.. |
blend_shape.glsl
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Blend shapes using transform feedback (GPU)
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2016-11-24 20:46:55 -03:00 |
canvas.glsl
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Some fixes for shaders and WebGL2
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2017-08-11 23:26:24 +02:00 |
canvas_shadow.glsl
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
copy.glsl
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
cube_to_dp.glsl
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
cubemap_filter.glsl
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
effect_blur.glsl
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
exposure.glsl
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Tonemapping and Auto Exposure support
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2016-12-07 17:49:52 -03:00 |
particles.glsl
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
resolve.glsl
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
scene.glsl
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-Restored Sprite3D to working function, fixes #2061, fixes #9738
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2017-08-08 17:23:44 -03:00 |
screen_space_reflection.glsl
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Cleaned up Screen Space Reflections, closes #8119
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2017-06-16 08:30:21 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
ssao.glsl
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Fixed several bugs with directional light, and changed defaults to be more sensible.
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2017-06-14 17:06:36 -03:00 |
ssao_blur.glsl
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many fixes to image loader, voxel cone tracing, etc.
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2017-06-02 22:08:41 -03:00 |
ssao_minify.glsl
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Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
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2017-02-22 19:14:21 -03:00 |
subsurf_scattering.glsl
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Several fixes to subsurface scattering. Closes #9530
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2017-08-21 21:38:01 -03:00 |
tonemap.glsl
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Fixes to glow and auto exposure, closes #9797, closes #9106
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2017-07-26 00:40:32 -03:00 |