<?xml version="1.0" encoding="UTF-8" ?> <class name="ConcavePolygonShape3D" inherits="Shape3D" version="4.0"> <brief_description> Concave polygon shape. </brief_description> <description> Concave polygon shape resource, which can be set into a [PhysicsBody3D] or area. This shape is created by feeding a list of triangles. Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidBody3D] with a mode other than Static. </description> <tutorials> <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> </tutorials> <methods> <method name="get_faces" qualifiers="const"> <return type="PackedVector3Array" /> <description> Returns the faces (an array of triangles). </description> </method> <method name="set_faces"> <return type="void" /> <argument index="0" name="faces" type="PackedVector3Array" /> <description> Sets the faces (an array of triangles). </description> </method> </methods> <members> <member name="backface_collision" type="bool" setter="set_backface_collision_enabled" getter="is_backface_collision_enabled" default="false"> If set to [code]true[/code], collisions occur on both sides of the concave shape faces. Otherwise they occur only along the face normals. </member> </members> <constants> </constants> </class>