124 lines
5.2 KiB
C++
124 lines
5.2 KiB
C++
#ifndef fooscachehfoo
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#define fooscachehfoo
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/***
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This file is part of PulseAudio.
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Copyright 2004-2006 Lennart Poettering
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Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
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PulseAudio is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published
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by the Free Software Foundation; either version 2.1 of the License,
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or (at your option) any later version.
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PulseAudio is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
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***/
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#include <sys/types.h>
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#include <pulse/context.h>
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#include <pulse/stream.h>
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#include <pulse/cdecl.h>
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#include <pulse/version.h>
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/** \page scache Sample Cache
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*
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* \section overv_sec Overview
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*
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* The sample cache provides a simple way of overcoming high network latencies
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* and reducing bandwidth. Instead of streaming a sound precisely when it
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* should be played, it is stored on the server and only the command to start
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* playing it needs to be sent.
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*
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* \section create_sec Creation
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*
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* To create a sample, the normal stream API is used (see \ref streams). The
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* function pa_stream_connect_upload() will make sure the stream is stored as
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* a sample on the server.
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*
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* To complete the upload, pa_stream_finish_upload() is called and the sample
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* will receive the same name as the stream. If the upload should be aborted,
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* simply call pa_stream_disconnect().
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*
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* \section play_sec Playing samples
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*
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* To play back a sample, simply call pa_context_play_sample():
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*
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* \code
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* pa_operation *o;
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*
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* o = pa_context_play_sample(my_context,
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* "sample2", // Name of my sample
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* NULL, // Use default sink
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* PA_VOLUME_NORM, // Full volume
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* NULL, // Don't need a callback
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* NULL
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* );
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* if (o)
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* pa_operation_unref(o);
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* \endcode
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*
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* \section rem_sec Removing samples
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*
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* When a sample is no longer needed, it should be removed on the server to
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* save resources. The sample is deleted using pa_context_remove_sample().
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*/
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/** \file
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* All sample cache related routines
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*
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* See also \subpage scache
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*/
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PA_C_DECL_BEGIN
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/** Callback prototype for pa_context_play_sample_with_proplist(). The
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* idx value is the index of the sink input object, or
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* PA_INVALID_INDEX on failure. \since 0.9.11 */
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typedef void (*pa_context_play_sample_cb_t)(pa_context *c, uint32_t idx, void *userdata);
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/** Make this stream a sample upload stream */
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int pa_stream_connect_upload(pa_stream *s, size_t length);
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/** Finish the sample upload, the stream name will become the sample
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* name. You cancel a sample upload by issuing
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* pa_stream_disconnect() */
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int pa_stream_finish_upload(pa_stream *s);
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/** Remove a sample from the sample cache. Returns an operation object which may be used to cancel the operation while it is running */
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pa_operation* pa_context_remove_sample(pa_context *c, const char *name, pa_context_success_cb_t cb, void *userdata);
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/** Play a sample from the sample cache to the specified device. If
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* the latter is NULL use the default sink. Returns an operation
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* object */
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pa_operation* pa_context_play_sample(
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pa_context *c /**< Context */,
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const char *name /**< Name of the sample to play */,
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const char *dev /**< Sink to play this sample on */,
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pa_volume_t volume /**< Volume to play this sample with. Starting with 0.9.15 you may pass here PA_VOLUME_INVALID which will leave the decision about the volume to the server side which is a good idea. */ ,
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pa_context_success_cb_t cb /**< Call this function after successfully starting playback, or NULL */,
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void *userdata /**< Userdata to pass to the callback */);
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/** Play a sample from the sample cache to the specified device,
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* allowing specification of a property list for the playback
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* stream. If the latter is NULL use the default sink. Returns an
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* operation object. \since 0.9.11 */
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pa_operation* pa_context_play_sample_with_proplist(
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pa_context *c /**< Context */,
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const char *name /**< Name of the sample to play */,
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const char *dev /**< Sink to play this sample on */,
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pa_volume_t volume /**< Volume to play this sample with. Starting with 0.9.15 you may pass here PA_VOLUME_INVALID which will leave the decision about the volume to the server side which is a good idea. */ ,
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pa_proplist *proplist /**< Property list for this sound. The property list of the cached entry will be merged into this property list */,
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pa_context_play_sample_cb_t cb /**< Call this function after successfully starting playback, or NULL */,
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void *userdata /**< Userdata to pass to the callback */);
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PA_C_DECL_END
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#endif
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