<?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsMaterial" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A material for physics properties. </brief_description> <description> Provides a means of modifying the collision properties of a [PhysicsBody3D]. </description> <tutorials> </tutorials> <members> <member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent" default="false"> If [code]true[/code], subtracts the bounciness from the colliding object's bounciness instead of adding it. </member> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0"> The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). </member> <member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0"> The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). </member> <member name="rough" type="bool" setter="set_rough" getter="is_rough" default="false"> If [code]true[/code], the physics engine will use the friction of the object marked as "rough" when two objects collide. If [code]false[/code], the physics engine will use the lowest friction of all colliding objects instead. If [code]true[/code] for both colliding objects, the physics engine will use the highest friction. </member> </members> </class>