/*************************************************************************/ /* button.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef BUTTON_H #define BUTTON_H #include "scene/gui/base_button.h" #include "scene/resources/text_paragraph.h" class Button : public BaseButton { GDCLASS(Button, BaseButton); private: bool flat = false; String text; String xl_text; Ref<TextParagraph> text_buf; Dictionary opentype_features; String language; TextDirection text_direction = TEXT_DIRECTION_AUTO; Ref<Texture2D> icon; bool expand_icon = false; bool clip_text = false; HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_CENTER; HorizontalAlignment icon_alignment = HORIZONTAL_ALIGNMENT_LEFT; float _internal_margin[4] = {}; void _shape(); protected: void _set_internal_margin(Side p_side, float p_value); void _notification(int p_what); static void _bind_methods(); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; public: virtual Size2 get_minimum_size() const override; void set_text(const String &p_text); String get_text() const; void set_text_direction(TextDirection p_text_direction); TextDirection get_text_direction() const; void set_opentype_feature(const String &p_name, int p_value); int get_opentype_feature(const String &p_name) const; void clear_opentype_features(); void set_language(const String &p_language); String get_language() const; void set_icon(const Ref<Texture2D> &p_icon); Ref<Texture2D> get_icon() const; void set_expand_icon(bool p_enabled); bool is_expand_icon() const; void set_flat(bool p_enabled); bool is_flat() const; void set_clip_text(bool p_enabled); bool get_clip_text() const; void set_text_alignment(HorizontalAlignment p_alignment); HorizontalAlignment get_text_alignment() const; void set_icon_alignment(HorizontalAlignment p_alignment); HorizontalAlignment get_icon_alignment() const; Button(const String &p_text = String()); ~Button(); }; #endif