#ifndef OS_HAIKU_H #define OS_HAIKU_H #include "os/input.h" #include "drivers/unix/os_unix.h" #include "servers/visual_server.h" #include "servers/visual/rasterizer.h" #include "servers/physics_server.h" #include "servers/physics_2d/physics_2d_server_sw.h" #include "servers/audio/audio_server_sw.h" #include "servers/audio/sample_manager_sw.h" #include "servers/spatial_sound/spatial_sound_server_sw.h" #include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h" #include "servers/audio/audio_driver_dummy.h" #include "context_gl_haiku.h" #include "haiku_application.h" #include "haiku_direct_window.h" class OS_Haiku : public OS_Unix { private: HaikuApplication* app; HaikuDirectWindow* window; MainLoop* main_loop; InputDefault* input; Rasterizer* rasterizer; VisualServer* visual_server; VideoMode current_video_mode; PhysicsServer* physics_server; Physics2DServer* physics_2d_server; AudioServerSW* audio_server; SampleManagerMallocSW* sample_manager; SpatialSoundServerSW* spatial_sound_server; SpatialSound2DServerSW* spatial_sound_2d_server; AudioDriverDummy driver_dummy; // TODO: use a real driver #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) ContextGL_Haiku* context_gl; #endif virtual void delete_main_loop(); protected: virtual int get_video_driver_count() const; virtual const char* get_video_driver_name(int p_driver) const; virtual VideoMode get_default_video_mode() const; virtual void initialize(const VideoMode& p_desired, int p_video_driver, int p_audio_driver); virtual void finalize(); virtual void set_main_loop(MainLoop* p_main_loop); public: OS_Haiku(); void run(); virtual String get_name(); virtual MainLoop* get_main_loop() const; virtual bool can_draw() const; virtual void release_rendering_thread(); virtual void make_rendering_thread(); virtual void swap_buffers(); virtual Point2 get_mouse_pos() const; virtual int get_mouse_button_state() const; virtual void set_cursor_shape(CursorShape p_shape); virtual int get_screen_count() const; virtual int get_current_screen() const; virtual void set_current_screen(int p_screen); virtual Point2 get_screen_position(int p_screen=0) const; virtual Size2 get_screen_size(int p_screen=0) const; virtual void set_window_title(const String& p_title); virtual Size2 get_window_size() const; virtual void set_window_size(const Size2 p_size); virtual Point2 get_window_position() const; virtual void set_window_position(const Point2& p_position); virtual void set_window_fullscreen(bool p_enabled); virtual bool is_window_fullscreen() const; virtual void set_window_resizable(bool p_enabled); virtual bool is_window_resizable() const; virtual void set_window_minimized(bool p_enabled); virtual bool is_window_minimized() const; virtual void set_window_maximized(bool p_enabled); virtual bool is_window_maximized() const; virtual void set_video_mode(const VideoMode& p_video_mode, int p_screen=0); virtual VideoMode get_video_mode(int p_screen=0) const; virtual void get_fullscreen_mode_list(List *p_list, int p_screen=0) const; virtual String get_executable_path() const; }; #endif