/*************************************************************************/ /* os_osx.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OS_OSX_H #define OS_OSX_H #include "crash_handler_osx.h" #include "drivers/coreaudio/audio_driver_coreaudio.h" #include "drivers/unix/os_unix.h" #include "joypad_osx.h" #include "main/input_default.h" #include "os/input.h" #include "power_osx.h" #include "servers/audio_server.h" #include "servers/visual/rasterizer.h" #include "servers/visual/visual_server_wrap_mt.h" #include "servers/visual_server.h" #include #include #undef CursorShape /** @author Juan Linietsky */ enum VideoDriver { VIDEO_DRIVER_GLES3, VIDEO_DRIVER_GLES2 }; class OS_OSX : public OS_Unix { public: struct KeyEvent { unsigned int osx_state; bool pressed; bool echo; uint32_t scancode; uint32_t unicode; }; Vector key_event_buffer; int key_event_pos; bool force_quit; // rasterizer seems to no longer be given to visual server, its using GLES3 directly? //Rasterizer *rasterizer; VisualServer *visual_server; List args; MainLoop *main_loop; IP_Unix *ip_unix; AudioDriverCoreAudio audio_driver; InputDefault *input; JoypadOSX *joypad_osx; /* objc */ CGEventSourceRef eventSource; void process_events(); void process_key_events(); void *framework; // pthread_key_t current; bool mouse_grab; Point2 mouse_pos; id delegate; id window_delegate; id window_object; id window_view; id autoreleasePool; id cursor; id pixelFormat; id context; CursorShape cursor_shape; NSCursor *cursors[CURSOR_MAX] = { NULL }; MouseMode mouse_mode; String title; bool minimized; bool maximized; bool zoomed; Size2 window_size; Rect2 restore_rect; String open_with_filename; Point2 im_position; ImeCallback im_callback; void *im_target; power_osx *power_manager; CrashHandler crash_handler; float _mouse_scale(float p_scale) { if (_display_scale() > 1.0) return p_scale; else return 1.0; } float _display_scale() const; float _display_scale(id screen) const; void _update_window(); protected: virtual int get_video_driver_count() const; virtual const char *get_video_driver_name(int p_driver) const; virtual void initialize_core(); virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver); virtual void finalize(); virtual void set_main_loop(MainLoop *p_main_loop); virtual void delete_main_loop(); public: static OS_OSX *singleton; void wm_minimized(bool p_minimized); virtual String get_name(); virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false); virtual void set_cursor_shape(CursorShape p_shape); virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot); virtual void set_mouse_show(bool p_show); virtual void set_mouse_grab(bool p_grab); virtual bool is_mouse_grab_enabled() const; virtual void warp_mouse_position(const Point2 &p_to); virtual Point2 get_mouse_position() const; virtual int get_mouse_button_state() const; virtual void set_window_title(const String &p_title); virtual Size2 get_window_size() const; virtual Size2 get_real_window_size() const; virtual void set_icon(const Ref &p_icon); virtual MainLoop *get_main_loop() const; virtual String get_config_path() const; virtual String get_data_path() const; virtual String get_cache_path() const; virtual String get_godot_dir_name() const; virtual String get_system_dir(SystemDir p_dir) const; virtual bool can_draw() const; virtual void set_clipboard(const String &p_text); virtual String get_clipboard() const; virtual void release_rendering_thread(); virtual void make_rendering_thread(); virtual void swap_buffers(); Error shell_open(String p_uri); void push_input(const Ref &p_event); String get_locale() const; virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0); virtual VideoMode get_video_mode(int p_screen = 0) const; virtual void get_fullscreen_mode_list(List *p_list, int p_screen = 0) const; virtual String get_executable_path() const; virtual LatinKeyboardVariant get_latin_keyboard_variant() const; virtual void move_window_to_foreground(); virtual int get_screen_count() const; virtual int get_current_screen() const; virtual void set_current_screen(int p_screen); virtual Point2 get_screen_position(int p_screen = -1) const; virtual Size2 get_screen_size(int p_screen = -1) const; virtual int get_screen_dpi(int p_screen = -1) const; virtual Point2 get_window_position() const; virtual void set_window_position(const Point2 &p_position); virtual void set_window_size(const Size2 p_size); virtual void set_window_fullscreen(bool p_enabled); virtual bool is_window_fullscreen() const; virtual void set_window_resizable(bool p_enabled); virtual bool is_window_resizable() const; virtual void set_window_minimized(bool p_enabled); virtual bool is_window_minimized() const; virtual void set_window_maximized(bool p_enabled); virtual bool is_window_maximized() const; virtual void set_window_always_on_top(bool p_enabled); virtual bool is_window_always_on_top() const; virtual void request_attention(); virtual String get_joy_guid(int p_device) const; virtual void set_borderless_window(bool p_borderless); virtual bool get_borderless_window(); virtual void set_ime_position(const Point2 &p_pos); virtual void set_ime_intermediate_text_callback(ImeCallback p_callback, void *p_inp); virtual String get_unique_id() const; virtual OS::PowerState get_power_state(); virtual int get_power_seconds_left(); virtual int get_power_percent_left(); virtual bool _check_internal_feature_support(const String &p_feature); virtual void _set_use_vsync(bool p_enable); //virtual bool is_vsync_enabled() const; void run(); void set_mouse_mode(MouseMode p_mode); MouseMode get_mouse_mode() const; void disable_crash_handler(); bool is_disable_crash_handler() const; virtual Error move_to_trash(const String &p_path); void force_process_input(); OS_OSX(); private: Point2 get_native_screen_position(int p_screen) const; Point2 get_native_window_position() const; void set_native_window_position(const Point2 &p_position); Point2 get_screens_origin() const; }; #endif