Configuration object used to setup a [RenderSceneBuffers] object.
This configuration object is created and populated by the render engine on a viewport change and used to (re)configure a [RenderSceneBuffers] object.
FSR Sharpness applicable if FSR upscaling is used.
The size of the 3D render buffer used for rendering.
The MSAA mode we're using for 3D rendering.
The render target associated with these buffer.
The requested scaling mode with which we upscale/downscale if [member internal_size] and [member target_size] are not equal.
The requested screen space AA applied in post processing.
The target (upscale) size if scaling is used.
Bias applied to mipmaps.
The number of views we're rendering.