1bea8e1eac
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/*******************************************************************************
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* Copyright 2016-2018 Intel Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*******************************************************************************/
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#ifndef CPU_SOFTMAX_PD_HPP
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#define CPU_SOFTMAX_PD_HPP
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#include <assert.h>
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#include "c_types_map.hpp"
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#include "softmax_pd.hpp"
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#include "type_helpers.hpp"
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#include "utils.hpp"
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namespace mkldnn {
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namespace impl {
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namespace cpu {
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struct cpu_softmax_fwd_pd_t: public softmax_fwd_pd_t {
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using softmax_fwd_pd_t::softmax_fwd_pd_t;
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};
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struct cpu_softmax_bwd_pd_t: public softmax_bwd_pd_t {
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using softmax_bwd_pd_t::softmax_bwd_pd_t;
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};
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}
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}
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}
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#endif
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// vim: et ts=4 sw=4 cindent cino^=l0,\:0,N-s
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