b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
135 lines
5 KiB
C++
135 lines
5 KiB
C++
/*************************************************************************/
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/* code_edit.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CODEEDIT_H
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#define CODEEDIT_H
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#include "scene/gui/text_edit.h"
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class CodeEdit : public TextEdit {
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GDCLASS(CodeEdit, TextEdit)
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private:
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/* Main Gutter */
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enum MainGutterType {
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MAIN_GUTTER_BREAKPOINT = 0x01,
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MAIN_GUTTER_BOOKMARK = 0x02,
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MAIN_GUTTER_EXECUTING = 0x04
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};
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int main_gutter = -1;
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void _update_draw_main_gutter();
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void _main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region);
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// breakpoints
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HashMap<int, bool> breakpointed_lines;
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bool draw_breakpoints = false;
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Color breakpoint_color = Color(1, 1, 1);
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Ref<Texture2D> breakpoint_icon = Ref<Texture2D>();
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// bookmarks
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bool draw_bookmarks = false;
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Color bookmark_color = Color(1, 1, 1);
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Ref<Texture2D> bookmark_icon = Ref<Texture2D>();
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// executing lines
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bool draw_executing_lines = false;
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Color executing_line_color = Color(1, 1, 1);
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Ref<Texture2D> executing_line_icon = Ref<Texture2D>();
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/* Line numbers */
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int line_number_gutter = -1;
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int line_number_digits = 0;
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String line_number_padding = " ";
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Color line_number_color = Color(1, 1, 1);
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void _line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region);
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/* Fold Gutter */
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int fold_gutter = -1;
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bool draw_fold_gutter = false;
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Color folding_color = Color(1, 1, 1);
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Ref<Texture2D> can_fold_icon = Ref<Texture2D>();
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Ref<Texture2D> folded_icon = Ref<Texture2D>();
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void _fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_region);
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void _gutter_clicked(int p_line, int p_gutter);
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void _lines_edited_from(int p_from_line, int p_to_line);
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void _update_gutter_indexes();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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/* Main Gutter */
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void set_draw_breakpoints_gutter(bool p_draw);
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bool is_drawing_breakpoints_gutter() const;
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void set_draw_bookmarks_gutter(bool p_draw);
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bool is_drawing_bookmarks_gutter() const;
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void set_draw_executing_lines_gutter(bool p_draw);
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bool is_drawing_executing_lines_gutter() const;
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// breakpoints
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void set_line_as_breakpoint(int p_line, bool p_breakpointed);
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bool is_line_breakpointed(int p_line) const;
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void clear_breakpointed_lines();
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Array get_breakpointed_lines() const;
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// bookmarks
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void set_line_as_bookmarked(int p_line, bool p_bookmarked);
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bool is_line_bookmarked(int p_line) const;
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void clear_bookmarked_lines();
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Array get_bookmarked_lines() const;
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// executing lines
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void set_line_as_executing(int p_line, bool p_executing);
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bool is_line_executing(int p_line) const;
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void clear_executing_lines();
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Array get_executing_lines() const;
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/* Line numbers */
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void set_draw_line_numbers(bool p_draw);
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bool is_draw_line_numbers_enabled() const;
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void set_line_numbers_zero_padded(bool p_zero_padded);
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bool is_line_numbers_zero_padded() const;
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/* Fold gutter */
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void set_draw_fold_gutter(bool p_draw);
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bool is_drawing_fold_gutter() const;
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CodeEdit();
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~CodeEdit();
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};
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#endif // CODEEDIT_H
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