A 2D polyline that can optionally be textured. This node draws a 2D polyline, i.e. a shape consisting of several points connected by segments. [Line2D] is not a mathematical polyline, i.e. the segments are not infinitely thin. It is intended for rendering and it can be colored and optionally textured. [b]Warning:[/b] Certain configurations may be impossible to draw nicely, such as very sharp angles. In these situations, the node uses fallback drawing logic to look decent. [b]Note:[/b] [Line2D] is drawn using a 2D mesh. https://godotengine.org/asset-library/asset/584 https://godotengine.org/asset-library/asset/583 Adds a point with the specified [param position] relative to the polyline's own position. If no [param index] is provided, the new point will be added to the end of the points array. If [param index] is given, the new point is inserted before the existing point identified by index [param index]. The indices of the points after the new point get increased by 1. The provided [param index] must not exceed the number of existing points in the polyline. See [method get_point_count]. Removes all points from the polyline, making it empty. Returns the number of points in the polyline. Returns the position of the point at index [param index]. Removes the point at index [param index] from the polyline. Overwrites the position of the point at the given [param index] with the supplied [param position]. If [code]true[/code], the polyline's border will be anti-aliased. [b]Note:[/b] [Line2D] is not accelerated by batching when being anti-aliased. The style of the beginning of the polyline. Use [enum LineCapMode] constants. The color of the polyline. Will not be used if a gradient is set. The style of the end of the polyline. Use [enum LineCapMode] constants. The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set. The style of the connections between segments of the polyline. Use [enum LineJointMode] constants. The points of the polyline, interpreted in local 2D coordinates. Segments are drawn between the adjacent points in this array. The smoothness used for rounded joints and caps. Higher values result in smoother corners, but are more demanding to render and update. Determines the miter limit of the polyline. Normally, when [member joint_mode] is set to [constant LINE_JOINT_SHARP], sharp angles fall back to using the logic of [constant LINE_JOINT_BEVEL] joints to prevent very long miters. Higher values of this property mean that the fallback to a bevel joint will happen at sharper angles. The texture used for the polyline. Uses [code]texture_mode[/code] for drawing style. The style to render the [member texture] of the polyline. Use [enum LineTextureMode] constants. The polyline's width The polyline's width curve. The width of the polyline over its length will be equivalent to the value of the width curve over its domain. Makes the polyline's joints pointy, connecting the sides of the two segments by extending them until they intersect. If the rotation of a joint is too big (based on [member sharp_limit]), the joint falls back to [constant LINE_JOINT_BEVEL] to prevent very long miters. Makes the polyline's joints bevelled/chamfered, connecting the sides of the two segments with a simple line. Makes the polyline's joints rounded, connecting the sides of the two segments with an arc. The detail of this arc depends on [member round_precision]. Draws no line cap. Draws the line cap as a box, slightly extending the first/last segment. Draws the line cap as a semicircle attached to the first/last segment. Takes the left pixels of the texture and renders them over the whole polyline. Tiles the texture over the polyline. [member CanvasItem.texture_repeat] of the [Line2D] node must be [constant CanvasItem.TEXTURE_REPEAT_ENABLED] or [constant CanvasItem.TEXTURE_REPEAT_MIRROR] for it to work properly. Stretches the texture across the polyline. [member CanvasItem.texture_repeat] of the [Line2D] node must be [constant CanvasItem.TEXTURE_REPEAT_DISABLED] for best results.