/*************************************************************************/ /* base_button.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "base_button.h" #include "button_group.h" #include "os/keyboard.h" #include "print_string.h" #include "scene/main/viewport.h" #include "scene/scene_string_names.h" void BaseButton::_input_event(InputEvent p_event) { if (status.disabled) // no interaction with disabled button return; switch (p_event.type) { case InputEvent::MOUSE_BUTTON: { const InputEventMouseButton &b = p_event.mouse_button; if (status.disabled || b.button_index != 1) return; if (status.pressing_button) break; if (status.click_on_press) { if (b.pressed) { emit_signal("button_down"); if (!toggle_mode) { //mouse press attempt status.press_attempt = true; status.pressing_inside = true; pressed(); if (get_script_instance()) { Variant::CallError ce; get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce); } emit_signal("pressed"); } else { status.pressed = !status.pressed; pressed(); if (get_script_instance()) { Variant::CallError ce; get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce); } emit_signal("pressed"); toggled(status.pressed); emit_signal("toggled", status.pressed); } } else { emit_signal("button_up"); if (status.press_attempt && status.pressing_inside) { // released(); emit_signal("released"); } status.press_attempt = false; } update(); break; } if (b.pressed) { status.press_attempt = true; status.pressing_inside = true; emit_signal("button_down"); } else { emit_signal("button_up"); if (status.press_attempt && status.pressing_inside) { if (!toggle_mode) { //mouse press attempt pressed(); if (get_script_instance()) { Variant::CallError ce; get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce); } emit_signal("pressed"); } else { status.pressed = !status.pressed; pressed(); emit_signal("pressed"); toggled(status.pressed); emit_signal("toggled", status.pressed); if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed); } } } status.press_attempt = false; } update(); } break; case InputEvent::MOUSE_MOTION: { if (status.press_attempt && status.pressing_button == 0) { bool last_press_inside = status.pressing_inside; status.pressing_inside = has_point(Point2(p_event.mouse_motion.x, p_event.mouse_motion.y)); if (last_press_inside != status.pressing_inside) update(); } } break; case InputEvent::ACTION: case InputEvent::JOYSTICK_BUTTON: case InputEvent::KEY: { if (p_event.is_echo()) { break; } if (status.disabled) { break; } if (status.press_attempt && status.pressing_button == 0) { break; } if (p_event.is_action("ui_accept")) { if (p_event.is_pressed()) { status.pressing_button++; status.press_attempt = true; status.pressing_inside = true; emit_signal("button_down"); } else if (status.press_attempt) { if (status.pressing_button) status.pressing_button--; if (status.pressing_button) break; status.press_attempt = false; status.pressing_inside = false; emit_signal("button_up"); if (!toggle_mode) { //mouse press attempt pressed(); emit_signal("pressed"); } else { status.pressed = !status.pressed; pressed(); emit_signal("pressed"); toggled(status.pressed); if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed); } emit_signal("toggled", status.pressed); } } accept_event(); update(); } } } } void BaseButton::_notification(int p_what) { if (p_what == NOTIFICATION_MOUSE_ENTER) { status.hovering = true; update(); } if (p_what == NOTIFICATION_MOUSE_EXIT) { status.hovering = false; update(); } if (p_what == NOTIFICATION_DRAG_BEGIN) { if (status.press_attempt) { status.press_attempt = false; status.pressing_button = 0; update(); } } if (p_what == NOTIFICATION_FOCUS_ENTER) { status.hovering = true; update(); } if (p_what == NOTIFICATION_FOCUS_EXIT) { if (status.pressing_button && status.press_attempt) { status.press_attempt = false; status.pressing_button = 0; status.hovering = false; update(); } else if (status.hovering) { status.hovering = false; update(); } } if (p_what == NOTIFICATION_ENTER_TREE) { CanvasItem *ci = this; while (ci) { ButtonGroup *bg = ci->cast_to(); if (bg) { group = bg; group->_add_button(this); } ci = ci->get_parent_item(); } } if (p_what == NOTIFICATION_EXIT_TREE) { if (group) group->_remove_button(this); } if (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible()) { if (!toggle_mode) { status.pressed = false; } status.hovering = false; status.press_attempt = false; status.pressing_inside = false; status.pressing_button = 0; } } void BaseButton::pressed() { if (get_script_instance()) get_script_instance()->call("pressed"); } void BaseButton::toggled(bool p_pressed) { if (get_script_instance()) get_script_instance()->call("toggled", p_pressed); } void BaseButton::set_disabled(bool p_disabled) { status.disabled = p_disabled; update(); _change_notify("disabled"); if (p_disabled) set_focus_mode(FOCUS_NONE); else set_focus_mode(enabled_focus_mode); } bool BaseButton::is_disabled() const { return status.disabled; } void BaseButton::set_pressed(bool p_pressed) { if (!toggle_mode) return; if (status.pressed == p_pressed) return; _change_notify("pressed"); status.pressed = p_pressed; update(); } bool BaseButton::is_pressing() const { return status.press_attempt; } bool BaseButton::is_pressed() const { return toggle_mode ? status.pressed : status.press_attempt; } bool BaseButton::is_hovered() const { return status.hovering; } BaseButton::DrawMode BaseButton::get_draw_mode() const { if (status.disabled) { return DRAW_DISABLED; }; //print_line("press attempt: "+itos(status.press_attempt)+" hover: "+itos(status.hovering)+" pressed: "+itos(status.pressed)); if (status.press_attempt == false && status.hovering && !status.pressed) { return DRAW_HOVER; } else { /* determine if pressed or not */ bool pressing; if (status.press_attempt) { pressing = status.pressing_inside; if (status.pressed) pressing = !pressing; } else { pressing = status.pressed; } if (pressing) return DRAW_PRESSED; else return DRAW_NORMAL; } return DRAW_NORMAL; } void BaseButton::set_toggle_mode(bool p_on) { toggle_mode = p_on; } bool BaseButton::is_toggle_mode() const { return toggle_mode; } void BaseButton::set_click_on_press(bool p_click_on_press) { status.click_on_press = p_click_on_press; } bool BaseButton::get_click_on_press() const { return status.click_on_press; } void BaseButton::set_enabled_focus_mode(FocusMode p_mode) { enabled_focus_mode = p_mode; if (!status.disabled) { set_focus_mode(p_mode); } } Control::FocusMode BaseButton::get_enabled_focus_mode() const { return enabled_focus_mode; } void BaseButton::set_shortcut(const Ref &p_shortcut) { if (shortcut.is_null() == p_shortcut.is_null()) return; shortcut = p_shortcut; set_process_unhandled_input(shortcut.is_valid()); } Ref BaseButton::get_shortcut() const { return shortcut; } void BaseButton::_unhandled_input(InputEvent p_event) { if (!is_disabled() && is_visible() && p_event.is_pressed() && !p_event.is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) { if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this)) return; //ignore because of modal window if (is_toggle_mode()) { set_pressed(!is_pressed()); emit_signal("toggled", is_pressed()); } emit_signal("pressed"); } } String BaseButton::get_tooltip(const Point2 &p_pos) const { String tooltip = Control::get_tooltip(p_pos); if (shortcut.is_valid() && shortcut->is_valid()) { if (tooltip.find("$sc") != -1) { tooltip = tooltip.replace_first("$sc", "(" + shortcut->get_as_text() + ")"); } else { tooltip += " (" + shortcut->get_as_text() + ")"; } } return tooltip; } void BaseButton::_bind_methods() { ObjectTypeDB::bind_method(_MD("_input_event"), &BaseButton::_input_event); ObjectTypeDB::bind_method(_MD("_unhandled_input"), &BaseButton::_unhandled_input); ObjectTypeDB::bind_method(_MD("set_pressed", "pressed"), &BaseButton::set_pressed); ObjectTypeDB::bind_method(_MD("is_pressed"), &BaseButton::is_pressed); ObjectTypeDB::bind_method(_MD("is_hovered"), &BaseButton::is_hovered); ObjectTypeDB::bind_method(_MD("set_toggle_mode", "enabled"), &BaseButton::set_toggle_mode); ObjectTypeDB::bind_method(_MD("is_toggle_mode"), &BaseButton::is_toggle_mode); ObjectTypeDB::bind_method(_MD("set_disabled", "disabled"), &BaseButton::set_disabled); ObjectTypeDB::bind_method(_MD("is_disabled"), &BaseButton::is_disabled); ObjectTypeDB::bind_method(_MD("set_click_on_press", "enable"), &BaseButton::set_click_on_press); ObjectTypeDB::bind_method(_MD("get_click_on_press"), &BaseButton::get_click_on_press); ObjectTypeDB::bind_method(_MD("get_draw_mode"), &BaseButton::get_draw_mode); ObjectTypeDB::bind_method(_MD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode); ObjectTypeDB::bind_method(_MD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode); ObjectTypeDB::bind_method(_MD("set_shortcut", "shortcut"), &BaseButton::set_shortcut); ObjectTypeDB::bind_method(_MD("get_shortcut"), &BaseButton::get_shortcut); BIND_VMETHOD(MethodInfo("_pressed")); BIND_VMETHOD(MethodInfo("_toggled", PropertyInfo(Variant::BOOL, "pressed"))); ADD_SIGNAL(MethodInfo("pressed")); ADD_SIGNAL(MethodInfo("released")); ADD_SIGNAL(MethodInfo("button_up")); ADD_SIGNAL(MethodInfo("button_down")); ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "pressed"))); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), _SCS("set_disabled"), _SCS("is_disabled")); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), _SCS("set_toggle_mode"), _SCS("is_toggle_mode")); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "is_pressed"), _SCS("set_pressed"), _SCS("is_pressed")); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "click_on_press"), _SCS("set_click_on_press"), _SCS("get_click_on_press")); ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), _SCS("set_enabled_focus_mode"), _SCS("get_enabled_focus_mode")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), _SCS("set_shortcut"), _SCS("get_shortcut")); BIND_CONSTANT(DRAW_NORMAL); BIND_CONSTANT(DRAW_PRESSED); BIND_CONSTANT(DRAW_HOVER); BIND_CONSTANT(DRAW_DISABLED); } BaseButton::BaseButton() { toggle_mode = false; status.pressed = false; status.press_attempt = false; status.hovering = false; status.pressing_inside = false; status.disabled = false; status.click_on_press = false; status.pressing_button = 0; set_focus_mode(FOCUS_ALL); enabled_focus_mode = FOCUS_ALL; group = NULL; } BaseButton::~BaseButton() { }