fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
34 lines
864 B
C++
34 lines
864 B
C++
#ifndef GODOT_DLSCRIPT_BASIS_H
|
|
#define GODOT_DLSCRIPT_BASIS_H
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#include <stdint.h>
|
|
|
|
#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
|
|
typedef struct godot_basis {
|
|
uint8_t _dont_touch_that[36];
|
|
} godot_basis;
|
|
#endif
|
|
|
|
#include "../godot.h"
|
|
|
|
void GDAPI godot_basis_new(godot_basis *p_basis);
|
|
void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler);
|
|
void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler);
|
|
|
|
godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis);
|
|
godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis);
|
|
|
|
/*
|
|
* p_elements is a pointer to an array of 3 (!!) vector3
|
|
*/
|
|
void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // GODOT_DLSCRIPT_BASIS_H
|