.. |
effects
|
Fix various bugs in GLES3 renderer that stopped it from running on web
|
2022-08-01 16:45:32 -04:00 |
environment
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
shaders
|
Add font LCD sub-pixel anti-aliasing support.
|
2022-08-23 08:47:21 +03:00 |
storage
|
Merge pull request #64367 from Mickeon/rename-var-to-str
|
2022-08-26 23:04:06 +02:00 |
rasterizer_canvas_gles3.cpp
|
Add font LCD sub-pixel anti-aliasing support.
|
2022-08-23 08:47:21 +03:00 |
rasterizer_canvas_gles3.h
|
Add font LCD sub-pixel anti-aliasing support.
|
2022-08-23 08:47:21 +03:00 |
rasterizer_gles3.cpp
|
Rename OSX to macOS and iPhoneOS to iOS.
|
2022-07-21 09:37:52 +03:00 |
rasterizer_gles3.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
rasterizer_scene_gles3.cpp
|
Rename str2var to str_to_var and similar
|
2022-08-26 14:58:22 +02:00 |
rasterizer_scene_gles3.h
|
Add a shadow opacity property to Light3D
|
2022-08-07 11:06:32 +02:00 |
SCsub
|
Split GI effects and fix stereoscopic rendering of GI effects
|
2022-06-22 12:50:17 +10:00 |
shader_gles3.cpp
|
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
|
2022-05-24 11:00:34 -07:00 |
shader_gles3.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |