ba2bdc478b
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
100 lines
4.9 KiB
C++
100 lines
4.9 KiB
C++
/*************************************************************************/
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/* xr_positional_tracker.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef XR_POSITIONAL_TRACKER_H
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#define XR_POSITIONAL_TRACKER_H
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#include "core/os/thread_safe.h"
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#include "scene/resources/mesh.h"
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#include "servers/xr/xr_pose.h"
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#include "servers/xr_server.h"
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/**
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The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset.
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An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation.
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This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
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*/
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class XRPositionalTracker : public RefCounted {
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GDCLASS(XRPositionalTracker, RefCounted);
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_THREAD_SAFE_CLASS_
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public:
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enum TrackerHand {
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TRACKER_HAND_UNKNOWN, /* unknown or not applicable */
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TRACKER_HAND_LEFT, /* controller is the left hand controller */
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TRACKER_HAND_RIGHT /* controller is the right hand controller */
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};
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private:
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XRServer::TrackerType type; // type of tracker
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StringName name; // (unique) name of the tracker
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String description; // description of the tracker, this is interface dependent, for OpenXR this will be the interaction profile bound for to the tracker
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TrackerHand hand; // if known, the hand this tracker is held in
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Map<StringName, Ref<XRPose>> poses;
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Map<StringName, Variant> inputs;
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int joy_id; // if we also have a related joystick entity, the id of the joystick
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Ref<Mesh> mesh; // when available, a mesh that can be used to render this tracker
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real_t rumble; // rumble strength, 0.0 is off, 1.0 is maximum, note that we only record here, xr_interface is responsible for execution
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protected:
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static void _bind_methods();
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public:
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void set_tracker_type(XRServer::TrackerType p_type);
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XRServer::TrackerType get_tracker_type() const;
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void set_tracker_name(const StringName &p_name);
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StringName get_tracker_name() const;
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void set_tracker_desc(const String &p_desc);
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String get_tracker_desc() const;
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XRPositionalTracker::TrackerHand get_tracker_hand() const;
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void set_tracker_hand(const XRPositionalTracker::TrackerHand p_hand);
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bool has_pose(const StringName &p_action_name) const;
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Ref<XRPose> get_pose(const StringName &p_action_name) const;
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void invalidate_pose(const StringName &p_action_name);
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void set_pose(const StringName &p_action_name, const Transform3D &p_transform, const Vector3 &p_linear_velocity, const Vector3 &p_angular_velocity);
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Variant get_input(const StringName &p_action_name) const;
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void set_input(const StringName &p_action_name, const Variant &p_value);
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// TODO replace by new implementation
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real_t get_rumble() const;
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void set_rumble(real_t p_rumble);
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XRPositionalTracker();
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~XRPositionalTracker() {}
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};
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VARIANT_ENUM_CAST(XRPositionalTracker::TrackerHand);
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#endif // XR_POSITIONAL_TRACKER_H
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