/*************************************************************************/ /* bindings_generator.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef BINDINGS_GENERATOR_H #define BINDINGS_GENERATOR_H #include "class_db.h" #include "editor/doc/doc_data.h" #include "editor/editor_help.h" #ifdef DEBUG_METHODS_ENABLED #include "ustring.h" class BindingsGenerator { struct ConstantInterface { String name; int value; const DocData::ConstantDoc *const_doc; ConstantInterface() {} ConstantInterface(const String &p_name, int p_value) { name = p_name; value = p_value; } }; struct EnumInterface { StringName cname; String prefix; List constants; _FORCE_INLINE_ bool operator==(const EnumInterface &p_ienum) const { return p_ienum.cname == cname; } EnumInterface() {} EnumInterface(const StringName &p_cname) { cname = p_cname; } }; struct PropertyInterface { StringName cname; String proxy_name; int index; StringName setter; StringName getter; const DocData::PropertyDoc *prop_doc; }; struct ArgumentInterface { enum DefaultParamMode { CONSTANT, NULLABLE_VAL, NULLABLE_REF }; StringName type; String name; String default_argument; DefaultParamMode def_param_mode; ArgumentInterface() { def_param_mode = CONSTANT; } }; struct MethodInterface { String name; StringName cname; /** * Name of the C# method */ String proxy_name; /** * [TypeInterface::name] of the return type */ StringName return_type; /** * Determines if the method has a variable number of arguments (VarArg) */ bool is_vararg; /** * Virtual methods ("virtual" as defined by the Godot API) are methods that by default do nothing, * but can be overridden by the user to add custom functionality. * e.g.: _ready, _process, etc. */ bool is_virtual; /** * Determines if the call should fallback to Godot's object.Call(string, params) in C#. */ bool requires_object_call; /** * Determines if the method visibility is `internal` (visible only to files in the same assembly). * Currently, we only use this for methods that are not meant to be exposed, * but are required by properties as getters or setters. * Methods that are not meant to be exposed are those that begin with underscore and are not virtual. */ bool is_internal; List arguments; const DocData::MethodDoc *method_doc; void add_argument(const ArgumentInterface &argument) { arguments.push_back(argument); } MethodInterface() { return_type = BindingsGenerator::get_singleton()->name_cache.type_void; is_vararg = false; is_virtual = false; requires_object_call = false; is_internal = false; method_doc = NULL; } }; struct TypeInterface { /** * Identifier name for this type. * Also used to format [c_out]. */ String name; StringName cname; /** * Identifier name of the base class. */ StringName base_name; /** * Name of the C# class */ String proxy_name; ClassDB::APIType api_type; bool is_object_type; bool is_singleton; bool is_reference; /** * Used only by Object-derived types. * Determines if this type is not virtual (incomplete). * e.g.: CanvasItem cannot be instantiated. */ bool is_instantiable; /** * Used only by Object-derived types. * Determines if the C# class owns the native handle and must free it somehow when disposed. * e.g.: Reference types must notify when the C# instance is disposed, for proper refcounting. */ bool memory_own; /** * Determines if the file must have a using directive for System.Collections.Generic * e.g.: When the generated class makes use of Dictionary */ bool requires_collections; // !! The comments of the following fields make reference to other fields via square brackets, e.g.: [field_name] // !! When renaming those fields, make sure to rename their references in the comments // --- C INTERFACE --- static const char *DEFAULT_VARARG_C_IN; /** * One or more statements that manipulate the parameter before being passed as argument of a ptrcall. * If the statement adds a local that must be passed as the argument instead of the parameter, * the name of that local must be specified with [c_arg_in]. * For variadic methods, this field is required and, if empty, [DEFAULT_VARARG_C_IN] is used instead. * Formatting elements: * %0: [c_type] of the parameter * %1: name of the parameter */ String c_in; /** * Determines the name of the variable that will be passed as argument to a ptrcall. * By default the value equals the name of the parameter, * this varies for types that require special manipulation via [c_in]. * Formatting elements: * %0 or %s: name of the parameter */ String c_arg_in; /** * One or more statements that determine how a variable of this type is returned from a function. * It must contain the return statement(s). * Formatting elements: * %0: [c_type_out] of the return type * %1: name of the variable to be returned * %2: [name] of the return type */ String c_out; /** * The actual expected type, as seen (in most cases) in Variant copy constructors * Used for the type of the return variable and to format [c_in]. * The value must be the following depending of the type: * Object-derived types: Object* * Other types: [name] * -- Exceptions -- * VarArg (fictitious type to represent variable arguments): Array * float: double (because ptrcall only supports double) * int: int64_t (because ptrcall only supports int64_t and uint64_t) * Reference types override this for the type of the return variable: Ref */ String c_type; /** * Determines the type used for parameters in function signatures. */ String c_type_in; /** * Determines the return type used for function signatures. * Also used to construct a default value to return in case of errors, * and to format [c_out]. */ String c_type_out; // --- C# INTERFACE --- /** * An expression that overrides the way the parameter is passed to the internal call. * If empty, the parameter is passed as is. * Formatting elements: * %0 or %s: name of the parameter */ String cs_in; /** * One or more statements that determine how a variable of this type is returned from a method. * It must contain the return statement(s). * Formatting elements: * %0 or %s: name of the variable to be returned */ String cs_out; /** * Type used for method signatures, both for parameters and the return type. * Same as [proxy_name] except for variable arguments (VarArg). */ String cs_type; /** * Type used for parameters of internal call methods. */ String im_type_in; /** * Type used for the return type of internal call methods. * If [cs_out] is not empty and the method return type is not void, * it is also used for the type of the return variable. */ String im_type_out; const DocData::ClassDoc *class_doc; List constants; List enums; List properties; List methods; const MethodInterface *find_method_by_name(const StringName &p_cname) const { for (const List::Element *E = methods.front(); E; E = E->next()) { if (E->get().cname == p_cname) return &E->get(); } return NULL; } const PropertyInterface *find_property_by_proxy_name(const String &p_proxy_name) const { for (const List::Element *E = properties.front(); E; E = E->next()) { if (E->get().proxy_name == p_proxy_name) return &E->get(); } return NULL; } private: static void _init_value_type(TypeInterface &itype) { itype.proxy_name = itype.name; itype.c_type = itype.name; itype.c_type_in = "void*"; itype.c_type_out = "MonoObject*"; itype.cs_type = itype.proxy_name; itype.im_type_in = "ref " + itype.proxy_name; itype.im_type_out = itype.proxy_name; itype.class_doc = &EditorHelp::get_doc_data()->class_list[itype.proxy_name]; } public: static TypeInterface create_value_type(const String &p_name) { TypeInterface itype; itype.name = p_name; itype.cname = StringName(p_name); _init_value_type(itype); return itype; } static TypeInterface create_value_type(const StringName &p_name) { TypeInterface itype; itype.name = p_name.operator String(); itype.cname = p_name; _init_value_type(itype); return itype; } static TypeInterface create_object_type(const StringName &p_cname, ClassDB::APIType p_api_type) { TypeInterface itype; itype.name = p_cname; itype.cname = p_cname; itype.proxy_name = itype.name.begins_with("_") ? itype.name.substr(1, itype.name.length()) : itype.name; itype.api_type = p_api_type; itype.is_object_type = true; itype.class_doc = &EditorHelp::get_doc_data()->class_list[itype.proxy_name]; return itype; } static void create_placeholder_type(TypeInterface &r_itype, const StringName &p_cname) { r_itype.name = p_cname; r_itype.cname = p_cname; r_itype.proxy_name = r_itype.name; r_itype.c_type = r_itype.name; r_itype.c_type_in = "MonoObject*"; r_itype.c_type_out = "MonoObject*"; r_itype.cs_type = r_itype.proxy_name; r_itype.im_type_in = r_itype.proxy_name; r_itype.im_type_out = r_itype.proxy_name; } TypeInterface() { api_type = ClassDB::API_NONE; is_object_type = false; is_singleton = false; is_reference = false; is_instantiable = false; memory_own = false; requires_collections = false; c_arg_in = "%s"; class_doc = NULL; } }; struct InternalCall { String name; String im_type_out; // Return type for the C# method declaration. Also used as companion of [unique_siq] String im_sig; // Signature for the C# method declaration String unique_sig; // Unique signature to avoid duplicates in containers bool editor_only; InternalCall() {} InternalCall(const String &p_name, const String &p_im_type_out, const String &p_im_sig = String(), const String &p_unique_sig = String()) { name = p_name; im_type_out = p_im_type_out; im_sig = p_im_sig; unique_sig = p_unique_sig; editor_only = false; } InternalCall(ClassDB::APIType api_type, const String &p_name, const String &p_im_type_out, const String &p_im_sig = String(), const String &p_unique_sig = String()) { name = p_name; im_type_out = p_im_type_out; im_sig = p_im_sig; unique_sig = p_unique_sig; editor_only = api_type == ClassDB::API_EDITOR; } inline bool operator==(const InternalCall &p_a) const { return p_a.unique_sig == unique_sig; } }; static bool verbose_output; Map placeholder_types; Map builtin_types; Map enum_types; Map obj_types; List global_enums; List global_constants; Map extra_members; List method_icalls; Map method_icalls_map; List generated_icall_funcs; List core_custom_icalls; List editor_custom_icalls; struct NameCache { StringName type_void; StringName type_int; StringName type_Array; StringName type_Dictionary; StringName type_Variant; StringName type_VarArg; StringName type_Object; StringName type_Reference; StringName enum_Error; NameCache() { type_void = StaticCString::create("void"); type_int = StaticCString::create("int"); type_Array = StaticCString::create("Array"); type_Dictionary = StaticCString::create("Dictionary"); type_Variant = StaticCString::create("Variant"); type_VarArg = StaticCString::create("VarArg"); type_Object = StaticCString::create("Object"); type_Reference = StaticCString::create("Reference"); enum_Error = StaticCString::create("Error"); } NameCache(const NameCache &); NameCache &operator=(const NameCache &); }; NameCache name_cache; const List::Element *find_icall_by_name(const String &p_name, const List &p_list) { const List::Element *it = p_list.front(); while (it) { if (it->get().name == p_name) return it; it = it->next(); } return NULL; } inline String get_unique_sig(const TypeInterface &p_type) { if (p_type.is_reference) return "Ref"; else if (p_type.is_object_type) return "Obj"; return p_type.name; } String _determine_enum_prefix(const EnumInterface &p_ienum); void _generate_header_icalls(); void _generate_method_icalls(const TypeInterface &p_itype); const TypeInterface *_get_type_by_name_or_null(const StringName &p_cname); const TypeInterface *_get_type_by_name_or_placeholder(const StringName &p_cname); void _default_argument_from_variant(const Variant &p_var, ArgumentInterface &r_iarg); void _populate_builtin_type(TypeInterface &r_type, Variant::Type vtype); void _populate_object_type_interfaces(); void _populate_builtin_type_interfaces(); void _populate_global_constants(); Error _generate_cs_type(const TypeInterface &itype, const String &p_output_file); Error _generate_cs_property(const TypeInterface &p_itype, const PropertyInterface &p_prop_doc, List &p_output); Error _generate_cs_method(const TypeInterface &p_itype, const MethodInterface &p_imethod, int &p_method_bind_count, List &p_output); void _generate_global_constants(List &p_output); Error _generate_glue_method(const TypeInterface &p_itype, const MethodInterface &p_imethod, List &p_output); Error _save_file(const String &path, const List &content); BindingsGenerator() {} BindingsGenerator(const BindingsGenerator &); BindingsGenerator &operator=(const BindingsGenerator &); friend class CSharpLanguage; static BindingsGenerator *singleton; public: Error generate_cs_core_project(const String &p_output_dir, bool p_verbose_output = true); Error generate_cs_editor_project(const String &p_output_dir, const String &p_core_dll_path, bool p_verbose_output = true); Error generate_glue(const String &p_output_dir); void initialize(); _FORCE_INLINE_ static BindingsGenerator *get_singleton() { if (!singleton) { singleton = memnew(BindingsGenerator); singleton->initialize(); } return singleton; } static void handle_cmdline_args(const List &p_cmdline_args); }; #endif #endif // BINDINGS_GENERATOR_H