245da150e7
Streamline Navigation layer function names.
1149 lines
37 KiB
C++
1149 lines
37 KiB
C++
/*************************************************************************/
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/* grid_map.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "grid_map.h"
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#include "core/io/marshalls.h"
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#include "core/object/message_queue.h"
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#include "scene/3d/light_3d.h"
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#include "scene/resources/mesh_library.h"
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#include "scene/resources/physics_material.h"
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#include "scene/resources/primitive_meshes.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/scene_string_names.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/rendering_server.h"
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bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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if (name == "data") {
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Dictionary d = p_value;
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if (d.has("cells")) {
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Vector<int> cells = d["cells"];
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int amount = cells.size();
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const int *r = cells.ptr();
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ERR_FAIL_COND_V(amount % 3, false); // not even
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cell_map.clear();
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for (int i = 0; i < amount / 3; i++) {
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IndexKey ik;
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ik.key = decode_uint64((const uint8_t *)&r[i * 3]);
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Cell cell;
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cell.cell = decode_uint32((const uint8_t *)&r[i * 3 + 2]);
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cell_map[ik] = cell;
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}
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}
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_recreate_octant_data();
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} else if (name == "baked_meshes") {
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clear_baked_meshes();
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Array meshes = p_value;
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for (int i = 0; i < meshes.size(); i++) {
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BakedMesh bm;
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bm.mesh = meshes[i];
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ERR_CONTINUE(!bm.mesh.is_valid());
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bm.instance = RS::get_singleton()->instance_create();
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RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
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RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
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if (is_inside_tree()) {
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RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
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}
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baked_meshes.push_back(bm);
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}
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_recreate_octant_data();
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} else {
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return false;
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}
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return true;
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}
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bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
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String name = p_name;
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if (name == "data") {
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Dictionary d;
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Vector<int> cells;
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cells.resize(cell_map.size() * 3);
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{
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int *w = cells.ptrw();
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int i = 0;
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for (const KeyValue<IndexKey, Cell> &E : cell_map) {
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encode_uint64(E.key.key, (uint8_t *)&w[i * 3]);
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encode_uint32(E.value.cell, (uint8_t *)&w[i * 3 + 2]);
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i++;
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}
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}
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d["cells"] = cells;
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r_ret = d;
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} else if (name == "baked_meshes") {
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Array ret;
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ret.resize(baked_meshes.size());
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for (int i = 0; i < baked_meshes.size(); i++) {
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ret[i] = baked_meshes[i].mesh;
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}
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r_ret = ret;
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} else {
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return false;
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}
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return true;
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}
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void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
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if (baked_meshes.size()) {
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p_list->push_back(PropertyInfo(Variant::ARRAY, "baked_meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
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}
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p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
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}
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void GridMap::set_collision_layer(uint32_t p_layer) {
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collision_layer = p_layer;
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_reset_physic_bodies_collision_filters();
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}
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uint32_t GridMap::get_collision_layer() const {
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return collision_layer;
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}
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void GridMap::set_collision_mask(uint32_t p_mask) {
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collision_mask = p_mask;
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_reset_physic_bodies_collision_filters();
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}
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uint32_t GridMap::get_collision_mask() const {
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return collision_mask;
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}
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void GridMap::set_collision_layer_value(int p_layer_number, bool p_value) {
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ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
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uint32_t collision_layer = get_collision_layer();
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if (p_value) {
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collision_layer |= 1 << (p_layer_number - 1);
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} else {
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collision_layer &= ~(1 << (p_layer_number - 1));
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}
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set_collision_layer(collision_layer);
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}
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bool GridMap::get_collision_layer_value(int p_layer_number) const {
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ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
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return get_collision_layer() & (1 << (p_layer_number - 1));
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}
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void GridMap::set_collision_mask_value(int p_layer_number, bool p_value) {
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ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
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uint32_t mask = get_collision_mask();
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if (p_value) {
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mask |= 1 << (p_layer_number - 1);
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} else {
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mask &= ~(1 << (p_layer_number - 1));
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}
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set_collision_mask(mask);
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}
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void GridMap::set_physics_material(Ref<PhysicsMaterial> p_material) {
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physics_material = p_material;
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_recreate_octant_data();
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}
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Ref<PhysicsMaterial> GridMap::get_physics_material() const {
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return physics_material;
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}
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bool GridMap::get_collision_mask_value(int p_layer_number) const {
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ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
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return get_collision_mask() & (1 << (p_layer_number - 1));
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}
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Array GridMap::get_collision_shapes() const {
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Array shapes;
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for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
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Octant *g = E.value;
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RID body = g->static_body;
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Transform3D body_xform = PhysicsServer3D::get_singleton()->body_get_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM);
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int nshapes = PhysicsServer3D::get_singleton()->body_get_shape_count(body);
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for (int i = 0; i < nshapes; i++) {
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RID shape = PhysicsServer3D::get_singleton()->body_get_shape(body, i);
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Transform3D xform = PhysicsServer3D::get_singleton()->body_get_shape_transform(body, i);
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shapes.push_back(body_xform * xform);
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shapes.push_back(shape);
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}
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}
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return shapes;
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}
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void GridMap::set_bake_navigation(bool p_bake_navigation) {
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bake_navigation = p_bake_navigation;
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_recreate_octant_data();
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}
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bool GridMap::is_baking_navigation() {
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return bake_navigation;
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}
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void GridMap::set_navigation_layers(uint32_t p_navigation_layers) {
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navigation_layers = p_navigation_layers;
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_recreate_octant_data();
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}
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uint32_t GridMap::get_navigation_layers() {
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return navigation_layers;
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}
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void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
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if (!mesh_library.is_null()) {
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mesh_library->unregister_owner(this);
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}
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mesh_library = p_mesh_library;
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if (!mesh_library.is_null()) {
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mesh_library->register_owner(this);
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}
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_recreate_octant_data();
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}
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Ref<MeshLibrary> GridMap::get_mesh_library() const {
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return mesh_library;
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}
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void GridMap::set_cell_size(const Vector3 &p_size) {
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ERR_FAIL_COND(p_size.x < 0.001 || p_size.y < 0.001 || p_size.z < 0.001);
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cell_size = p_size;
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_recreate_octant_data();
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emit_signal(SNAME("cell_size_changed"), cell_size);
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}
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Vector3 GridMap::get_cell_size() const {
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return cell_size;
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}
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void GridMap::set_octant_size(int p_size) {
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ERR_FAIL_COND(p_size == 0);
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octant_size = p_size;
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_recreate_octant_data();
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}
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int GridMap::get_octant_size() const {
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return octant_size;
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}
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void GridMap::set_center_x(bool p_enable) {
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center_x = p_enable;
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_recreate_octant_data();
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}
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bool GridMap::get_center_x() const {
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return center_x;
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}
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void GridMap::set_center_y(bool p_enable) {
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center_y = p_enable;
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_recreate_octant_data();
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}
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bool GridMap::get_center_y() const {
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return center_y;
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}
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void GridMap::set_center_z(bool p_enable) {
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center_z = p_enable;
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_recreate_octant_data();
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}
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bool GridMap::get_center_z() const {
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return center_z;
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}
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void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) {
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if (baked_meshes.size() && !recreating_octants) {
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//if you set a cell item, baked meshes go good bye
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clear_baked_meshes();
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_recreate_octant_data();
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}
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ERR_FAIL_INDEX(ABS(p_position.x), 1 << 20);
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ERR_FAIL_INDEX(ABS(p_position.y), 1 << 20);
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ERR_FAIL_INDEX(ABS(p_position.z), 1 << 20);
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IndexKey key;
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key.x = p_position.x;
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key.y = p_position.y;
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key.z = p_position.z;
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OctantKey ok;
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ok.x = p_position.x / octant_size;
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ok.y = p_position.y / octant_size;
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ok.z = p_position.z / octant_size;
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if (p_item < 0) {
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//erase
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if (cell_map.has(key)) {
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OctantKey octantkey = ok;
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ERR_FAIL_COND(!octant_map.has(octantkey));
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Octant &g = *octant_map[octantkey];
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g.cells.erase(key);
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g.dirty = true;
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cell_map.erase(key);
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_queue_octants_dirty();
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}
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return;
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}
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OctantKey octantkey = ok;
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if (!octant_map.has(octantkey)) {
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//create octant because it does not exist
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Octant *g = memnew(Octant);
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g->dirty = true;
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g->static_body = PhysicsServer3D::get_singleton()->body_create();
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PhysicsServer3D::get_singleton()->body_set_mode(g->static_body, PhysicsServer3D::BODY_MODE_STATIC);
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PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
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PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
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PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
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if (physics_material.is_valid()) {
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PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_FRICTION, physics_material->get_friction());
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PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material->get_bounce());
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}
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SceneTree *st = SceneTree::get_singleton();
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if (st && st->is_debugging_collisions_hint()) {
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g->collision_debug = RenderingServer::get_singleton()->mesh_create();
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g->collision_debug_instance = RenderingServer::get_singleton()->instance_create();
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RenderingServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
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}
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octant_map[octantkey] = g;
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if (is_inside_world()) {
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_octant_enter_world(octantkey);
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_octant_transform(octantkey);
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}
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}
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Octant &g = *octant_map[octantkey];
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g.cells.insert(key);
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g.dirty = true;
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_queue_octants_dirty();
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Cell c;
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c.item = p_item;
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c.rot = p_rot;
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cell_map[key] = c;
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}
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int GridMap::get_cell_item(const Vector3i &p_position) const {
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ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, INVALID_CELL_ITEM);
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ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, INVALID_CELL_ITEM);
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ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, INVALID_CELL_ITEM);
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IndexKey key;
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key.x = p_position.x;
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key.y = p_position.y;
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key.z = p_position.z;
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if (!cell_map.has(key)) {
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return INVALID_CELL_ITEM;
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}
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return cell_map[key].item;
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}
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int GridMap::get_cell_item_orientation(const Vector3i &p_position) const {
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ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, -1);
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ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, -1);
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ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, -1);
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IndexKey key;
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key.x = p_position.x;
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key.y = p_position.y;
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key.z = p_position.z;
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if (!cell_map.has(key)) {
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return -1;
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}
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return cell_map[key].rot;
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}
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Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const {
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Vector3 map_position = (p_world_position / cell_size).floor();
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return Vector3i(map_position);
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}
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Vector3 GridMap::map_to_world(const Vector3i &p_map_position) const {
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Vector3 offset = _get_offset();
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Vector3 world_pos(
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p_map_position.x * cell_size.x + offset.x,
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p_map_position.y * cell_size.y + offset.y,
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p_map_position.z * cell_size.z + offset.z);
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return world_pos;
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}
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void GridMap::_octant_transform(const OctantKey &p_key) {
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ERR_FAIL_COND(!octant_map.has(p_key));
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Octant &g = *octant_map[p_key];
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PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
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if (g.collision_debug_instance.is_valid()) {
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RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
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}
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// update transform for NavigationServer regions and navigation debugmesh instances
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for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) {
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if (bake_navigation) {
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if (E.value.region.is_valid()) {
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NavigationServer3D::get_singleton()->region_set_transform(E.value.region, get_global_transform() * E.value.xform);
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}
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if (E.value.navmesh_debug_instance.is_valid()) {
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RS::get_singleton()->instance_set_transform(E.value.navmesh_debug_instance, get_global_transform() * E.value.xform);
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}
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}
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}
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for (int i = 0; i < g.multimesh_instances.size(); i++) {
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RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
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}
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}
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bool GridMap::_octant_update(const OctantKey &p_key) {
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ERR_FAIL_COND_V(!octant_map.has(p_key), false);
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Octant &g = *octant_map[p_key];
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if (!g.dirty) {
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return false;
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}
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//erase body shapes
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PhysicsServer3D::get_singleton()->body_clear_shapes(g.static_body);
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//erase body shapes debug
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if (g.collision_debug.is_valid()) {
|
|
RS::get_singleton()->mesh_clear(g.collision_debug);
|
|
}
|
|
|
|
//erase navigation
|
|
for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) {
|
|
NavigationServer3D::get_singleton()->free(E.value.region);
|
|
if (E.value.navmesh_debug_instance.is_valid()) {
|
|
RS::get_singleton()->free(E.value.navmesh_debug_instance);
|
|
}
|
|
}
|
|
g.navmesh_ids.clear();
|
|
|
|
//erase multimeshes
|
|
|
|
for (int i = 0; i < g.multimesh_instances.size(); i++) {
|
|
RS::get_singleton()->free(g.multimesh_instances[i].instance);
|
|
RS::get_singleton()->free(g.multimesh_instances[i].multimesh);
|
|
}
|
|
g.multimesh_instances.clear();
|
|
|
|
if (g.cells.size() == 0) {
|
|
//octant no longer needed
|
|
_octant_clean_up(p_key);
|
|
return true;
|
|
}
|
|
|
|
Vector<Vector3> col_debug;
|
|
|
|
/*
|
|
* foreach item in this octant,
|
|
* set item's multimesh's instance count to number of cells which have this item
|
|
* and set said multimesh bounding box to one containing all cells which have this item
|
|
*/
|
|
|
|
HashMap<int, List<Pair<Transform3D, IndexKey>>> multimesh_items;
|
|
|
|
for (const IndexKey &E : g.cells) {
|
|
ERR_CONTINUE(!cell_map.has(E));
|
|
const Cell &c = cell_map[E];
|
|
|
|
if (!mesh_library.is_valid() || !mesh_library->has_item(c.item)) {
|
|
continue;
|
|
}
|
|
|
|
Vector3 cellpos = Vector3(E.x, E.y, E.z);
|
|
Vector3 ofs = _get_offset();
|
|
|
|
Transform3D xform;
|
|
|
|
xform.basis.set_orthogonal_index(c.rot);
|
|
xform.set_origin(cellpos * cell_size + ofs);
|
|
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
|
|
if (baked_meshes.size() == 0) {
|
|
if (mesh_library->get_item_mesh(c.item).is_valid()) {
|
|
if (!multimesh_items.has(c.item)) {
|
|
multimesh_items[c.item] = List<Pair<Transform3D, IndexKey>>();
|
|
}
|
|
|
|
Pair<Transform3D, IndexKey> p;
|
|
p.first = xform * mesh_library->get_item_mesh_transform(c.item);
|
|
p.second = E;
|
|
multimesh_items[c.item].push_back(p);
|
|
}
|
|
}
|
|
|
|
Vector<MeshLibrary::ShapeData> shapes = mesh_library->get_item_shapes(c.item);
|
|
// add the item's shape at given xform to octant's static_body
|
|
for (int i = 0; i < shapes.size(); i++) {
|
|
// add the item's shape
|
|
if (!shapes[i].shape.is_valid()) {
|
|
continue;
|
|
}
|
|
PhysicsServer3D::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
|
|
if (g.collision_debug.is_valid()) {
|
|
shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
|
|
}
|
|
}
|
|
|
|
// add the item's navmesh at given xform to GridMap's Navigation ancestor
|
|
Ref<NavigationMesh> navmesh = mesh_library->get_item_navmesh(c.item);
|
|
if (navmesh.is_valid()) {
|
|
Octant::NavMesh nm;
|
|
nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item);
|
|
|
|
if (bake_navigation) {
|
|
RID region = NavigationServer3D::get_singleton()->region_create();
|
|
NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
|
|
NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh);
|
|
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * nm.xform);
|
|
NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
|
|
nm.region = region;
|
|
|
|
// add navigation debugmesh visual instances if debug is enabled
|
|
SceneTree *st = SceneTree::get_singleton();
|
|
if (st && st->is_debugging_navigation_hint()) {
|
|
if (!nm.navmesh_debug_instance.is_valid()) {
|
|
RID navmesh_debug_rid = navmesh->get_debug_mesh()->get_rid();
|
|
nm.navmesh_debug_instance = RS::get_singleton()->instance_create();
|
|
RS::get_singleton()->instance_set_base(nm.navmesh_debug_instance, navmesh_debug_rid);
|
|
RS::get_singleton()->mesh_surface_set_material(navmesh_debug_rid, 0, st->get_debug_navigation_material()->get_rid());
|
|
}
|
|
if (is_inside_tree()) {
|
|
RS::get_singleton()->instance_set_scenario(nm.navmesh_debug_instance, get_world_3d()->get_scenario());
|
|
RS::get_singleton()->instance_set_transform(nm.navmesh_debug_instance, get_global_transform() * nm.xform);
|
|
}
|
|
}
|
|
}
|
|
|
|
g.navmesh_ids[E] = nm;
|
|
}
|
|
}
|
|
|
|
//update multimeshes, only if not baked
|
|
if (baked_meshes.size() == 0) {
|
|
for (const KeyValue<int, List<Pair<Transform3D, IndexKey>>> &E : multimesh_items) {
|
|
Octant::MultimeshInstance mmi;
|
|
|
|
RID mm = RS::get_singleton()->multimesh_create();
|
|
RS::get_singleton()->multimesh_allocate_data(mm, E.value.size(), RS::MULTIMESH_TRANSFORM_3D);
|
|
RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E.key)->get_rid());
|
|
|
|
int idx = 0;
|
|
for (const Pair<Transform3D, IndexKey> &F : E.value) {
|
|
RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F.first);
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
Octant::MultimeshInstance::Item it;
|
|
it.index = idx;
|
|
it.transform = F.first;
|
|
it.key = F.second;
|
|
mmi.items.push_back(it);
|
|
#endif
|
|
|
|
idx++;
|
|
}
|
|
|
|
RID instance = RS::get_singleton()->instance_create();
|
|
RS::get_singleton()->instance_set_base(instance, mm);
|
|
|
|
if (is_inside_tree()) {
|
|
RS::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario());
|
|
RS::get_singleton()->instance_set_transform(instance, get_global_transform());
|
|
}
|
|
|
|
mmi.multimesh = mm;
|
|
mmi.instance = instance;
|
|
|
|
g.multimesh_instances.push_back(mmi);
|
|
}
|
|
}
|
|
|
|
if (col_debug.size()) {
|
|
Array arr;
|
|
arr.resize(RS::ARRAY_MAX);
|
|
arr[RS::ARRAY_VERTEX] = col_debug;
|
|
|
|
RS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, RS::PRIMITIVE_LINES, arr);
|
|
SceneTree *st = SceneTree::get_singleton();
|
|
if (st) {
|
|
RS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid());
|
|
}
|
|
}
|
|
|
|
g.dirty = false;
|
|
|
|
return false;
|
|
}
|
|
|
|
void GridMap::_reset_physic_bodies_collision_filters() {
|
|
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
|
|
PhysicsServer3D::get_singleton()->body_set_collision_layer(E.value->static_body, collision_layer);
|
|
PhysicsServer3D::get_singleton()->body_set_collision_mask(E.value->static_body, collision_mask);
|
|
}
|
|
}
|
|
|
|
void GridMap::_octant_enter_world(const OctantKey &p_key) {
|
|
ERR_FAIL_COND(!octant_map.has(p_key));
|
|
Octant &g = *octant_map[p_key];
|
|
PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
|
|
PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world_3d()->get_space());
|
|
|
|
if (g.collision_debug_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world_3d()->get_scenario());
|
|
RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
|
|
}
|
|
|
|
for (int i = 0; i < g.multimesh_instances.size(); i++) {
|
|
RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world_3d()->get_scenario());
|
|
RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
|
|
}
|
|
|
|
if (bake_navigation && mesh_library.is_valid()) {
|
|
for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) {
|
|
if (cell_map.has(F.key) && F.value.region.is_valid() == false) {
|
|
Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F.key].item);
|
|
if (nm.is_valid()) {
|
|
RID region = NavigationServer3D::get_singleton()->region_create();
|
|
NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
|
|
NavigationServer3D::get_singleton()->region_set_navmesh(region, nm);
|
|
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F.value.xform);
|
|
NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
|
|
|
|
F.value.region = region;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GridMap::_octant_exit_world(const OctantKey &p_key) {
|
|
ERR_FAIL_COND(!octant_map.has(p_key));
|
|
Octant &g = *octant_map[p_key];
|
|
PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
|
|
PhysicsServer3D::get_singleton()->body_set_space(g.static_body, RID());
|
|
|
|
if (g.collision_debug_instance.is_valid()) {
|
|
RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
|
|
}
|
|
|
|
for (int i = 0; i < g.multimesh_instances.size(); i++) {
|
|
RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
|
|
}
|
|
|
|
for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) {
|
|
if (F.value.region.is_valid()) {
|
|
NavigationServer3D::get_singleton()->free(F.value.region);
|
|
F.value.region = RID();
|
|
}
|
|
if (F.value.navmesh_debug_instance.is_valid()) {
|
|
RS::get_singleton()->free(F.value.navmesh_debug_instance);
|
|
F.value.navmesh_debug_instance = RID();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GridMap::_octant_clean_up(const OctantKey &p_key) {
|
|
ERR_FAIL_COND(!octant_map.has(p_key));
|
|
Octant &g = *octant_map[p_key];
|
|
|
|
if (g.collision_debug.is_valid()) {
|
|
RS::get_singleton()->free(g.collision_debug);
|
|
}
|
|
if (g.collision_debug_instance.is_valid()) {
|
|
RS::get_singleton()->free(g.collision_debug_instance);
|
|
}
|
|
|
|
PhysicsServer3D::get_singleton()->free(g.static_body);
|
|
|
|
// Erase navigation
|
|
for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) {
|
|
if (E.value.region.is_valid()) {
|
|
NavigationServer3D::get_singleton()->free(E.value.region);
|
|
}
|
|
if (E.value.navmesh_debug_instance.is_valid()) {
|
|
RS::get_singleton()->free(E.value.navmesh_debug_instance);
|
|
}
|
|
}
|
|
g.navmesh_ids.clear();
|
|
|
|
//erase multimeshes
|
|
|
|
for (int i = 0; i < g.multimesh_instances.size(); i++) {
|
|
RS::get_singleton()->free(g.multimesh_instances[i].instance);
|
|
RS::get_singleton()->free(g.multimesh_instances[i].multimesh);
|
|
}
|
|
g.multimesh_instances.clear();
|
|
}
|
|
|
|
void GridMap::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_WORLD: {
|
|
last_transform = get_global_transform();
|
|
|
|
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
|
|
_octant_enter_world(E.key);
|
|
}
|
|
|
|
for (int i = 0; i < baked_meshes.size(); i++) {
|
|
RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world_3d()->get_scenario());
|
|
RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_TRANSFORM_CHANGED: {
|
|
Transform3D new_xform = get_global_transform();
|
|
if (new_xform == last_transform) {
|
|
break;
|
|
}
|
|
//update run
|
|
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
|
|
_octant_transform(E.key);
|
|
}
|
|
|
|
last_transform = new_xform;
|
|
|
|
for (int i = 0; i < baked_meshes.size(); i++) {
|
|
RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_EXIT_WORLD: {
|
|
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
|
|
_octant_exit_world(E.key);
|
|
}
|
|
|
|
//_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
|
|
//_update_octants_callback();
|
|
//_update_area_instances();
|
|
for (int i = 0; i < baked_meshes.size(); i++) {
|
|
RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_VISIBILITY_CHANGED: {
|
|
_update_visibility();
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void GridMap::_update_visibility() {
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
|
|
for (KeyValue<OctantKey, Octant *> &e : octant_map) {
|
|
Octant *octant = e.value;
|
|
for (int i = 0; i < octant->multimesh_instances.size(); i++) {
|
|
const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
|
|
RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree());
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < baked_meshes.size(); i++) {
|
|
RS::get_singleton()->instance_set_visible(baked_meshes[i].instance, is_visible_in_tree());
|
|
}
|
|
}
|
|
|
|
void GridMap::_queue_octants_dirty() {
|
|
if (awaiting_update) {
|
|
return;
|
|
}
|
|
|
|
MessageQueue::get_singleton()->push_call(this, "_update_octants_callback");
|
|
awaiting_update = true;
|
|
}
|
|
|
|
void GridMap::_recreate_octant_data() {
|
|
recreating_octants = true;
|
|
HashMap<IndexKey, Cell, IndexKey> cell_copy = cell_map;
|
|
_clear_internal();
|
|
for (const KeyValue<IndexKey, Cell> &E : cell_copy) {
|
|
set_cell_item(Vector3i(E.key), E.value.item, E.value.rot);
|
|
}
|
|
recreating_octants = false;
|
|
}
|
|
|
|
void GridMap::_clear_internal() {
|
|
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
|
|
if (is_inside_world()) {
|
|
_octant_exit_world(E.key);
|
|
}
|
|
|
|
_octant_clean_up(E.key);
|
|
memdelete(E.value);
|
|
}
|
|
|
|
octant_map.clear();
|
|
cell_map.clear();
|
|
}
|
|
|
|
void GridMap::clear() {
|
|
_clear_internal();
|
|
clear_baked_meshes();
|
|
}
|
|
|
|
void GridMap::resource_changed(const Ref<Resource> &p_res) {
|
|
_recreate_octant_data();
|
|
}
|
|
|
|
void GridMap::_update_octants_callback() {
|
|
if (!awaiting_update) {
|
|
return;
|
|
}
|
|
|
|
List<OctantKey> to_delete;
|
|
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
|
|
if (_octant_update(E.key)) {
|
|
to_delete.push_back(E.key);
|
|
}
|
|
}
|
|
|
|
while (to_delete.front()) {
|
|
memdelete(octant_map[to_delete.front()->get()]);
|
|
octant_map.erase(to_delete.front()->get());
|
|
to_delete.pop_front();
|
|
}
|
|
|
|
_update_visibility();
|
|
awaiting_update = false;
|
|
}
|
|
|
|
void GridMap::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer);
|
|
ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &GridMap::set_collision_mask_value);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &GridMap::get_collision_mask_value);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &GridMap::set_collision_layer_value);
|
|
ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &GridMap::get_collision_layer_value);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_physics_material", "material"), &GridMap::set_physics_material);
|
|
ClassDB::bind_method(D_METHOD("get_physics_material"), &GridMap::get_physics_material);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation);
|
|
ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_navigation_layers", "layers"), &GridMap::set_navigation_layers);
|
|
ClassDB::bind_method(D_METHOD("get_navigation_layers"), &GridMap::get_navigation_layers);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library);
|
|
ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size);
|
|
ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cell_scale", "scale"), &GridMap::set_cell_scale);
|
|
ClassDB::bind_method(D_METHOD("get_cell_scale"), &GridMap::get_cell_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size);
|
|
ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cell_item", "position", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
|
|
ClassDB::bind_method(D_METHOD("get_cell_item", "position"), &GridMap::get_cell_item);
|
|
ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "position"), &GridMap::get_cell_item_orientation);
|
|
|
|
ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &GridMap::world_to_map);
|
|
ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &GridMap::map_to_world);
|
|
|
|
ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
|
|
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &GridMap::set_center_x);
|
|
ClassDB::bind_method(D_METHOD("get_center_x"), &GridMap::get_center_x);
|
|
ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &GridMap::set_center_y);
|
|
ClassDB::bind_method(D_METHOD("get_center_y"), &GridMap::get_center_y);
|
|
ClassDB::bind_method(D_METHOD("set_center_z", "enable"), &GridMap::set_center_z);
|
|
ClassDB::bind_method(D_METHOD("get_center_z"), &GridMap::get_center_z);
|
|
|
|
ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells);
|
|
ClassDB::bind_method(D_METHOD("get_used_cells_by_item", "item"), &GridMap::get_used_cells_by_item);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
|
|
ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes);
|
|
ClassDB::bind_method(D_METHOD("get_bake_mesh_instance", "idx"), &GridMap::get_bake_mesh_instance);
|
|
|
|
ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes);
|
|
ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material", "get_physics_material");
|
|
ADD_GROUP("Cell", "cell_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size", PROPERTY_HINT_NONE, "suffix:m"), "set_cell_size", "get_cell_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_x"), "set_center_x", "get_center_x");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_y"), "set_center_y", "get_center_y");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_z"), "set_center_z", "get_center_z");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_scale"), "set_cell_scale", "get_cell_scale");
|
|
ADD_GROUP("Collision", "collision_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
|
|
ADD_GROUP("Navigation", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
|
|
|
|
BIND_CONSTANT(INVALID_CELL_ITEM);
|
|
|
|
ADD_SIGNAL(MethodInfo("cell_size_changed", PropertyInfo(Variant::VECTOR3, "cell_size")));
|
|
}
|
|
|
|
void GridMap::set_cell_scale(float p_scale) {
|
|
cell_scale = p_scale;
|
|
_recreate_octant_data();
|
|
}
|
|
|
|
float GridMap::get_cell_scale() const {
|
|
return cell_scale;
|
|
}
|
|
|
|
Array GridMap::get_used_cells() const {
|
|
Array a;
|
|
a.resize(cell_map.size());
|
|
int i = 0;
|
|
for (const KeyValue<IndexKey, Cell> &E : cell_map) {
|
|
Vector3 p(E.key.x, E.key.y, E.key.z);
|
|
a[i++] = p;
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
Array GridMap::get_used_cells_by_item(int p_item) const {
|
|
Array a;
|
|
for (const KeyValue<IndexKey, Cell> &E : cell_map) {
|
|
if (E.value.item == p_item) {
|
|
Vector3 p(E.key.x, E.key.y, E.key.z);
|
|
a.push_back(p);
|
|
}
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
Array GridMap::get_meshes() const {
|
|
if (mesh_library.is_null()) {
|
|
return Array();
|
|
}
|
|
|
|
Vector3 ofs = _get_offset();
|
|
Array meshes;
|
|
|
|
for (const KeyValue<IndexKey, Cell> &E : cell_map) {
|
|
int id = E.value.item;
|
|
if (!mesh_library->has_item(id)) {
|
|
continue;
|
|
}
|
|
Ref<Mesh> mesh = mesh_library->get_item_mesh(id);
|
|
if (mesh.is_null()) {
|
|
continue;
|
|
}
|
|
|
|
IndexKey ik = E.key;
|
|
|
|
Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
|
|
|
|
Transform3D xform;
|
|
|
|
xform.basis.set_orthogonal_index(E.value.rot);
|
|
|
|
xform.set_origin(cellpos * cell_size + ofs);
|
|
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
|
|
|
|
meshes.push_back(xform * mesh_library->get_item_mesh_transform(id));
|
|
meshes.push_back(mesh);
|
|
}
|
|
|
|
return meshes;
|
|
}
|
|
|
|
Vector3 GridMap::_get_offset() const {
|
|
return Vector3(
|
|
cell_size.x * 0.5 * int(center_x),
|
|
cell_size.y * 0.5 * int(center_y),
|
|
cell_size.z * 0.5 * int(center_z));
|
|
}
|
|
|
|
void GridMap::clear_baked_meshes() {
|
|
for (int i = 0; i < baked_meshes.size(); i++) {
|
|
RS::get_singleton()->free(baked_meshes[i].instance);
|
|
}
|
|
baked_meshes.clear();
|
|
|
|
_recreate_octant_data();
|
|
}
|
|
|
|
void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) {
|
|
if (!mesh_library.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
//generate
|
|
HashMap<OctantKey, HashMap<Ref<Material>, Ref<SurfaceTool>>, OctantKey> surface_map;
|
|
|
|
for (KeyValue<IndexKey, Cell> &E : cell_map) {
|
|
IndexKey key = E.key;
|
|
|
|
int item = E.value.item;
|
|
if (!mesh_library->has_item(item)) {
|
|
continue;
|
|
}
|
|
|
|
Ref<Mesh> mesh = mesh_library->get_item_mesh(item);
|
|
if (!mesh.is_valid()) {
|
|
continue;
|
|
}
|
|
|
|
Vector3 cellpos = Vector3(key.x, key.y, key.z);
|
|
Vector3 ofs = _get_offset();
|
|
|
|
Transform3D xform;
|
|
|
|
xform.basis.set_orthogonal_index(E.value.rot);
|
|
xform.set_origin(cellpos * cell_size + ofs);
|
|
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
|
|
|
|
OctantKey ok;
|
|
ok.x = key.x / octant_size;
|
|
ok.y = key.y / octant_size;
|
|
ok.z = key.z / octant_size;
|
|
|
|
if (!surface_map.has(ok)) {
|
|
surface_map[ok] = HashMap<Ref<Material>, Ref<SurfaceTool>>();
|
|
}
|
|
|
|
HashMap<Ref<Material>, Ref<SurfaceTool>> &mat_map = surface_map[ok];
|
|
|
|
for (int i = 0; i < mesh->get_surface_count(); i++) {
|
|
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
|
|
continue;
|
|
}
|
|
|
|
Ref<Material> surf_mat = mesh->surface_get_material(i);
|
|
if (!mat_map.has(surf_mat)) {
|
|
Ref<SurfaceTool> st;
|
|
st.instantiate();
|
|
st->begin(Mesh::PRIMITIVE_TRIANGLES);
|
|
st->set_material(surf_mat);
|
|
mat_map[surf_mat] = st;
|
|
}
|
|
|
|
mat_map[surf_mat]->append_from(mesh, i, xform);
|
|
}
|
|
}
|
|
|
|
for (KeyValue<OctantKey, HashMap<Ref<Material>, Ref<SurfaceTool>>> &E : surface_map) {
|
|
Ref<ArrayMesh> mesh;
|
|
mesh.instantiate();
|
|
for (KeyValue<Ref<Material>, Ref<SurfaceTool>> &F : E.value) {
|
|
F.value->commit(mesh);
|
|
}
|
|
|
|
BakedMesh bm;
|
|
bm.mesh = mesh;
|
|
bm.instance = RS::get_singleton()->instance_create();
|
|
RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
|
|
RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
|
|
if (is_inside_tree()) {
|
|
RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario());
|
|
RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
|
|
}
|
|
|
|
if (p_gen_lightmap_uv) {
|
|
mesh->lightmap_unwrap(get_global_transform(), p_lightmap_uv_texel_size);
|
|
}
|
|
baked_meshes.push_back(bm);
|
|
}
|
|
|
|
_recreate_octant_data();
|
|
}
|
|
|
|
Array GridMap::get_bake_meshes() {
|
|
if (!baked_meshes.size()) {
|
|
make_baked_meshes(true);
|
|
}
|
|
|
|
Array arr;
|
|
for (int i = 0; i < baked_meshes.size(); i++) {
|
|
arr.push_back(baked_meshes[i].mesh);
|
|
arr.push_back(Transform3D());
|
|
}
|
|
|
|
return arr;
|
|
}
|
|
|
|
RID GridMap::get_bake_mesh_instance(int p_idx) {
|
|
ERR_FAIL_INDEX_V(p_idx, baked_meshes.size(), RID());
|
|
return baked_meshes[p_idx].instance;
|
|
}
|
|
|
|
GridMap::GridMap() {
|
|
set_notify_transform(true);
|
|
}
|
|
|
|
GridMap::~GridMap() {
|
|
if (!mesh_library.is_null()) {
|
|
mesh_library->unregister_owner(this);
|
|
}
|
|
|
|
clear();
|
|
}
|