/**************************************************************************/ /* utilities.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef UTILITIES_GLES3_H #define UTILITIES_GLES3_H #ifdef GLES3_ENABLED #include "servers/rendering/storage/utilities.h" #include "platform_gl.h" namespace GLES3 { class Utilities : public RendererUtilities { private: static Utilities *singleton; struct ResourceAllocation { #ifdef DEV_ENABLED String name; #endif uint32_t size = 0; }; HashMap buffer_allocs_cache; HashMap render_buffer_allocs_cache; HashMap texture_allocs_cache; uint64_t buffer_mem_cache = 0; uint64_t render_buffer_mem_cache = 0; uint64_t texture_mem_cache = 0; public: static Utilities *get_singleton() { return singleton; } Utilities(); ~Utilities(); // Buffer size is specified in bytes static Vector buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size); // Allocate memory with glBufferData. Does not handle resizing. _FORCE_INLINE_ void buffer_allocate_data(GLenum p_target, GLuint p_id, uint32_t p_size, const void *p_data, GLenum p_usage, String p_name = "") { glBufferData(p_target, p_size, p_data, p_usage); buffer_mem_cache += p_size; #ifdef DEV_ENABLED ERR_FAIL_COND_MSG(buffer_allocs_cache.has(p_id), "trying to allocate buffer with name " + p_name + " but ID already used by " + buffer_allocs_cache[p_id].name); #endif ResourceAllocation resource_allocation; resource_allocation.size = p_size; #ifdef DEV_ENABLED resource_allocation.name = p_name + ": " + itos((uint64_t)p_id); #endif buffer_allocs_cache[p_id] = resource_allocation; } _FORCE_INLINE_ void buffer_free_data(GLuint p_id) { ERR_FAIL_COND(!buffer_allocs_cache.has(p_id)); glDeleteBuffers(1, &p_id); buffer_mem_cache -= buffer_allocs_cache[p_id].size; buffer_allocs_cache.erase(p_id); } _FORCE_INLINE_ void render_buffer_allocated_data(GLuint p_id, uint32_t p_size, String p_name = "") { render_buffer_mem_cache += p_size; #ifdef DEV_ENABLED ERR_FAIL_COND_MSG(render_buffer_allocs_cache.has(p_id), "trying to allocate render buffer with name " + p_name + " but ID already used by " + render_buffer_allocs_cache[p_id].name); #endif ResourceAllocation resource_allocation; resource_allocation.size = p_size; #ifdef DEV_ENABLED resource_allocation.name = p_name + ": " + itos((uint64_t)p_id); #endif render_buffer_allocs_cache[p_id] = resource_allocation; } _FORCE_INLINE_ void render_buffer_free_data(GLuint p_id) { ERR_FAIL_COND(!render_buffer_allocs_cache.has(p_id)); glDeleteRenderbuffers(1, &p_id); render_buffer_mem_cache -= render_buffer_allocs_cache[p_id].size; render_buffer_allocs_cache.erase(p_id); } // Records that data was allocated for state tracking purposes. _FORCE_INLINE_ void texture_allocated_data(GLuint p_id, uint32_t p_size, String p_name = "") { texture_mem_cache += p_size; #ifdef DEV_ENABLED ERR_FAIL_COND_MSG(texture_allocs_cache.has(p_id), "trying to allocate texture with name " + p_name + " but ID already used by " + texture_allocs_cache[p_id].name); #endif ResourceAllocation resource_allocation; resource_allocation.size = p_size; #ifdef DEV_ENABLED resource_allocation.name = p_name + ": " + itos((uint64_t)p_id); #endif texture_allocs_cache[p_id] = resource_allocation; } _FORCE_INLINE_ void texture_free_data(GLuint p_id) { ERR_FAIL_COND(!texture_allocs_cache.has(p_id)); glDeleteTextures(1, &p_id); texture_mem_cache -= texture_allocs_cache[p_id].size; texture_allocs_cache.erase(p_id); } _FORCE_INLINE_ void texture_resize_data(GLuint p_id, uint32_t p_size) { ERR_FAIL_COND(!texture_allocs_cache.has(p_id)); texture_mem_cache -= texture_allocs_cache[p_id].size; texture_mem_cache += p_size; texture_allocs_cache[p_id].size = p_size; } /* INSTANCES */ virtual RS::InstanceType get_base_type(RID p_rid) const override; virtual bool free(RID p_rid) override; /* DEPENDENCIES */ virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override; /* VISIBILITY NOTIFIER */ virtual RID visibility_notifier_allocate() override; virtual void visibility_notifier_initialize(RID p_notifier) override; virtual void visibility_notifier_free(RID p_notifier) override; virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override; virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override; virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override; virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override; /* TIMING */ #define MAX_QUERIES 256 #define FRAME_COUNT 3 struct Frame { GLuint queries[MAX_QUERIES]; TightLocalVector timestamp_names; TightLocalVector timestamp_cpu_values; uint32_t timestamp_count = 0; TightLocalVector timestamp_result_names; TightLocalVector timestamp_cpu_result_values; TightLocalVector timestamp_result_values; uint32_t timestamp_result_count = 0; uint64_t index = 0; }; const uint32_t max_timestamp_query_elements = MAX_QUERIES; Frame frames[FRAME_COUNT]; // Frames for capturing timestamps. We use 3 so we don't need to wait for commands to complete uint32_t frame = 0; virtual void capture_timestamps_begin() override; virtual void capture_timestamp(const String &p_name) override; virtual uint32_t get_captured_timestamps_count() const override; virtual uint64_t get_captured_timestamps_frame() const override; virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override; virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override; virtual String get_captured_timestamp_name(uint32_t p_index) const override; void _capture_timestamps_begin(); void capture_timestamps_end(); /* MISC */ virtual void update_dirty_resources() override; virtual void set_debug_generate_wireframes(bool p_generate) override; virtual bool has_os_feature(const String &p_feature) const override; virtual void update_memory_info() override; virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override; virtual String get_video_adapter_name() const override; virtual String get_video_adapter_vendor() const override; virtual RenderingDevice::DeviceType get_video_adapter_type() const override; virtual String get_video_adapter_api_version() const override; virtual Size2i get_maximum_viewport_size() const override; }; } // namespace GLES3 #endif // GLES3_ENABLED #endif // UTILITIES_GLES3_H