#include "godot_basis.h" #include "math/matrix3.h" #ifdef __cplusplus extern "C" { #endif void _basis_api_anchor() { } void GDAPI godot_basis_new(godot_basis *p_basis) { Basis *basis = (Basis *)p_basis; *basis = Basis(); } void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler) { Basis *basis = (Basis *)p_basis; Quat *euler = (Quat *)p_euler; *basis = Basis(*euler); } void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler) { Basis *basis = (Basis *)p_basis; Vector3 *euler = (Vector3 *)p_euler; *basis = Basis(*euler); } godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis) { const Basis *basis = (const Basis *)p_basis; godot_quat quat; Quat *p_quat = (Quat *)&quat; *p_quat = basis->operator Quat(); return quat; } godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis) { const Basis *basis = (const Basis *)p_basis; godot_vector3 euler; Vector3 *p_euler = (Vector3 *)&euler; *p_euler = basis->get_euler(); return euler; } /* * p_elements is a pointer to an array of 3 (!!) vector3 */ void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements) { Basis *basis = (Basis *)p_basis; Vector3 *elements = (Vector3 *)p_elements; elements[0] = basis->elements[0]; elements[1] = basis->elements[1]; elements[2] = basis->elements[2]; } #ifdef __cplusplus } #endif