virtualx-engine/modules/fbx/fbx_parser
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
..
ByteSwapper.h
CREDITS
FBXAnimation.cpp
FBXBinaryTokenizer.cpp
FBXCommon.h
FBXDeformer.cpp
FBXDocument.cpp
FBXDocument.h
FBXDocumentUtil.cpp
FBXDocumentUtil.h
FBXImportSettings.h
FBXMaterial.cpp
FBXMeshGeometry.cpp
FBXMeshGeometry.h
FBXModel.cpp
FBXNodeAttribute.cpp
FBXParser.cpp
FBXParser.h
FBXParseTools.h
FBXPose.cpp
FBXProperties.cpp
FBXProperties.h
FBXTokenizer.cpp
FBXTokenizer.h
FBXUtil.cpp
FBXUtil.h
LICENSE