#include #include "main/main.h" #include "os/keyboard.h" #include "haiku_direct_window.h" #include "key_mapping_haiku.h" HaikuDirectWindow::HaikuDirectWindow(BRect p_frame) : BDirectWindow(p_frame, "Godot", B_TITLED_WINDOW, B_QUIT_ON_WINDOW_CLOSE) { last_mouse_pos_valid = false; last_buttons_state = 0; last_button_mask = 0; last_key_modifier_state = 0; } HaikuDirectWindow::~HaikuDirectWindow() { if (update_runner) { delete update_runner; } } void HaikuDirectWindow::SetHaikuGLView(HaikuGLView* p_view) { view = p_view; } void HaikuDirectWindow::StartMessageRunner() { update_runner = new BMessageRunner(BMessenger(this), new BMessage(REDRAW_MSG), 1000000/30 /* 30 fps */); } void HaikuDirectWindow::StopMessageRunner() { delete update_runner; } void HaikuDirectWindow::SetInput(InputDefault* p_input) { input = p_input; } void HaikuDirectWindow::SetMainLoop(MainLoop* p_main_loop) { main_loop = p_main_loop; } bool HaikuDirectWindow::QuitRequested() { main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST); return false; } void HaikuDirectWindow::DirectConnected(direct_buffer_info* info) { view->DirectConnected(info); view->EnableDirectMode(true); } void HaikuDirectWindow::MessageReceived(BMessage* message) { switch (message->what) { case REDRAW_MSG: Sync(); if (Main::iteration() == true) { view->EnableDirectMode(false); Quit(); } break; default: BDirectWindow::MessageReceived(message); } } void HaikuDirectWindow::DispatchMessage(BMessage* message, BHandler* handler) { switch (message->what) { case B_MOUSE_DOWN: case B_MOUSE_UP: HandleMouseButton(message); break; case B_MOUSE_MOVED: HandleMouseMoved(message); break; case B_MOUSE_WHEEL_CHANGED: HandleMouseWheelChanged(message); break; case B_KEY_DOWN: case B_KEY_UP: HandleKeyboardEvent(message); break; case B_MODIFIERS_CHANGED: HandleKeyboardModifierEvent(message); break; case B_WINDOW_RESIZED: HandleWindowResized(message); //view->UnlockGL(); //BDirectWindow::DispatchMessage(message, handler); //view->LockGL(); break; case LOCKGL_MSG: ERR_PRINT("LOCKGL"); view->LockGL(); break; case UNLOCKGL_MSG: view->UnlockGL(); break; default: BDirectWindow::DispatchMessage(message, handler); } } void HaikuDirectWindow::HandleMouseButton(BMessage* message) { message->PrintToStream(); BPoint where; if (message->FindPoint("where", &where) != B_OK) { return; } uint32 modifiers = message->FindInt32("modifiers"); uint32 buttons = message->FindInt32("buttons"); uint32 button = buttons ^ last_buttons_state; last_buttons_state = buttons; // TODO: implement the mouse_mode checks //if (mouse_mode == MOUSE_MODE_CAPTURED) { // event.xbutton.x=last_mouse_pos.x; // event.xbutton.y=last_mouse_pos.y; //} InputEvent mouse_event; mouse_event.ID = ++event_id; mouse_event.type = InputEvent::MOUSE_BUTTON; mouse_event.device = 0; mouse_event.mouse_button.mod = GetKeyModifierState(modifiers); mouse_event.mouse_button.button_mask = GetMouseButtonState(buttons); mouse_event.mouse_button.x = where.x; mouse_event.mouse_button.y = where.y; mouse_event.mouse_button.global_x = where.x; mouse_event.mouse_button.global_y = where.y; switch (button) { default: case B_PRIMARY_MOUSE_BUTTON: mouse_event.mouse_button.button_index = 1; break; case B_SECONDARY_MOUSE_BUTTON: mouse_event.mouse_button.button_index = 2; break; case B_TERTIARY_MOUSE_BUTTON: mouse_event.mouse_button.button_index = 3; break; } mouse_event.mouse_button.pressed = (message->what == B_MOUSE_DOWN); if (message->what == B_MOUSE_DOWN && mouse_event.mouse_button.button_index == 1) { int32 clicks = message->FindInt32("clicks"); if (clicks > 1) { mouse_event.mouse_button.doubleclick=true; } } input->parse_input_event(mouse_event); } void HaikuDirectWindow::HandleMouseMoved(BMessage* message) { BPoint where; if (message->FindPoint("where", &where) != B_OK) { return; } Point2i pos(where.x, where.y); uint32 modifiers = message->FindInt32("modifiers"); uint32 buttons = message->FindInt32("buttons"); if (!last_mouse_pos_valid) { last_mouse_position = pos; last_mouse_pos_valid = true; } Point2i rel = pos - last_mouse_position; InputEvent motion_event; motion_event.ID = ++event_id; motion_event.type = InputEvent::MOUSE_MOTION; motion_event.device = 0; motion_event.mouse_motion.mod = GetKeyModifierState(modifiers); motion_event.mouse_motion.button_mask = GetMouseButtonState(buttons); motion_event.mouse_motion.x = pos.x; motion_event.mouse_motion.y = pos.y; input->set_mouse_pos(pos); motion_event.mouse_motion.global_x = pos.x; motion_event.mouse_motion.global_y = pos.y; motion_event.mouse_motion.speed_x = input->get_mouse_speed().x; motion_event.mouse_motion.speed_y = input->get_mouse_speed().y; motion_event.mouse_motion.relative_x = rel.x; motion_event.mouse_motion.relative_y = rel.y; last_mouse_position = pos; input->parse_input_event(motion_event); } void HaikuDirectWindow::HandleMouseWheelChanged(BMessage* message) { float wheel_delta_y = 0; if (message->FindFloat("be:wheel_delta_y", &wheel_delta_y) != B_OK) { return; } InputEvent mouse_event; mouse_event.ID = ++event_id; mouse_event.type = InputEvent::MOUSE_BUTTON; mouse_event.device = 0; mouse_event.mouse_button.button_index = wheel_delta_y < 0 ? 4 : 5; mouse_event.mouse_button.mod = GetKeyModifierState(last_key_modifier_state); mouse_event.mouse_button.button_mask = last_button_mask; mouse_event.mouse_button.x = last_mouse_position.x; mouse_event.mouse_button.y = last_mouse_position.y; mouse_event.mouse_button.global_x = last_mouse_position.x; mouse_event.mouse_button.global_y = last_mouse_position.y; mouse_event.mouse_button.pressed = true; input->parse_input_event(mouse_event); mouse_event.ID = ++event_id; mouse_event.mouse_button.pressed = false; input->parse_input_event(mouse_event); } void HaikuDirectWindow::HandleKeyboardEvent(BMessage* message) { message->PrintToStream(); int32 raw_char = 0; int32 key = 0; int32 modifiers = 0; if (message->FindInt32("raw_char", &raw_char) != B_OK) { return; } if (message->FindInt32("key", &key) != B_OK) { return; } if (message->FindInt32("modifiers", &modifiers) != B_OK) { return; } InputEvent event; event.ID = ++event_id; event.type = InputEvent::KEY; event.device = 0; event.key.mod = GetKeyModifierState(modifiers); event.key.pressed = (message->what == B_KEY_DOWN); event.key.scancode = KeyMappingHaiku::get_keysym(raw_char, key); event.key.echo = message->HasInt32("be:key_repeat"); event.key.unicode = 0; const char* bytes = NULL; if (message->FindString("bytes", &bytes) == B_OK) { event.key.unicode = BUnicodeChar::FromUTF8(&bytes); } //make it consistent accross platforms. if (event.key.scancode==KEY_BACKTAB) { event.key.scancode=KEY_TAB; event.key.mod.shift=true; } input->parse_input_event(event); } void HaikuDirectWindow::HandleKeyboardModifierEvent(BMessage* message) { message->PrintToStream(); int32 old_modifiers = 0; int32 modifiers = 0; if (message->FindInt32("be:old_modifiers", &old_modifiers) != B_OK) { return; } if (message->FindInt32("modifiers", &modifiers) != B_OK) { return; } int32 key = old_modifiers ^ modifiers; InputEvent event; event.ID = ++event_id; event.type = InputEvent::KEY; event.device = 0; event.key.mod = GetKeyModifierState(modifiers); event.key.pressed = ((modifiers & key) != 0); event.key.scancode = KeyMappingHaiku::get_modifier_keysym(key); event.key.echo = false; event.key.unicode = 0; input->parse_input_event(event); } void HaikuDirectWindow::HandleWindowResized(BMessage* message) { int32 width = 0; int32 height = 0; if ((message->FindInt32("width", &width) != B_OK) || (message->FindInt32("height", &height) != B_OK)) { return; } current_video_mode->width = width; current_video_mode->height = height; } inline InputModifierState HaikuDirectWindow::GetKeyModifierState(uint32 p_state) { last_key_modifier_state = p_state; InputModifierState state; state.shift = (p_state & B_SHIFT_KEY) != 0; state.control = (p_state & B_CONTROL_KEY) != 0; state.alt = (p_state & B_OPTION_KEY) != 0; state.meta = (p_state & B_COMMAND_KEY) != 0; return state; } inline int HaikuDirectWindow::GetMouseButtonState(uint32 p_state) { int state = 0; if (p_state & B_PRIMARY_MOUSE_BUTTON) { state |= 1 << 0; } if (p_state & B_SECONDARY_MOUSE_BUTTON) { state |= 1 << 1; } if (p_state & B_TERTIARY_MOUSE_BUTTON) { state |= 1 << 2; } last_button_mask = state; return state; }