/**************************************************************************/ /* property_list_helper.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "property_list_helper.h" const PropertyListHelper::Property *PropertyListHelper::_get_property(const String &p_property, int *r_index) const { const Vector components = p_property.split("/", true, 2); if (components.size() < 2 || !components[0].begins_with(prefix)) { return nullptr; } { const String index_string = components[0].trim_prefix(prefix); if (!index_string.is_valid_int()) { return nullptr; } *r_index = index_string.to_int(); } return property_list.getptr(components[1]); } void PropertyListHelper::_call_setter(const MethodBind *p_setter, int p_index, const Variant &p_value) const { Variant args[] = { p_index, p_value }; const Variant *argptrs[] = { &args[0], &args[1] }; Callable::CallError ce; p_setter->call(object, argptrs, 2, ce); } Variant PropertyListHelper::_call_getter(const MethodBind *p_getter, int p_index) const { Callable::CallError ce; Variant args[] = { p_index }; const Variant *argptrs[] = { &args[0] }; return p_getter->call(object, argptrs, 1, ce); } void PropertyListHelper::set_prefix(const String &p_prefix) { prefix = p_prefix; } void PropertyListHelper::setup_for_instance(const PropertyListHelper &p_base, Object *p_object) { prefix = p_base.prefix; property_list = p_base.property_list; object = p_object; } void PropertyListHelper::get_property_list(List *p_list, int p_count) const { for (int i = 0; i < p_count; i++) { for (const KeyValue &E : property_list) { const Property &property = E.value; PropertyInfo info = property.info; if (_call_getter(property.getter, i) == property.default_value) { info.usage &= (~PROPERTY_USAGE_STORAGE); } info.name = vformat("%s%d/%s", prefix, i, info.name); p_list->push_back(info); } } } bool PropertyListHelper::property_get_value(const String &p_property, Variant &r_ret) const { int index; const Property *property = _get_property(p_property, &index); if (property) { r_ret = _call_getter(property->getter, index); return true; } return false; } bool PropertyListHelper::property_set_value(const String &p_property, const Variant &p_value) const { int index; const Property *property = _get_property(p_property, &index); if (property) { _call_setter(property->setter, index, p_value); return true; } return false; } bool PropertyListHelper::property_can_revert(const String &p_property) const { int index; return _get_property(p_property, &index) != nullptr; } bool PropertyListHelper::property_get_revert(const String &p_property, Variant &r_value) const { int index; const Property *property = _get_property(p_property, &index); if (property) { r_value = property->default_value; return true; } return false; } PropertyListHelper::~PropertyListHelper() { // No object = it's the main helper. Do a cleanup. if (!object) { for (const KeyValue &E : property_list) { memdelete(E.value.setter); memdelete(E.value.getter); } } }