/*************************************************************************/ /* editor_settings.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_settings.h" #include "core/config/project_settings.h" #include "core/input/input_map.h" #include "core/io/certs_compressed.gen.h" #include "core/io/config_file.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/io/ip.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/version.h" #include "editor/editor_node.h" #include "editor/editor_translation.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "scene/main/window.h" // PRIVATE METHODS Ref EditorSettings::singleton = nullptr; // Properties bool EditorSettings::_set(const StringName &p_name, const Variant &p_value) { _THREAD_SAFE_METHOD_ bool changed = _set_only(p_name, p_value); if (changed) { emit_signal(SNAME("settings_changed")); } return true; } bool EditorSettings::_set_only(const StringName &p_name, const Variant &p_value) { _THREAD_SAFE_METHOD_ if (p_name == "shortcuts") { Array arr = p_value; for (int i = 0; i < arr.size(); i++) { Dictionary dict = arr[i]; String name = dict["name"]; Array shortcut_events = dict["shortcuts"]; Ref sc; sc.instantiate(); sc->set_events(shortcut_events); add_shortcut(name, sc); } return false; } else if (p_name == "builtin_action_overrides") { Array actions_arr = p_value; for (int i = 0; i < actions_arr.size(); i++) { Dictionary action_dict = actions_arr[i]; String name = action_dict["name"]; Array events = action_dict["events"]; InputMap *im = InputMap::get_singleton(); im->action_erase_events(name); builtin_action_overrides[name].clear(); for (int ev_idx = 0; ev_idx < events.size(); ev_idx++) { im->action_add_event(name, events[ev_idx]); builtin_action_overrides[name].push_back(events[ev_idx]); } } return false; } bool changed = false; if (p_value.get_type() == Variant::NIL) { if (props.has(p_name)) { props.erase(p_name); changed = true; } } else { if (props.has(p_name)) { if (p_value != props[p_name].variant) { props[p_name].variant = p_value; changed = true; } } else { props[p_name] = VariantContainer(p_value, last_order++); changed = true; } if (save_changed_setting) { if (!props[p_name].save) { props[p_name].save = true; changed = true; } } } return changed; } bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const { _THREAD_SAFE_METHOD_ if (p_name == "shortcuts") { Array save_array; const OrderedHashMap>> &builtin_list = InputMap::get_singleton()->get_builtins(); for (const KeyValue> &shortcut_definition : shortcuts) { Ref sc = shortcut_definition.value; if (builtin_list.has(shortcut_definition.key)) { // This shortcut was auto-generated from built in actions: don't save. // If the builtin is overridden, it will be saved in the "builtin_action_overrides" section below. continue; } Array shortcut_events = sc->get_events(); Dictionary dict; dict["name"] = shortcut_definition.key; dict["shortcuts"] = shortcut_events; if (!sc->has_meta("original")) { // Getting the meta when it doesn't exist will return an empty array. If the 'shortcut_events' have been cleared, // we still want save the shortcut in this case so that shortcuts that the user has customised are not reset, // even if the 'original' has not been populated yet. This can happen when calling save() from the Project Manager. save_array.push_back(dict); continue; } Array original_events = sc->get_meta("original"); bool is_same = Shortcut::is_event_array_equal(original_events, shortcut_events); if (is_same) { continue; // Not changed from default; don't save. } save_array.push_back(dict); } r_ret = save_array; return true; } else if (p_name == "builtin_action_overrides") { Array actions_arr; for (const KeyValue>> &action_override : builtin_action_overrides) { List> events = action_override.value; Dictionary action_dict; action_dict["name"] = action_override.key; // Convert the list to an array, and only keep key events as this is for the editor. Array events_arr; for (const Ref &ie : events) { Ref iek = ie; if (iek.is_valid()) { events_arr.append(iek); } } Array defaults_arr; List> defaults = InputMap::get_singleton()->get_builtins()[action_override.key]; for (const Ref &default_input_event : defaults) { if (default_input_event.is_valid()) { defaults_arr.append(default_input_event); } } bool same = Shortcut::is_event_array_equal(events_arr, defaults_arr); // Don't save if same as default. if (same) { continue; } action_dict["events"] = events_arr; actions_arr.push_back(action_dict); } r_ret = actions_arr; return true; } const VariantContainer *v = props.getptr(p_name); if (!v) { WARN_PRINT("EditorSettings::_get - Property not found: " + String(p_name)); return false; } r_ret = v->variant; return true; } void EditorSettings::_initial_set(const StringName &p_name, const Variant &p_value) { set(p_name, p_value); props[p_name].initial = p_value; props[p_name].has_default_value = true; } struct _EVCSort { String name; Variant::Type type = Variant::Type::NIL; int order = 0; bool save = false; bool restart_if_changed = false; bool operator<(const _EVCSort &p_vcs) const { return order < p_vcs.order; } }; void EditorSettings::_get_property_list(List *p_list) const { _THREAD_SAFE_METHOD_ const String *k = nullptr; Set<_EVCSort> vclist; while ((k = props.next(k))) { const VariantContainer *v = props.getptr(*k); if (v->hide_from_editor) { continue; } _EVCSort vc; vc.name = *k; vc.order = v->order; vc.type = v->variant.get_type(); vc.save = v->save; /*if (vc.save) { this should be implemented, but lets do after 3.1 is out. if (v->initial.get_type() != Variant::NIL && v->initial == v->variant) { vc.save = false; } }*/ vc.restart_if_changed = v->restart_if_changed; vclist.insert(vc); } for (Set<_EVCSort>::Element *E = vclist.front(); E; E = E->next()) { uint32_t pusage = PROPERTY_USAGE_NONE; if (E->get().save || !optimize_save) { pusage |= PROPERTY_USAGE_STORAGE; } if (!E->get().name.begins_with("_") && !E->get().name.begins_with("projects/")) { pusage |= PROPERTY_USAGE_EDITOR; } else { pusage |= PROPERTY_USAGE_STORAGE; //hiddens must always be saved } PropertyInfo pi(E->get().type, E->get().name); pi.usage = pusage; if (hints.has(E->get().name)) { pi = hints[E->get().name]; } if (E->get().restart_if_changed) { pi.usage |= PROPERTY_USAGE_RESTART_IF_CHANGED; } p_list->push_back(pi); } p_list->push_back(PropertyInfo(Variant::ARRAY, "shortcuts", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); //do not edit p_list->push_back(PropertyInfo(Variant::ARRAY, "builtin_action_overrides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } void EditorSettings::_add_property_info_bind(const Dictionary &p_info) { ERR_FAIL_COND(!p_info.has("name")); ERR_FAIL_COND(!p_info.has("type")); PropertyInfo pinfo; pinfo.name = p_info["name"]; ERR_FAIL_COND(!props.has(pinfo.name)); pinfo.type = Variant::Type(p_info["type"].operator int()); ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX); if (p_info.has("hint")) { pinfo.hint = PropertyHint(p_info["hint"].operator int()); } if (p_info.has("hint_string")) { pinfo.hint_string = p_info["hint_string"]; } add_property_hint(pinfo); } // Default configs bool EditorSettings::has_default_value(const String &p_setting) const { _THREAD_SAFE_METHOD_ if (!props.has(p_setting)) { return false; } return props[p_setting].has_default_value; } void EditorSettings::_load_defaults(Ref p_extra_config) { _THREAD_SAFE_METHOD_ // Sets up the editor setting with a default value and hint PropertyInfo. #define EDITOR_SETTING(m_type, m_property_hint, m_name, m_default_value, m_hint_string) \ _initial_set(m_name, m_default_value); \ hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string); #define EDITOR_SETTING_USAGE(m_type, m_property_hint, m_name, m_default_value, m_hint_string, m_usage) \ _initial_set(m_name, m_default_value); \ hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string, m_usage); /* Languages */ { String lang_hint = "en"; String host_lang = OS::get_singleton()->get_locale(); host_lang = TranslationServer::standardize_locale(host_lang); // Skip locales if Text server lack required features. Vector locales_to_skip; if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT) || !TS->has_feature(TextServer::FEATURE_SHAPING)) { locales_to_skip.push_back("ar"); // Arabic locales_to_skip.push_back("fa"); // Persian locales_to_skip.push_back("ur"); // Urdu } if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT)) { locales_to_skip.push_back("he"); // Hebrew } if (!TS->has_feature(TextServer::FEATURE_SHAPING)) { locales_to_skip.push_back("bn"); // Bengali locales_to_skip.push_back("hi"); // Hindi locales_to_skip.push_back("ml"); // Malayalam locales_to_skip.push_back("si"); // Sinhala locales_to_skip.push_back("ta"); // Tamil locales_to_skip.push_back("te"); // Telugu } if (!locales_to_skip.is_empty()) { WARN_PRINT("Some locales are not properly supported by selected Text Server and are disabled."); } String best; for (const String &locale : get_editor_locales()) { // Skip locales which we can't render properly (see above comment). // Test against language code without regional variants (e.g. ur_PK). String lang_code = locale.get_slice("_", 0); if (locales_to_skip.find(lang_code) != -1) { continue; } lang_hint += ","; lang_hint += locale; if (host_lang == locale) { best = locale; } if (best.is_empty() && host_lang.begins_with(locale)) { best = locale; } } if (best.is_empty()) { best = "en"; } EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_ENUM, "interface/editor/editor_language", best, lang_hint, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); } /* Interface */ // Editor // Display what the Auto display scale setting effectively corresponds to. const String display_scale_hint_string = vformat("Auto (%d%%),75%%,100%%,125%%,150%%,175%%,200%%,Custom", Math::round(get_auto_display_scale() * 100)); EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/display_scale", 0, display_scale_hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) _initial_set("interface/editor/enable_debugging_pseudolocalization", false); set_restart_if_changed("interface/editor/enable_debugging_pseudolocalization", true); // Use pseudolocalization in editor. EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/editor/custom_display_scale", 1.0, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/main_font_size", 14, "8,48,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/code_font_size", 14, "8,48,1") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/code_font_contextual_ligatures", 0, "Default,Disable Contextual Alternates (Coding Ligatures),Use Custom OpenType Feature Set") _initial_set("interface/editor/code_font_custom_opentype_features", ""); _initial_set("interface/editor/code_font_custom_variations", ""); _initial_set("interface/editor/font_antialiased", true); #ifdef OSX_ENABLED EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_hinting", 0, "Auto (None),None,Light,Normal") #else EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_hinting", 0, "Auto (Light),None,Light,Normal") #endif EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/main_font", "", "*.ttf,*.otf") EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/main_font_bold", "", "*.ttf,*.otf") EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/code_font", "", "*.ttf,*.otf") EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/editor/low_processor_mode_sleep_usec", 6900, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) // Default unfocused usec sleep is for 10 FPS. Allow an unfocused FPS limit // as low as 1 FPS for those who really need low power usage (but don't need // to preview particles or shaders while the editor is unfocused). With very // low FPS limits, the editor can take a small while to become usable after // being focused again, so this should be used at the user's discretion. EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/editor/unfocused_low_processor_mode_sleep_usec", 100000, "1,1000000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) _initial_set("interface/editor/separate_distraction_mode", false); _initial_set("interface/editor/automatically_open_screenshots", true); EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/single_window_mode", false, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) _initial_set("interface/editor/hide_console_window", false); _initial_set("interface/editor/mouse_extra_buttons_navigate_history", true); _initial_set("interface/editor/save_each_scene_on_quit", true); // Regression EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/show_internal_errors_in_toast_notifications", 0, "Auto,Enabled,Disabled") // Inspector EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/inspector/max_array_dictionary_items_per_page", 20, "10,100,1") // Theme EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "interface/theme/preset", "Default", "Default,Breeze Dark,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/theme/icon_and_font_color", 0, "Auto,Dark,Light") EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/base_color", Color(0.2, 0.23, 0.31), "") EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/accent_color", Color(0.41, 0.61, 0.91), "") EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/contrast", 0.3, "-1,1,0.01") EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/icon_saturation", 1.0, "0,2,0.01") EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/relationship_line_opacity", 0.1, "0.00,1,0.01") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/theme/border_size", 0, "0,2,1") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/theme/corner_radius", 3, "0,6,1") EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/additional_spacing", 0.0, "0,5,0.1") EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/theme/custom_theme", "", "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) // Scene tabs _initial_set("interface/scene_tabs/show_thumbnail_on_hover", true); _initial_set("interface/scene_tabs/resize_if_many_tabs", true); EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/scene_tabs/minimum_width", 50, "50,500,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) _initial_set("interface/scene_tabs/show_script_button", false); /* Filesystem */ // Directories EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/directories/autoscan_project_path", "", "") const String fs_dir_default_project_path = OS::get_singleton()->has_environment("HOME") ? OS::get_singleton()->get_environment("HOME") : OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS); EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/directories/default_project_path", fs_dir_default_project_path, "") // On save _initial_set("filesystem/on_save/compress_binary_resources", true); _initial_set("filesystem/on_save/safe_save_on_backup_then_rename", true); // File dialog _initial_set("filesystem/file_dialog/show_hidden_files", false); EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "filesystem/file_dialog/display_mode", 0, "Thumbnails,List") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "filesystem/file_dialog/thumbnail_size", 64, "32,128,16") /* Docks */ // SceneTree _initial_set("docks/scene_tree/start_create_dialog_fully_expanded", false); _initial_set("docks/scene_tree/auto_expand_to_selected", true); // FileSystem EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "docks/filesystem/thumbnail_size", 64, "32,128,16") _initial_set("docks/filesystem/always_show_folders", true); _initial_set("docks/filesystem/textfile_extensions", "txt,md,cfg,ini,log,json,yml,yaml,toml"); // Property editor _initial_set("docks/property_editor/auto_refresh_interval", 0.2); //update 5 times per second by default EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "docks/property_editor/subresource_hue_tint", 0.75, "0,1,0.01") /* Text editor */ // Theme EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "text_editor/theme/color_theme", "Default", "Default,Godot 2,Custom") // Theme: Highlighting _load_godot2_text_editor_theme(); // Appearance // Appearance: Caret EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/appearance/caret/type", 0, "Line,Block") _initial_set("text_editor/appearance/caret/caret_blink", true); EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/appearance/caret/caret_blink_speed", 0.5, "0.1,10,0.01") _initial_set("text_editor/appearance/caret/highlight_current_line", true); _initial_set("text_editor/appearance/caret/highlight_all_occurrences", true); // Appearance: Guidelines _initial_set("text_editor/appearance/guidelines/show_line_length_guidelines", true); EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/guidelines/line_length_guideline_soft_column", 80, "20,160,1") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/guidelines/line_length_guideline_hard_column", 100, "20,160,1") // Appearance: Gutters _initial_set("text_editor/appearance/gutters/show_line_numbers", true); _initial_set("text_editor/appearance/gutters/line_numbers_zero_padded", false); _initial_set("text_editor/appearance/gutters/highlight_type_safe_lines", true); _initial_set("text_editor/appearance/gutters/show_bookmark_gutter", true); _initial_set("text_editor/appearance/gutters/show_info_gutter", true); // Appearance: Minimap _initial_set("text_editor/appearance/minimap/show_minimap", true); EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/minimap/minimap_width", 80, "50,250,1") // Appearance: Lines _initial_set("text_editor/appearance/lines/code_folding", true); EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/appearance/lines/word_wrap", 0, "None,Boundary") // Appearance: Whitespace _initial_set("text_editor/appearance/whitespace/draw_tabs", true); _initial_set("text_editor/appearance/whitespace/draw_spaces", false); EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/whitespace/line_spacing", 6, "0,50,1") // Behavior // Behavior: Navigation _initial_set("text_editor/behavior/navigation/move_caret_on_right_click", true); _initial_set("text_editor/behavior/navigation/scroll_past_end_of_file", false); _initial_set("text_editor/behavior/navigation/smooth_scrolling", true); _initial_set("text_editor/behavior/navigation/v_scroll_speed", 80); // Behavior: Indent EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/behavior/indent/type", 0, "Tabs,Spaces") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/behavior/indent/size", 4, "1,64,1") // size of 0 crashes. _initial_set("text_editor/behavior/indent/auto_indent", true); // Behavior: Files _initial_set("text_editor/behavior/files/trim_trailing_whitespace_on_save", false); _initial_set("text_editor/behavior/files/autosave_interval_secs", 0); _initial_set("text_editor/behavior/files/restore_scripts_on_load", true); _initial_set("text_editor/behavior/files/convert_indent_on_save", true); // Script list _initial_set("text_editor/script_list/show_members_overview", true); _initial_set("text_editor/script_list/sort_members_outline_alphabetically", false); // Completion EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/completion/idle_parse_delay", 2.0, "0.1,10,0.01") _initial_set("text_editor/completion/auto_brace_complete", true); EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/completion/code_complete_delay", 0.3, "0.01,5,0.01") _initial_set("text_editor/completion/put_callhint_tooltip_below_current_line", true); _initial_set("text_editor/completion/complete_file_paths", true); _initial_set("text_editor/completion/add_type_hints", false); _initial_set("text_editor/completion/use_single_quotes", false); // Help _initial_set("text_editor/help/show_help_index", true); EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_font_size", 15, "8,48,1") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_source_font_size", 14, "8,48,1") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_title_font_size", 23, "8,48,1") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/help/class_reference_examples", 0, "GDScript,C#,GDScript and C#") /* Editors */ // GridMap _initial_set("editors/grid_map/pick_distance", 5000.0); // 3D EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56, 0.5), "") EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5), "") // Use a similar color to the 2D editor selection. EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/selection_box_color", Color(1.0, 0.5, 0), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) // If a line is a multiple of this, it uses the primary grid color. // Use a power of 2 value by default as it's more common to use powers of 2 in level design. EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/primary_grid_steps", 8, "1,100,1") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_size", 200, "1,2000,1") // Higher values produce graphical artifacts when far away unless View Z-Far // is increased significantly more than it really should need to be. EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_max", 2, "-1,3,1") // Lower values produce graphical artifacts regardless of view clipping planes, so limit to -2 as a lower bound. EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_min", 0, "-2,2,1") // -0.2 seems like a sensible default. -1.0 gives Blender-like behavior, 0.5 gives huge grids. EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_bias", -0.2, "-1.0,0.5,0.1") _initial_set("editors/3d/grid_xz_plane", true); _initial_set("editors/3d/grid_xy_plane", false); _initial_set("editors/3d/grid_yz_plane", false); // Use a lower default FOV for the 3D camera compared to the // Camera3D node as the 3D viewport doesn't span the whole screen. // This means it's technically viewed from a further distance, which warrants a narrower FOV. EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_fov", 70.0, "1,179,0.1") EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_near", 0.05, "0.01,10,0.01,or_greater") EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_far", 4000.0, "0.1,4000,0.1,or_greater") // 3D: Navigation _initial_set("editors/3d/navigation/invert_x_axis", false); _initial_set("editors/3d/navigation/invert_y_axis", false); EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/navigation_scheme", 0, "Godot,Maya,Modo") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/zoom_style", 0, "Vertical,Horizontal") _initial_set("editors/3d/navigation/emulate_numpad", false); _initial_set("editors/3d/navigation/emulate_3_button_mouse", false); EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/orbit_modifier", 0, "None,Shift,Alt,Meta,Ctrl") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/pan_modifier", 1, "None,Shift,Alt,Meta,Ctrl") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/zoom_modifier", 4, "None,Shift,Alt,Meta,Ctrl") _initial_set("editors/3d/navigation/warped_mouse_panning", true); // 3D: Navigation feel EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/orbit_sensitivity", 0.25, "0.01,2,0.001") EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/orbit_inertia", 0.0, "0,1,0.001") EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/translation_inertia", 0.05, "0,1,0.001") EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/zoom_inertia", 0.05, "0,1,0.001") // 3D: Freelook EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/freelook/freelook_navigation_scheme", 0, "Default,Partially Axis-Locked (id Tech),Fully Axis-Locked (Minecraft)") EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_sensitivity", 0.25, "0.01,2,0.001") EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_inertia", 0.0, "0,1,0.001") EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_base_speed", 5.0, "0,10,0.01") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/freelook/freelook_activation_modifier", 0, "None,Shift,Alt,Meta,Ctrl") _initial_set("editors/3d/freelook/freelook_speed_zoom_link", false); // 2D _initial_set("editors/2d/grid_color", Color(1.0, 1.0, 1.0, 0.07)); _initial_set("editors/2d/guides_color", Color(0.6, 0.0, 0.8)); _initial_set("editors/2d/smart_snapping_line_color", Color(0.9, 0.1, 0.1)); _initial_set("editors/2d/bone_width", 5); _initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.7)); _initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.7)); _initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.7)); _initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.7)); _initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35, 0.5)); _initial_set("editors/2d/bone_outline_size", 2); _initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4)); _initial_set("editors/2d/constrain_editor_view", true); _initial_set("editors/2d/warped_mouse_panning", true); _initial_set("editors/2d/simple_panning", false); _initial_set("editors/2d/scroll_to_pan", false); _initial_set("editors/2d/pan_speed", 20); // Tiles editor _initial_set("editors/tiles_editor/display_grid", true); _initial_set("editors/tiles_editor/grid_color", Color(1.0, 0.5, 0.2, 0.5)); // Polygon editor _initial_set("editors/polygon_editor/point_grab_radius", 8); _initial_set("editors/polygon_editor/show_previous_outline", true); // Animation _initial_set("editors/animation/autorename_animation_tracks", true); _initial_set("editors/animation/confirm_insert_track", true); _initial_set("editors/animation/default_create_bezier_tracks", false); _initial_set("editors/animation/default_create_reset_tracks", true); _initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0)); _initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0)); // Visual editors EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01") /* Run */ // Window placement EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/rect", 1, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen") String screen_hints = "Same as Editor,Previous Monitor,Next Monitor"; for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) { screen_hints += ",Monitor " + itos(i + 1); } _initial_set("run/window_placement/rect_custom_position", Vector2()); EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/screen", 0, screen_hints) // Auto save _initial_set("run/auto_save/save_before_running", true); // Output EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "run/output/font_size", 13, "8,48,1") _initial_set("run/output/always_clear_output_on_play", true); _initial_set("run/output/always_open_output_on_play", true); _initial_set("run/output/always_close_output_on_stop", false); /* Network */ // Debug _initial_set("network/debug/remote_host", "127.0.0.1"); // Hints provided in setup_network EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "network/debug/remote_port", 6007, "1,65535,1") // SSL EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "network/ssl/editor_ssl_certificates", _SYSTEM_CERTS_PATH, "*.crt,*.pem") /* Extra config */ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Name,Path,Last Edited") if (p_extra_config.is_valid()) { if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) { Vector list = p_extra_config->get_value("init_projects", "list"); for (int i = 0; i < list.size(); i++) { String name = list[i].replace("/", "::"); set("projects/" + name, list[i]); } } if (p_extra_config->has_section("presets")) { List keys; p_extra_config->get_section_keys("presets", &keys); for (const String &key : keys) { Variant val = p_extra_config->get_value("presets", key); set(key, val); } } } } void EditorSettings::_load_godot2_text_editor_theme() { // Godot 2 is only a dark theme; it doesn't have a light theme counterpart. _initial_set("text_editor/theme/highlighting/symbol_color", Color(0.73, 0.87, 1.0)); _initial_set("text_editor/theme/highlighting/keyword_color", Color(1.0, 1.0, 0.7)); _initial_set("text_editor/theme/highlighting/control_flow_keyword_color", Color(1.0, 0.85, 0.7)); _initial_set("text_editor/theme/highlighting/base_type_color", Color(0.64, 1.0, 0.83)); _initial_set("text_editor/theme/highlighting/engine_type_color", Color(0.51, 0.83, 1.0)); _initial_set("text_editor/theme/highlighting/user_type_color", Color(0.42, 0.67, 0.93)); _initial_set("text_editor/theme/highlighting/comment_color", Color(0.4, 0.4, 0.4)); _initial_set("text_editor/theme/highlighting/string_color", Color(0.94, 0.43, 0.75)); _initial_set("text_editor/theme/highlighting/background_color", Color(0.13, 0.12, 0.15)); _initial_set("text_editor/theme/highlighting/completion_background_color", Color(0.17, 0.16, 0.2)); _initial_set("text_editor/theme/highlighting/completion_selected_color", Color(0.26, 0.26, 0.27)); _initial_set("text_editor/theme/highlighting/completion_existing_color", Color(0.87, 0.87, 0.87, 0.13)); _initial_set("text_editor/theme/highlighting/completion_scroll_color", Color(1, 1, 1)); _initial_set("text_editor/theme/highlighting/completion_font_color", Color(0.67, 0.67, 0.67)); _initial_set("text_editor/theme/highlighting/text_color", Color(0.67, 0.67, 0.67)); _initial_set("text_editor/theme/highlighting/line_number_color", Color(0.67, 0.67, 0.67, 0.4)); _initial_set("text_editor/theme/highlighting/safe_line_number_color", Color(0.67, 0.78, 0.67, 0.6)); _initial_set("text_editor/theme/highlighting/caret_color", Color(0.67, 0.67, 0.67)); _initial_set("text_editor/theme/highlighting/caret_background_color", Color(0, 0, 0)); _initial_set("text_editor/theme/highlighting/text_selected_color", Color(0, 0, 0)); _initial_set("text_editor/theme/highlighting/selection_color", Color(0.41, 0.61, 0.91, 0.35)); _initial_set("text_editor/theme/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2)); _initial_set("text_editor/theme/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15)); _initial_set("text_editor/theme/highlighting/line_length_guideline_color", Color(0.3, 0.5, 0.8, 0.1)); _initial_set("text_editor/theme/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15)); _initial_set("text_editor/theme/highlighting/number_color", Color(0.92, 0.58, 0.2)); _initial_set("text_editor/theme/highlighting/function_color", Color(0.4, 0.64, 0.81)); _initial_set("text_editor/theme/highlighting/member_variable_color", Color(0.9, 0.31, 0.35)); _initial_set("text_editor/theme/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4)); _initial_set("text_editor/theme/highlighting/bookmark_color", Color(0.08, 0.49, 0.98)); _initial_set("text_editor/theme/highlighting/breakpoint_color", Color(0.9, 0.29, 0.3)); _initial_set("text_editor/theme/highlighting/executing_line_color", Color(0.98, 0.89, 0.27)); _initial_set("text_editor/theme/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8)); _initial_set("text_editor/theme/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1)); _initial_set("text_editor/theme/highlighting/search_result_border_color", Color(0.41, 0.61, 0.91, 0.38)); } bool EditorSettings::_save_text_editor_theme(String p_file) { String theme_section = "color_theme"; Ref cf = memnew(ConfigFile); // hex is better? List keys; props.get_key_list(&keys); keys.sort(); for (const String &key : keys) { if (key.begins_with("text_editor/theme/highlighting/") && key.find("color") >= 0) { cf->set_value(theme_section, key.replace("text_editor/theme/highlighting/", ""), ((Color)props[key].variant).to_html()); } } Error err = cf->save(p_file); return err == OK; } bool EditorSettings::_is_default_text_editor_theme(String p_theme_name) { return p_theme_name == "default" || p_theme_name == "godot 2" || p_theme_name == "custom"; } static Dictionary _get_builtin_script_templates() { Dictionary templates; // No Comments templates["no_comments.gd"] = "extends %BASE%\n" "\n" "\n" "func _ready()%VOID_RETURN%:\n" "%TS%pass\n"; // Empty templates["empty.gd"] = "extends %BASE%" "\n" "\n"; return templates; } static void _create_script_templates(const String &p_path) { Dictionary templates = _get_builtin_script_templates(); List keys; templates.get_key_list(&keys); FileAccessRef file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM); DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); dir->change_dir(p_path); for (int i = 0; i < keys.size(); i++) { if (!dir->file_exists(keys[i])) { Error err = file->reopen(p_path.plus_file((String)keys[i]), FileAccess::WRITE); ERR_FAIL_COND(err != OK); file->store_string(templates[keys[i]]); file->close(); } } } // PUBLIC METHODS EditorSettings *EditorSettings::get_singleton() { return singleton.ptr(); } void EditorSettings::create() { // IMPORTANT: create() *must* create a valid EditorSettings singleton, // as the rest of the engine code will assume it. As such, it should never // return (incl. via ERR_FAIL) without initializing the singleton member. if (singleton.ptr()) { ERR_PRINT("Can't recreate EditorSettings as it already exists."); return; } GDREGISTER_CLASS(EditorSettings); // Otherwise it can't be unserialized. String config_file_path; Ref extra_config = memnew(ConfigFile); if (!EditorPaths::get_singleton()) { ERR_PRINT("Bug (please report): EditorPaths haven't been initialized, EditorSettings cannot be created properly."); goto fail; } if (EditorPaths::get_singleton()->is_self_contained()) { Error err = extra_config->load(EditorPaths::get_singleton()->get_self_contained_file()); if (err != OK) { ERR_PRINT("Can't load extra config from path: " + EditorPaths::get_singleton()->get_self_contained_file()); } } if (EditorPaths::get_singleton()->are_paths_valid()) { _create_script_templates(EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates")); // Validate editor config file. DirAccessRef dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir()); String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres"; config_file_path = EditorPaths::get_singleton()->get_config_dir().plus_file(config_file_name); if (!dir->file_exists(config_file_name)) { goto fail; } singleton = ResourceLoader::load(config_file_path, "EditorSettings"); if (singleton.is_null()) { ERR_PRINT("Could not load editor settings from path: " + config_file_path); goto fail; } singleton->save_changed_setting = true; singleton->config_file_path = config_file_path; print_verbose("EditorSettings: Load OK!"); singleton->setup_language(); singleton->setup_network(); singleton->load_favorites(); singleton->list_text_editor_themes(); return; } fail: // patch init projects String exe_path = OS::get_singleton()->get_executable_path().get_base_dir(); if (extra_config->has_section("init_projects")) { Vector list = extra_config->get_value("init_projects", "list"); for (int i = 0; i < list.size(); i++) { list.write[i] = exe_path.plus_file(list[i]); } extra_config->set_value("init_projects", "list", list); } singleton = Ref(memnew(EditorSettings)); singleton->save_changed_setting = true; singleton->config_file_path = config_file_path; singleton->_load_defaults(extra_config); singleton->setup_language(); singleton->setup_network(); singleton->list_text_editor_themes(); } void EditorSettings::setup_language() { TranslationServer::get_singleton()->set_editor_pseudolocalization(get("interface/editor/enable_debugging_pseudolocalization")); String lang = get("interface/editor/editor_language"); if (lang == "en") { return; // Default, nothing to do. } // Load editor translation for configured/detected locale. load_editor_translations(lang); // Load class reference translation. load_doc_translations(lang); } void EditorSettings::setup_network() { List local_ip; IP::get_singleton()->get_local_addresses(&local_ip); String hint; String current = has_setting("network/debug/remote_host") ? get("network/debug/remote_host") : ""; String selected = "127.0.0.1"; // Check that current remote_host is a valid interface address and populate hints. for (const IPAddress &ip : local_ip) { // link-local IPv6 addresses don't work, skipping them if (String(ip).begins_with("fe80:0:0:0:")) { // fe80::/64 continue; } // Same goes for IPv4 link-local (APIPA) addresses. if (String(ip).begins_with("169.254.")) { // 169.254.0.0/16 continue; } // Select current IP (found) if (ip == current) { selected = ip; } if (!hint.is_empty()) { hint += ","; } hint += ip; } // Add hints with valid IP addresses to remote_host property. add_property_hint(PropertyInfo(Variant::STRING, "network/debug/remote_host", PROPERTY_HINT_ENUM, hint)); // Fix potentially invalid remote_host due to network change. set("network/debug/remote_host", selected); } void EditorSettings::save() { //_THREAD_SAFE_METHOD_ if (!singleton.ptr()) { return; } if (singleton->config_file_path.is_empty()) { ERR_PRINT("Cannot save EditorSettings config, no valid path"); return; } Error err = ResourceSaver::save(singleton->config_file_path, singleton); if (err != OK) { ERR_PRINT("Error saving editor settings to " + singleton->config_file_path); } else { print_verbose("EditorSettings: Save OK!"); } } void EditorSettings::destroy() { if (!singleton.ptr()) { return; } save(); singleton = Ref(); } void EditorSettings::set_optimize_save(bool p_optimize) { optimize_save = p_optimize; } // Properties void EditorSettings::set_setting(const String &p_setting, const Variant &p_value) { _THREAD_SAFE_METHOD_ set(p_setting, p_value); } Variant EditorSettings::get_setting(const String &p_setting) const { _THREAD_SAFE_METHOD_ return get(p_setting); } bool EditorSettings::has_setting(const String &p_setting) const { _THREAD_SAFE_METHOD_ return props.has(p_setting); } void EditorSettings::erase(const String &p_setting) { _THREAD_SAFE_METHOD_ props.erase(p_setting); } void EditorSettings::raise_order(const String &p_setting) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND(!props.has(p_setting)); props[p_setting].order = ++last_order; } void EditorSettings::set_restart_if_changed(const StringName &p_setting, bool p_restart) { _THREAD_SAFE_METHOD_ if (!props.has(p_setting)) { return; } props[p_setting].restart_if_changed = p_restart; } void EditorSettings::set_initial_value(const StringName &p_setting, const Variant &p_value, bool p_update_current) { _THREAD_SAFE_METHOD_ if (!props.has(p_setting)) { return; } props[p_setting].initial = p_value; props[p_setting].has_default_value = true; if (p_update_current) { set(p_setting, p_value); } } Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_restart_if_changed) { Variant ret = p_default; if (EditorSettings::get_singleton()->has_setting(p_setting)) { ret = EditorSettings::get_singleton()->get(p_setting); } else { EditorSettings::get_singleton()->set_manually(p_setting, p_default); EditorSettings::get_singleton()->set_restart_if_changed(p_setting, p_restart_if_changed); } if (!EditorSettings::get_singleton()->has_default_value(p_setting)) { EditorSettings::get_singleton()->set_initial_value(p_setting, p_default); } return ret; } Variant _EDITOR_GET(const String &p_setting) { ERR_FAIL_COND_V(!EditorSettings::get_singleton()->has_setting(p_setting), Variant()); return EditorSettings::get_singleton()->get(p_setting); } bool EditorSettings::property_can_revert(const String &p_setting) { if (!props.has(p_setting)) { return false; } if (!props[p_setting].has_default_value) { return false; } return props[p_setting].initial != props[p_setting].variant; } Variant EditorSettings::property_get_revert(const String &p_setting) { if (!props.has(p_setting) || !props[p_setting].has_default_value) { return Variant(); } return props[p_setting].initial; } void EditorSettings::add_property_hint(const PropertyInfo &p_hint) { _THREAD_SAFE_METHOD_ hints[p_hint.name] = p_hint; } // Editor data and config directories // EditorPaths::create() is responsible for the creation of these directories. String EditorSettings::get_templates_dir() const { return EditorPaths::get_singleton()->get_data_dir().plus_file("templates"); } String EditorSettings::get_project_settings_dir() const { return EditorPaths::get_singleton()->get_project_data_dir().plus_file("editor"); } String EditorSettings::get_text_editor_themes_dir() const { return EditorPaths::get_singleton()->get_config_dir().plus_file("text_editor_themes"); } String EditorSettings::get_script_templates_dir() const { return EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates"); } String EditorSettings::get_project_script_templates_dir() const { return ProjectSettings::get_singleton()->get("editor/script/templates_search_path"); } String EditorSettings::get_feature_profiles_dir() const { return EditorPaths::get_singleton()->get_config_dir().plus_file("feature_profiles"); } // Metadata void EditorSettings::set_project_metadata(const String &p_section, const String &p_key, Variant p_data) { Ref cf = memnew(ConfigFile); String path = get_project_settings_dir().plus_file("project_metadata.cfg"); Error err; err = cf->load(path); ERR_FAIL_COND_MSG(err != OK && err != ERR_FILE_NOT_FOUND, "Cannot load editor settings from file '" + path + "'."); cf->set_value(p_section, p_key, p_data); err = cf->save(path); ERR_FAIL_COND_MSG(err != OK, "Cannot save editor settings to file '" + path + "'."); } Variant EditorSettings::get_project_metadata(const String &p_section, const String &p_key, Variant p_default) const { Ref cf = memnew(ConfigFile); String path = get_project_settings_dir().plus_file("project_metadata.cfg"); Error err = cf->load(path); if (err != OK) { return p_default; } return cf->get_value(p_section, p_key, p_default); } void EditorSettings::set_favorites(const Vector &p_favorites) { favorites = p_favorites; FileAccess *f = FileAccess::open(get_project_settings_dir().plus_file("favorites"), FileAccess::WRITE); if (f) { for (int i = 0; i < favorites.size(); i++) { f->store_line(favorites[i]); } memdelete(f); } } Vector EditorSettings::get_favorites() const { return favorites; } void EditorSettings::set_recent_dirs(const Vector &p_recent_dirs) { recent_dirs = p_recent_dirs; FileAccess *f = FileAccess::open(get_project_settings_dir().plus_file("recent_dirs"), FileAccess::WRITE); if (f) { for (int i = 0; i < recent_dirs.size(); i++) { f->store_line(recent_dirs[i]); } memdelete(f); } } Vector EditorSettings::get_recent_dirs() const { return recent_dirs; } void EditorSettings::load_favorites() { FileAccess *f = FileAccess::open(get_project_settings_dir().plus_file("favorites"), FileAccess::READ); if (f) { String line = f->get_line().strip_edges(); while (!line.is_empty()) { favorites.push_back(line); line = f->get_line().strip_edges(); } memdelete(f); } f = FileAccess::open(get_project_settings_dir().plus_file("recent_dirs"), FileAccess::READ); if (f) { String line = f->get_line().strip_edges(); while (!line.is_empty()) { recent_dirs.push_back(line); line = f->get_line().strip_edges(); } memdelete(f); } } bool EditorSettings::is_dark_theme() { int AUTO_COLOR = 0; int LIGHT_COLOR = 2; Color base_color = get("interface/theme/base_color"); int icon_font_color_setting = get("interface/theme/icon_and_font_color"); return (icon_font_color_setting == AUTO_COLOR && base_color.get_luminance() < 0.5) || icon_font_color_setting == LIGHT_COLOR; } void EditorSettings::list_text_editor_themes() { String themes = "Default,Godot 2,Custom"; DirAccess *d = DirAccess::open(get_text_editor_themes_dir()); if (d) { List custom_themes; d->list_dir_begin(); String file = d->get_next(); while (!file.is_empty()) { if (file.get_extension() == "tet" && !_is_default_text_editor_theme(file.get_basename().to_lower())) { custom_themes.push_back(file.get_basename()); } file = d->get_next(); } d->list_dir_end(); memdelete(d); custom_themes.sort(); for (const String &E : custom_themes) { themes += "," + E; } } add_property_hint(PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, themes)); } void EditorSettings::load_text_editor_theme() { String p_file = get("text_editor/theme/color_theme"); if (_is_default_text_editor_theme(p_file.get_file().to_lower())) { if (p_file == "Godot 2") { _load_godot2_text_editor_theme(); } return; // sorry for "Settings changed" console spam } String theme_path = get_text_editor_themes_dir().plus_file(p_file + ".tet"); Ref cf = memnew(ConfigFile); Error err = cf->load(theme_path); if (err != OK) { return; } List keys; cf->get_section_keys("color_theme", &keys); for (const String &key : keys) { String val = cf->get_value("color_theme", key); // don't load if it's not already there! if (has_setting("text_editor/theme/highlighting/" + key)) { // make sure it is actually a color if (val.is_valid_html_color() && key.find("color") >= 0) { props["text_editor/theme/highlighting/" + key].variant = Color::html(val); // change manually to prevent "Settings changed" console spam } } } emit_signal(SNAME("settings_changed")); // if it doesn't load just use what is currently loaded } bool EditorSettings::import_text_editor_theme(String p_file) { if (!p_file.ends_with(".tet")) { return false; } else { if (p_file.get_file().to_lower() == "default.tet") { return false; } DirAccess *d = DirAccess::open(get_text_editor_themes_dir()); if (d) { d->copy(p_file, get_text_editor_themes_dir().plus_file(p_file.get_file())); memdelete(d); return true; } } return false; } bool EditorSettings::save_text_editor_theme() { String p_file = get("text_editor/theme/color_theme"); if (_is_default_text_editor_theme(p_file.get_file().to_lower())) { return false; } String theme_path = get_text_editor_themes_dir().plus_file(p_file + ".tet"); return _save_text_editor_theme(theme_path); } bool EditorSettings::save_text_editor_theme_as(String p_file) { if (!p_file.ends_with(".tet")) { p_file += ".tet"; } if (_is_default_text_editor_theme(p_file.get_file().to_lower().trim_suffix(".tet"))) { return false; } if (_save_text_editor_theme(p_file)) { // switch to theme is saved in the theme directory list_text_editor_themes(); String theme_name = p_file.substr(0, p_file.length() - 4).get_file(); if (p_file.get_base_dir() == get_text_editor_themes_dir()) { _initial_set("text_editor/theme/color_theme", theme_name); load_text_editor_theme(); } return true; } return false; } bool EditorSettings::is_default_text_editor_theme() { String p_file = get("text_editor/theme/color_theme"); return _is_default_text_editor_theme(p_file.get_file().to_lower()); } Vector EditorSettings::get_script_templates(const String &p_extension, const String &p_custom_path) { Vector templates; String template_dir = get_script_templates_dir(); if (!p_custom_path.is_empty()) { template_dir = p_custom_path; } DirAccess *d = DirAccess::open(template_dir); if (d) { d->list_dir_begin(); String file = d->get_next(); while (!file.is_empty()) { if (file.get_extension() == p_extension) { templates.push_back(file.get_basename()); } file = d->get_next(); } d->list_dir_end(); memdelete(d); } return templates; } String EditorSettings::get_editor_layouts_config() const { return EditorPaths::get_singleton()->get_config_dir().plus_file("editor_layouts.cfg"); } float EditorSettings::get_auto_display_scale() const { #ifdef OSX_ENABLED return DisplayServer::get_singleton()->screen_get_max_scale(); #else const int screen = DisplayServer::get_singleton()->window_get_current_screen(); // Use the smallest dimension to use a correct display scale on portrait displays. const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y); if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) { // hiDPI display. return 2.0; } else if (smallest_dimension >= 1700) { // Likely a hiDPI display, but we aren't certain due to the returned DPI. // Use an intermediate scale to handle this situation. return 1.5; } else if (smallest_dimension <= 800) { // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. // Icons won't look great, but this is better than having editor elements overflow from its window. return 0.75; } return 1.0; #endif } // Shortcuts void EditorSettings::add_shortcut(const String &p_name, Ref &p_shortcut) { shortcuts[p_name] = p_shortcut; } bool EditorSettings::is_shortcut(const String &p_name, const Ref &p_event) const { const Map>::Element *E = shortcuts.find(p_name); ERR_FAIL_COND_V_MSG(!E, false, "Unknown Shortcut: " + p_name + "."); return E->get()->matches_event(p_event); } Ref EditorSettings::get_shortcut(const String &p_name) const { const Map>::Element *SC = shortcuts.find(p_name); if (SC) { return SC->get(); } // If no shortcut with the provided name is found in the list, check the built-in shortcuts. // Use the first item in the action list for the shortcut event, since a shortcut can only have 1 linked event. Ref sc; const Map>>::Element *builtin_override = builtin_action_overrides.find(p_name); if (builtin_override) { sc.instantiate(); sc->set_events_list(&builtin_override->get()); sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name)); } // If there was no override, check the default builtins to see if it has an InputEvent for the provided name. if (sc.is_null()) { const OrderedHashMap>>::ConstElement builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name); if (builtin_default) { sc.instantiate(); sc->set_events_list(&builtin_default.get()); sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name)); } } if (sc.is_valid()) { // Add the shortcut to the list. shortcuts[p_name] = sc; return sc; } return Ref(); } void EditorSettings::get_shortcut_list(List *r_shortcuts) { for (const KeyValue> &E : shortcuts) { r_shortcuts->push_back(E.key); } } Ref ED_GET_SHORTCUT(const String &p_path) { if (!EditorSettings::get_singleton()) { return nullptr; } Ref sc = EditorSettings::get_singleton()->get_shortcut(p_path); ERR_FAIL_COND_V_MSG(!sc.is_valid(), sc, "Used ED_GET_SHORTCUT with invalid shortcut: " + p_path + "."); return sc; } void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode) { Ref sc = EditorSettings::get_singleton()->get_shortcut(p_path); ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE with invalid shortcut: " + p_path + "."); PackedInt32Array arr; arr.push_back((int32_t)p_keycode); ED_SHORTCUT_OVERRIDE_ARRAY(p_path, p_feature, arr); } void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes) { Ref sc = EditorSettings::get_singleton()->get_shortcut(p_path); ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE_ARRAY with invalid shortcut: " + p_path + "."); // Only add the override if the OS supports the provided feature. if (!OS::get_singleton()->has_feature(p_feature)) { return; } Array events; for (int i = 0; i < p_keycodes.size(); i++) { Key keycode = (Key)p_keycodes[i]; #ifdef OSX_ENABLED // Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS if (keycode == Key::KEY_DELETE) { keycode = KeyModifierMask::CMD | Key::BACKSPACE; } #endif Ref ie; if (keycode != Key::NONE) { ie = InputEventKey::create_reference(keycode); events.push_back(ie); } } // Directly override the existing shortcut. sc->set_events(events); sc->set_meta("original", events.duplicate(true)); } Ref ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode) { PackedInt32Array arr; arr.push_back((int32_t)p_keycode); return ED_SHORTCUT_ARRAY(p_path, p_name, arr); } Ref ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes) { Array events; for (int i = 0; i < p_keycodes.size(); i++) { Key keycode = (Key)p_keycodes[i]; #ifdef OSX_ENABLED // Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS if (keycode == Key::KEY_DELETE) { keycode = KeyModifierMask::CMD | Key::BACKSPACE; } #endif Ref ie; if (keycode != Key::NONE) { ie = InputEventKey::create_reference(keycode); events.push_back(ie); } } if (!EditorSettings::get_singleton()) { Ref sc; sc.instantiate(); sc->set_name(p_name); sc->set_events(events); sc->set_meta("original", events.duplicate(true)); return sc; } Ref sc = EditorSettings::get_singleton()->get_shortcut(p_path); if (sc.is_valid()) { sc->set_name(p_name); //keep name (the ones that come from disk have no name) sc->set_meta("original", events.duplicate(true)); //to compare against changes return sc; } sc.instantiate(); sc->set_name(p_name); sc->set_events(events); sc->set_meta("original", events.duplicate(true)); //to compare against changes EditorSettings::get_singleton()->add_shortcut(p_path, sc); return sc; } void EditorSettings::set_builtin_action_override(const String &p_name, const Array &p_events) { List> event_list; // Override the whole list, since events may have their order changed or be added, removed or edited. InputMap::get_singleton()->action_erase_events(p_name); for (int i = 0; i < p_events.size(); i++) { event_list.push_back(p_events[i]); InputMap::get_singleton()->action_add_event(p_name, p_events[i]); } // Check if the provided event array is same as built-in. If it is, it does not need to be added to the overrides. // Note that event order must also be the same. bool same_as_builtin = true; OrderedHashMap>>::ConstElement builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name); if (builtin_default) { List> builtin_events = builtin_default.get(); // In the editor we only care about key events. List> builtin_key_events; for (Ref iek : builtin_events) { if (iek.is_valid()) { builtin_key_events.push_back(iek); } } if (p_events.size() == builtin_key_events.size()) { int event_idx = 0; // Check equality of each event. for (const Ref &E : builtin_key_events) { if (!E->is_match(p_events[event_idx])) { same_as_builtin = false; break; } event_idx++; } } else { same_as_builtin = false; } } if (same_as_builtin && builtin_action_overrides.has(p_name)) { builtin_action_overrides.erase(p_name); } else { builtin_action_overrides[p_name] = event_list; } // Update the shortcut (if it is used somewhere in the editor) to be the first event of the new list. if (shortcuts.has(p_name)) { shortcuts[p_name]->set_events_list(&event_list); } } const Array EditorSettings::get_builtin_action_overrides(const String &p_name) const { const Map>>::Element *AO = builtin_action_overrides.find(p_name); if (AO) { Array event_array; List> events_list = AO->get(); for (const Ref &E : events_list) { event_array.push_back(E); } return event_array; } return Array(); } void EditorSettings::notify_changes() { _THREAD_SAFE_METHOD_ SceneTree *sml = Object::cast_to(OS::get_singleton()->get_main_loop()); if (!sml) { return; } Node *root = sml->get_root()->get_child(0); if (!root) { return; } root->propagate_notification(NOTIFICATION_EDITOR_SETTINGS_CHANGED); } void EditorSettings::_bind_methods() { ClassDB::bind_method(D_METHOD("has_setting", "name"), &EditorSettings::has_setting); ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &EditorSettings::set_setting); ClassDB::bind_method(D_METHOD("get_setting", "name"), &EditorSettings::get_setting); ClassDB::bind_method(D_METHOD("erase", "property"), &EditorSettings::erase); ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value", "update_current"), &EditorSettings::set_initial_value); ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &EditorSettings::property_can_revert); ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &EditorSettings::property_get_revert); ClassDB::bind_method(D_METHOD("add_property_info", "info"), &EditorSettings::_add_property_info_bind); ClassDB::bind_method(D_METHOD("get_project_settings_dir"), &EditorSettings::get_project_settings_dir); ClassDB::bind_method(D_METHOD("set_project_metadata", "section", "key", "data"), &EditorSettings::set_project_metadata); ClassDB::bind_method(D_METHOD("get_project_metadata", "section", "key", "default"), &EditorSettings::get_project_metadata, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("set_favorites", "dirs"), &EditorSettings::set_favorites); ClassDB::bind_method(D_METHOD("get_favorites"), &EditorSettings::get_favorites); ClassDB::bind_method(D_METHOD("set_recent_dirs", "dirs"), &EditorSettings::set_recent_dirs); ClassDB::bind_method(D_METHOD("get_recent_dirs"), &EditorSettings::get_recent_dirs); ClassDB::bind_method(D_METHOD("set_builtin_action_override", "name", "actions_list"), &EditorSettings::set_builtin_action_override); ADD_SIGNAL(MethodInfo("settings_changed")); BIND_CONSTANT(NOTIFICATION_EDITOR_SETTINGS_CHANGED); } EditorSettings::EditorSettings() { last_order = 0; optimize_save = true; save_changed_setting = true; _load_defaults(); } EditorSettings::~EditorSettings() { }