virtualx-engine/servers/rendering/renderer_rd
Hugo Locurcio 0012478ecb
Add property hint for 2D shadow size project setting
Previously, it was possible to use zero or negative values, which are
invalid.

This also prevents crashing the engine by setting a shadow size of
0 or lower from a script.
2023-10-22 00:28:19 +02:00
..
effects Fix shadow debug frustum index buffer size 2023-10-19 13:48:11 -07:00
environment Merge pull request #82877 from tomissj2/master 2023-10-05 22:51:48 +02:00
forward_clustered Add an extra backbuffer color texture that can be used when an upscaler is in use. 2023-10-17 13:36:27 -03:00
forward_mobile Fix Mobile renderer shader instance uniform access 2023-10-15 18:09:54 +03:00
shaders Merge pull request #79921 from mandryskowski/ssr_transparency 2023-10-11 22:37:02 +02:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Add an extra backbuffer color texture that can be used when an upscaler is in use. 2023-10-17 13:36:27 -03:00
cluster_builder_rd.cpp Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
renderer_canvas_render_rd.cpp Add property hint for 2D shadow size project setting 2023-10-22 00:28:19 +02:00
renderer_canvas_render_rd.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
renderer_compositor_rd.cpp Fix drawing of viewports without swapping buffers 2023-10-03 13:51:47 +02:00
renderer_compositor_rd.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp Add an extra backbuffer color texture that can be used when an upscaler is in use. 2023-10-17 13:36:27 -03:00
renderer_scene_render_rd.h Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2023-09-06 11:24:19 -03:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
shader_rd.h [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00