<?xml version="1.0" encoding="UTF-8" ?> <class name="World" inherits="Resource" category="Core" version="3.0.alpha.custom_build"> <brief_description> Class that has everything pertaining to a world. </brief_description> <description> Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_direct_space_state"> <return type="PhysicsDirectSpaceState"> </return> <description> </description> </method> <method name="get_environment" qualifiers="const"> <return type="Environment"> </return> <description> </description> </method> <method name="get_fallback_environment" qualifiers="const"> <return type="Environment"> </return> <description> </description> </method> <method name="get_scenario" qualifiers="const"> <return type="RID"> </return> <description> </description> </method> <method name="get_space" qualifiers="const"> <return type="RID"> </return> <description> </description> </method> <method name="set_environment"> <return type="void"> </return> <argument index="0" name="env" type="Environment"> </argument> <description> </description> </method> <method name="set_fallback_environment"> <return type="void"> </return> <argument index="0" name="env" type="Environment"> </argument> <description> </description> </method> </methods> <members> <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> </member> <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment"> </member> </members> <constants> </constants> </class>