*.png,*.webp,*.svg")); GLOBAL_DEF("application/config/macos_native_icon", String()); ProjectSettings::get_singleton()->set_custom_property_info("application/config/macos_native_icon", PropertyInfo(Variant::STRING, "application/config/macos_native_icon", PROPERTY_HINT_FILE, "*.icns")); GLOBAL_DEF("application/config/windows_native_icon", String()); ProjectSettings::get_singleton()->set_custom_property_info("application/config/windows_native_icon", PropertyInfo(Variant::STRING, "application/config/windows_native_icon", PROPERTY_HINT_FILE, "*.ico")); Input *id = Input::get_singleton(); if (id) { agile_input_event_flushing = GLOBAL_DEF("input_devices/buffering/agile_event_flushing", false); if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && !(editor || project_manager)) { if (!DisplayServer::get_singleton()->is_touchscreen_available()) { //only if no touchscreen ui hint, set emulation id->set_emulate_touch_from_mouse(true); } } id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true))); } MAIN_PRINT("Main: Load Translations and Remaps"); translation_server->setup(); //register translations, load them, etc. if (!locale.is_empty()) { translation_server->set_locale(locale); } translation_server->load_translations(); ResourceLoader::load_translation_remaps(); //load remaps for resources ResourceLoader::load_path_remaps(); MAIN_PRINT("Main: Load TextServer"); /* Enum text drivers */ GLOBAL_DEF_RST("internationalization/rendering/text_driver", ""); String text_driver_options; for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { const String driver_name = TextServerManager::get_singleton()->get_interface(i)->get_name(); if (driver_name == "Dummy") { // Dummy text driver cannot draw any text, making the editor unusable if selected. continue; } if (!text_driver_options.is_empty() && text_driver_options.find(",") == -1) { // Not the first option; add a comma before it as a separator for the property hint. text_driver_options += ","; } text_driver_options += driver_name; } ProjectSettings::get_singleton()->set_custom_property_info("internationalization/rendering/text_driver", PropertyInfo(Variant::STRING, "internationalization/rendering/text_driver", PROPERTY_HINT_ENUM, text_driver_options)); /* Determine text driver */ if (text_driver.is_empty()) { text_driver = GLOBAL_GET("internationalization/rendering/text_driver"); } if (!text_driver.is_empty()) { /* Load user selected text server. */ for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { if (TextServerManager::get_singleton()->get_interface(i)->get_name() == text_driver) { text_driver_idx = i; break; } } } if (text_driver_idx < 0) { /* If not selected, use one with the most features available. */ int max_features = 0; for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { uint32_t features = TextServerManager::get_singleton()->get_interface(i)->get_features(); int feature_number = 0; while (features) { feature_number += features & 1; features >>= 1; } if (feature_number >= max_features) { max_features = feature_number; text_driver_idx = i; } } } if (text_driver_idx >= 0) { TextServerManager::get_singleton()->set_primary_interface(TextServerManager::get_singleton()->get_interface(text_driver_idx)); } else { ERR_FAIL_V_MSG(ERR_CANT_CREATE, "TextServer: Unable to create TextServer interface."); } engine->startup_benchmark_end_measure(); // servers MAIN_PRINT("Main: Load Scene Types"); engine->startup_benchmark_begin_measure("scene"); register_scene_types(); register_driver_types(); initialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE); GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE); #ifdef TOOLS_ENABLED ClassDB::set_current_api(ClassDB::API_EDITOR); register_editor_types(); initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_EDITOR); ClassDB::set_current_api(ClassDB::API_CORE); #endif MAIN_PRINT("Main: Load Modules"); register_platform_apis(); // Theme needs modules to be initialized so that sub-resources can be loaded. initialize_theme_db(); register_scene_singletons(); GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image", String()); GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image_hotspot", Vector2()); GLOBAL_DEF_BASIC("display/mouse_cursor/tooltip_position_offset", Point2(10, 10)); ProjectSettings::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image", PropertyInfo(Variant::STRING, "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.webp")); if (String(GLOBAL_GET("display/mouse_cursor/custom_image")) != String()) { Ref<Texture2D> cursor = ResourceLoader::load( GLOBAL_GET("display/mouse_cursor/custom_image")); if (cursor.is_valid()) { Vector2 hotspot = GLOBAL_GET("display/mouse_cursor/custom_image_hotspot"); Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot); } } camera_server = CameraServer::create(); MAIN_PRINT("Main: Load Physics"); initialize_physics(); initialize_navigation_server(); register_server_singletons(); // This loads global classes, so it must happen before custom loaders and savers are registered ScriptServer::init_languages(); audio_server->load_default_bus_layout(); if (use_debug_profiler && EngineDebugger::is_active()) { // Start the "scripts" profiler, used in local debugging. // We could add more, and make the CLI arg require a comma-separated list of profilers. EngineDebugger::get_singleton()->profiler_enable("scripts", true); } if (!project_manager) { // If not running the project manager, and now that the engine is // able to load resources, load the global shader variables. // If running on editor, don't load the textures because the editor // may want to import them first. Editor will reload those later. rendering_server->global_shader_parameters_load_settings(!editor); } _start_success = true; ClassDB::set_current_api(ClassDB::API_NONE); //no more APIs are registered at this point print_verbose("CORE API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_CORE))); print_verbose("EDITOR API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_EDITOR))); MAIN_PRINT("Main: Done"); engine->startup_benchmark_end_measure(); // scene return OK; } String Main::get_rendering_driver_name() { return rendering_driver; } // everything the main loop needs to know about frame timings static MainTimerSync main_timer_sync; bool Main::start() { ERR_FAIL_COND_V(!_start_success, false); bool hasicon = false; String positional_arg; String game_path; String script; bool check_only = false; #ifdef TOOLS_ENABLED String doc_tool_path; bool doc_base = true; String _export_preset; bool export_debug = false; bool export_pack_only = false; bool converting_project = false; bool validating_converting_project = false; #endif main_timer_sync.init(OS::get_singleton()->get_ticks_usec()); List<String> args = OS::get_singleton()->get_cmdline_args(); for (int i = 0; i < args.size(); i++) { // First check parameters that do not have an argument to the right. // Doctest Unit Testing Handler // Designed to override and pass arguments to the unit test handler. if (args[i] == "--check-only") { check_only = true; #ifdef TOOLS_ENABLED } else if (args[i] == "--no-docbase") { doc_base = false; } else if (args[i] == "--convert-3to4") { converting_project = true; } else if (args[i] == "--validate-conversion-3to4") { validating_converting_project = true; } else if (args[i] == "-e" || args[i] == "--editor") { editor = true; } else if (args[i] == "-p" || args[i] == "--project-manager") { project_manager = true; #endif } else if (args[i].length() && args[i][0] != '-' && positional_arg.is_empty()) { positional_arg = args[i]; if (args[i].ends_with(".scn") || args[i].ends_with(".tscn") || args[i].ends_with(".escn") || args[i].ends_with(".res") || args[i].ends_with(".tres")) { // Only consider the positional argument to be a scene path if it ends with // a file extension associated with Godot scenes. This makes it possible // for projects to parse command-line arguments for custom CLI arguments // or other file extensions without trouble. This can be used to implement // "drag-and-drop onto executable" logic, which can prove helpful // for non-game applications. game_path = args[i]; } } // Then parameters that have an argument to the right. else if (i < (args.size() - 1)) { bool parsed_pair = true; if (args[i] == "-s" || args[i] == "--script") { script = args[i + 1]; #ifdef TOOLS_ENABLED } else if (args[i] == "--doctool") { doc_tool_path = args[i + 1]; if (doc_tool_path.begins_with("-")) { // Assuming other command line arg, so default to cwd. doc_tool_path = "."; parsed_pair = false; } } else if (args[i] == "--export-release") { editor = true; //needs editor _export_preset = args[i + 1]; } else if (args[i] == "--export-debug") { editor = true; //needs editor _export_preset = args[i + 1]; export_debug = true; } else if (args[i] == "--export-pack") { editor = true; _export_preset = args[i + 1]; export_pack_only = true; #endif } else { // The parameter does not match anything known, don't skip the next argument parsed_pair = false; } if (parsed_pair) { i++; } } #ifdef TOOLS_ENABLED // Handle case where no path is given to --doctool. else if (args[i] == "--doctool") { doc_tool_path = "."; } #endif } uint64_t minimum_time_msec = GLOBAL_DEF("application/boot_splash/minimum_display_time", 0); ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/minimum_display_time", PropertyInfo(Variant::INT, "application/boot_splash/minimum_display_time", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:ms")); // No negative numbers. #ifdef TOOLS_ENABLED if (!doc_tool_path.is_empty()) { // Needed to instance editor-only classes for their default values Engine::get_singleton()->set_editor_hint(true); // Translate the class reference only when `-l LOCALE` parameter is given. if (!locale.is_empty() && locale != "en") { load_doc_translations(locale); } { Ref<DirAccess> da = DirAccess::open(doc_tool_path); ERR_FAIL_COND_V_MSG(da.is_null(), false, "Argument supplied to --doctool must be a valid directory path."); } Error err; DocTools doc; doc.generate(doc_base); DocTools docsrc; HashMap<String, String> doc_data_classes; HashSet<String> checked_paths; print_line("Loading docs..."); for (int i = 0; i < _doc_data_class_path_count; i++) { // Custom modules are always located by absolute path. String path = _doc_data_class_paths[i].path; if (path.is_relative_path()) { path = doc_tool_path.path_join(path); } String name = _doc_data_class_paths[i].name; doc_data_classes[name] = path; if (!checked_paths.has(path)) { checked_paths.insert(path); // Create the module documentation directory if it doesn't exist Ref<DirAccess> da = DirAccess::create_for_path(path); err = da->make_dir_recursive(path); ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create directory: " + path + ": " + itos(err)); print_line("Loading docs from: " + path); err = docsrc.load_classes(path); ERR_FAIL_COND_V_MSG(err != OK, false, "Error loading docs from: " + path + ": " + itos(err)); } } String index_path = doc_tool_path.path_join("doc/classes"); // Create the main documentation directory if it doesn't exist Ref<DirAccess> da = DirAccess::create_for_path(index_path); err = da->make_dir_recursive(index_path); ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create index directory: " + index_path + ": " + itos(err)); print_line("Loading classes from: " + index_path); err = docsrc.load_classes(index_path); ERR_FAIL_COND_V_MSG(err != OK, false, "Error loading classes from: " + index_path + ": " + itos(err)); checked_paths.insert(index_path); print_line("Merging docs..."); doc.merge_from(docsrc); for (const String &E : checked_paths) { print_line("Erasing old docs at: " + E); err = DocTools::erase_classes(E); ERR_FAIL_COND_V_MSG(err != OK, false, "Error erasing old docs at: " + E + ": " + itos(err)); } print_line("Generating new docs..."); err = doc.save_classes(index_path, doc_data_classes); ERR_FAIL_COND_V_MSG(err != OK, false, "Error saving new docs:" + itos(err)); OS::get_singleton()->set_exit_code(EXIT_SUCCESS); return false; } if (dump_gdextension_interface) { GDExtensionInterfaceDump::generate_gdextension_interface_file("gdextension_interface.h"); } if (dump_extension_api) { GDExtensionAPIDump::generate_extension_json_file("extension_api.json"); } if (dump_gdextension_interface || dump_extension_api) { OS::get_singleton()->set_exit_code(EXIT_SUCCESS); return false; } if (converting_project) { int exit_code = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).convert(); OS::get_singleton()->set_exit_code(exit_code); return false; } if (validating_converting_project) { int exit_code = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).validate_conversion(); OS::get_singleton()->set_exit_code(exit_code); return false; } #endif if (script.is_empty() && game_path.is_empty() && String(GLOBAL_GET("application/run/main_scene")) != "") { game_path = GLOBAL_GET("application/run/main_scene"); } #ifdef TOOLS_ENABLED if (!editor && !project_manager && !cmdline_tool && script.is_empty() && game_path.is_empty()) { // If we end up here, it means we didn't manage to detect what we want to run. // Let's throw an error gently. The code leading to this is pretty brittle so // this might end up triggered by valid usage, in which case we'll have to // fine-tune further. OS::get_singleton()->alert("Couldn't detect whether to run the editor, the project manager or a specific project. Aborting."); ERR_FAIL_V_MSG(false, "Couldn't detect whether to run the editor, the project manager or a specific project. Aborting."); } #endif MainLoop *main_loop = nullptr; if (editor) { main_loop = memnew(SceneTree); } String main_loop_type = GLOBAL_DEF("application/run/main_loop_type", "SceneTree"); if (!script.is_empty()) { Ref<Script> script_res = ResourceLoader::load(script); ERR_FAIL_COND_V_MSG(script_res.is_null(), false, "Can't load script: " + script); if (check_only) { if (!script_res->is_valid()) { OS::get_singleton()->set_exit_code(EXIT_FAILURE); } else { OS::get_singleton()->set_exit_code(EXIT_SUCCESS); } return false; } if (script_res->can_instantiate()) { StringName instance_type = script_res->get_instance_base_type(); Object *obj = ClassDB::instantiate(instance_type); MainLoop *script_loop = Object::cast_to<MainLoop>(obj); if (!script_loop) { if (obj) { memdelete(obj); } OS::get_singleton()->alert(vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script)); ERR_FAIL_V_MSG(false, vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script)); } script_loop->set_initialize_script(script_res); main_loop = script_loop; } else { return false; } } else { // Not based on script path. if (!editor && !ClassDB::class_exists(main_loop_type) && ScriptServer::is_global_class(main_loop_type)) { String script_path = ScriptServer::get_global_class_path(main_loop_type); Ref<Script> script_res = ResourceLoader::load(script_path); if (script_res.is_null()) { OS::get_singleton()->alert("Error: Could not load MainLoop script type: " + main_loop_type); ERR_FAIL_V_MSG(false, vformat("Could not load global class %s.", main_loop_type)); } StringName script_base = script_res->get_instance_base_type(); Object *obj = ClassDB::instantiate(script_base); MainLoop *script_loop = Object::cast_to<MainLoop>(obj); if (!script_loop) { if (obj) { memdelete(obj); } OS::get_singleton()->alert("Error: Invalid MainLoop script base type: " + script_base); ERR_FAIL_V_MSG(false, vformat("The global class %s does not inherit from SceneTree or MainLoop.", main_loop_type)); } script_loop->set_initialize_script(script_res); main_loop = script_loop; } } if (!main_loop && main_loop_type.is_empty()) { main_loop_type = "SceneTree"; } if (!main_loop) { if (!ClassDB::class_exists(main_loop_type)) { OS::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type); return false; } else { Object *ml = ClassDB::instantiate(main_loop_type); ERR_FAIL_COND_V_MSG(!ml, false, "Can't instance MainLoop type."); main_loop = Object::cast_to<MainLoop>(ml); if (!main_loop) { memdelete(ml); ERR_FAIL_V_MSG(false, "Invalid MainLoop type."); } } } SceneTree *sml = Object::cast_to<SceneTree>(main_loop); if (sml) { #ifdef DEBUG_ENABLED if (debug_collisions) { sml->set_debug_collisions_hint(true); } if (debug_paths) { sml->set_debug_paths_hint(true); } if (debug_navigation) { sml->set_debug_navigation_hint(true); NavigationServer3D::get_singleton()->set_active(true); NavigationServer3D::get_singleton_mut()->set_debug_enabled(true); } #endif bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", true); if (single_window || (!project_manager && !editor && embed_subwindows) || !DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) { sml->get_root()->set_embedding_subwindows(true); } ResourceLoader::add_custom_loaders(); ResourceSaver::add_custom_savers(); if (!project_manager && !editor) { // game if (!game_path.is_empty() || !script.is_empty()) { //autoload Engine::get_singleton()->startup_benchmark_begin_measure("load_autoloads"); HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); //first pass, add the constants so they exist before any script is loaded for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) { const ProjectSettings::AutoloadInfo &info = E.value; if (info.is_singleton) { for (int i = 0; i < ScriptServer::get_language_count(); i++) { ScriptServer::get_language(i)->add_global_constant(info.name, Variant()); } } } //second pass, load into global constants List<Node *> to_add; for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) { const ProjectSettings::AutoloadInfo &info = E.value; Node *n = nullptr; if (ResourceLoader::get_resource_type(info.path) == "PackedScene") { // Cache the scene reference before loading it (for cyclic references) Ref<PackedScene> scn; scn.instantiate(); scn->set_path(info.path); scn->reload_from_file(); ERR_CONTINUE_MSG(!scn.is_valid(), vformat("Can't autoload: %s.", info.path)); if (scn.is_valid()) { n = scn->instantiate(); } } else { Ref<Resource> res = ResourceLoader::load(info.path); ERR_CONTINUE_MSG(res.is_null(), vformat("Can't autoload: %s.", info.path)); Ref<Script> script_res = res; if (script_res.is_valid()) { StringName ibt = script_res->get_instance_base_type(); bool valid_type = ClassDB::is_parent_class(ibt, "Node"); ERR_CONTINUE_MSG(!valid_type, vformat("Script does not inherit from Node: %s.", info.path)); Object *obj = ClassDB::instantiate(ibt); ERR_CONTINUE_MSG(!obj, vformat("Cannot instance script for autoload, expected 'Node' inheritance, got: %s.")); n = Object::cast_to<Node>(obj); n->set_script(script_res); } } ERR_CONTINUE_MSG(!n, vformat("Path in autoload not a node or script: %s.", info.path)); n->set_name(info.name); //defer so references are all valid on _ready() to_add.push_back(n); if (info.is_singleton) { for (int i = 0; i < ScriptServer::get_language_count(); i++) { ScriptServer::get_language(i)->add_global_constant(info.name, n); } } } for (Node *E : to_add) { sml->get_root()->add_child(E); } Engine::get_singleton()->startup_benchmark_end_measure(); // load autoloads } } #ifdef TOOLS_ENABLED EditorNode *editor_node = nullptr; if (editor) { Engine::get_singleton()->startup_benchmark_begin_measure("editor"); editor_node = memnew(EditorNode); sml->get_root()->add_child(editor_node); if (!_export_preset.is_empty()) { editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only); game_path = ""; // Do not load anything. } Engine::get_singleton()->startup_benchmark_end_measure(); editor_node->set_use_startup_benchmark(use_startup_benchmark, startup_benchmark_file); // Editor takes over use_startup_benchmark = false; startup_benchmark_file = String(); } #endif GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled"); ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", PropertyInfo(Variant::STRING, "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,canvas_items,viewport")); GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep"); ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", PropertyInfo(Variant::STRING, "display/window/stretch/aspect", PROPERTY_HINT_ENUM, "ignore,keep,keep_width,keep_height,expand")); GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0); ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/scale", PropertyInfo(Variant::FLOAT, "display/window/stretch/scale", PROPERTY_HINT_RANGE, "0.5,8.0,0.01")); sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true)); sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); GLOBAL_DEF_BASIC("gui/common/snap_controls_to_pixels", true); GLOBAL_DEF_BASIC("gui/fonts/dynamic_fonts/use_oversampling", true); GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_filter", 1); ProjectSettings::get_singleton()->set_custom_property_info( "rendering/textures/canvas_textures/default_texture_filter", PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap")); GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_repeat", 0); ProjectSettings::get_singleton()->set_custom_property_info( "rendering/textures/canvas_textures/default_texture_repeat", PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror")); if (!editor && !project_manager) { //standard helpers that can be changed from main config String stretch_mode = GLOBAL_GET("display/window/stretch/mode"); String stretch_aspect = GLOBAL_GET("display/window/stretch/aspect"); Size2i stretch_size = Size2i(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height")); real_t stretch_scale = GLOBAL_GET("display/window/stretch/scale"); Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED; if (stretch_mode == "canvas_items") { cs_sm = Window::CONTENT_SCALE_MODE_CANVAS_ITEMS; } else if (stretch_mode == "viewport") { cs_sm = Window::CONTENT_SCALE_MODE_VIEWPORT; } Window::ContentScaleAspect cs_aspect = Window::CONTENT_SCALE_ASPECT_IGNORE; if (stretch_aspect == "keep") { cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP; } else if (stretch_aspect == "keep_width") { cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_WIDTH; } else if (stretch_aspect == "keep_height") { cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_HEIGHT; } else if (stretch_aspect == "expand") { cs_aspect = Window::CONTENT_SCALE_ASPECT_EXPAND; } sml->get_root()->set_content_scale_mode(cs_sm); sml->get_root()->set_content_scale_aspect(cs_aspect); sml->get_root()->set_content_scale_size(stretch_size); sml->get_root()->set_content_scale_factor(stretch_scale); sml->set_auto_accept_quit(GLOBAL_GET("application/config/auto_accept_quit")); sml->set_quit_on_go_back(GLOBAL_GET("application/config/quit_on_go_back")); String appname = GLOBAL_GET("application/config/name"); appname = TranslationServer::get_singleton()->translate(appname); #ifdef DEBUG_ENABLED // Append a suffix to the window title to denote that the project is running // from a debug build (including the editor). Since this results in lower performance, // this should be clearly presented to the user. DisplayServer::get_singleton()->window_set_title(vformat("%s (DEBUG)", appname)); #else DisplayServer::get_singleton()->window_set_title(appname); #endif // Define a very small minimum window size to prevent bugs such as GH-37242. // It can still be overridden by the user in a script. DisplayServer::get_singleton()->window_set_min_size(Size2i(64, 64)); bool snap_controls = GLOBAL_GET("gui/common/snap_controls_to_pixels"); sml->get_root()->set_snap_controls_to_pixels(snap_controls); bool font_oversampling = GLOBAL_GET("gui/fonts/dynamic_fonts/use_oversampling"); sml->get_root()->set_use_font_oversampling(font_oversampling); int texture_filter = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_filter"); int texture_repeat = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_repeat"); sml->get_root()->set_default_canvas_item_texture_filter( Viewport::DefaultCanvasItemTextureFilter(texture_filter)); sml->get_root()->set_default_canvas_item_texture_repeat( Viewport::DefaultCanvasItemTextureRepeat(texture_repeat)); } #ifdef TOOLS_ENABLED if (editor) { bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting( "interface/editor/single_window_mode"); if (editor_embed_subwindows) { sml->get_root()->set_embedding_subwindows(true); } } #endif String local_game_path; if (!game_path.is_empty() && !project_manager) { local_game_path = game_path.replace("\\", "/"); if (!local_game_path.begins_with("res://")) { bool absolute = (local_game_path.size() > 1) && (local_game_path[0] == '/' || local_game_path[1] == ':'); if (!absolute) { if (ProjectSettings::get_singleton()->is_using_datapack()) { local_game_path = "res://" + local_game_path; } else { int sep = local_game_path.rfind("/"); if (sep == -1) { Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); local_game_path = da->get_current_dir().path_join(local_game_path); } else { Ref<DirAccess> da = DirAccess::open(local_game_path.substr(0, sep)); if (da.is_valid()) { local_game_path = da->get_current_dir().path_join( local_game_path.substr(sep + 1, local_game_path.length())); } } } } } local_game_path = ProjectSettings::get_singleton()->localize_path(local_game_path); #ifdef TOOLS_ENABLED if (editor) { if (game_path != String(GLOBAL_GET("application/run/main_scene")) || !editor_node->has_scenes_in_session()) { Error serr = editor_node->load_scene(local_game_path); if (serr != OK) { ERR_PRINT("Failed to load scene"); } } DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_EDITOR); if (!debug_server_uri.is_empty()) { EditorDebuggerNode::get_singleton()->start(debug_server_uri); EditorDebuggerNode::get_singleton()->set_keep_open(true); } } #endif if (!editor) { DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_ENGINE); } } if (!project_manager && !editor) { // game Engine::get_singleton()->startup_benchmark_begin_measure("game_load"); // Load SSL Certificates from Project Settings (or builtin). Crypto::load_default_certificates(GLOBAL_GET("network/tls/certificate_bundle_override")); if (!game_path.is_empty()) { Node *scene = nullptr; Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path); if (scenedata.is_valid()) { scene = scenedata->instantiate(); } ERR_FAIL_COND_V_MSG(!scene, false, "Failed loading scene: " + local_game_path); sml->add_current_scene(scene); #ifdef MACOS_ENABLED String mac_iconpath = GLOBAL_GET("application/config/macos_native_icon"); if (!mac_iconpath.is_empty()) { DisplayServer::get_singleton()->set_native_icon(mac_iconpath); hasicon = true; } #endif #ifdef WINDOWS_ENABLED String win_iconpath = GLOBAL_GET("application/config/windows_native_icon"); if (!win_iconpath.is_empty()) { DisplayServer::get_singleton()->set_native_icon(win_iconpath); hasicon = true; } #endif String iconpath = GLOBAL_GET("application/config/icon"); if ((!iconpath.is_empty()) && (!hasicon)) { Ref<Image> icon; icon.instantiate(); if (ImageLoader::load_image(iconpath, icon) == OK) { DisplayServer::get_singleton()->set_icon(icon); hasicon = true; } } } Engine::get_singleton()->startup_benchmark_end_measure(); // game_load } #ifdef TOOLS_ENABLED if (project_manager) { Engine::get_singleton()->startup_benchmark_begin_measure("project_manager"); Engine::get_singleton()->set_editor_hint(true); ProjectManager *pmanager = memnew(ProjectManager); ProgressDialog *progress_dialog = memnew(ProgressDialog); pmanager->add_child(progress_dialog); sml->get_root()->add_child(pmanager); DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_PROJECTMAN); Engine::get_singleton()->startup_benchmark_end_measure(); } if (project_manager || editor) { // Load SSL Certificates from Editor Settings (or builtin) Crypto::load_default_certificates( EditorSettings::get_singleton()->get_setting("network/tls/editor_tls_certificates").operator String()); } #endif } if (!hasicon && OS::get_singleton()->get_bundle_icon_path().is_empty()) { Ref<Image> icon = memnew(Image(app_icon_png)); DisplayServer::get_singleton()->set_icon(icon); } OS::get_singleton()->set_main_loop(main_loop); if (movie_writer) { movie_writer->begin(DisplayServer::get_singleton()->window_get_size(), fixed_fps, Engine::get_singleton()->get_write_movie_path()); } if (minimum_time_msec) { uint64_t minimum_time = 1000 * minimum_time_msec; uint64_t elapsed_time = OS::get_singleton()->get_ticks_usec(); if (elapsed_time < minimum_time) { OS::get_singleton()->delay_usec(minimum_time - elapsed_time); } } if (use_startup_benchmark) { Engine::get_singleton()->startup_dump(startup_benchmark_file); startup_benchmark_file = String(); } return true; } /* Main iteration * * This is the iteration of the engine's game loop, advancing the state of physics, * rendering and audio. * It's called directly by the platform's OS::run method, where the loop is created * and monitored. * * The OS implementation can impact its draw step with the Main::force_redraw() method. */ uint64_t Main::last_ticks = 0; uint32_t Main::frames = 0; uint32_t Main::hide_print_fps_attempts = 3; uint32_t Main::frame = 0; bool Main::force_redraw_requested = false; int Main::iterating = 0; bool Main::agile_input_event_flushing = false; bool Main::is_iterating() { return iterating > 0; } // For performance metrics. static uint64_t physics_process_max = 0; static uint64_t process_max = 0; bool Main::iteration() { //for now do not error on this //ERR_FAIL_COND_V(iterating, false); iterating++; const uint64_t ticks = OS::get_singleton()->get_ticks_usec(); Engine::get_singleton()->_frame_ticks = ticks; main_timer_sync.set_cpu_ticks_usec(ticks); main_timer_sync.set_fixed_fps(fixed_fps); const uint64_t ticks_elapsed = ticks - last_ticks; const int physics_ticks_per_second = Engine::get_singleton()->get_physics_ticks_per_second(); const double physics_step = 1.0 / physics_ticks_per_second; const double time_scale = Engine::get_singleton()->get_time_scale(); MainFrameTime advance = main_timer_sync.advance(physics_step, physics_ticks_per_second); double process_step = advance.process_step; double scaled_step = process_step * time_scale; Engine::get_singleton()->_process_step = process_step; Engine::get_singleton()->_physics_interpolation_fraction = advance.interpolation_fraction; uint64_t physics_process_ticks = 0; uint64_t process_ticks = 0; frame += ticks_elapsed; last_ticks = ticks; const int max_physics_steps = Engine::get_singleton()->get_max_physics_steps_per_frame(); if (fixed_fps == -1 && advance.physics_steps > max_physics_steps) { process_step -= (advance.physics_steps - max_physics_steps) * physics_step; advance.physics_steps = max_physics_steps; } bool exit = false; // process all our active interfaces XRServer::get_singleton()->_process(); for (int iters = 0; iters < advance.physics_steps; ++iters) { if (Input::get_singleton()->is_using_input_buffering() && agile_input_event_flushing) { Input::get_singleton()->flush_buffered_events(); } Engine::get_singleton()->_in_physics = true; uint64_t physics_begin = OS::get_singleton()->get_ticks_usec(); PhysicsServer3D::get_singleton()->sync(); PhysicsServer3D::get_singleton()->flush_queries(); PhysicsServer2D::get_singleton()->sync(); PhysicsServer2D::get_singleton()->flush_queries(); if (OS::get_singleton()->get_main_loop()->physics_process(physics_step * time_scale)) { exit = true; break; } NavigationServer3D::get_singleton_mut()->process(physics_step * time_scale); message_queue->flush(); PhysicsServer3D::get_singleton()->end_sync(); PhysicsServer3D::get_singleton()->step(physics_step * time_scale); PhysicsServer2D::get_singleton()->end_sync(); PhysicsServer2D::get_singleton()->step(physics_step * time_scale); message_queue->flush(); physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max); Engine::get_singleton()->_physics_frames++; Engine::get_singleton()->_in_physics = false; } if (Input::get_singleton()->is_using_input_buffering() && agile_input_event_flushing) { Input::get_singleton()->flush_buffered_events(); } uint64_t process_begin = OS::get_singleton()->get_ticks_usec(); if (OS::get_singleton()->get_main_loop()->process(process_step * time_scale)) { exit = true; } message_queue->flush(); RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames. if (DisplayServer::get_singleton()->can_any_window_draw() && RenderingServer::get_singleton()->is_render_loop_enabled()) { if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) { if (RenderingServer::get_singleton()->has_changed()) { RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands Engine::get_singleton()->frames_drawn++; } } else { RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands Engine::get_singleton()->frames_drawn++; force_redraw_requested = false; } } process_ticks = OS::get_singleton()->get_ticks_usec() - process_begin; process_max = MAX(process_ticks, process_max); uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks; for (int i = 0; i < ScriptServer::get_language_count(); i++) { ScriptServer::get_language(i)->frame(); } AudioServer::get_singleton()->update(); if (EngineDebugger::is_active()) { EngineDebugger::get_singleton()->iteration(frame_time, process_ticks, physics_process_ticks, physics_step); } frames++; Engine::get_singleton()->_process_frames++; if (frame > 1000000) { // Wait a few seconds before printing FPS, as FPS reporting just after the engine has started is inaccurate. if (hide_print_fps_attempts == 0) { if (editor || project_manager) { if (print_fps) { print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2))); } } else if (print_fps || GLOBAL_GET("debug/settings/stdout/print_fps")) { print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2))); } } else { hide_print_fps_attempts--; } Engine::get_singleton()->_fps = frames; performance->set_process_time(USEC_TO_SEC(process_max)); performance->set_physics_process_time(USEC_TO_SEC(physics_process_max)); process_max = 0; physics_process_max = 0; frame %= 1000000; frames = 0; } iterating--; // Needed for OSs using input buffering regardless accumulation (like Android) if (Input::get_singleton()->is_using_input_buffering() && !agile_input_event_flushing) { Input::get_singleton()->flush_buffered_events(); } if (movie_writer) { RID main_vp_rid = RenderingServer::get_singleton()->viewport_find_from_screen_attachment(DisplayServer::MAIN_WINDOW_ID); RID main_vp_texture = RenderingServer::get_singleton()->viewport_get_texture(main_vp_rid); Ref<Image> vp_tex = RenderingServer::get_singleton()->texture_2d_get(main_vp_texture); movie_writer->add_frame(vp_tex); } if (fixed_fps != -1) { return exit; } OS::get_singleton()->add_frame_delay(DisplayServer::get_singleton()->window_can_draw()); #ifdef TOOLS_ENABLED if (auto_build_solutions) { auto_build_solutions = false; // Only relevant when running the editor. if (!editor) { ERR_FAIL_V_MSG(true, "Command line option --build-solutions was passed, but no project is being edited. Aborting."); } if (!EditorNode::get_singleton()->call_build()) { ERR_FAIL_V_MSG(true, "Command line option --build-solutions was passed, but the build callback failed. Aborting."); } } #endif return exit || auto_quit; } void Main::force_redraw() { force_redraw_requested = true; } /* Engine deinitialization * * Responsible for freeing all the memory allocated by previous setup steps, * so that the engine closes cleanly without leaking memory or crashing. * The order matters as some of those steps are linked with each other. */ void Main::cleanup(bool p_force) { if (!p_force) { ERR_FAIL_COND(!_start_success); } for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { TextServerManager::get_singleton()->get_interface(i)->cleanup(); } if (movie_writer) { movie_writer->end(); } ResourceLoader::remove_custom_loaders(); ResourceSaver::remove_custom_savers(); // Flush before uninitializing the scene, but delete the MessageQueue as late as possible. message_queue->flush(); OS::get_singleton()->delete_main_loop(); OS::get_singleton()->_cmdline.clear(); OS::get_singleton()->_user_args.clear(); OS::get_singleton()->_execpath = ""; OS::get_singleton()->_local_clipboard = ""; ResourceLoader::clear_translation_remaps(); ResourceLoader::clear_path_remaps(); ResourceLoader::clear_thread_load_tasks(); ScriptServer::finish_languages(); // Sync pending commands that may have been queued from a different thread during ScriptServer finalization RenderingServer::get_singleton()->sync(); //clear global shader variables before scene and other graphics stuff are deinitialized. rendering_server->global_shader_parameters_clear(); if (xr_server) { // Now that we're unregistering properly in plugins we need to keep access to xr_server for a little longer // We do however unset our primary interface xr_server->set_primary_interface(Ref<XRInterface>()); } #ifdef TOOLS_ENABLED GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_EDITOR); uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); unregister_editor_types(); #endif ImageLoader::cleanup(); GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE); uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE); unregister_platform_apis(); unregister_driver_types(); unregister_scene_types(); finalize_theme_db(); // Before deinitializing server extensions, finalize servers which may be loaded as extensions. finalize_navigation_server(); finalize_physics(); GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_SERVERS); uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS); unregister_server_types(); EngineDebugger::deinitialize(); if (xr_server) { memdelete(xr_server); } if (audio_server) { audio_server->finish(); memdelete(audio_server); } if (camera_server) { memdelete(camera_server); } OS::get_singleton()->finalize(); finalize_display(); if (input) { memdelete(input); } if (packed_data) { memdelete(packed_data); } if (file_access_network_client) { memdelete(file_access_network_client); } if (performance) { memdelete(performance); } if (input_map) { memdelete(input_map); } if (time_singleton) { memdelete(time_singleton); } if (translation_server) { memdelete(translation_server); } if (tsman) { memdelete(tsman); } if (physics_server_3d_manager) { memdelete(physics_server_3d_manager); } if (physics_server_2d_manager) { memdelete(physics_server_2d_manager); } if (globals) { memdelete(globals); } if (engine) { memdelete(engine); } if (OS::get_singleton()->is_restart_on_exit_set()) { //attempt to restart with arguments List<String> args = OS::get_singleton()->get_restart_on_exit_arguments(); OS::get_singleton()->create_instance(args); OS::get_singleton()->set_restart_on_exit(false, List<String>()); //clear list (uses memory) } // Now should be safe to delete MessageQueue (famous last words). message_queue->flush(); memdelete(message_queue); unregister_core_driver_types(); unregister_core_extensions(); uninitialize_modules(MODULE_INITIALIZATION_LEVEL_CORE); unregister_core_types(); OS::get_singleton()->finalize_core(); }