2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
33 lines
1,005 B
XML
33 lines
1,005 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ButtonGroup" inherits="Resource" version="3.2">
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<brief_description>
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Group of Buttons.
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</brief_description>
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<description>
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Group of [Button]. All direct and indirect children buttons become radios. Only one allows being pressed.
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[member BaseButton.toggle_mode] should be [code]true[/code].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_buttons">
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<return type="Array">
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</return>
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<description>
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Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.group]).
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</description>
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</method>
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<method name="get_pressed_button">
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<return type="BaseButton">
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</return>
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<description>
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Returns the current pressed button.
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</description>
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</method>
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</methods>
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<members>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
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</members>
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<constants>
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</constants>
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</class>
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