virtualx-engine/platform
Kevin Smith 01cfcab5c6 Use bigobj for release MSVC builds
Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.

It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).

Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.

(cherry picked from commit d8900e0020)
2022-07-26 11:01:55 +02:00
..
android Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
iphone Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
javascript Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
osx Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
server Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
uwp Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
windows Use bigobj for release MSVC builds 2022-07-26 11:01:55 +02:00
x11 Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
register_platform_apis.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
SCsub