/*************************************************************************/ /* os_osx.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os_osx.h" #include "dir_access_osx.h" #include "drivers/gles3/rasterizer_gles3.h" #include "main/main.h" #include "os/keyboard.h" #include "print_string.h" #include "sem_osx.h" #include "servers/visual/visual_server_raster.h" #include "version_generated.gen.h" #include #include #import #include #include #include #include #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 #include #endif #include #include #include #include #include #include #include #include #if MAC_OS_X_VERSION_MAX_ALLOWED < 101200 #define NSEventMaskAny NSAnyEventMask #define NSEventTypeKeyDown NSKeyDown #define NSEventTypeKeyUp NSKeyUp #define NSEventModifierFlagShift NSShiftKeyMask #define NSEventModifierFlagCommand NSCommandKeyMask #define NSEventModifierFlagControl NSControlKeyMask #define NSEventModifierFlagOption NSAlternateKeyMask #define NSWindowStyleMaskTitled NSTitledWindowMask #define NSWindowStyleMaskResizable NSResizableWindowMask #define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask #define NSWindowStyleMaskClosable NSClosableWindowMask #define NSWindowStyleMaskBorderless NSBorderlessWindowMask #endif static NSRect convertRectToBacking(NSRect contentRect) { return [OS_OSX::singleton->window_view convertRectToBacking:contentRect]; } static void get_key_modifier_state(unsigned int p_osx_state, Ref state) { state->set_shift((p_osx_state & NSEventModifierFlagShift)); state->set_control((p_osx_state & NSEventModifierFlagControl)); state->set_alt((p_osx_state & NSEventModifierFlagOption)); state->set_metakey((p_osx_state & NSEventModifierFlagCommand)); } static void push_to_key_event_buffer(const OS_OSX::KeyEvent &p_event) { Vector &buffer = OS_OSX::singleton->key_event_buffer; if (OS_OSX::singleton->key_event_pos >= buffer.size()) { buffer.resize(1 + OS_OSX::singleton->key_event_pos); } buffer[OS_OSX::singleton->key_event_pos++] = p_event; } static int mouse_x = 0; static int mouse_y = 0; static int prev_mouse_x = 0; static int prev_mouse_y = 0; static int button_mask = 0; static bool mouse_down_control = false; static Vector2 get_mouse_pos(NSEvent *event) { const NSRect contentRect = [OS_OSX::singleton->window_view frame]; const NSPoint p = [event locationInWindow]; mouse_x = p.x * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]); mouse_y = (contentRect.size.height - p.y) * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]); return Vector2(mouse_x, mouse_y); } @interface GodotApplication : NSApplication @end @implementation GodotApplication - (void)sendEvent:(NSEvent *)event { // special case handling of command-period, which is traditionally a special // shortcut in macOS and doesn't arrive at our regular keyDown handler. if ([event type] == NSEventTypeKeyDown) { if (([event modifierFlags] & NSEventModifierFlagCommand) && [event keyCode] == 0x2f) { Ref k; k.instance(); get_key_modifier_state([event modifierFlags], k); k->set_pressed(true); k->set_scancode(KEY_PERIOD); k->set_echo([event isARepeat]); OS_OSX::singleton->push_input(k); } } // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost // This works around an AppKit bug, where key up events while holding // down the command key don't get sent to the key window. if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand)) [[self keyWindow] sendEvent:event]; else [super sendEvent:event]; } @end @interface GodotApplicationDelegate : NSObject - (void)forceUnbundledWindowActivationHackStep1; - (void)forceUnbundledWindowActivationHackStep2; - (void)forceUnbundledWindowActivationHackStep3; @end @implementation GodotApplicationDelegate - (void)forceUnbundledWindowActivationHackStep1 { // Step1: Switch focus to macOS Dock. // Required to perform step 2, TransformProcessType will fail if app is already the in focus. for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) { [app activateWithOptions:NSApplicationActivateIgnoringOtherApps]; break; } [self performSelector:@selector(forceUnbundledWindowActivationHackStep2) withObject:nil afterDelay:0.02]; } - (void)forceUnbundledWindowActivationHackStep2 { // Step 2: Register app as foreground process. ProcessSerialNumber psn = { 0, kCurrentProcess }; (void)TransformProcessType(&psn, kProcessTransformToForegroundApplication); [self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02]; } - (void)forceUnbundledWindowActivationHackStep3 { // Step 3: Switch focus back to app window. [[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps]; } - (void)applicationDidFinishLaunching:(NSNotification *)notice { NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; if (nsappname == nil) { // If executable is not a bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored). [self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02]; } } - (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename { // Note: called before main loop init! char *utfs = strdup([filename UTF8String]); OS_OSX::singleton->open_with_filename.parse_utf8(utfs); return YES; } - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST); return NSTerminateCancel; } - (void)applicationDidHide:(NSNotification *)notification { /* _Godotwindow* window; for (window = _Godot.windowListHead; window; window = window->next) _GodotInputWindowVisibility(window, GL_FALSE); */ } - (void)applicationDidUnhide:(NSNotification *)notification { /* _Godotwindow* window; for (window = _Godot.windowListHead; window; window = window->next) { if ([window_object isVisible]) _GodotInputWindowVisibility(window, GL_TRUE); } */ } - (void)applicationDidChangeScreenParameters:(NSNotification *)notification { //_GodotInputMonitorChange(); } - (void)showAbout:(id)sender { if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_ABOUT); } @end @interface GodotWindowDelegate : NSObject { //_Godotwindow* window; } @end @implementation GodotWindowDelegate - (BOOL)windowShouldClose:(id)sender { //_GodotInputWindowCloseRequest(window); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST); return NO; } - (void)windowDidEnterFullScreen:(NSNotification *)notification { OS_OSX::singleton->zoomed = true; } - (void)windowDidExitFullScreen:(NSNotification *)notification { OS_OSX::singleton->zoomed = false; } - (void)windowDidChangeBackingProperties:(NSNotification *)notification { if (!OS_OSX::singleton) return; NSWindow *window = (NSWindow *)[notification object]; CGFloat newBackingScaleFactor = [window backingScaleFactor]; CGFloat oldBackingScaleFactor = [[[notification userInfo] objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue]; if (newBackingScaleFactor != oldBackingScaleFactor) { //Set new display scale and window size float newDisplayScale = OS_OSX::singleton->is_hidpi_allowed() ? newBackingScaleFactor : 1.0; const NSRect contentRect = [OS_OSX::singleton->window_view frame]; const NSRect fbRect = contentRect; //convertRectToBacking(contentRect); OS_OSX::singleton->window_size.width = fbRect.size.width * newDisplayScale; OS_OSX::singleton->window_size.height = fbRect.size.height * newDisplayScale; //Update context if (OS_OSX::singleton->main_loop) { [OS_OSX::singleton->context update]; //Force window resize ??? NSRect frame = [OS_OSX::singleton->window_object frame]; [OS_OSX::singleton->window_object setFrame:NSMakeRect(frame.origin.x, frame.origin.y, 1, 1) display:YES]; [OS_OSX::singleton->window_object setFrame:frame display:YES]; } } } - (void)windowDidResize:(NSNotification *)notification { [OS_OSX::singleton->context update]; const NSRect contentRect = [OS_OSX::singleton->window_view frame]; const NSRect fbRect = contentRect; //convertRectToBacking(contentRect); float displayScale = OS_OSX::singleton->_display_scale(); OS_OSX::singleton->window_size.width = fbRect.size.width * displayScale; OS_OSX::singleton->window_size.height = fbRect.size.height * displayScale; if (OS_OSX::singleton->main_loop) { Main::force_redraw(); //Event retrieval blocks until resize is over. Call Main::iteration() directly. Main::iteration(); } /* _GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); _GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height); _GodotInputWindowDamage(window); if (window->cursorMode == Godot_CURSOR_DISABLED) centerCursor(window); */ } - (void)windowDidMove:(NSNotification *)notification { /* [window->nsgl.context update]; int x, y; _GodotPlatformGetWindowPos(window, &x, &y); _GodotInputWindowPos(window, x, y); if (window->cursorMode == Godot_CURSOR_DISABLED) centerCursor(window); */ } - (void)windowDidBecomeKey:(NSNotification *)notification { //_GodotInputWindowFocus(window, GL_TRUE); //_GodotPlatformSetCursorMode(window, window->cursorMode); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); } - (void)windowDidResignKey:(NSNotification *)notification { //_GodotInputWindowFocus(window, GL_FALSE); //_GodotPlatformSetCursorMode(window, Godot_CURSOR_NORMAL); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); } - (void)windowDidMiniaturize:(NSNotification *)notification { OS_OSX::singleton->wm_minimized(true); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); }; - (void)windowDidDeminiaturize:(NSNotification *)notification { OS_OSX::singleton->wm_minimized(false); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); }; @end @interface GodotContentView : NSView { NSTrackingArea *trackingArea; NSMutableAttributedString *markedText; bool imeMode; } - (void)cancelComposition; @end @implementation GodotContentView + (void)initialize { if (self == [GodotContentView class]) { // nothing left to do here at the moment.. } } - (id)init { self = [super init]; trackingArea = nil; imeMode = false; [self updateTrackingAreas]; [self registerForDraggedTypes:[NSArray arrayWithObject:NSFilenamesPboardType]]; markedText = [[NSMutableAttributedString alloc] init]; return self; } - (void)dealloc { [trackingArea release]; [markedText release]; [super dealloc]; } static const NSRange kEmptyRange = { NSNotFound, 0 }; - (BOOL)hasMarkedText { return (markedText.length > 0); } - (NSRange)markedRange { return (markedText.length > 0) ? NSMakeRange(0, markedText.length - 1) : kEmptyRange; } - (NSRange)selectedRange { return kEmptyRange; } - (void)setMarkedText:(id)aString selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange { if ([aString isKindOfClass:[NSAttributedString class]]) { [markedText initWithAttributedString:aString]; } else { [markedText initWithString:aString]; } if (OS_OSX::singleton->im_callback) { imeMode = true; String ret; ret.parse_utf8([[markedText mutableString] UTF8String]); OS_OSX::singleton->im_callback(OS_OSX::singleton->im_target, ret, Point2(selectedRange.location, selectedRange.length)); } } - (void)doCommandBySelector:(SEL)aSelector { if ([self respondsToSelector:aSelector]) [self performSelector:aSelector]; } - (void)unmarkText { imeMode = false; [[markedText mutableString] setString:@""]; if (OS_OSX::singleton->im_callback) OS_OSX::singleton->im_callback(OS_OSX::singleton->im_target, "", Point2()); } - (NSArray *)validAttributesForMarkedText { return [NSArray array]; } - (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { return nil; } - (NSUInteger)characterIndexForPoint:(NSPoint)aPoint { return 0; } - (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { const NSRect contentRect = [OS_OSX::singleton->window_view frame]; float displayScale = OS_OSX::singleton->_display_scale(); NSRect pointInWindowRect = NSMakeRect(OS_OSX::singleton->im_position.x / displayScale, contentRect.size.height - (OS_OSX::singleton->im_position.y / displayScale) - 1, 0, 0); NSPoint pointOnScreen = [[OS_OSX::singleton->window_view window] convertRectToScreen:pointInWindowRect].origin; return NSMakeRect(pointOnScreen.x, pointOnScreen.y, 0, 0); } - (void)cancelComposition { [self unmarkText]; NSTextInputContext *currentInputContext = [NSTextInputContext currentInputContext]; [currentInputContext discardMarkedText]; } - (void)insertText:(id)aString { [self insertText:aString replacementRange:NSMakeRange(0, 0)]; } - (void)insertText:(id)aString replacementRange:(NSRange)replacementRange { NSEvent *event = [NSApp currentEvent]; NSString *characters; if ([aString isKindOfClass:[NSAttributedString class]]) { characters = [aString string]; } else { characters = (NSString *)aString; } NSUInteger i, length = [characters length]; NSCharacterSet *ctrlChars = [NSCharacterSet controlCharacterSet]; NSCharacterSet *wsnlChars = [NSCharacterSet whitespaceAndNewlineCharacterSet]; if ([characters rangeOfCharacterFromSet:ctrlChars].length && [characters rangeOfCharacterFromSet:wsnlChars].length == 0) { NSTextInputContext *currentInputContext = [NSTextInputContext currentInputContext]; [currentInputContext discardMarkedText]; [self cancelComposition]; return; } for (i = 0; i < length; i++) { const unichar codepoint = [characters characterAtIndex:i]; if ((codepoint & 0xFF00) == 0xF700) continue; OS_OSX::KeyEvent ke; ke.osx_state = [event modifierFlags]; ke.pressed = true; ke.echo = false; ke.scancode = 0; ke.unicode = codepoint; push_to_key_event_buffer(ke); } [self cancelComposition]; } - (NSDragOperation)draggingEntered:(id)sender { return NSDragOperationCopy; } - (NSDragOperation)draggingUpdated:(id)sender { return NSDragOperationCopy; } - (BOOL)performDragOperation:(id)sender { NSPasteboard *pboard = [sender draggingPasteboard]; NSArray *filenames = [pboard propertyListForType:NSFilenamesPboardType]; Vector files; for (int i = 0; i < filenames.count; i++) { NSString *ns = [filenames objectAtIndex:i]; char *utfs = strdup([ns UTF8String]); String ret; ret.parse_utf8(utfs); free(utfs); files.push_back(ret); } if (files.size()) { OS_OSX::singleton->main_loop->drop_files(files, 0); OS_OSX::singleton->move_window_to_foreground(); } return NO; } - (BOOL)isOpaque { return YES; } - (BOOL)canBecomeKeyView { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (void)cursorUpdate:(NSEvent *)event { //setModeCursor(window, window->cursorMode); } static void _mouseDownEvent(NSEvent *event, int index, int mask, bool pressed) { if (pressed) { button_mask |= mask; } else { button_mask &= ~mask; } Ref mb; mb.instance(); get_key_modifier_state([event modifierFlags], mb); mb->set_button_index(index); mb->set_pressed(pressed); mb->set_position(Vector2(mouse_x, mouse_y)); mb->set_global_position(Vector2(mouse_x, mouse_y)); mb->set_button_mask(button_mask); if (index == BUTTON_LEFT && pressed) { mb->set_doubleclick([event clickCount] == 2); } OS_OSX::singleton->push_input(mb); } - (void)mouseDown:(NSEvent *)event { if (([event modifierFlags] & NSEventModifierFlagControl)) { mouse_down_control = true; _mouseDownEvent(event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, true); } else { mouse_down_control = false; _mouseDownEvent(event, BUTTON_LEFT, BUTTON_MASK_LEFT, true); } } - (void)mouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)mouseUp:(NSEvent *)event { if (mouse_down_control) { _mouseDownEvent(event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, false); } else { _mouseDownEvent(event, BUTTON_LEFT, BUTTON_MASK_LEFT, false); } } - (void)mouseMoved:(NSEvent *)event { Ref mm; mm.instance(); mm->set_button_mask(button_mask); prev_mouse_x = mouse_x; prev_mouse_y = mouse_y; const Vector2 pos = get_mouse_pos(event); mm->set_position(pos); mm->set_global_position(pos); Vector2 relativeMotion = Vector2(); relativeMotion.x = [event deltaX] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]); relativeMotion.y = [event deltaY] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]); mm->set_relative(relativeMotion); get_key_modifier_state([event modifierFlags], mm); OS_OSX::singleton->input->set_mouse_position(Point2(mouse_x, mouse_y)); OS_OSX::singleton->push_input(mm); } - (void)rightMouseDown:(NSEvent *)event { _mouseDownEvent(event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, true); } - (void)rightMouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)rightMouseUp:(NSEvent *)event { _mouseDownEvent(event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, false); } - (void)otherMouseDown:(NSEvent *)event { if ((int)[event buttonNumber] != 2) return; _mouseDownEvent(event, BUTTON_MIDDLE, BUTTON_MASK_MIDDLE, true); } - (void)otherMouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)otherMouseUp:(NSEvent *)event { if ((int)[event buttonNumber] != 2) return; _mouseDownEvent(event, BUTTON_MIDDLE, BUTTON_MASK_MIDDLE, false); } - (void)mouseExited:(NSEvent *)event { if (!OS_OSX::singleton) return; if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode != OS::MOUSE_MODE_CAPTURED) OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_EXIT); if (OS_OSX::singleton->input) OS_OSX::singleton->input->set_mouse_in_window(false); } - (void)mouseEntered:(NSEvent *)event { if (!OS_OSX::singleton) return; if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode != OS::MOUSE_MODE_CAPTURED) OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_ENTER); if (OS_OSX::singleton->input) { OS_OSX::singleton->input->set_mouse_in_window(true); OS_OSX::singleton->cursor_shape = OS::CURSOR_MAX; OS_OSX::singleton->set_cursor_shape(OS::CURSOR_ARROW); } } - (void)magnifyWithEvent:(NSEvent *)event { Ref ev; ev.instance(); get_key_modifier_state([event modifierFlags], ev); ev->set_position(get_mouse_pos(event)); ev->set_factor([event magnification] + 1.0); OS_OSX::singleton->push_input(ev); } - (void)viewDidChangeBackingProperties { // nothing left to do here } - (void)updateTrackingAreas { if (trackingArea != nil) { [self removeTrackingArea:trackingArea]; [trackingArea release]; } NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | NSTrackingActiveInKeyWindow | NSTrackingCursorUpdate | NSTrackingInVisibleRect; trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] options:options owner:self userInfo:nil]; [self addTrackingArea:trackingArea]; [super updateTrackingAreas]; } // Translates a OS X keycode to a Godot keycode // static int translateKey(unsigned int key) { // Keyboard symbol translation table static const unsigned int table[128] = { /* 00 */ KEY_A, /* 01 */ KEY_S, /* 02 */ KEY_D, /* 03 */ KEY_F, /* 04 */ KEY_H, /* 05 */ KEY_G, /* 06 */ KEY_Z, /* 07 */ KEY_X, /* 08 */ KEY_C, /* 09 */ KEY_V, /* 0a */ KEY_UNKNOWN, /* 0b */ KEY_B, /* 0c */ KEY_Q, /* 0d */ KEY_W, /* 0e */ KEY_E, /* 0f */ KEY_R, /* 10 */ KEY_Y, /* 11 */ KEY_T, /* 12 */ KEY_1, /* 13 */ KEY_2, /* 14 */ KEY_3, /* 15 */ KEY_4, /* 16 */ KEY_6, /* 17 */ KEY_5, /* 18 */ KEY_EQUAL, /* 19 */ KEY_9, /* 1a */ KEY_7, /* 1b */ KEY_MINUS, /* 1c */ KEY_8, /* 1d */ KEY_0, /* 1e */ KEY_BRACERIGHT, /* 1f */ KEY_O, /* 20 */ KEY_U, /* 21 */ KEY_BRACELEFT, /* 22 */ KEY_I, /* 23 */ KEY_P, /* 24 */ KEY_ENTER, /* 25 */ KEY_L, /* 26 */ KEY_J, /* 27 */ KEY_APOSTROPHE, /* 28 */ KEY_K, /* 29 */ KEY_SEMICOLON, /* 2a */ KEY_BACKSLASH, /* 2b */ KEY_COMMA, /* 2c */ KEY_SLASH, /* 2d */ KEY_N, /* 2e */ KEY_M, /* 2f */ KEY_PERIOD, /* 30 */ KEY_TAB, /* 31 */ KEY_SPACE, /* 32 */ KEY_QUOTELEFT, /* 33 */ KEY_BACKSPACE, /* 34 */ KEY_UNKNOWN, /* 35 */ KEY_ESCAPE, /* 36 */ KEY_META, /* 37 */ KEY_META, /* 38 */ KEY_SHIFT, /* 39 */ KEY_CAPSLOCK, /* 3a */ KEY_ALT, /* 3b */ KEY_CONTROL, /* 3c */ KEY_SHIFT, /* 3d */ KEY_ALT, /* 3e */ KEY_CONTROL, /* 3f */ KEY_UNKNOWN, /* Function */ /* 40 */ KEY_UNKNOWN, /* 41 */ KEY_KP_PERIOD, /* 42 */ KEY_UNKNOWN, /* 43 */ KEY_KP_MULTIPLY, /* 44 */ KEY_UNKNOWN, /* 45 */ KEY_KP_ADD, /* 46 */ KEY_UNKNOWN, /* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */ /* 48 */ KEY_UNKNOWN, /* VolumeUp */ /* 49 */ KEY_UNKNOWN, /* VolumeDown */ /* 4a */ KEY_UNKNOWN, /* Mute */ /* 4b */ KEY_KP_DIVIDE, /* 4c */ KEY_KP_ENTER, /* 4d */ KEY_UNKNOWN, /* 4e */ KEY_KP_SUBTRACT, /* 4f */ KEY_UNKNOWN, /* 50 */ KEY_UNKNOWN, /* 51 */ KEY_EQUAL, //wtf equal? /* 52 */ KEY_KP_0, /* 53 */ KEY_KP_1, /* 54 */ KEY_KP_2, /* 55 */ KEY_KP_3, /* 56 */ KEY_KP_4, /* 57 */ KEY_KP_5, /* 58 */ KEY_KP_6, /* 59 */ KEY_KP_7, /* 5a */ KEY_UNKNOWN, /* 5b */ KEY_KP_8, /* 5c */ KEY_KP_9, /* 5d */ KEY_UNKNOWN, /* 5e */ KEY_UNKNOWN, /* 5f */ KEY_UNKNOWN, /* 60 */ KEY_F5, /* 61 */ KEY_F6, /* 62 */ KEY_F7, /* 63 */ KEY_F3, /* 64 */ KEY_F8, /* 65 */ KEY_F9, /* 66 */ KEY_UNKNOWN, /* 67 */ KEY_F11, /* 68 */ KEY_UNKNOWN, /* 69 */ KEY_F13, /* 6a */ KEY_F16, /* 6b */ KEY_F14, /* 6c */ KEY_UNKNOWN, /* 6d */ KEY_F10, /* 6e */ KEY_UNKNOWN, /* 6f */ KEY_F12, /* 70 */ KEY_UNKNOWN, /* 71 */ KEY_F15, /* 72 */ KEY_INSERT, /* Really Help... */ /* 73 */ KEY_HOME, /* 74 */ KEY_PAGEUP, /* 75 */ KEY_DELETE, /* 76 */ KEY_F4, /* 77 */ KEY_END, /* 78 */ KEY_F2, /* 79 */ KEY_PAGEDOWN, /* 7a */ KEY_F1, /* 7b */ KEY_LEFT, /* 7c */ KEY_RIGHT, /* 7d */ KEY_DOWN, /* 7e */ KEY_UP, /* 7f */ KEY_UNKNOWN, }; if (key >= 128) return KEY_UNKNOWN; return table[key]; } - (void)keyDown:(NSEvent *)event { //disable raw input in IME mode if (!imeMode) { OS_OSX::KeyEvent ke; ke.osx_state = [event modifierFlags]; ke.pressed = true; ke.echo = [event isARepeat]; ke.scancode = latin_keyboard_keycode_convert(translateKey([event keyCode])); ke.unicode = 0; push_to_key_event_buffer(ke); } if ((OS_OSX::singleton->im_position.x != 0) && (OS_OSX::singleton->im_position.y != 0)) [self interpretKeyEvents:[NSArray arrayWithObject:event]]; } - (void)flagsChanged:(NSEvent *)event { if (!imeMode) { OS_OSX::KeyEvent ke; ke.echo = false; int key = [event keyCode]; int mod = [event modifierFlags]; if (key == 0x36 || key == 0x37) { if (mod & NSEventModifierFlagCommand) { mod &= ~NSEventModifierFlagCommand; ke.pressed = true; } else { ke.pressed = false; } } else if (key == 0x38 || key == 0x3c) { if (mod & NSEventModifierFlagShift) { mod &= ~NSEventModifierFlagShift; ke.pressed = true; } else { ke.pressed = false; } } else if (key == 0x3a || key == 0x3d) { if (mod & NSEventModifierFlagOption) { mod &= ~NSEventModifierFlagOption; ke.pressed = true; } else { ke.pressed = false; } } else if (key == 0x3b || key == 0x3e) { if (mod & NSEventModifierFlagControl) { mod &= ~NSEventModifierFlagControl; ke.pressed = true; } else { ke.pressed = false; } } else { return; } ke.osx_state = mod; ke.scancode = latin_keyboard_keycode_convert(translateKey(key)); ke.unicode = 0; push_to_key_event_buffer(ke); } } - (void)keyUp:(NSEvent *)event { if (!imeMode) { OS_OSX::KeyEvent ke; ke.osx_state = [event modifierFlags]; ke.pressed = false; ke.echo = false; ke.scancode = latin_keyboard_keycode_convert(translateKey([event keyCode])); ke.unicode = 0; push_to_key_event_buffer(ke); } } inline void sendScrollEvent(int button, double factor, int modifierFlags) { Ref sc; sc.instance(); get_key_modifier_state(modifierFlags, sc); sc->set_button_index(button); sc->set_factor(factor); sc->set_pressed(true); Vector2 mouse_pos = Vector2(mouse_x, mouse_y); sc->set_position(mouse_pos); sc->set_global_position(mouse_pos); sc->set_button_mask(button_mask); OS_OSX::singleton->push_input(sc); sc->set_pressed(false); OS_OSX::singleton->push_input(sc); } inline void sendPanEvent(double dx, double dy, int modifierFlags) { Ref pg; pg.instance(); get_key_modifier_state(modifierFlags, pg); Vector2 mouse_pos = Vector2(mouse_x, mouse_y); pg->set_position(mouse_pos); pg->set_delta(Vector2(-dx, -dy)); OS_OSX::singleton->push_input(pg); } - (void)scrollWheel:(NSEvent *)event { double deltaX, deltaY; deltaX = [event scrollingDeltaX]; deltaY = [event scrollingDeltaY]; if ([event hasPreciseScrollingDeltas]) { deltaX *= 0.03; deltaY *= 0.03; } if ([event phase] != NSEventPhaseNone || [event momentumPhase] != NSEventPhaseNone) { sendPanEvent(deltaX, deltaY, [event modifierFlags]); } else { if (fabs(deltaX)) { sendScrollEvent(0 > deltaX ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]); } if (fabs(deltaY)) { sendScrollEvent(0 < deltaY ? BUTTON_WHEEL_UP : BUTTON_WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]); } } } @end @interface GodotWindow : NSWindow { } @end @implementation GodotWindow - (BOOL)canBecomeKeyWindow { // Required for NSBorderlessWindowMask windows return YES; } @end void OS_OSX::set_ime_intermediate_text_callback(ImeCallback p_callback, void *p_inp) { im_callback = p_callback; im_target = p_inp; if (!im_callback) { [window_view cancelComposition]; } } void OS_OSX::set_ime_position(const Point2 &p_pos) { im_position = p_pos; } int OS_OSX::get_video_driver_count() const { return 1; } const char *OS_OSX::get_video_driver_name(int p_driver) const { return "GLES3"; } void OS_OSX::initialize_core() { crash_handler.initialize(); OS_Unix::initialize_core(); DirAccess::make_default(DirAccess::ACCESS_RESOURCES); DirAccess::make_default(DirAccess::ACCESS_USERDATA); DirAccess::make_default(DirAccess::ACCESS_FILESYSTEM); SemaphoreOSX::make_default(); } static bool keyboard_layout_dirty = true; static void keyboard_layout_changed(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef user_info) { keyboard_layout_dirty = true; } static bool displays_arrangement_dirty = true; static void displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info) { displays_arrangement_dirty = true; } Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { /*** OSX INITIALIZATION ***/ /*** OSX INITIALIZATION ***/ /*** OSX INITIALIZATION ***/ keyboard_layout_dirty = true; displays_arrangement_dirty = true; // Register to be notified on keyboard layout changes CFNotificationCenterAddObserver(CFNotificationCenterGetDistributedCenter(), NULL, keyboard_layout_changed, kTISNotifySelectedKeyboardInputSourceChanged, NULL, CFNotificationSuspensionBehaviorDeliverImmediately); // Register to be notified on displays arrangement changes CGDisplayRegisterReconfigurationCallback(displays_arrangement_changed, NULL); window_delegate = [[GodotWindowDelegate alloc] init]; // Don't use accumulation buffer support; it's not accelerated // Aux buffers probably aren't accelerated either unsigned int styleMask; if (p_desired.borderless_window) { styleMask = NSWindowStyleMaskBorderless; } else { styleMask = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | (p_desired.resizable ? NSWindowStyleMaskResizable : 0); } window_object = [[GodotWindow alloc] initWithContentRect:NSMakeRect(0, 0, p_desired.width, p_desired.height) styleMask:styleMask backing:NSBackingStoreBuffered defer:NO]; ERR_FAIL_COND_V(window_object == nil, ERR_UNAVAILABLE); window_view = [[GodotContentView alloc] init]; float displayScale = 1.0; if (is_hidpi_allowed()) { // note that mainScreen is not screen #0 but the one with the keyboard focus. NSScreen *screen = [NSScreen mainScreen]; if ([screen respondsToSelector:@selector(backingScaleFactor)]) { displayScale = fmax(displayScale, [screen backingScaleFactor]); } } window_size.width = p_desired.width * displayScale; window_size.height = p_desired.height * displayScale; if (displayScale > 1.0) { [window_view setWantsBestResolutionOpenGLSurface:YES]; //if (current_videomode.resizable) [window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; } //[window_object setTitle:[NSString stringWithUTF8String:"GodotEnginies"]]; [window_object setContentView:window_view]; [window_object setDelegate:window_delegate]; [window_object setAcceptsMouseMovedEvents:YES]; [window_object center]; [window_object setRestorable:NO]; unsigned int attributeCount = 0; // OS X needs non-zero color size, so set reasonable values int colorBits = 32; // Fail if a robustness strategy was requested #define ADD_ATTR(x) \ { attributes[attributeCount++] = x; } #define ADD_ATTR2(x, y) \ { \ ADD_ATTR(x); \ ADD_ATTR(y); \ } // Arbitrary array size here NSOpenGLPixelFormatAttribute attributes[40]; ADD_ATTR(NSOpenGLPFADoubleBuffer); ADD_ATTR(NSOpenGLPFAClosestPolicy); //we now need OpenGL 3 or better, maybe even change this to 3_3Core ? ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); ADD_ATTR2(NSOpenGLPFAColorSize, colorBits); /* if (fbconfig->alphaBits > 0) ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); */ ADD_ATTR2(NSOpenGLPFADepthSize, 24); ADD_ATTR2(NSOpenGLPFAStencilSize, 8); /* if (fbconfig->stereo) ADD_ATTR(NSOpenGLPFAStereo); */ /* if (fbconfig->samples > 0) { ADD_ATTR2(NSOpenGLPFASampleBuffers, 1); ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples); } */ // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB // framebuffer, so there's no need (and no way) to request it ADD_ATTR(0); #undef ADD_ATTR #undef ADD_ATTR2 pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; ERR_FAIL_COND_V(pixelFormat == nil, ERR_UNAVAILABLE); context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil]; ERR_FAIL_COND_V(context == nil, ERR_UNAVAILABLE); [context setView:window_view]; [context makeCurrentContext]; set_use_vsync(p_desired.use_vsync); [NSApp activateIgnoringOtherApps:YES]; _update_window(); [window_object makeKeyAndOrderFront:nil]; if (p_desired.fullscreen) zoomed = true; /*** END OSX INITIALIZATION ***/ bool use_gl2 = p_video_driver != 1; AudioDriverManager::add_driver(&audio_driver); // only opengl support here... RasterizerGLES3::register_config(); RasterizerGLES3::make_current(); visual_server = memnew(VisualServerRaster); if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD)); } visual_server->init(); AudioDriverManager::initialize(p_audio_driver); input = memnew(InputDefault); joypad_osx = memnew(JoypadOSX); power_manager = memnew(power_osx); _ensure_user_data_dir(); restore_rect = Rect2(get_window_position(), get_window_size()); return OK; } void OS_OSX::finalize() { CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL); CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL); delete_main_loop(); memdelete(joypad_osx); memdelete(input); visual_server->finish(); memdelete(visual_server); //memdelete(rasterizer); } void OS_OSX::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; input->set_main_loop(p_main_loop); } void OS_OSX::delete_main_loop() { if (!main_loop) return; memdelete(main_loop); main_loop = NULL; } String OS_OSX::get_name() { return "OSX"; } #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 class OSXTerminalLogger : public StdLogger { public: virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR) { if (!should_log(true)) { return; } const char *err_details; if (p_rationale && p_rationale[0]) err_details = p_rationale; else err_details = p_code; switch (p_type) { case ERR_WARNING: if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_12) { os_log_info(OS_LOG_DEFAULT, "WARNING: %{public}s: %{public}s\nAt: %{public}s:%i.", p_function, err_details, p_file, p_line); } logf_error("\E[1;33mWARNING: %s: \E[0m\E[1m%s\n", p_function, err_details); logf_error("\E[0;33m At: %s:%i.\E[0m\n", p_file, p_line); break; case ERR_SCRIPT: if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_12) { os_log_error(OS_LOG_DEFAULT, "SCRIPT ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.", p_function, err_details, p_file, p_line); } logf_error("\E[1;35mSCRIPT ERROR: %s: \E[0m\E[1m%s\n", p_function, err_details); logf_error("\E[0;35m At: %s:%i.\E[0m\n", p_file, p_line); break; case ERR_SHADER: if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_12) { os_log_error(OS_LOG_DEFAULT, "SHADER ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.", p_function, err_details, p_file, p_line); } logf_error("\E[1;36mSHADER ERROR: %s: \E[0m\E[1m%s\n", p_function, err_details); logf_error("\E[0;36m At: %s:%i.\E[0m\n", p_file, p_line); break; case ERR_ERROR: default: if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_12) { os_log_error(OS_LOG_DEFAULT, "ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.", p_function, err_details, p_file, p_line); } logf_error("\E[1;31mERROR: %s: \E[0m\E[1m%s\n", p_function, err_details); logf_error("\E[0;31m At: %s:%i.\E[0m\n", p_file, p_line); break; } } }; #else typedef UnixTerminalLogger OSXTerminalLogger; #endif void OS_OSX::alert(const String &p_alert, const String &p_title) { // Set OS X-compliant variables NSAlert *window = [[NSAlert alloc] init]; NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()]; NSString *ns_alert = [NSString stringWithUTF8String:p_alert.utf8().get_data()]; [window addButtonWithTitle:@"OK"]; [window setMessageText:ns_title]; [window setInformativeText:ns_alert]; [window setAlertStyle:NSWarningAlertStyle]; // Display it, then release [window runModal]; [window release]; } Error OS_OSX::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { String path = p_path; if (!FileAccess::exists(path)) { //this code exists so gdnative can load .dylib files from within the executable path path = get_executable_path().get_base_dir().plus_file(p_path.get_file()); } if (!FileAccess::exists(path)) { //this code exists so gdnative can load .dylib files from a standard macOS location path = get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(p_path.get_file()); } p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW); if (!p_library_handle) { ERR_EXPLAIN("Can't open dynamic library: " + p_path + ". Error: " + dlerror()); ERR_FAIL_V(ERR_CANT_OPEN); } return OK; } void OS_OSX::set_cursor_shape(CursorShape p_shape) { if (cursor_shape == p_shape) return; if (cursors[p_shape] != NULL) { [cursors[p_shape] set]; } else { switch (p_shape) { case CURSOR_ARROW: [[NSCursor arrowCursor] set]; break; case CURSOR_IBEAM: [[NSCursor IBeamCursor] set]; break; case CURSOR_POINTING_HAND: [[NSCursor pointingHandCursor] set]; break; case CURSOR_CROSS: [[NSCursor crosshairCursor] set]; break; case CURSOR_WAIT: [[NSCursor arrowCursor] set]; break; case CURSOR_BUSY: [[NSCursor arrowCursor] set]; break; case CURSOR_DRAG: [[NSCursor closedHandCursor] set]; break; case CURSOR_CAN_DROP: [[NSCursor openHandCursor] set]; break; case CURSOR_FORBIDDEN: [[NSCursor arrowCursor] set]; break; case CURSOR_VSIZE: [[NSCursor resizeUpDownCursor] set]; break; case CURSOR_HSIZE: [[NSCursor resizeLeftRightCursor] set]; break; case CURSOR_BDIAGSIZE: [[NSCursor arrowCursor] set]; break; case CURSOR_FDIAGSIZE: [[NSCursor arrowCursor] set]; break; case CURSOR_MOVE: [[NSCursor arrowCursor] set]; break; case CURSOR_VSPLIT: [[NSCursor resizeUpDownCursor] set]; break; case CURSOR_HSPLIT: [[NSCursor resizeLeftRightCursor] set]; break; case CURSOR_HELP: [[NSCursor arrowCursor] set]; break; default: {}; } } cursor_shape = p_shape; } void OS_OSX::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { if (p_cursor.is_valid()) { Ref texture = p_cursor; Ref image = texture->get_data(); int image_size = 32 * 32; ERR_FAIL_COND(texture->get_width() != 32 || texture->get_height() != 32); NSBitmapImageRep *imgrep = [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:image->get_width() pixelsHigh:image->get_height() bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bytesPerRow:image->get_width() * 4 bitsPerPixel:32] autorelease]; ERR_FAIL_COND(imgrep == nil); uint8_t *pixels = [imgrep bitmapData]; int len = image->get_width() * image->get_height(); PoolVector data = image->get_data(); PoolVector::Read r = data.read(); /* Premultiply the alpha channel */ for (int i = 0; i < len; i++) { uint8_t alpha = r[i * 4 + 3]; pixels[i * 4 + 0] = (uint8_t)(((uint16_t)r[i * 4 + 0] * alpha) / 255); pixels[i * 4 + 1] = (uint8_t)(((uint16_t)r[i * 4 + 1] * alpha) / 255); pixels[i * 4 + 2] = (uint8_t)(((uint16_t)r[i * 4 + 2] * alpha) / 255); pixels[i * 4 + 3] = alpha; } NSImage *nsimage = [[[NSImage alloc] initWithSize:NSMakeSize(image->get_width(), image->get_height())] autorelease]; [nsimage addRepresentation:imgrep]; NSCursor *cursor = [[NSCursor alloc] initWithImage:nsimage hotSpot:NSMakePoint(p_hotspot.x, p_hotspot.y)]; cursors[p_shape] = cursor; if (p_shape == CURSOR_ARROW) { [cursor set]; } } } void OS_OSX::set_mouse_show(bool p_show) { } void OS_OSX::set_mouse_grab(bool p_grab) { } bool OS_OSX::is_mouse_grab_enabled() const { return mouse_grab; } void OS_OSX::warp_mouse_position(const Point2 &p_to) { //copied from windows impl with osx native calls if (mouse_mode == MOUSE_MODE_CAPTURED) { mouse_x = p_to.x; mouse_y = p_to.y; } else { //set OS position //local point in window coords const NSRect contentRect = [window_view frame]; float displayScale = _display_scale(); NSRect pointInWindowRect = NSMakeRect(p_to.x / displayScale, contentRect.size.height - (p_to.y / displayScale) - 1, 0, 0); NSPoint pointOnScreen = [[window_view window] convertRectToScreen:pointInWindowRect].origin; //point in scren coords CGPoint lMouseWarpPos = { pointOnScreen.x, CGDisplayBounds(CGMainDisplayID()).size.height - pointOnScreen.y }; //do the warping CGEventSourceRef lEventRef = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState); CGEventSourceSetLocalEventsSuppressionInterval(lEventRef, 0.0); CGAssociateMouseAndMouseCursorPosition(false); CGWarpMouseCursorPosition(lMouseWarpPos); CGAssociateMouseAndMouseCursorPosition(true); } } Point2 OS_OSX::get_mouse_position() const { return Vector2(mouse_x, mouse_y); } int OS_OSX::get_mouse_button_state() const { return button_mask; } void OS_OSX::set_window_title(const String &p_title) { title = p_title; [window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]]; } void OS_OSX::set_icon(const Ref &p_icon) { Ref img = p_icon; img = img->duplicate(); img->convert(Image::FORMAT_RGBA8); NSBitmapImageRep *imgrep = [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:img->get_width() pixelsHigh:img->get_height() bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bytesPerRow:img->get_width() * 4 bitsPerPixel:32] autorelease]; ERR_FAIL_COND(imgrep == nil); uint8_t *pixels = [imgrep bitmapData]; int len = img->get_width() * img->get_height(); PoolVector data = img->get_data(); PoolVector::Read r = data.read(); /* Premultiply the alpha channel */ for (int i = 0; i < len; i++) { uint8_t alpha = r[i * 4 + 3]; pixels[i * 4 + 0] = (uint8_t)(((uint16_t)r[i * 4 + 0] * alpha) / 255); pixels[i * 4 + 1] = (uint8_t)(((uint16_t)r[i * 4 + 1] * alpha) / 255); pixels[i * 4 + 2] = (uint8_t)(((uint16_t)r[i * 4 + 2] * alpha) / 255); pixels[i * 4 + 3] = alpha; } NSImage *nsimg = [[[NSImage alloc] initWithSize:NSMakeSize(img->get_width(), img->get_height())] autorelease]; ERR_FAIL_COND(nsimg == nil); [nsimg addRepresentation:imgrep]; [NSApp setApplicationIconImage:nsimg]; } MainLoop *OS_OSX::get_main_loop() const { return main_loop; } String OS_OSX::get_config_path() const { if (has_environment("XDG_CONFIG_HOME")) { return get_environment("XDG_CONFIG_HOME"); } else if (has_environment("HOME")) { return get_environment("HOME").plus_file("Library/Application Support"); } else { return "."; } } String OS_OSX::get_data_path() const { if (has_environment("XDG_DATA_HOME")) { return get_environment("XDG_DATA_HOME"); } else { return get_config_path(); } } String OS_OSX::get_cache_path() const { if (has_environment("XDG_CACHE_HOME")) { return get_environment("XDG_CACHE_HOME"); } else if (has_environment("HOME")) { return get_environment("HOME").plus_file("Library/Caches"); } else { return get_config_path(); } } // Get properly capitalized engine name for system paths String OS_OSX::get_godot_dir_name() const { return String(VERSION_SHORT_NAME).capitalize(); } String OS_OSX::get_system_dir(SystemDir p_dir) const { NSSearchPathDirectory id = 0; switch (p_dir) { case SYSTEM_DIR_DESKTOP: { id = NSDesktopDirectory; } break; case SYSTEM_DIR_DOCUMENTS: { id = NSDocumentDirectory; } break; case SYSTEM_DIR_DOWNLOADS: { id = NSDownloadsDirectory; } break; case SYSTEM_DIR_MOVIES: { id = NSMoviesDirectory; } break; case SYSTEM_DIR_MUSIC: { id = NSMusicDirectory; } break; case SYSTEM_DIR_PICTURES: { id = NSPicturesDirectory; } break; } String ret; if (id) { NSArray *paths = NSSearchPathForDirectoriesInDomains(id, NSUserDomainMask, YES); if (paths && [paths count] >= 1) { char *utfs = strdup([[paths firstObject] UTF8String]); ret.parse_utf8(utfs); free(utfs); } } return ret; } bool OS_OSX::can_draw() const { return true; } void OS_OSX::set_clipboard(const String &p_text) { NSArray *types = [NSArray arrayWithObjects:NSStringPboardType, nil]; NSPasteboard *pasteboard = [NSPasteboard generalPasteboard]; [pasteboard declareTypes:types owner:nil]; [pasteboard setString:[NSString stringWithUTF8String:p_text.utf8().get_data()] forType:NSStringPboardType]; } String OS_OSX::get_clipboard() const { NSPasteboard *pasteboard = [NSPasteboard generalPasteboard]; if (![[pasteboard types] containsObject:NSStringPboardType]) { return ""; } NSString *object = [pasteboard stringForType:NSStringPboardType]; if (!object) { return ""; } char *utfs = strdup([object UTF8String]); String ret; ret.parse_utf8(utfs); free(utfs); return ret; } void OS_OSX::release_rendering_thread() { [NSOpenGLContext clearCurrentContext]; } void OS_OSX::make_rendering_thread() { [context makeCurrentContext]; } Error OS_OSX::shell_open(String p_uri) { [[NSWorkspace sharedWorkspace] openURL:[[NSURL alloc] initWithString:[[NSString stringWithUTF8String:p_uri.utf8().get_data()] stringByAddingPercentEncodingWithAllowedCharacters:[NSCharacterSet URLFragmentAllowedCharacterSet]]]]; return OK; } String OS_OSX::get_locale() const { NSString *locale_code = [[NSLocale currentLocale] localeIdentifier]; return [locale_code UTF8String]; } void OS_OSX::swap_buffers() { [context flushBuffer]; } void OS_OSX::wm_minimized(bool p_minimized) { minimized = p_minimized; }; void OS_OSX::set_video_mode(const VideoMode &p_video_mode, int p_screen) { } OS::VideoMode OS_OSX::get_video_mode(int p_screen) const { VideoMode vm; vm.width = window_size.width; vm.height = window_size.height; return vm; } void OS_OSX::get_fullscreen_mode_list(List *p_list, int p_screen) const { } int OS_OSX::get_screen_count() const { NSArray *screenArray = [NSScreen screens]; return [screenArray count]; }; // Returns the native top-left screen coordinate of the smallest rectangle // that encompasses all screens. Needed in get_screen_position(), // get_window_position, and set_window_position() // to convert between OS X native screen coordinates and the ones expected by Godot Point2 OS_OSX::get_screens_origin() const { static Point2 origin; if (displays_arrangement_dirty) { origin = Point2(); for (int i = 0; i < get_screen_count(); i++) { Point2 position = get_native_screen_position(i); if (position.x < origin.x) { origin.x = position.x; } if (position.y > origin.y) { origin.y = position.y; } } displays_arrangement_dirty = false; } return origin; } static int get_screen_index(NSScreen *screen) { const NSUInteger index = [[NSScreen screens] indexOfObject:screen]; return index == NSNotFound ? 0 : index; } int OS_OSX::get_current_screen() const { if (window_object) { return get_screen_index([window_object screen]); } else { return get_screen_index([NSScreen mainScreen]); } }; void OS_OSX::set_current_screen(int p_screen) { Vector2 wpos = get_window_position() - get_screen_position(get_current_screen()); set_window_position(wpos + get_screen_position(p_screen)); }; Point2 OS_OSX::get_native_screen_position(int p_screen) const { if (p_screen == -1) { p_screen = get_current_screen(); } NSArray *screenArray = [NSScreen screens]; if (p_screen < [screenArray count]) { float display_scale = _display_scale([screenArray objectAtIndex:p_screen]); NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame]; // Return the top-left corner of the screen, for OS X the y starts at the bottom return Point2(nsrect.origin.x, nsrect.origin.y + nsrect.size.height) * display_scale; } return Point2(); } Point2 OS_OSX::get_screen_position(int p_screen) const { Point2 position = get_native_screen_position(p_screen) - get_screens_origin(); // OS X native y-coordinate relative to get_screens_origin() is negative, // Godot expects a positive value position.y *= -1; return position; } int OS_OSX::get_screen_dpi(int p_screen) const { if (p_screen == -1) { p_screen = get_current_screen(); } NSArray *screenArray = [NSScreen screens]; if (p_screen < [screenArray count]) { float displayScale = _display_scale([screenArray objectAtIndex:p_screen]); NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription]; NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue]; CGSize displayPhysicalSize = CGDisplayScreenSize( [[description objectForKey:@"NSScreenNumber"] unsignedIntValue]); return (displayPixelSize.width * 25.4f / displayPhysicalSize.width) * displayScale; } return 72; } Size2 OS_OSX::get_screen_size(int p_screen) const { if (p_screen == -1) { p_screen = get_current_screen(); } NSArray *screenArray = [NSScreen screens]; if (p_screen < [screenArray count]) { float displayScale = _display_scale([screenArray objectAtIndex:p_screen]); // Note: Use frame to get the whole screen size NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame]; return Size2(nsrect.size.width, nsrect.size.height) * displayScale; } return Size2(); } void OS_OSX::_update_window() { bool borderless_full = false; if (get_borderless_window()) { NSRect frameRect = [window_object frame]; NSRect screenRect = [[window_object screen] frame]; // Check if our window covers up the screen if (frameRect.origin.x <= screenRect.origin.x && frameRect.origin.y <= frameRect.origin.y && frameRect.size.width >= screenRect.size.width && frameRect.size.height >= screenRect.size.height) { borderless_full = true; } } if (borderless_full) { // If the window covers up the screen set the level to above the main menu and hide on deactivate [window_object setLevel:NSMainMenuWindowLevel + 1]; [window_object setHidesOnDeactivate:YES]; } else { // Reset these when our window is not a borderless window that covers up the screen [window_object setLevel:NSNormalWindowLevel]; [window_object setHidesOnDeactivate:NO]; } } float OS_OSX::_display_scale() const { if (window_object) { return _display_scale([window_object screen]); } else { return _display_scale([NSScreen mainScreen]); } } float OS_OSX::_display_scale(id screen) const { if (is_hidpi_allowed()) { if ([screen respondsToSelector:@selector(backingScaleFactor)]) { return fmax(1.0, [screen backingScaleFactor]); } } return 1.0; } Point2 OS_OSX::get_native_window_position() const { NSRect nsrect = [window_object frame]; Point2 pos; float display_scale = _display_scale(); // Return the position of the top-left corner, for OS X the y starts at the bottom pos.x = nsrect.origin.x * display_scale; pos.y = (nsrect.origin.y + nsrect.size.height) * display_scale; return pos; }; Point2 OS_OSX::get_window_position() const { Point2 position = get_native_window_position() - get_screens_origin(); // OS X native y-coordinate relative to get_screens_origin() is negative, // Godot expects a positive value position.y *= -1; return position; } void OS_OSX::set_native_window_position(const Point2 &p_position) { NSPoint pos; float displayScale = _display_scale(); pos.x = p_position.x / displayScale; pos.y = p_position.y / displayScale; [window_object setFrameTopLeftPoint:pos]; _update_window(); }; void OS_OSX::set_window_position(const Point2 &p_position) { Point2 position = p_position; // OS X native y-coordinate relative to get_screens_origin() is negative, // Godot passes a positive value position.y *= -1; set_native_window_position(get_screens_origin() + position); }; Size2 OS_OSX::get_window_size() const { return window_size; }; Size2 OS_OSX::get_real_window_size() const { NSRect frame = [window_object frame]; return Size2(frame.size.width, frame.size.height); } void OS_OSX::set_window_size(const Size2 p_size) { Size2 size = p_size; if (get_borderless_window() == false) { // NSRect used by setFrame includes the title bar, so add it to our size.y CGFloat menuBarHeight = [[[NSApplication sharedApplication] mainMenu] menuBarHeight]; if (menuBarHeight != 0.f) { size.y += menuBarHeight; } else { #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 if (floor(NSAppKitVersionNumber) < NSAppKitVersionNumber10_12) { #else { #endif size.y += [[NSStatusBar systemStatusBar] thickness]; } } } NSRect frame = [window_object frame]; [window_object setFrame:NSMakeRect(frame.origin.x, frame.origin.y, size.x, size.y) display:YES]; _update_window(); }; void OS_OSX::set_window_fullscreen(bool p_enabled) { if (zoomed != p_enabled) { [window_object toggleFullScreen:nil]; } zoomed = p_enabled; }; bool OS_OSX::is_window_fullscreen() const { return zoomed; }; void OS_OSX::set_window_resizable(bool p_enabled) { if (p_enabled) [window_object setStyleMask:[window_object styleMask] | NSWindowStyleMaskResizable]; else [window_object setStyleMask:[window_object styleMask] & ~NSWindowStyleMaskResizable]; }; bool OS_OSX::is_window_resizable() const { return [window_object styleMask] & NSWindowStyleMaskResizable; }; void OS_OSX::set_window_minimized(bool p_enabled) { if (p_enabled) [window_object performMiniaturize:nil]; else [window_object deminiaturize:nil]; }; bool OS_OSX::is_window_minimized() const { if ([window_object respondsToSelector:@selector(isMiniaturized)]) return [window_object isMiniaturized]; return minimized; }; void OS_OSX::set_window_maximized(bool p_enabled) { if (p_enabled) { restore_rect = Rect2(get_window_position(), get_window_size()); [window_object setFrame:[[[NSScreen screens] objectAtIndex:get_current_screen()] visibleFrame] display:YES]; } else { set_window_size(restore_rect.size); set_window_position(restore_rect.position); }; maximized = p_enabled; }; bool OS_OSX::is_window_maximized() const { // don't know return maximized; }; void OS_OSX::move_window_to_foreground() { [window_object orderFrontRegardless]; } void OS_OSX::set_window_always_on_top(bool p_enabled) { if (is_window_always_on_top() == p_enabled) return; if (p_enabled) [window_object setLevel:NSFloatingWindowLevel]; else [window_object setLevel:NSNormalWindowLevel]; } bool OS_OSX::is_window_always_on_top() const { return [window_object level] == NSFloatingWindowLevel; } void OS_OSX::request_attention() { [NSApp requestUserAttention:NSCriticalRequest]; } void OS_OSX::set_borderless_window(bool p_borderless) { // OrderOut prevents a lose focus bug with the window [window_object orderOut:nil]; if (p_borderless) { [window_object setStyleMask:NSWindowStyleMaskBorderless]; } else { [window_object setStyleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable]; // Force update of the window styles NSRect frameRect = [window_object frame]; [window_object setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:NO]; [window_object setFrame:frameRect display:NO]; // Restore the window title [window_object setTitle:[NSString stringWithUTF8String:title.utf8().get_data()]]; } _update_window(); [window_object makeKeyAndOrderFront:nil]; } bool OS_OSX::get_borderless_window() { return [window_object styleMask] == NSWindowStyleMaskBorderless; } String OS_OSX::get_executable_path() const { int ret; pid_t pid; char pathbuf[PROC_PIDPATHINFO_MAXSIZE]; pid = getpid(); ret = proc_pidpath(pid, pathbuf, sizeof(pathbuf)); if (ret <= 0) { return OS::get_executable_path(); } else { String path; path.parse_utf8(pathbuf); return path; } } // Returns string representation of keys, if they are printable. // static NSString *createStringForKeys(const CGKeyCode *keyCode, int length) { TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource(); if (!currentKeyboard) return nil; CFDataRef layoutData = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData); if (!layoutData) return nil; const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout *)CFDataGetBytePtr(layoutData); OSStatus err; CFMutableStringRef output = CFStringCreateMutable(NULL, 0); for (int i = 0; i < length; ++i) { UInt32 keysDown = 0; UniChar chars[4]; UniCharCount realLength; err = UCKeyTranslate(keyboardLayout, keyCode[i], kUCKeyActionDisplay, 0, LMGetKbdType(), kUCKeyTranslateNoDeadKeysBit, &keysDown, sizeof(chars) / sizeof(chars[0]), &realLength, chars); if (err != noErr) { CFRelease(output); return nil; } CFStringAppendCharacters(output, chars, 1); } //CFStringUppercase(output, NULL); return (NSString *)output; } OS::LatinKeyboardVariant OS_OSX::get_latin_keyboard_variant() const { static LatinKeyboardVariant layout = LATIN_KEYBOARD_QWERTY; if (keyboard_layout_dirty) { layout = LATIN_KEYBOARD_QWERTY; CGKeyCode keys[] = { kVK_ANSI_Q, kVK_ANSI_W, kVK_ANSI_E, kVK_ANSI_R, kVK_ANSI_T, kVK_ANSI_Y }; NSString *test = createStringForKeys(keys, 6); if ([test isEqualToString:@"qwertz"]) { layout = LATIN_KEYBOARD_QWERTZ; } else if ([test isEqualToString:@"azerty"]) { layout = LATIN_KEYBOARD_AZERTY; } else if ([test isEqualToString:@"qzerty"]) { layout = LATIN_KEYBOARD_QZERTY; } else if ([test isEqualToString:@"',.pyf"]) { layout = LATIN_KEYBOARD_DVORAK; } else if ([test isEqualToString:@"xvlcwk"]) { layout = LATIN_KEYBOARD_NEO; } else if ([test isEqualToString:@"qwfpgj"]) { layout = LATIN_KEYBOARD_COLEMAK; } [test release]; keyboard_layout_dirty = false; return layout; } return layout; } void OS_OSX::process_events() { while (true) { NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES]; if (event == nil) break; [NSApp sendEvent:event]; } process_key_events(); [autoreleasePool drain]; autoreleasePool = [[NSAutoreleasePool alloc] init]; } void OS_OSX::process_key_events() { Ref k; for (int i = 0; i < key_event_pos; i++) { KeyEvent &ke = key_event_buffer[i]; if ((i == 0 && ke.scancode == 0) || (i > 0 && key_event_buffer[i - 1].scancode == 0)) { k.instance(); get_key_modifier_state(ke.osx_state, k); k->set_pressed(ke.pressed); k->set_echo(ke.echo); k->set_scancode(0); k->set_unicode(ke.unicode); push_input(k); } if (ke.scancode != 0) { k.instance(); get_key_modifier_state(ke.osx_state, k); k->set_pressed(ke.pressed); k->set_echo(ke.echo); k->set_scancode(ke.scancode); if (i + 1 < key_event_pos && key_event_buffer[i + 1].scancode == 0) { k->set_unicode(key_event_buffer[i + 1].unicode); } push_input(k); } } key_event_pos = 0; } void OS_OSX::push_input(const Ref &p_event) { Ref ev = p_event; input->parse_input_event(ev); } void OS_OSX::force_process_input() { process_events(); // get rid of pending events joypad_osx->process_joypads(); } void OS_OSX::run() { force_quit = false; if (!main_loop) return; main_loop->init(); if (zoomed) { zoomed = false; set_window_fullscreen(true); } //uint64_t last_ticks=get_ticks_usec(); //int frames=0; //uint64_t frame=0; while (!force_quit) { process_events(); // get rid of pending events joypad_osx->process_joypads(); if (Main::iteration() == true) break; }; main_loop->finish(); } void OS_OSX::set_mouse_mode(MouseMode p_mode) { if (p_mode == mouse_mode) return; if (p_mode == MOUSE_MODE_CAPTURED) { // Apple Docs state that the display parameter is not used. // "This parameter is not used. By default, you may pass kCGDirectMainDisplay." // https://developer.apple.com/library/mac/documentation/graphicsimaging/reference/Quartz_Services_Ref/Reference/reference.html CGDisplayHideCursor(kCGDirectMainDisplay); CGAssociateMouseAndMouseCursorPosition(false); } else if (p_mode == MOUSE_MODE_HIDDEN) { CGDisplayHideCursor(kCGDirectMainDisplay); CGAssociateMouseAndMouseCursorPosition(true); } else { CGDisplayShowCursor(kCGDirectMainDisplay); CGAssociateMouseAndMouseCursorPosition(true); } mouse_mode = p_mode; } OS::MouseMode OS_OSX::get_mouse_mode() const { return mouse_mode; } String OS_OSX::get_joy_guid(int p_device) const { return input->get_joy_guid_remapped(p_device); } OS::PowerState OS_OSX::get_power_state() { return power_manager->get_power_state(); } int OS_OSX::get_power_seconds_left() { return power_manager->get_power_seconds_left(); } int OS_OSX::get_power_percent_left() { return power_manager->get_power_percent_left(); } Error OS_OSX::move_to_trash(const String &p_path) { NSFileManager *fm = [NSFileManager defaultManager]; NSURL *url = [NSURL fileURLWithPath:@(p_path.utf8().get_data())]; NSError *err; if (![fm trashItemAtURL:url resultingItemURL:nil error:&err]) { ERR_PRINTS("trashItemAtURL error: " + String(err.localizedDescription.UTF8String)); return FAILED; } return OK; } void OS_OSX::_set_use_vsync(bool p_enable) { CGLContextObj ctx = CGLGetCurrentContext(); if (ctx) { GLint swapInterval = p_enable ? 1 : 0; CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval); } } /* bool OS_OSX::is_vsync_enabled() const { GLint swapInterval = 0; CGLContextObj ctx = CGLGetCurrentContext(); if (ctx) { CGLGetParameter(ctx, kCGLCPSwapInterval, &swapInterval); } return swapInterval ? true : false; } */ OS_OSX *OS_OSX::singleton = NULL; OS_OSX::OS_OSX() { key_event_pos = 0; mouse_mode = OS::MOUSE_MODE_VISIBLE; main_loop = NULL; singleton = this; im_position = Point2(); im_callback = NULL; im_target = NULL; autoreleasePool = [[NSAutoreleasePool alloc] init]; eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); ERR_FAIL_COND(!eventSource); CGEventSourceSetLocalEventsSuppressionInterval(eventSource, 0.0); /* if (pthread_key_create(&_Godot.nsgl.current, NULL) != 0) { _GodotInputError(Godot_PLATFORM_ERROR, "NSGL: Failed to create context TLS"); return GL_FALSE; } */ framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); ERR_FAIL_COND(!framework); // Implicitly create shared NSApplication instance [GodotApplication sharedApplication]; // In case we are unbundled, make us a proper UI application [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; // Menu bar setup must go between sharedApplication above and // finishLaunching below, in order to properly emulate the behavior // of NSApplicationMain NSMenuItem *menu_item; NSString *title; NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; if (nsappname == nil) nsappname = [[NSProcessInfo processInfo] processName]; // Setup Apple menu NSMenu *apple_menu = [[NSMenu alloc] initWithTitle:@""]; title = [NSString stringWithFormat:NSLocalizedString(@"About %@", nil), nsappname]; [apple_menu addItemWithTitle:title action:@selector(showAbout:) keyEquivalent:@""]; [apple_menu addItem:[NSMenuItem separatorItem]]; NSMenu *services = [[NSMenu alloc] initWithTitle:@""]; menu_item = [apple_menu addItemWithTitle:NSLocalizedString(@"Services", nil) action:nil keyEquivalent:@""]; [apple_menu setSubmenu:services forItem:menu_item]; [NSApp setServicesMenu:services]; [services release]; [apple_menu addItem:[NSMenuItem separatorItem]]; title = [NSString stringWithFormat:NSLocalizedString(@"Hide %@", nil), nsappname]; [apple_menu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; menu_item = [apple_menu addItemWithTitle:NSLocalizedString(@"Hide Others", nil) action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; [menu_item setKeyEquivalentModifierMask:(NSEventModifierFlagOption | NSEventModifierFlagCommand)]; [apple_menu addItemWithTitle:NSLocalizedString(@"Show all", nil) action:@selector(unhideAllApplications:) keyEquivalent:@""]; [apple_menu addItem:[NSMenuItem separatorItem]]; title = [NSString stringWithFormat:NSLocalizedString(@"Quit %@", nil), nsappname]; [apple_menu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; // Setup menu bar NSMenu *main_menu = [[NSMenu alloc] initWithTitle:@""]; menu_item = [main_menu addItemWithTitle:@"" action:nil keyEquivalent:@""]; [main_menu setSubmenu:apple_menu forItem:menu_item]; [NSApp setMainMenu:main_menu]; [main_menu release]; [apple_menu release]; [NSApp finishLaunching]; delegate = [[GodotApplicationDelegate alloc] init]; ERR_FAIL_COND(!delegate); [NSApp setDelegate:delegate]; cursor_shape = CURSOR_ARROW; maximized = false; minimized = false; window_size = Vector2(1024, 600); zoomed = false; Vector loggers; loggers.push_back(memnew(OSXTerminalLogger)); _set_logger(memnew(CompositeLogger(loggers))); //process application:openFile: event while (true) { NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES]; if (event == nil) break; [NSApp sendEvent:event]; } } bool OS_OSX::_check_internal_feature_support(const String &p_feature) { return p_feature == "pc" || p_feature == "s3tc"; } void OS_OSX::disable_crash_handler() { crash_handler.disable(); } bool OS_OSX::is_disable_crash_handler() const { return crash_handler.is_disabled(); }