1401 lines
56 KiB
C++
1401 lines
56 KiB
C++
/*************************************************************************/
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/* environment.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "environment.h"
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#include "core/project_settings.h"
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#include "servers/rendering_server.h"
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#include "texture.h"
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RID Environment::get_rid() const {
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return environment;
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}
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// Background
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void Environment::set_background(BGMode p_bg) {
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bg_mode = p_bg;
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RS::get_singleton()->environment_set_background(environment, RS::EnvironmentBG(p_bg));
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_change_notify();
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if (bg_mode != BG_SKY) {
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set_fog_aerial_perspective(0.0);
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}
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}
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Environment::BGMode Environment::get_background() const {
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return bg_mode;
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}
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void Environment::set_sky(const Ref<Sky> &p_sky) {
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bg_sky = p_sky;
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RID sb_rid;
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if (bg_sky.is_valid()) {
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sb_rid = bg_sky->get_rid();
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}
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RS::get_singleton()->environment_set_sky(environment, sb_rid);
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}
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Ref<Sky> Environment::get_sky() const {
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return bg_sky;
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}
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void Environment::set_sky_custom_fov(float p_scale) {
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bg_sky_custom_fov = p_scale;
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RS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale);
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}
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float Environment::get_sky_custom_fov() const {
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return bg_sky_custom_fov;
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}
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void Environment::set_sky_rotation(const Vector3 &p_rotation) {
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bg_sky_rotation = p_rotation;
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RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation));
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}
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Vector3 Environment::get_sky_rotation() const {
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return bg_sky_rotation;
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}
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void Environment::set_bg_color(const Color &p_color) {
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bg_color = p_color;
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RS::get_singleton()->environment_set_bg_color(environment, p_color);
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}
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Color Environment::get_bg_color() const {
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return bg_color;
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}
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void Environment::set_bg_energy(float p_energy) {
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bg_energy = p_energy;
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RS::get_singleton()->environment_set_bg_energy(environment, p_energy);
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}
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float Environment::get_bg_energy() const {
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return bg_energy;
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}
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void Environment::set_canvas_max_layer(int p_max_layer) {
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bg_canvas_max_layer = p_max_layer;
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RS::get_singleton()->environment_set_canvas_max_layer(environment, p_max_layer);
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}
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int Environment::get_canvas_max_layer() const {
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return bg_canvas_max_layer;
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}
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void Environment::set_camera_feed_id(int p_id) {
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bg_camera_feed_id = p_id;
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// FIXME: Disabled during Vulkan refactoring, should be ported.
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#if 0
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RS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id);
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#endif
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}
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int Environment::get_camera_feed_id() const {
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return bg_camera_feed_id;
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}
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// Ambient light
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void Environment::set_ambient_light_color(const Color &p_color) {
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ambient_color = p_color;
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_update_ambient_light();
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}
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Color Environment::get_ambient_light_color() const {
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return ambient_color;
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}
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void Environment::set_ambient_source(AmbientSource p_source) {
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ambient_source = p_source;
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_update_ambient_light();
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_change_notify();
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}
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Environment::AmbientSource Environment::get_ambient_source() const {
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return ambient_source;
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}
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void Environment::set_ambient_light_energy(float p_energy) {
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ambient_energy = p_energy;
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_update_ambient_light();
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}
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float Environment::get_ambient_light_energy() const {
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return ambient_energy;
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}
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void Environment::set_ambient_light_sky_contribution(float p_ratio) {
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ambient_sky_contribution = p_ratio;
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_update_ambient_light();
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}
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float Environment::get_ambient_light_sky_contribution() const {
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return ambient_sky_contribution;
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}
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void Environment::set_reflection_source(ReflectionSource p_source) {
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reflection_source = p_source;
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_update_ambient_light();
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_change_notify();
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}
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Environment::ReflectionSource Environment::get_reflection_source() const {
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return reflection_source;
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}
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void Environment::set_ao_color(const Color &p_color) {
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ao_color = p_color;
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_update_ambient_light();
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}
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Color Environment::get_ao_color() const {
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return ao_color;
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}
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void Environment::_update_ambient_light() {
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RS::get_singleton()->environment_set_ambient_light(
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environment,
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ambient_color,
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RS::EnvironmentAmbientSource(ambient_source),
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ambient_energy,
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ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source),
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ao_color);
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}
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// Tonemap
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void Environment::set_tonemapper(ToneMapper p_tone_mapper) {
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tone_mapper = p_tone_mapper;
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_update_tonemap();
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}
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Environment::ToneMapper Environment::get_tonemapper() const {
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return tone_mapper;
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}
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void Environment::set_tonemap_exposure(float p_exposure) {
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tonemap_exposure = p_exposure;
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_update_tonemap();
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}
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float Environment::get_tonemap_exposure() const {
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return tonemap_exposure;
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}
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void Environment::set_tonemap_white(float p_white) {
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tonemap_white = p_white;
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_update_tonemap();
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}
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float Environment::get_tonemap_white() const {
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return tonemap_white;
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}
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void Environment::set_tonemap_auto_exposure_enabled(bool p_enabled) {
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tonemap_auto_exposure_enabled = p_enabled;
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_update_tonemap();
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_change_notify();
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}
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bool Environment::is_tonemap_auto_exposure_enabled() const {
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return tonemap_auto_exposure_enabled;
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}
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void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) {
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tonemap_auto_exposure_min = p_auto_exposure_min;
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_update_tonemap();
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}
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float Environment::get_tonemap_auto_exposure_min() const {
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return tonemap_auto_exposure_min;
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}
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void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) {
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tonemap_auto_exposure_max = p_auto_exposure_max;
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_update_tonemap();
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}
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float Environment::get_tonemap_auto_exposure_max() const {
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return tonemap_auto_exposure_max;
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}
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void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) {
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tonemap_auto_exposure_speed = p_auto_exposure_speed;
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_update_tonemap();
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}
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float Environment::get_tonemap_auto_exposure_speed() const {
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return tonemap_auto_exposure_speed;
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}
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void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) {
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tonemap_auto_exposure_grey = p_auto_exposure_grey;
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_update_tonemap();
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}
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float Environment::get_tonemap_auto_exposure_grey() const {
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return tonemap_auto_exposure_grey;
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}
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void Environment::_update_tonemap() {
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RS::get_singleton()->environment_set_tonemap(
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environment,
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RS::EnvironmentToneMapper(tone_mapper),
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tonemap_exposure,
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tonemap_white,
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tonemap_auto_exposure_enabled,
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tonemap_auto_exposure_min,
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tonemap_auto_exposure_max,
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tonemap_auto_exposure_speed,
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tonemap_auto_exposure_grey);
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}
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// SSR
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void Environment::set_ssr_enabled(bool p_enabled) {
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ssr_enabled = p_enabled;
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_update_ssr();
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_change_notify();
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}
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bool Environment::is_ssr_enabled() const {
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return ssr_enabled;
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}
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void Environment::set_ssr_max_steps(int p_steps) {
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ssr_max_steps = p_steps;
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_update_ssr();
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}
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int Environment::get_ssr_max_steps() const {
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return ssr_max_steps;
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}
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void Environment::set_ssr_fade_in(float p_fade_in) {
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ssr_fade_in = p_fade_in;
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_update_ssr();
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}
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float Environment::get_ssr_fade_in() const {
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return ssr_fade_in;
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}
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void Environment::set_ssr_fade_out(float p_fade_out) {
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ssr_fade_out = p_fade_out;
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_update_ssr();
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}
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float Environment::get_ssr_fade_out() const {
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return ssr_fade_out;
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}
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void Environment::set_ssr_depth_tolerance(float p_depth_tolerance) {
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ssr_depth_tolerance = p_depth_tolerance;
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_update_ssr();
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}
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float Environment::get_ssr_depth_tolerance() const {
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return ssr_depth_tolerance;
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}
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void Environment::_update_ssr() {
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RS::get_singleton()->environment_set_ssr(
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environment,
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ssr_enabled,
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ssr_max_steps,
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ssr_fade_in,
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ssr_fade_out,
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ssr_depth_tolerance);
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}
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// SSAO
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void Environment::set_ssao_enabled(bool p_enabled) {
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ssao_enabled = p_enabled;
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_update_ssao();
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_change_notify();
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}
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bool Environment::is_ssao_enabled() const {
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return ssao_enabled;
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}
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void Environment::set_ssao_radius(float p_radius) {
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ssao_radius = p_radius;
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_update_ssao();
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}
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float Environment::get_ssao_radius() const {
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return ssao_radius;
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}
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void Environment::set_ssao_intensity(float p_intensity) {
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ssao_intensity = p_intensity;
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_update_ssao();
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}
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float Environment::get_ssao_intensity() const {
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return ssao_intensity;
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}
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void Environment::set_ssao_bias(float p_bias) {
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ssao_bias = p_bias;
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_update_ssao();
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}
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float Environment::get_ssao_bias() const {
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return ssao_bias;
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}
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void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
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ssao_direct_light_affect = p_direct_light_affect;
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_update_ssao();
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}
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float Environment::get_ssao_direct_light_affect() const {
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return ssao_direct_light_affect;
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}
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void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
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ssao_ao_channel_affect = p_ao_channel_affect;
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_update_ssao();
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}
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float Environment::get_ssao_ao_channel_affect() const {
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return ssao_ao_channel_affect;
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}
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void Environment::set_ssao_blur(SSAOBlur p_blur) {
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ssao_blur = p_blur;
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_update_ssao();
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}
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Environment::SSAOBlur Environment::get_ssao_blur() const {
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return ssao_blur;
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}
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void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) {
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ssao_edge_sharpness = p_edge_sharpness;
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_update_ssao();
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}
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float Environment::get_ssao_edge_sharpness() const {
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return ssao_edge_sharpness;
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}
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void Environment::_update_ssao() {
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RS::get_singleton()->environment_set_ssao(
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environment,
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ssao_enabled,
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ssao_radius,
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ssao_intensity,
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ssao_bias,
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ssao_direct_light_affect,
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ssao_ao_channel_affect,
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RS::EnvironmentSSAOBlur(ssao_blur),
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ssao_edge_sharpness);
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}
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// SDFGI
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void Environment::set_sdfgi_enabled(bool p_enabled) {
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sdfgi_enabled = p_enabled;
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_update_sdfgi();
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}
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bool Environment::is_sdfgi_enabled() const {
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return sdfgi_enabled;
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}
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void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) {
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sdfgi_cascades = p_cascades;
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_update_sdfgi();
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}
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Environment::SDFGICascades Environment::get_sdfgi_cascades() const {
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return sdfgi_cascades;
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}
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void Environment::set_sdfgi_min_cell_size(float p_size) {
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sdfgi_min_cell_size = p_size;
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_change_notify("sdfgi_max_distance");
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_change_notify("sdfgi_cascade0_distance");
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_update_sdfgi();
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}
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float Environment::get_sdfgi_min_cell_size() const {
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return sdfgi_min_cell_size;
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}
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void Environment::set_sdfgi_max_distance(float p_distance) {
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p_distance /= 64.0;
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int cc[3] = { 4, 6, 8 };
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int cascades = cc[sdfgi_cascades];
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for (int i = 0; i < cascades; i++) {
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p_distance *= 0.5; //halve for each cascade
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}
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sdfgi_min_cell_size = p_distance;
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_change_notify("sdfgi_min_cell_size");
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_change_notify("sdfgi_cascade0_distance");
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_update_sdfgi();
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}
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float Environment::get_sdfgi_max_distance() const {
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float md = sdfgi_min_cell_size;
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md *= 64.0;
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int cc[3] = { 4, 6, 8 };
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int cascades = cc[sdfgi_cascades];
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for (int i = 0; i < cascades; i++) {
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md *= 2.0;
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}
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return md;
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}
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void Environment::set_sdfgi_cascade0_distance(float p_distance) {
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sdfgi_min_cell_size = p_distance / 64.0;
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_change_notify("sdfgi_min_cell_size");
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_change_notify("sdfgi_max_distance");
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_update_sdfgi();
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}
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float Environment::get_sdfgi_cascade0_distance() const {
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return sdfgi_min_cell_size * 64.0;
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}
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void Environment::set_sdfgi_y_scale(SDFGIYScale p_y_scale) {
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sdfgi_y_scale = p_y_scale;
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_update_sdfgi();
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}
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Environment::SDFGIYScale Environment::get_sdfgi_y_scale() const {
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return sdfgi_y_scale;
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}
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void Environment::set_sdfgi_use_occlusion(bool p_enabled) {
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sdfgi_use_occlusion = p_enabled;
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_update_sdfgi();
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}
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bool Environment::is_sdfgi_using_occlusion() const {
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return sdfgi_use_occlusion;
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}
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void Environment::set_sdfgi_use_multi_bounce(bool p_enabled) {
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sdfgi_use_multibounce = p_enabled;
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_update_sdfgi();
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}
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bool Environment::is_sdfgi_using_multi_bounce() const {
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return sdfgi_use_multibounce;
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}
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void Environment::set_sdfgi_read_sky_light(bool p_enabled) {
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sdfgi_read_sky_light = p_enabled;
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_update_sdfgi();
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}
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bool Environment::is_sdfgi_reading_sky_light() const {
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return sdfgi_read_sky_light;
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}
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void Environment::set_sdfgi_energy(float p_energy) {
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sdfgi_energy = p_energy;
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_update_sdfgi();
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}
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float Environment::get_sdfgi_energy() const {
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return sdfgi_energy;
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}
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void Environment::set_sdfgi_normal_bias(float p_bias) {
|
|
sdfgi_normal_bias = p_bias;
|
|
_update_sdfgi();
|
|
}
|
|
|
|
float Environment::get_sdfgi_normal_bias() const {
|
|
return sdfgi_normal_bias;
|
|
}
|
|
|
|
void Environment::set_sdfgi_probe_bias(float p_bias) {
|
|
sdfgi_probe_bias = p_bias;
|
|
_update_sdfgi();
|
|
}
|
|
|
|
float Environment::get_sdfgi_probe_bias() const {
|
|
return sdfgi_probe_bias;
|
|
}
|
|
|
|
void Environment::_update_sdfgi() {
|
|
RS::get_singleton()->environment_set_sdfgi(
|
|
environment,
|
|
sdfgi_enabled,
|
|
RS::EnvironmentSDFGICascades(sdfgi_cascades),
|
|
sdfgi_min_cell_size,
|
|
RS::EnvironmentSDFGIYScale(sdfgi_y_scale),
|
|
sdfgi_use_occlusion,
|
|
sdfgi_use_multibounce,
|
|
sdfgi_read_sky_light,
|
|
sdfgi_energy,
|
|
sdfgi_normal_bias,
|
|
sdfgi_probe_bias);
|
|
}
|
|
|
|
// Glow
|
|
|
|
void Environment::set_glow_enabled(bool p_enabled) {
|
|
glow_enabled = p_enabled;
|
|
_update_glow();
|
|
_change_notify();
|
|
}
|
|
|
|
bool Environment::is_glow_enabled() const {
|
|
return glow_enabled;
|
|
}
|
|
|
|
void Environment::set_glow_level(int p_level, float p_intensity) {
|
|
ERR_FAIL_INDEX(p_level, RS::MAX_GLOW_LEVELS);
|
|
|
|
glow_levels.write[p_level] = p_intensity;
|
|
|
|
_update_glow();
|
|
}
|
|
|
|
float Environment::get_glow_level(int p_level) const {
|
|
ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, false);
|
|
|
|
return glow_levels[p_level];
|
|
}
|
|
|
|
void Environment::set_glow_normalized(bool p_normalized) {
|
|
glow_normalize_levels = p_normalized;
|
|
|
|
_update_glow();
|
|
}
|
|
|
|
bool Environment::is_glow_normalized() const {
|
|
return glow_normalize_levels;
|
|
}
|
|
|
|
void Environment::set_glow_intensity(float p_intensity) {
|
|
glow_intensity = p_intensity;
|
|
_update_glow();
|
|
}
|
|
|
|
float Environment::get_glow_intensity() const {
|
|
return glow_intensity;
|
|
}
|
|
|
|
void Environment::set_glow_strength(float p_strength) {
|
|
glow_strength = p_strength;
|
|
_update_glow();
|
|
}
|
|
|
|
float Environment::get_glow_strength() const {
|
|
return glow_strength;
|
|
}
|
|
|
|
void Environment::set_glow_mix(float p_mix) {
|
|
glow_mix = p_mix;
|
|
_update_glow();
|
|
}
|
|
|
|
float Environment::get_glow_mix() const {
|
|
return glow_mix;
|
|
}
|
|
|
|
void Environment::set_glow_bloom(float p_threshold) {
|
|
glow_bloom = p_threshold;
|
|
_update_glow();
|
|
}
|
|
|
|
float Environment::get_glow_bloom() const {
|
|
return glow_bloom;
|
|
}
|
|
|
|
void Environment::set_glow_blend_mode(GlowBlendMode p_mode) {
|
|
glow_blend_mode = p_mode;
|
|
_update_glow();
|
|
_change_notify();
|
|
}
|
|
|
|
Environment::GlowBlendMode Environment::get_glow_blend_mode() const {
|
|
return glow_blend_mode;
|
|
}
|
|
|
|
void Environment::set_glow_hdr_bleed_threshold(float p_threshold) {
|
|
glow_hdr_bleed_threshold = p_threshold;
|
|
_update_glow();
|
|
}
|
|
|
|
float Environment::get_glow_hdr_bleed_threshold() const {
|
|
return glow_hdr_bleed_threshold;
|
|
}
|
|
|
|
void Environment::set_glow_hdr_bleed_scale(float p_scale) {
|
|
glow_hdr_bleed_scale = p_scale;
|
|
_update_glow();
|
|
}
|
|
|
|
float Environment::get_glow_hdr_bleed_scale() const {
|
|
return glow_hdr_bleed_scale;
|
|
}
|
|
|
|
void Environment::set_glow_hdr_luminance_cap(float p_amount) {
|
|
glow_hdr_luminance_cap = p_amount;
|
|
_update_glow();
|
|
}
|
|
|
|
float Environment::get_glow_hdr_luminance_cap() const {
|
|
return glow_hdr_luminance_cap;
|
|
}
|
|
|
|
void Environment::_update_glow() {
|
|
Vector<float> normalized_levels;
|
|
if (glow_normalize_levels) {
|
|
normalized_levels.resize(7);
|
|
float size = 0.0;
|
|
for (int i = 0; i < glow_levels.size(); i++) {
|
|
size += glow_levels[i];
|
|
}
|
|
for (int i = 0; i < glow_levels.size(); i++) {
|
|
normalized_levels.write[i] = glow_levels[i] / size;
|
|
}
|
|
} else {
|
|
normalized_levels = glow_levels;
|
|
}
|
|
|
|
RS::get_singleton()->environment_set_glow(
|
|
environment,
|
|
glow_enabled,
|
|
normalized_levels,
|
|
glow_intensity,
|
|
glow_strength,
|
|
glow_mix,
|
|
glow_bloom,
|
|
RS::EnvironmentGlowBlendMode(glow_blend_mode),
|
|
glow_hdr_bleed_threshold,
|
|
glow_hdr_bleed_scale,
|
|
glow_hdr_luminance_cap);
|
|
}
|
|
|
|
// Fog
|
|
|
|
void Environment::set_fog_enabled(bool p_enabled) {
|
|
fog_enabled = p_enabled;
|
|
_update_fog();
|
|
_change_notify();
|
|
}
|
|
|
|
bool Environment::is_fog_enabled() const {
|
|
return fog_enabled;
|
|
}
|
|
|
|
void Environment::set_fog_light_color(const Color &p_light_color) {
|
|
fog_light_color = p_light_color;
|
|
_update_fog();
|
|
}
|
|
Color Environment::get_fog_light_color() const {
|
|
return fog_light_color;
|
|
}
|
|
void Environment::set_fog_light_energy(float p_amount) {
|
|
fog_light_energy = p_amount;
|
|
_update_fog();
|
|
}
|
|
float Environment::get_fog_light_energy() const {
|
|
return fog_light_energy;
|
|
}
|
|
void Environment::set_fog_sun_scatter(float p_amount) {
|
|
fog_sun_scatter = p_amount;
|
|
_update_fog();
|
|
}
|
|
float Environment::get_fog_sun_scatter() const {
|
|
return fog_sun_scatter;
|
|
}
|
|
void Environment::set_fog_density(float p_amount) {
|
|
fog_density = p_amount;
|
|
_update_fog();
|
|
}
|
|
float Environment::get_fog_density() const {
|
|
return fog_density;
|
|
}
|
|
void Environment::set_fog_height(float p_amount) {
|
|
fog_height = p_amount;
|
|
_update_fog();
|
|
}
|
|
float Environment::get_fog_height() const {
|
|
return fog_height;
|
|
}
|
|
void Environment::set_fog_height_density(float p_amount) {
|
|
fog_height_density = p_amount;
|
|
_update_fog();
|
|
}
|
|
float Environment::get_fog_height_density() const {
|
|
return fog_height_density;
|
|
}
|
|
|
|
void Environment::set_fog_aerial_perspective(float p_aerial_perspective) {
|
|
fog_aerial_perspective = p_aerial_perspective;
|
|
_update_fog();
|
|
}
|
|
float Environment::get_fog_aerial_perspective() const {
|
|
return fog_aerial_perspective;
|
|
}
|
|
|
|
void Environment::_update_fog() {
|
|
RS::get_singleton()->environment_set_fog(
|
|
environment,
|
|
fog_enabled,
|
|
fog_light_color,
|
|
fog_light_energy,
|
|
fog_sun_scatter,
|
|
fog_density,
|
|
fog_height,
|
|
fog_height_density,
|
|
fog_aerial_perspective);
|
|
}
|
|
|
|
// Volumetric Fog
|
|
|
|
void Environment::_update_volumetric_fog() {
|
|
RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, RS::EnvVolumetricFogShadowFilter(volumetric_fog_shadow_filter));
|
|
}
|
|
|
|
void Environment::set_volumetric_fog_enabled(bool p_enable) {
|
|
volumetric_fog_enabled = p_enable;
|
|
_update_volumetric_fog();
|
|
_change_notify();
|
|
}
|
|
|
|
bool Environment::is_volumetric_fog_enabled() const {
|
|
return volumetric_fog_enabled;
|
|
}
|
|
void Environment::set_volumetric_fog_density(float p_density) {
|
|
p_density = CLAMP(p_density, 0.0000001, 1.0);
|
|
volumetric_fog_density = p_density;
|
|
_update_volumetric_fog();
|
|
}
|
|
float Environment::get_volumetric_fog_density() const {
|
|
return volumetric_fog_density;
|
|
}
|
|
void Environment::set_volumetric_fog_light(Color p_color) {
|
|
volumetric_fog_light = p_color;
|
|
_update_volumetric_fog();
|
|
}
|
|
Color Environment::get_volumetric_fog_light() const {
|
|
return volumetric_fog_light;
|
|
}
|
|
void Environment::set_volumetric_fog_light_energy(float p_begin) {
|
|
volumetric_fog_light_energy = p_begin;
|
|
_update_volumetric_fog();
|
|
}
|
|
float Environment::get_volumetric_fog_light_energy() const {
|
|
return volumetric_fog_light_energy;
|
|
}
|
|
void Environment::set_volumetric_fog_length(float p_length) {
|
|
volumetric_fog_length = p_length;
|
|
_update_volumetric_fog();
|
|
}
|
|
float Environment::get_volumetric_fog_length() const {
|
|
return volumetric_fog_length;
|
|
}
|
|
void Environment::set_volumetric_fog_detail_spread(float p_detail_spread) {
|
|
volumetric_fog_detail_spread = p_detail_spread;
|
|
_update_volumetric_fog();
|
|
}
|
|
float Environment::get_volumetric_fog_detail_spread() const {
|
|
return volumetric_fog_detail_spread;
|
|
}
|
|
|
|
void Environment::set_volumetric_fog_gi_inject(float p_gi_inject) {
|
|
volumetric_fog_gi_inject = p_gi_inject;
|
|
_update_volumetric_fog();
|
|
}
|
|
float Environment::get_volumetric_fog_gi_inject() const {
|
|
return volumetric_fog_gi_inject;
|
|
}
|
|
|
|
void Environment::set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter) {
|
|
volumetric_fog_shadow_filter = p_filter;
|
|
_update_volumetric_fog();
|
|
}
|
|
|
|
Environment::VolumetricFogShadowFilter Environment::get_volumetric_fog_shadow_filter() const {
|
|
return volumetric_fog_shadow_filter;
|
|
}
|
|
|
|
// Adjustment
|
|
|
|
void Environment::set_adjustment_enabled(bool p_enabled) {
|
|
adjustment_enabled = p_enabled;
|
|
_update_adjustment();
|
|
_change_notify();
|
|
}
|
|
|
|
bool Environment::is_adjustment_enabled() const {
|
|
return adjustment_enabled;
|
|
}
|
|
|
|
void Environment::set_adjustment_brightness(float p_brightness) {
|
|
adjustment_brightness = p_brightness;
|
|
_update_adjustment();
|
|
}
|
|
|
|
float Environment::get_adjustment_brightness() const {
|
|
return adjustment_brightness;
|
|
}
|
|
|
|
void Environment::set_adjustment_contrast(float p_contrast) {
|
|
adjustment_contrast = p_contrast;
|
|
_update_adjustment();
|
|
}
|
|
|
|
float Environment::get_adjustment_contrast() const {
|
|
return adjustment_contrast;
|
|
}
|
|
|
|
void Environment::set_adjustment_saturation(float p_saturation) {
|
|
adjustment_saturation = p_saturation;
|
|
_update_adjustment();
|
|
}
|
|
|
|
float Environment::get_adjustment_saturation() const {
|
|
return adjustment_saturation;
|
|
}
|
|
|
|
void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) {
|
|
adjustment_color_correction = p_ramp;
|
|
_update_adjustment();
|
|
}
|
|
|
|
Ref<Texture2D> Environment::get_adjustment_color_correction() const {
|
|
return adjustment_color_correction;
|
|
}
|
|
|
|
void Environment::_update_adjustment() {
|
|
RS::get_singleton()->environment_set_adjustment(
|
|
environment,
|
|
adjustment_enabled,
|
|
adjustment_brightness,
|
|
adjustment_contrast,
|
|
adjustment_saturation,
|
|
adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
|
|
}
|
|
|
|
// Private methods, constructor and destructor
|
|
|
|
void Environment::_validate_property(PropertyInfo &property) const {
|
|
if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") {
|
|
if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
}
|
|
}
|
|
|
|
if (property.name == "fog_aerial_perspective") {
|
|
if (bg_mode != BG_SKY) {
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
}
|
|
}
|
|
|
|
if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
}
|
|
|
|
if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
}
|
|
|
|
if (property.name == "background_color") {
|
|
if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
}
|
|
}
|
|
|
|
if (property.name == "background_canvas_max_layer") {
|
|
if (bg_mode != BG_CANVAS) {
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
}
|
|
}
|
|
|
|
if (property.name == "background_camera_feed_id") {
|
|
if (bg_mode != BG_CAMERA_FEED) {
|
|
property.usage = PROPERTY_USAGE_NOEDITOR;
|
|
}
|
|
}
|
|
|
|
static const char *hide_prefixes[] = {
|
|
"fog_",
|
|
"volumetric_fog_",
|
|
"auto_exposure_",
|
|
"ss_reflections_",
|
|
"ssao_",
|
|
"glow_",
|
|
"adjustment_",
|
|
nullptr
|
|
|
|
};
|
|
|
|
static const char *high_end_prefixes[] = {
|
|
"auto_exposure_",
|
|
"tonemap_",
|
|
"ss_reflections_",
|
|
"ssao_",
|
|
nullptr
|
|
|
|
};
|
|
|
|
const char **prefixes = hide_prefixes;
|
|
while (*prefixes) {
|
|
String prefix = String(*prefixes);
|
|
|
|
String enabled = prefix + "enabled";
|
|
if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) {
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
return;
|
|
}
|
|
|
|
prefixes++;
|
|
}
|
|
|
|
if (RenderingServer::get_singleton()->is_low_end()) {
|
|
prefixes = high_end_prefixes;
|
|
while (*prefixes) {
|
|
String prefix = String(*prefixes);
|
|
|
|
if (property.name.begins_with(prefix)) {
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
return;
|
|
}
|
|
|
|
prefixes++;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef DISABLE_DEPRECATED
|
|
// Kept for compatibility from 3.x to 4.0.
|
|
bool Environment::_set(const StringName &p_name, const Variant &p_value) {
|
|
if (p_name == "background_sky") {
|
|
set_sky(p_value);
|
|
return true;
|
|
} else if (p_name == "background_sky_custom_fov") {
|
|
set_sky_custom_fov(p_value);
|
|
return true;
|
|
} else if (p_name == "background_sky_orientation") {
|
|
Vector3 euler = p_value.operator Basis().get_euler();
|
|
set_sky_rotation(euler);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void Environment::_bind_methods() {
|
|
// Background
|
|
|
|
ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
|
|
ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background);
|
|
ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky);
|
|
ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky);
|
|
ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov);
|
|
ClassDB::bind_method(D_METHOD("get_sky_custom_fov"), &Environment::get_sky_custom_fov);
|
|
ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation);
|
|
ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation);
|
|
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
|
|
ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color);
|
|
ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
|
|
ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy);
|
|
ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
|
|
ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer);
|
|
ClassDB::bind_method(D_METHOD("set_camera_feed_id", "id"), &Environment::set_camera_feed_id);
|
|
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id);
|
|
|
|
ADD_GROUP("Background", "background_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background");
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
|
|
|
|
ADD_GROUP("Sky", "sky_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation"), "set_sky_rotation", "get_sky_rotation");
|
|
|
|
// Ambient light
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color);
|
|
ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color);
|
|
ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source);
|
|
ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source);
|
|
ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy);
|
|
ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy);
|
|
ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "ratio"), &Environment::set_ambient_light_sky_contribution);
|
|
ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution);
|
|
ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source);
|
|
ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source);
|
|
ClassDB::bind_method(D_METHOD("set_ao_color", "color"), &Environment::set_ao_color);
|
|
ClassDB::bind_method(D_METHOD("get_ao_color"), &Environment::get_ao_color);
|
|
|
|
ADD_GROUP("Ambient Light", "ambient_light_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Color,Sky"), "set_ambient_source", "get_ambient_source");
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_sky_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_sky_contribution", "get_ambient_light_sky_contribution");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy");
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_occlusion_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ao_color", "get_ao_color");
|
|
|
|
ADD_GROUP("Reflected Light", "reflected_light_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "reflected_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Sky"), "set_reflection_source", "get_reflection_source");
|
|
|
|
// Tonemap
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper);
|
|
ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper);
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_exposure", "exposure"), &Environment::set_tonemap_exposure);
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure);
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white);
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white);
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_enabled", "enabled"), &Environment::set_tonemap_auto_exposure_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_tonemap_auto_exposure_enabled"), &Environment::is_tonemap_auto_exposure_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max);
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max);
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min);
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min);
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed);
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed);
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey);
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
|
|
|
|
ADD_GROUP("Tonemap", "tonemap_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
|
|
ADD_GROUP("Auto Exposure", "auto_exposure_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure_enabled", "is_tonemap_auto_exposure_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed");
|
|
|
|
// SSR
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssr_enabled", "enabled"), &Environment::set_ssr_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_ssr_enabled"), &Environment::is_ssr_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_ssr_max_steps", "max_steps"), &Environment::set_ssr_max_steps);
|
|
ClassDB::bind_method(D_METHOD("get_ssr_max_steps"), &Environment::get_ssr_max_steps);
|
|
ClassDB::bind_method(D_METHOD("set_ssr_fade_in", "fade_in"), &Environment::set_ssr_fade_in);
|
|
ClassDB::bind_method(D_METHOD("get_ssr_fade_in"), &Environment::get_ssr_fade_in);
|
|
ClassDB::bind_method(D_METHOD("set_ssr_fade_out", "fade_out"), &Environment::set_ssr_fade_out);
|
|
ClassDB::bind_method(D_METHOD("get_ssr_fade_out"), &Environment::get_ssr_fade_out);
|
|
ClassDB::bind_method(D_METHOD("set_ssr_depth_tolerance", "depth_tolerance"), &Environment::set_ssr_depth_tolerance);
|
|
ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"), &Environment::get_ssr_depth_tolerance);
|
|
|
|
ADD_GROUP("SS Reflections", "ss_reflections_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ss_reflections_enabled"), "set_ssr_enabled", "is_ssr_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "ss_reflections_max_steps", PROPERTY_HINT_RANGE, "1,512,1"), "set_ssr_max_steps", "get_ssr_max_steps");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_fade_in", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_in", "get_ssr_fade_in");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_fade_out", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_out", "get_ssr_fade_out");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance");
|
|
|
|
// SSAO
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_ssao_enabled"), &Environment::is_ssao_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_ssao_radius", "radius"), &Environment::set_ssao_radius);
|
|
ClassDB::bind_method(D_METHOD("get_ssao_radius"), &Environment::get_ssao_radius);
|
|
ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity);
|
|
ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity);
|
|
ClassDB::bind_method(D_METHOD("set_ssao_bias", "bias"), &Environment::set_ssao_bias);
|
|
ClassDB::bind_method(D_METHOD("get_ssao_bias"), &Environment::get_ssao_bias);
|
|
ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect);
|
|
ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect);
|
|
ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect);
|
|
ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
|
|
ClassDB::bind_method(D_METHOD("set_ssao_blur", "mode"), &Environment::set_ssao_blur);
|
|
ClassDB::bind_method(D_METHOD("get_ssao_blur"), &Environment::get_ssao_blur);
|
|
ClassDB::bind_method(D_METHOD("set_ssao_edge_sharpness", "edge_sharpness"), &Environment::set_ssao_edge_sharpness);
|
|
ClassDB::bind_method(D_METHOD("get_ssao_edge_sharpness"), &Environment::get_ssao_edge_sharpness);
|
|
|
|
ADD_GROUP("SSAO", "ssao_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.01"), "set_ssao_radius", "get_ssao_radius");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.01"), "set_ssao_intensity", "get_ssao_intensity");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_edge_sharpness", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_ssao_edge_sharpness", "get_ssao_edge_sharpness");
|
|
|
|
// SDFGI
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_enabled", "enabled"), &Environment::set_sdfgi_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_sdfgi_enabled"), &Environment::is_sdfgi_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_cascades", "amount"), &Environment::set_sdfgi_cascades);
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_cascades"), &Environment::get_sdfgi_cascades);
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_min_cell_size", "size"), &Environment::set_sdfgi_min_cell_size);
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_min_cell_size"), &Environment::get_sdfgi_min_cell_size);
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_max_distance", "distance"), &Environment::set_sdfgi_max_distance);
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_max_distance"), &Environment::get_sdfgi_max_distance);
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_cascade0_distance", "distance"), &Environment::set_sdfgi_cascade0_distance);
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_cascade0_distance"), &Environment::get_sdfgi_cascade0_distance);
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_y_scale", "scale"), &Environment::set_sdfgi_y_scale);
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_y_scale"), &Environment::get_sdfgi_y_scale);
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_use_occlusion", "enable"), &Environment::set_sdfgi_use_occlusion);
|
|
ClassDB::bind_method(D_METHOD("is_sdfgi_using_occlusion"), &Environment::is_sdfgi_using_occlusion);
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_use_multi_bounce", "enable"), &Environment::set_sdfgi_use_multi_bounce);
|
|
ClassDB::bind_method(D_METHOD("is_sdfgi_using_multi_bounce"), &Environment::is_sdfgi_using_multi_bounce);
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_read_sky_light", "enable"), &Environment::set_sdfgi_read_sky_light);
|
|
ClassDB::bind_method(D_METHOD("is_sdfgi_reading_sky_light"), &Environment::is_sdfgi_reading_sky_light);
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_energy", "amount"), &Environment::set_sdfgi_energy);
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_energy"), &Environment::get_sdfgi_energy);
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_normal_bias", "bias"), &Environment::set_sdfgi_normal_bias);
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_normal_bias"), &Environment::get_sdfgi_normal_bias);
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_probe_bias", "bias"), &Environment::set_sdfgi_probe_bias);
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_probe_bias"), &Environment::get_sdfgi_probe_bias);
|
|
|
|
ADD_GROUP("SDFGI", "sdfgi_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_enabled"), "set_sdfgi_enabled", "is_sdfgi_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_multi_bounce"), "set_sdfgi_use_multi_bounce", "is_sdfgi_using_multi_bounce");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_ENUM, "4 Cascades,6 Cascades,8 Cascades"), "set_sdfgi_cascades", "get_sdfgi_cascades");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "Disable,75%,50%"), "set_sdfgi_y_scale", "get_sdfgi_y_scale");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_energy"), "set_sdfgi_energy", "get_sdfgi_energy");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_normal_bias"), "set_sdfgi_normal_bias", "get_sdfgi_normal_bias");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_probe_bias"), "set_sdfgi_probe_bias", "get_sdfgi_probe_bias");
|
|
|
|
// Glow
|
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "intensity"), &Environment::set_glow_level);
|
|
ClassDB::bind_method(D_METHOD("get_glow_level", "idx"), &Environment::get_glow_level);
|
|
ClassDB::bind_method(D_METHOD("set_glow_normalized", "normalize"), &Environment::set_glow_normalized);
|
|
ClassDB::bind_method(D_METHOD("is_glow_normalized"), &Environment::is_glow_normalized);
|
|
ClassDB::bind_method(D_METHOD("set_glow_intensity", "intensity"), &Environment::set_glow_intensity);
|
|
ClassDB::bind_method(D_METHOD("get_glow_intensity"), &Environment::get_glow_intensity);
|
|
ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength);
|
|
ClassDB::bind_method(D_METHOD("get_glow_strength"), &Environment::get_glow_strength);
|
|
ClassDB::bind_method(D_METHOD("set_glow_mix", "mix"), &Environment::set_glow_mix);
|
|
ClassDB::bind_method(D_METHOD("get_glow_mix"), &Environment::get_glow_mix);
|
|
ClassDB::bind_method(D_METHOD("set_glow_bloom", "amount"), &Environment::set_glow_bloom);
|
|
ClassDB::bind_method(D_METHOD("get_glow_bloom"), &Environment::get_glow_bloom);
|
|
ClassDB::bind_method(D_METHOD("set_glow_blend_mode", "mode"), &Environment::set_glow_blend_mode);
|
|
ClassDB::bind_method(D_METHOD("get_glow_blend_mode"), &Environment::get_glow_blend_mode);
|
|
ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_threshold", "threshold"), &Environment::set_glow_hdr_bleed_threshold);
|
|
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_threshold"), &Environment::get_glow_hdr_bleed_threshold);
|
|
ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale", "scale"), &Environment::set_glow_hdr_bleed_scale);
|
|
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale);
|
|
ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap);
|
|
ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap);
|
|
|
|
ADD_GROUP("Glow", "glow_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled");
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/1", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 0);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/2", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 1);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/3", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 2);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/4", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 3);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/5", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 4);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/6", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 5);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/7", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 6);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_normalized"), "set_glow_normalized", "is_glow_normalized");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_bloom", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_bloom", "get_glow_bloom");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace,Mix"), "set_glow_blend_mode", "get_glow_blend_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold");
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|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
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|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
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|
|
|
// Fog
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|
|
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ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled);
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ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled);
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|
ClassDB::bind_method(D_METHOD("set_fog_light_color", "light_color"), &Environment::set_fog_light_color);
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|
ClassDB::bind_method(D_METHOD("get_fog_light_color"), &Environment::get_fog_light_color);
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|
ClassDB::bind_method(D_METHOD("set_fog_light_energy", "light_energy"), &Environment::set_fog_light_energy);
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|
ClassDB::bind_method(D_METHOD("get_fog_light_energy"), &Environment::get_fog_light_energy);
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ClassDB::bind_method(D_METHOD("set_fog_sun_scatter", "sun_scatter"), &Environment::set_fog_sun_scatter);
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ClassDB::bind_method(D_METHOD("get_fog_sun_scatter"), &Environment::get_fog_sun_scatter);
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ClassDB::bind_method(D_METHOD("set_fog_density", "density"), &Environment::set_fog_density);
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ClassDB::bind_method(D_METHOD("get_fog_density"), &Environment::get_fog_density);
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|
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ClassDB::bind_method(D_METHOD("set_fog_height", "height"), &Environment::set_fog_height);
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ClassDB::bind_method(D_METHOD("get_fog_height"), &Environment::get_fog_height);
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ClassDB::bind_method(D_METHOD("set_fog_height_density", "height_density"), &Environment::set_fog_height_density);
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|
ClassDB::bind_method(D_METHOD("get_fog_height_density"), &Environment::get_fog_height_density);
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ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective);
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|
ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective);
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|
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|
ADD_GROUP("Fog", "fog_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
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|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color");
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|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy");
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|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter");
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|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
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|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height");
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|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density");
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|
|
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ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
|
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ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_light", "color"), &Environment::set_volumetric_fog_light);
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ClassDB::bind_method(D_METHOD("get_volumetric_fog_light"), &Environment::get_volumetric_fog_light);
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_density", "density"), &Environment::set_volumetric_fog_density);
|
|
ClassDB::bind_method(D_METHOD("get_volumetric_fog_density"), &Environment::get_volumetric_fog_density);
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_light_energy", "begin"), &Environment::set_volumetric_fog_light_energy);
|
|
ClassDB::bind_method(D_METHOD("get_volumetric_fog_light_energy"), &Environment::get_volumetric_fog_light_energy);
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_length", "length"), &Environment::set_volumetric_fog_length);
|
|
ClassDB::bind_method(D_METHOD("get_volumetric_fog_length"), &Environment::get_volumetric_fog_length);
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_detail_spread", "detail_spread"), &Environment::set_volumetric_fog_detail_spread);
|
|
ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread);
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject);
|
|
ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject);
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_shadow_filter", "shadow_filter"), &Environment::set_volumetric_fog_shadow_filter);
|
|
ClassDB::bind_method(D_METHOD("get_volumetric_fog_shadow_filter"), &Environment::get_volumetric_fog_shadow_filter);
|
|
|
|
ADD_GROUP("Volumetric Fog", "volumetric_fog_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density");
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_light", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_light", "get_volumetric_fog_light");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_light_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_light_energy", "get_volumetric_fog_light_energy");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "volumetric_fog_shadow_filter", PROPERTY_HINT_ENUM, "Disabled,Low,Medium,High"), "set_volumetric_fog_shadow_filter", "get_volumetric_fog_shadow_filter");
|
|
|
|
// Adjustment
|
|
|
|
ClassDB::bind_method(D_METHOD("set_adjustment_enabled", "enabled"), &Environment::set_adjustment_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_adjustment_brightness", "brightness"), &Environment::set_adjustment_brightness);
|
|
ClassDB::bind_method(D_METHOD("get_adjustment_brightness"), &Environment::get_adjustment_brightness);
|
|
ClassDB::bind_method(D_METHOD("set_adjustment_contrast", "contrast"), &Environment::set_adjustment_contrast);
|
|
ClassDB::bind_method(D_METHOD("get_adjustment_contrast"), &Environment::get_adjustment_contrast);
|
|
ClassDB::bind_method(D_METHOD("set_adjustment_saturation", "saturation"), &Environment::set_adjustment_saturation);
|
|
ClassDB::bind_method(D_METHOD("get_adjustment_saturation"), &Environment::get_adjustment_saturation);
|
|
ClassDB::bind_method(D_METHOD("set_adjustment_color_correction", "color_correction"), &Environment::set_adjustment_color_correction);
|
|
ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"), &Environment::get_adjustment_color_correction);
|
|
|
|
ADD_GROUP("Adjustments", "adjustment_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enabled", "is_adjustment_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_adjustment_color_correction", "get_adjustment_color_correction");
|
|
|
|
// Constants
|
|
|
|
BIND_ENUM_CONSTANT(BG_CLEAR_COLOR);
|
|
BIND_ENUM_CONSTANT(BG_COLOR);
|
|
BIND_ENUM_CONSTANT(BG_SKY);
|
|
BIND_ENUM_CONSTANT(BG_CANVAS);
|
|
BIND_ENUM_CONSTANT(BG_KEEP);
|
|
BIND_ENUM_CONSTANT(BG_CAMERA_FEED);
|
|
BIND_ENUM_CONSTANT(BG_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(AMBIENT_SOURCE_BG);
|
|
BIND_ENUM_CONSTANT(AMBIENT_SOURCE_DISABLED);
|
|
BIND_ENUM_CONSTANT(AMBIENT_SOURCE_COLOR);
|
|
BIND_ENUM_CONSTANT(AMBIENT_SOURCE_SKY);
|
|
|
|
BIND_ENUM_CONSTANT(REFLECTION_SOURCE_BG);
|
|
BIND_ENUM_CONSTANT(REFLECTION_SOURCE_DISABLED);
|
|
BIND_ENUM_CONSTANT(REFLECTION_SOURCE_SKY);
|
|
|
|
BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR);
|
|
BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT);
|
|
BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC);
|
|
BIND_ENUM_CONSTANT(TONE_MAPPER_ACES);
|
|
|
|
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
|
|
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN);
|
|
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
|
|
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
|
|
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX);
|
|
|
|
BIND_ENUM_CONSTANT(SSAO_BLUR_DISABLED);
|
|
BIND_ENUM_CONSTANT(SSAO_BLUR_1x1);
|
|
BIND_ENUM_CONSTANT(SSAO_BLUR_2x2);
|
|
BIND_ENUM_CONSTANT(SSAO_BLUR_3x3);
|
|
|
|
BIND_ENUM_CONSTANT(SDFGI_CASCADES_4);
|
|
BIND_ENUM_CONSTANT(SDFGI_CASCADES_6);
|
|
BIND_ENUM_CONSTANT(SDFGI_CASCADES_8);
|
|
|
|
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED);
|
|
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
|
|
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT);
|
|
|
|
BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED);
|
|
BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_LOW);
|
|
BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM);
|
|
BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_HIGH);
|
|
}
|
|
|
|
Environment::Environment() {
|
|
environment = RS::get_singleton()->environment_create();
|
|
|
|
set_camera_feed_id(bg_camera_feed_id);
|
|
|
|
glow_levels.resize(7);
|
|
glow_levels.write[0] = 0.0;
|
|
glow_levels.write[1] = 0.0;
|
|
glow_levels.write[2] = 1.0;
|
|
glow_levels.write[3] = 0.0;
|
|
glow_levels.write[4] = 1.0;
|
|
glow_levels.write[5] = 0.0;
|
|
glow_levels.write[6] = 0.0;
|
|
|
|
_update_ambient_light();
|
|
_update_tonemap();
|
|
_update_ssr();
|
|
_update_ssao();
|
|
_update_sdfgi();
|
|
_update_glow();
|
|
_update_fog();
|
|
_update_adjustment();
|
|
_update_volumetric_fog();
|
|
_change_notify();
|
|
}
|
|
|
|
Environment::~Environment() {
|
|
RS::get_singleton()->free(environment);
|
|
}
|