virtualx-engine/servers/rendering/renderer_storage.cpp
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00

65 lines
3.3 KiB
C++

/*************************************************************************/
/* renderer_storage.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "renderer_storage.h"
RendererStorage *RendererStorage::base_singleton = nullptr;
void RendererStorage::InstanceDependency::instance_notify_changed(bool p_aabb, bool p_dependencies) {
for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) {
E->key()->dependency_changed(p_aabb, p_dependencies);
}
}
void RendererStorage::InstanceDependency::instance_notify_deleted(RID p_deleted) {
for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) {
E->key()->dependency_deleted(p_deleted);
}
for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) {
E->key()->dependencies.erase(this);
}
instances.clear();
}
RendererStorage::InstanceDependency::~InstanceDependency() {
#ifdef DEBUG_ENABLED
if (instances.size()) {
WARN_PRINT("Leaked instance dependency: Bug - did not call instance_notify_deleted when freeing.");
for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) {
E->key()->dependencies.erase(this);
}
}
#endif
}
RendererStorage::RendererStorage() {
base_singleton = this;
}