Virtualx Game Engine. Forked from Godot 3.6
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Andreas Haas 015d36d18b
GDScript: Use "is" keyword for type checking.
Replaces the `extends` keyword with `is` in the context of testing for type compatibility.
`extends` is still used for declaring class inheritance.

Example:

```gdscript
extends Node2D

func _input(ev):
	if ev is InputEventKey:
		print("yay, key event")
```
2017-05-27 10:59:59 +02:00
core -Added EXR supprot for HDR (no BC6 compression yet though) 2017-05-26 22:31:32 -03:00
doc Avoid overestimating the cost in AStar heuristics. 2017-05-21 15:13:09 -05:00
drivers -Added EXR supprot for HDR (no BC6 compression yet though) 2017-05-26 22:31:32 -03:00
editor -Added EXR supprot for HDR (no BC6 compression yet though) 2017-05-26 22:31:32 -03:00
main Fix echo key event handling. 2017-05-25 23:01:45 +02:00
misc Merge pull request from volzhs/editor-theme-custom 2017-05-20 07:16:11 +02:00
modules GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +02:00
platform Allow custom CCFLAGS for iPhone builds 2017-05-27 00:31:00 +02:00
scene Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not. 2017-05-25 14:00:43 -03:00
servers Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not. 2017-05-25 14:00:43 -03:00
thirdparty -Added EXR supprot for HDR (no BC6 compression yet though) 2017-05-26 22:31:32 -03:00
.clang-format Style: Add .clang-format based on LLVM style 2017-02-11 23:48:56 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-16 14:04:26 +03:00
.gitattributes Formatting of mm files 2017-04-09 21:22:40 +10:00
.gitignore gitignore: Add version_generated.h 2017-04-20 02:00:24 +02:00
.travis.yml Travis: Run clang-format static check 2017-03-19 15:26:29 +01:00
AUTHORS.md Add recent contributors to AUTHORS 2017-05-20 09:28:28 +02:00
CONTRIBUTING.md Changed a link from http to https 2017-04-13 17:54:16 -04:00
COPYRIGHT.txt Document exhaustive licensing info of all files 2017-05-12 19:33:15 +02:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Issue template: Stop discouraging bug reporting on master 2017-03-24 22:01:59 +01:00
LICENSE.txt Fix license formatting breaking GH detection 2017-05-07 16:53:32 +02:00
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Fix a few issues compiling windows and using VS2015 and earlier 2017-05-23 21:54:19 +10:00
README.md Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
SConstruct -Fix eternal black screen on Windows 2017-04-09 17:59:17 -03:00
signal_renames.txt Added a list of signals to rename, this should become a header eventually 2017-01-12 00:54:21 -03:00
version.py Bump version to 3.0-alpha 2017-01-02 23:02:25 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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