fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
29 lines
803 B
C++
29 lines
803 B
C++
#ifndef GODOT_DLSCRIPT_TRANSFORM_H
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#define GODOT_DLSCRIPT_TRANSFORM_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
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typedef struct godot_transform {
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uint8_t _dont_touch_that[48];
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} godot_transform;
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#endif
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#include "../godot.h"
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void GDAPI godot_transform_new(godot_transform *p_trans);
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void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis);
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void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin);
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godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans);
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godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_DLSCRIPT_TRANSFORM_H
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