#ifndef GODOT_DLSCRIPT_QUAT_H #define GODOT_DLSCRIPT_QUAT_H #ifdef __cplusplus extern "C" { #endif #include #ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED typedef struct godot_quat { uint8_t _dont_touch_that[16]; } godot_quat; #endif #include "../godot.h" void GDAPI godot_quat_new(godot_quat *p_quat); void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w); void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle); void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1); godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat); void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler); godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx); godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx); #ifdef __cplusplus } #endif #endif // GODOT_DLSCRIPT_QUAT_H