2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
44 lines
1.2 KiB
XML
44 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualScriptEditor" inherits="Object" version="3.2">
|
|
<brief_description>
|
|
</brief_description>
|
|
<description>
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="add_custom_node">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="name" type="String">
|
|
</argument>
|
|
<argument index="1" name="category" type="String">
|
|
</argument>
|
|
<argument index="2" name="script" type="Script">
|
|
</argument>
|
|
<description>
|
|
Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter.
|
|
</description>
|
|
</method>
|
|
<method name="remove_custom_node">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="name" type="String">
|
|
</argument>
|
|
<argument index="1" name="category" type="String">
|
|
</argument>
|
|
<description>
|
|
Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<signals>
|
|
<signal name="custom_nodes_updated">
|
|
<description>
|
|
Emitted when a custom Visual Script node is added or removed.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
</constants>
|
|
</class>
|