/**************************************************************************/ /* godot_navigation_server.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "godot_navigation_server.h" #include "core/os/mutex.h" #ifndef _3D_DISABLED #include "navigation_mesh_generator.h" #endif using namespace NavigationUtilities; /// Creates a struct for each function and a function that once called creates /// an instance of that struct with the submitted parameters. /// Then, that struct is stored in an array; the `sync` function consume that array. #define COMMAND_1(F_NAME, T_0, D_0) \ struct MERGE(F_NAME, _command) : public SetCommand { \ T_0 d_0; \ MERGE(F_NAME, _command) \ (T_0 p_d_0) : \ d_0(p_d_0) {} \ virtual void exec(GodotNavigationServer *server) override { \ server->MERGE(_cmd_, F_NAME)(d_0); \ } \ }; \ void GodotNavigationServer::F_NAME(T_0 D_0) { \ auto cmd = memnew(MERGE(F_NAME, _command)( \ D_0)); \ add_command(cmd); \ } \ void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0) #define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \ struct MERGE(F_NAME, _command) : public SetCommand { \ T_0 d_0; \ T_1 d_1; \ MERGE(F_NAME, _command) \ ( \ T_0 p_d_0, \ T_1 p_d_1) : \ d_0(p_d_0), \ d_1(p_d_1) {} \ virtual void exec(GodotNavigationServer *server) override { \ server->MERGE(_cmd_, F_NAME)(d_0, d_1); \ } \ }; \ void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1) { \ auto cmd = memnew(MERGE(F_NAME, _command)( \ D_0, \ D_1)); \ add_command(cmd); \ } \ void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1) GodotNavigationServer::GodotNavigationServer() {} GodotNavigationServer::~GodotNavigationServer() { flush_queries(); } void GodotNavigationServer::add_command(SetCommand *command) { MutexLock lock(commands_mutex); commands.push_back(command); } TypedArray GodotNavigationServer::get_maps() const { TypedArray all_map_rids; List maps_owned; map_owner.get_owned_list(&maps_owned); if (maps_owned.size()) { for (const RID &E : maps_owned) { all_map_rids.push_back(E); } } return all_map_rids; } RID GodotNavigationServer::map_create() { MutexLock lock(operations_mutex); RID rid = map_owner.make_rid(); NavMap *map = map_owner.get_or_null(rid); map->set_self(rid); return rid; } COMMAND_2(map_set_active, RID, p_map, bool, p_active) { NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); if (p_active) { if (!map_is_active(p_map)) { active_maps.push_back(map); active_maps_update_id.push_back(map->get_map_update_id()); } } else { int map_index = active_maps.find(map); ERR_FAIL_COND(map_index < 0); active_maps.remove_at(map_index); active_maps_update_id.remove_at(map_index); } } bool GodotNavigationServer::map_is_active(RID p_map) const { NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, false); return active_maps.find(map) >= 0; } COMMAND_2(map_set_up, RID, p_map, Vector3, p_up) { NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); map->set_up(p_up); } Vector3 GodotNavigationServer::map_get_up(RID p_map) const { const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector3()); return map->get_up(); } COMMAND_2(map_set_cell_size, RID, p_map, real_t, p_cell_size) { NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); map->set_cell_size(p_cell_size); } real_t GodotNavigationServer::map_get_cell_size(RID p_map) const { const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, 0); return map->get_cell_size(); } COMMAND_2(map_set_use_edge_connections, RID, p_map, bool, p_enabled) { NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); map->set_use_edge_connections(p_enabled); } bool GodotNavigationServer::map_get_use_edge_connections(RID p_map) const { NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, false); return map->get_use_edge_connections(); } COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin) { NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); map->set_edge_connection_margin(p_connection_margin); } real_t GodotNavigationServer::map_get_edge_connection_margin(RID p_map) const { const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, 0); return map->get_edge_connection_margin(); } COMMAND_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius) { NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); map->set_link_connection_radius(p_connection_radius); } real_t GodotNavigationServer::map_get_link_connection_radius(RID p_map) const { const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, 0); return map->get_link_connection_radius(); } Vector GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const { const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector()); return map->get_path(p_origin, p_destination, p_optimize, p_navigation_layers, nullptr, nullptr, nullptr); } Vector3 GodotNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const { const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector3()); return map->get_closest_point_to_segment(p_from, p_to, p_use_collision); } Vector3 GodotNavigationServer::map_get_closest_point(RID p_map, const Vector3 &p_point) const { const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector3()); return map->get_closest_point(p_point); } Vector3 GodotNavigationServer::map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const { const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector3()); return map->get_closest_point_normal(p_point); } RID GodotNavigationServer::map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const { const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, RID()); return map->get_closest_point_owner(p_point); } TypedArray GodotNavigationServer::map_get_links(RID p_map) const { TypedArray link_rids; const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, link_rids); const LocalVector links = map->get_links(); link_rids.resize(links.size()); for (uint32_t i = 0; i < links.size(); i++) { link_rids[i] = links[i]->get_self(); } return link_rids; } TypedArray GodotNavigationServer::map_get_regions(RID p_map) const { TypedArray regions_rids; const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, regions_rids); const LocalVector regions = map->get_regions(); regions_rids.resize(regions.size()); for (uint32_t i = 0; i < regions.size(); i++) { regions_rids[i] = regions[i]->get_self(); } return regions_rids; } TypedArray GodotNavigationServer::map_get_agents(RID p_map) const { TypedArray agents_rids; const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, agents_rids); const LocalVector agents = map->get_agents(); agents_rids.resize(agents.size()); for (uint32_t i = 0; i < agents.size(); i++) { agents_rids[i] = agents[i]->get_self(); } return agents_rids; } TypedArray GodotNavigationServer::map_get_obstacles(RID p_map) const { TypedArray obstacles_rids; const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, obstacles_rids); const LocalVector obstacles = map->get_obstacles(); obstacles_rids.resize(obstacles.size()); for (uint32_t i = 0; i < obstacles.size(); i++) { obstacles_rids[i] = obstacles[i]->get_self(); } return obstacles_rids; } RID GodotNavigationServer::region_get_map(RID p_region) const { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(region == nullptr, RID()); if (region->get_map()) { return region->get_map()->get_self(); } return RID(); } RID GodotNavigationServer::agent_get_map(RID p_agent) const { NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND_V(agent == nullptr, RID()); if (agent->get_map()) { return agent->get_map()->get_self(); } return RID(); } RID GodotNavigationServer::region_create() { MutexLock lock(operations_mutex); RID rid = region_owner.make_rid(); NavRegion *reg = region_owner.get_or_null(rid); reg->set_self(rid); return rid; } COMMAND_2(region_set_use_edge_connections, RID, p_region, bool, p_enabled) { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); region->set_use_edge_connections(p_enabled); } bool GodotNavigationServer::region_get_use_edge_connections(RID p_region) const { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(region == nullptr, false); return region->get_use_edge_connections(); } COMMAND_2(region_set_map, RID, p_region, RID, p_map) { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); if (region->get_map() != nullptr) { if (region->get_map()->get_self() == p_map) { return; // Pointless } region->get_map()->remove_region(region); region->set_map(nullptr); } if (p_map.is_valid()) { NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); map->add_region(region); region->set_map(map); } } COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform) { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); region->set_transform(p_transform); } COMMAND_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost) { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); ERR_FAIL_COND(p_enter_cost < 0.0); region->set_enter_cost(p_enter_cost); } real_t GodotNavigationServer::region_get_enter_cost(RID p_region) const { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(region == nullptr, 0); return region->get_enter_cost(); } COMMAND_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost) { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); ERR_FAIL_COND(p_travel_cost < 0.0); region->set_travel_cost(p_travel_cost); } real_t GodotNavigationServer::region_get_travel_cost(RID p_region) const { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(region == nullptr, 0); return region->get_travel_cost(); } COMMAND_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id) { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); region->set_owner_id(p_owner_id); } ObjectID GodotNavigationServer::region_get_owner_id(RID p_region) const { const NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(region == nullptr, ObjectID()); return region->get_owner_id(); } bool GodotNavigationServer::region_owns_point(RID p_region, const Vector3 &p_point) const { const NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(region == nullptr, false); if (region->get_map()) { RID closest_point_owner = map_get_closest_point_owner(region->get_map()->get_self(), p_point); return closest_point_owner == region->get_self(); } return false; } COMMAND_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers) { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); region->set_navigation_layers(p_navigation_layers); } uint32_t GodotNavigationServer::region_get_navigation_layers(RID p_region) const { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(region == nullptr, 0); return region->get_navigation_layers(); } COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref, p_navigation_mesh) { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); region->set_mesh(p_navigation_mesh); } void GodotNavigationServer::region_bake_navigation_mesh(Ref p_navigation_mesh, Node *p_root_node) { ERR_FAIL_COND(p_navigation_mesh.is_null()); ERR_FAIL_COND(p_root_node == nullptr); #ifndef _3D_DISABLED NavigationMeshGenerator::get_singleton()->clear(p_navigation_mesh); NavigationMeshGenerator::get_singleton()->bake(p_navigation_mesh, p_root_node); #endif } int GodotNavigationServer::region_get_connections_count(RID p_region) const { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(!region, 0); return region->get_connections_count(); } Vector3 GodotNavigationServer::region_get_connection_pathway_start(RID p_region, int p_connection_id) const { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(!region, Vector3()); return region->get_connection_pathway_start(p_connection_id); } Vector3 GodotNavigationServer::region_get_connection_pathway_end(RID p_region, int p_connection_id) const { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(!region, Vector3()); return region->get_connection_pathway_end(p_connection_id); } RID GodotNavigationServer::link_create() { MutexLock lock(operations_mutex); RID rid = link_owner.make_rid(); NavLink *link = link_owner.get_or_null(rid); link->set_self(rid); return rid; } COMMAND_2(link_set_map, RID, p_link, RID, p_map) { NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND(link == nullptr); if (link->get_map() != nullptr) { if (link->get_map()->get_self() == p_map) { return; // Pointless } link->get_map()->remove_link(link); link->set_map(nullptr); } if (p_map.is_valid()) { NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); map->add_link(link); link->set_map(map); } } RID GodotNavigationServer::link_get_map(const RID p_link) const { const NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND_V(link == nullptr, RID()); if (link->get_map()) { return link->get_map()->get_self(); } return RID(); } COMMAND_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional) { NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND(link == nullptr); link->set_bidirectional(p_bidirectional); } bool GodotNavigationServer::link_is_bidirectional(RID p_link) const { const NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND_V(link == nullptr, false); return link->is_bidirectional(); } COMMAND_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers) { NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND(link == nullptr); link->set_navigation_layers(p_navigation_layers); } uint32_t GodotNavigationServer::link_get_navigation_layers(const RID p_link) const { const NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND_V(link == nullptr, 0); return link->get_navigation_layers(); } COMMAND_2(link_set_start_position, RID, p_link, Vector3, p_position) { NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND(link == nullptr); link->set_start_position(p_position); } Vector3 GodotNavigationServer::link_get_start_position(RID p_link) const { const NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND_V(link == nullptr, Vector3()); return link->get_start_position(); } COMMAND_2(link_set_end_position, RID, p_link, Vector3, p_position) { NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND(link == nullptr); link->set_end_position(p_position); } Vector3 GodotNavigationServer::link_get_end_position(RID p_link) const { const NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND_V(link == nullptr, Vector3()); return link->get_end_position(); } COMMAND_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost) { NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND(link == nullptr); link->set_enter_cost(p_enter_cost); } real_t GodotNavigationServer::link_get_enter_cost(const RID p_link) const { const NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND_V(link == nullptr, 0); return link->get_enter_cost(); } COMMAND_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost) { NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND(link == nullptr); link->set_travel_cost(p_travel_cost); } real_t GodotNavigationServer::link_get_travel_cost(const RID p_link) const { const NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND_V(link == nullptr, 0); return link->get_travel_cost(); } COMMAND_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id) { NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND(link == nullptr); link->set_owner_id(p_owner_id); } ObjectID GodotNavigationServer::link_get_owner_id(RID p_link) const { const NavLink *link = link_owner.get_or_null(p_link); ERR_FAIL_COND_V(link == nullptr, ObjectID()); return link->get_owner_id(); } RID GodotNavigationServer::agent_create() { MutexLock lock(operations_mutex); RID rid = agent_owner.make_rid(); NavAgent *agent = agent_owner.get_or_null(rid); agent->set_self(rid); return rid; } COMMAND_2(agent_set_avoidance_enabled, RID, p_agent, bool, p_enabled) { NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_avoidance_enabled(p_enabled); } bool GodotNavigationServer::agent_get_avoidance_enabled(RID p_agent) const { NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND_V(agent == nullptr, false); return agent->is_avoidance_enabled(); } COMMAND_2(agent_set_use_3d_avoidance, RID, p_agent, bool, p_enabled) { NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_use_3d_avoidance(p_enabled); } bool GodotNavigationServer::agent_get_use_3d_avoidance(RID p_agent) const { NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND_V(agent == nullptr, false); return agent->get_use_3d_avoidance(); } COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) { NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); if (agent->get_map()) { if (agent->get_map()->get_self() == p_map) { return; // Pointless } agent->get_map()->remove_agent(agent); } agent->set_map(nullptr); if (p_map.is_valid()) { NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); agent->set_map(map); map->add_agent(agent); if (agent->has_avoidance_callback()) { map->set_agent_as_controlled(agent); } } } COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_distance) { NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_neighbor_distance(p_distance); } COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count) { NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_max_neighbors(p_count); } COMMAND_2(agent_set_time_horizon_agents, RID, p_agent, real_t, p_time_horizon) { ERR_FAIL_COND_MSG(p_time_horizon < 0.0, "Time horizion must be positive."); NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_time_horizon_agents(p_time_horizon); } COMMAND_2(agent_set_time_horizon_obstacles, RID, p_agent, real_t, p_time_horizon) { ERR_FAIL_COND_MSG(p_time_horizon < 0.0, "Time horizion must be positive."); NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_time_horizon_obstacles(p_time_horizon); } COMMAND_2(agent_set_radius, RID, p_agent, real_t, p_radius) { ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive."); NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_radius(p_radius); } COMMAND_2(agent_set_height, RID, p_agent, real_t, p_height) { ERR_FAIL_COND_MSG(p_height < 0.0, "Height must be positive."); NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_height(p_height); } COMMAND_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed) { ERR_FAIL_COND_MSG(p_max_speed < 0.0, "Max speed must be positive."); NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_max_speed(p_max_speed); } COMMAND_2(agent_set_velocity, RID, p_agent, Vector3, p_velocity) { NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_velocity(p_velocity); } COMMAND_2(agent_set_velocity_forced, RID, p_agent, Vector3, p_velocity) { NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_velocity_forced(p_velocity); } COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position) { NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_position(p_position); } bool GodotNavigationServer::agent_is_map_changed(RID p_agent) const { NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND_V(agent == nullptr, false); return agent->is_map_changed(); } COMMAND_2(agent_set_avoidance_callback, RID, p_agent, Callable, p_callback) { NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_avoidance_callback(p_callback); if (agent->get_map()) { if (p_callback.is_valid()) { agent->get_map()->set_agent_as_controlled(agent); } else { agent->get_map()->remove_agent_as_controlled(agent); } } } COMMAND_2(agent_set_avoidance_layers, RID, p_agent, uint32_t, p_layers) { NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_avoidance_layers(p_layers); } COMMAND_2(agent_set_avoidance_mask, RID, p_agent, uint32_t, p_mask) { NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_avoidance_mask(p_mask); } COMMAND_2(agent_set_avoidance_priority, RID, p_agent, real_t, p_priority) { ERR_FAIL_COND_MSG(p_priority < 0.0, "Avoidance priority must be between 0.0 and 1.0 inclusive."); ERR_FAIL_COND_MSG(p_priority > 1.0, "Avoidance priority must be between 0.0 and 1.0 inclusive."); NavAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_avoidance_priority(p_priority); } RID GodotNavigationServer::obstacle_create() { GodotNavigationServer *mut_this = const_cast(this); MutexLock lock(mut_this->operations_mutex); RID rid = obstacle_owner.make_rid(); NavObstacle *obstacle = obstacle_owner.get_or_null(rid); obstacle->set_self(rid); RID agent_rid = agent_owner.make_rid(); NavAgent *agent = agent_owner.get_or_null(agent_rid); agent->set_self(agent_rid); obstacle->set_agent(agent); return rid; } COMMAND_2(obstacle_set_avoidance_enabled, RID, p_obstacle, bool, p_enabled) { NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle); ERR_FAIL_COND(obstacle == nullptr); obstacle->set_avoidance_enabled(p_enabled); } bool GodotNavigationServer::obstacle_get_avoidance_enabled(RID p_obstacle) const { NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle); ERR_FAIL_COND_V(obstacle == nullptr, false); return obstacle->is_avoidance_enabled(); } COMMAND_2(obstacle_set_use_3d_avoidance, RID, p_obstacle, bool, p_enabled) { NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle); ERR_FAIL_COND(obstacle == nullptr); obstacle->set_use_3d_avoidance(p_enabled); } bool GodotNavigationServer::obstacle_get_use_3d_avoidance(RID p_obstacle) const { NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle); ERR_FAIL_COND_V(obstacle == nullptr, false); return obstacle->get_use_3d_avoidance(); } COMMAND_2(obstacle_set_map, RID, p_obstacle, RID, p_map) { NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle); ERR_FAIL_COND(obstacle == nullptr); if (obstacle->get_map()) { if (obstacle->get_map()->get_self() == p_map) { return; // Pointless } obstacle->get_map()->remove_obstacle(obstacle); } obstacle->set_map(nullptr); if (p_map.is_valid()) { NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); obstacle->set_map(map); map->add_obstacle(obstacle); } } RID GodotNavigationServer::obstacle_get_map(RID p_obstacle) const { NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle); ERR_FAIL_COND_V(obstacle == nullptr, RID()); if (obstacle->get_map()) { return obstacle->get_map()->get_self(); } return RID(); } COMMAND_2(obstacle_set_radius, RID, p_obstacle, real_t, p_radius) { ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive."); NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle); ERR_FAIL_COND(obstacle == nullptr); obstacle->set_radius(p_radius); } COMMAND_2(obstacle_set_height, RID, p_obstacle, real_t, p_height) { NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle); ERR_FAIL_COND(obstacle == nullptr); obstacle->set_height(p_height); } COMMAND_2(obstacle_set_velocity, RID, p_obstacle, Vector3, p_velocity) { NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle); ERR_FAIL_COND(obstacle == nullptr); obstacle->set_velocity(p_velocity); } COMMAND_2(obstacle_set_position, RID, p_obstacle, Vector3, p_position) { NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle); ERR_FAIL_COND(obstacle == nullptr); obstacle->set_position(p_position); } void GodotNavigationServer::obstacle_set_vertices(RID p_obstacle, const Vector &p_vertices) { NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle); ERR_FAIL_COND(obstacle == nullptr); obstacle->set_vertices(p_vertices); } COMMAND_2(obstacle_set_avoidance_layers, RID, p_obstacle, uint32_t, p_layers) { NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle); ERR_FAIL_COND(obstacle == nullptr); obstacle->set_avoidance_layers(p_layers); } COMMAND_1(free, RID, p_object) { if (map_owner.owns(p_object)) { NavMap *map = map_owner.get_or_null(p_object); // Removes any assigned region for (NavRegion *region : map->get_regions()) { map->remove_region(region); region->set_map(nullptr); } // Removes any assigned links for (NavLink *link : map->get_links()) { map->remove_link(link); link->set_map(nullptr); } // Remove any assigned agent for (NavAgent *agent : map->get_agents()) { map->remove_agent(agent); agent->set_map(nullptr); } // Remove any assigned obstacles for (NavObstacle *obstacle : map->get_obstacles()) { map->remove_obstacle(obstacle); obstacle->set_map(nullptr); } int map_index = active_maps.find(map); active_maps.remove_at(map_index); active_maps_update_id.remove_at(map_index); map_owner.free(p_object); } else if (region_owner.owns(p_object)) { NavRegion *region = region_owner.get_or_null(p_object); // Removes this region from the map if assigned if (region->get_map() != nullptr) { region->get_map()->remove_region(region); region->set_map(nullptr); } region_owner.free(p_object); } else if (link_owner.owns(p_object)) { NavLink *link = link_owner.get_or_null(p_object); // Removes this link from the map if assigned if (link->get_map() != nullptr) { link->get_map()->remove_link(link); link->set_map(nullptr); } link_owner.free(p_object); } else if (agent_owner.owns(p_object)) { internal_free_agent(p_object); } else if (obstacle_owner.owns(p_object)) { internal_free_obstacle(p_object); } else { ERR_PRINT("Attempted to free a NavigationServer RID that did not exist (or was already freed)."); } } void GodotNavigationServer::internal_free_agent(RID p_object) { NavAgent *agent = agent_owner.get_or_null(p_object); if (agent) { if (agent->get_map() != nullptr) { agent->get_map()->remove_agent(agent); agent->set_map(nullptr); } agent_owner.free(p_object); } } void GodotNavigationServer::internal_free_obstacle(RID p_object) { NavObstacle *obstacle = obstacle_owner.get_or_null(p_object); if (obstacle) { if (obstacle->get_map() != nullptr) { obstacle->get_map()->remove_obstacle(obstacle); obstacle->set_map(nullptr); } if (obstacle->get_agent()) { if (obstacle->get_agent()->get_self() != RID()) { RID _agent_rid = obstacle->get_agent()->get_self(); obstacle->set_agent(nullptr); internal_free_agent(_agent_rid); } } obstacle_owner.free(p_object); } } void GodotNavigationServer::set_active(bool p_active) { MutexLock lock(operations_mutex); active = p_active; } void GodotNavigationServer::flush_queries() { // In c++ we can't be sure that this is performed in the main thread // even with mutable functions. MutexLock lock(commands_mutex); MutexLock lock2(operations_mutex); for (SetCommand *command : commands) { command->exec(this); memdelete(command); } commands.clear(); } void GodotNavigationServer::map_force_update(RID p_map) { NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); flush_queries(); map->sync(); } void GodotNavigationServer::process(real_t p_delta_time) { flush_queries(); if (!active) { return; } int _new_pm_region_count = 0; int _new_pm_agent_count = 0; int _new_pm_link_count = 0; int _new_pm_polygon_count = 0; int _new_pm_edge_count = 0; int _new_pm_edge_merge_count = 0; int _new_pm_edge_connection_count = 0; int _new_pm_edge_free_count = 0; // In c++ we can't be sure that this is performed in the main thread // even with mutable functions. MutexLock lock(operations_mutex); for (uint32_t i(0); i < active_maps.size(); i++) { active_maps[i]->sync(); active_maps[i]->step(p_delta_time); active_maps[i]->dispatch_callbacks(); _new_pm_region_count += active_maps[i]->get_pm_region_count(); _new_pm_agent_count += active_maps[i]->get_pm_agent_count(); _new_pm_link_count += active_maps[i]->get_pm_link_count(); _new_pm_polygon_count += active_maps[i]->get_pm_polygon_count(); _new_pm_edge_count += active_maps[i]->get_pm_edge_count(); _new_pm_edge_merge_count += active_maps[i]->get_pm_edge_merge_count(); _new_pm_edge_connection_count += active_maps[i]->get_pm_edge_connection_count(); _new_pm_edge_free_count += active_maps[i]->get_pm_edge_free_count(); // Emit a signal if a map changed. const uint32_t new_map_update_id = active_maps[i]->get_map_update_id(); if (new_map_update_id != active_maps_update_id[i]) { emit_signal(SNAME("map_changed"), active_maps[i]->get_self()); active_maps_update_id[i] = new_map_update_id; } } pm_region_count = _new_pm_region_count; pm_agent_count = _new_pm_agent_count; pm_link_count = _new_pm_link_count; pm_polygon_count = _new_pm_polygon_count; pm_edge_count = _new_pm_edge_count; pm_edge_merge_count = _new_pm_edge_merge_count; pm_edge_connection_count = _new_pm_edge_connection_count; pm_edge_free_count = _new_pm_edge_free_count; } PathQueryResult GodotNavigationServer::_query_path(const PathQueryParameters &p_parameters) const { PathQueryResult r_query_result; const NavMap *map = map_owner.get_or_null(p_parameters.map); ERR_FAIL_COND_V(map == nullptr, r_query_result); // run the pathfinding if (p_parameters.pathfinding_algorithm == PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR) { // while postprocessing is still part of map.get_path() need to check and route it here for the correct "optimize" post-processing if (p_parameters.path_postprocessing == PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL) { r_query_result.path = map->get_path( p_parameters.start_position, p_parameters.target_position, true, p_parameters.navigation_layers, p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_TYPES) ? &r_query_result.path_types : nullptr, p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_RIDS) ? &r_query_result.path_rids : nullptr, p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_OWNERS) ? &r_query_result.path_owner_ids : nullptr); } else if (p_parameters.path_postprocessing == PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED) { r_query_result.path = map->get_path( p_parameters.start_position, p_parameters.target_position, false, p_parameters.navigation_layers, p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_TYPES) ? &r_query_result.path_types : nullptr, p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_RIDS) ? &r_query_result.path_rids : nullptr, p_parameters.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_OWNERS) ? &r_query_result.path_owner_ids : nullptr); } } else { return r_query_result; } // add path postprocessing // add path stats return r_query_result; } int GodotNavigationServer::get_process_info(ProcessInfo p_info) const { switch (p_info) { case INFO_ACTIVE_MAPS: { return active_maps.size(); } break; case INFO_REGION_COUNT: { return pm_region_count; } break; case INFO_AGENT_COUNT: { return pm_agent_count; } break; case INFO_LINK_COUNT: { return pm_link_count; } break; case INFO_POLYGON_COUNT: { return pm_polygon_count; } break; case INFO_EDGE_COUNT: { return pm_edge_count; } break; case INFO_EDGE_MERGE_COUNT: { return pm_edge_merge_count; } break; case INFO_EDGE_CONNECTION_COUNT: { return pm_edge_connection_count; } break; case INFO_EDGE_FREE_COUNT: { return pm_edge_free_count; } break; } return 0; } #undef COMMAND_1 #undef COMMAND_2