<?xml version="1.0" encoding="UTF-8" ?> <class name="PinJoint2D" inherits="Joint2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. </brief_description> <description> A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a [RigidBody2D] can be attached to a [StaticBody2D] to create a pendulum or a seesaw. </description> <tutorials> </tutorials> <members> <member name="angular_limit_enabled" type="bool" setter="set_angular_limit_enabled" getter="is_angular_limit_enabled" default="false"> If [code]true[/code], the pin maximum and minimum rotation, defined by [member angular_limit_lower] and [member angular_limit_upper] are applied. </member> <member name="angular_limit_lower" type="float" setter="set_angular_limit_lower" getter="get_angular_limit_lower" default="0.0"> The minimum rotation. Only active if [member angular_limit_enabled] is [code]true[/code]. </member> <member name="angular_limit_upper" type="float" setter="set_angular_limit_upper" getter="get_angular_limit_upper" default="0.0"> The maximum rotation. Only active if [member angular_limit_enabled] is [code]true[/code]. </member> <member name="motor_enabled" type="bool" setter="set_motor_enabled" getter="is_motor_enabled" default="false"> When activated, a motor turns the pin. </member> <member name="motor_target_velocity" type="float" setter="set_motor_target_velocity" getter="get_motor_target_velocity" default="0.0"> Target speed for the motor. In radians per second. </member> <member name="softness" type="float" setter="set_softness" getter="get_softness" default="0.0"> The higher this value, the more the bond to the pinned partner can flex. </member> </members> </class>