<?xml version="1.0" encoding="UTF-8" ?> <class name="ScriptCreateDialog" inherits="ConfirmationDialog" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> The Editor's popup dialog for creating new [Script] files. </brief_description> <description> The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Window.popup] methods. [codeblocks] [gdscript] func _ready(): var dialog = ScriptCreateDialog.new(); dialog.config("Node", "res://new_node.gd") # For in-engine types. dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types. dialog.popup_centered() [/gdscript] [csharp] public override void _Ready() { var dialog = new ScriptCreateDialog(); dialog.Config("Node", "res://NewNode.cs"); // For in-engine types. dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types. dialog.PopupCentered(); } [/csharp] [/codeblocks] </description> <tutorials> </tutorials> <methods> <method name="config"> <return type="void" /> <param index="0" name="inherits" type="String" /> <param index="1" name="path" type="String" /> <param index="2" name="built_in_enabled" type="bool" default="true" /> <param index="3" name="load_enabled" type="bool" default="true" /> <description> Prefills required fields to configure the ScriptCreateDialog for use. </description> </method> </methods> <members> <member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" overrides="AcceptDialog" default="false" /> <member name="ok_button_text" type="String" setter="set_ok_button_text" getter="get_ok_button_text" overrides="AcceptDialog" default=""Create"" /> <member name="title" type="String" setter="set_title" getter="get_title" overrides="Window" default=""Attach Node Script"" /> </members> <signals> <signal name="script_created"> <param index="0" name="script" type="Script" /> <description> Emitted when the user clicks the OK button. </description> </signal> </signals> </class>