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config.cpp
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Refactor high quality texture import
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2023-01-30 15:53:23 +01:00 |
config.h
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Refactor high quality texture import
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2023-01-30 15:53:23 +01:00 |
light_storage.cpp
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Implement cull_mask for decals and lights in mobile and compatibility backends
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2023-02-06 12:12:47 -08:00 |
light_storage.h
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Implement cull_mask for decals and lights in mobile and compatibility backends
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2023-02-06 12:12:47 -08:00 |
material_storage.cpp
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Add EXPOSURE built in to spatial shaders
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2023-04-12 10:35:13 -07:00 |
material_storage.h
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Allow for external python scripts to call the build python headers via external scripts
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2023-03-19 21:18:52 -07:00 |
mesh_storage.cpp
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Fix AABB calculation for meshes using Skeleton2D
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2023-03-05 08:21:08 +02:00 |
mesh_storage.h
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Allow for external python scripts to call the build python headers via external scripts
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2023-03-19 21:18:52 -07:00 |
particles_storage.cpp
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Properly calculate lifetime_split for particles
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2023-02-14 14:37:47 -08:00 |
particles_storage.h
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Allow for external python scripts to call the build python headers via external scripts
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2023-03-19 21:18:52 -07:00 |
render_scene_buffers_gles3.cpp
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Improving communication of scaling settings to renderer implementation
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2023-01-13 12:54:15 +11:00 |
render_scene_buffers_gles3.h
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Improving communication of scaling settings to renderer implementation
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2023-01-13 12:54:15 +11:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
texture_storage.cpp
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Merge pull request #72361 from the-brickster/master
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2023-03-27 16:24:01 +02:00 |
texture_storage.h
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Merge pull request #74808 from bradc6/feature/AllowCustomOutputShaderGenFilepaths
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2023-04-03 16:01:32 +02:00 |
utilities.cpp
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Refactor high quality texture import
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2023-01-30 15:53:23 +01:00 |
utilities.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |