.. |
export
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
context_gl_windows.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
context_gl_windows.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
crash_handler_windows.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
crash_handler_windows.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
detect.py
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Remove debug_symbols=full in favor of debug_symbols=yes
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2020-11-09 15:48:30 +01:00 |
display_server_windows.cpp
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Add window click-through support.
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2020-09-17 12:36:18 +03:00 |
display_server_windows.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
godot.ico
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Make the Windows icon file smaller
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2017-06-20 14:38:50 +02:00 |
godot.natvis
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Variant: Rename Type::_RID to Type::RID
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2020-11-09 16:29:04 +01:00 |
godot_res.rc
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PCK: Set VERSION_PATCH in header, factor out header magic
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2020-01-06 13:13:17 +01:00 |
godot_windows.cpp
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t Add unit testing to Godot using DocTest and added to GitHub Actions CI
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2020-07-24 13:05:33 +01:00 |
joypad_windows.cpp
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Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants.
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2020-11-06 10:17:28 +00:00 |
joypad_windows.h
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Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants.
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2020-11-06 10:17:28 +00:00 |
key_mapping_windows.cpp
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Remove empty lines around braces with the formatting script
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2020-11-16 23:38:11 -05:00 |
key_mapping_windows.h
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Fix certain characters being recognized as special keys in Windows when using the us international layout
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2020-05-18 14:47:54 +02:00 |
lang_table.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
logo.png
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Optimize images losslessly using oxipng -o6 --strip all --zopfli
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2018-06-28 19:17:41 +02:00 |
os_windows.cpp
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Fixed exit code retrieval of spawned processes on Windows
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2020-11-16 18:30:33 +01:00 |
os_windows.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
platform_config.h
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Remove obsolete GLES2 backend code
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2020-08-13 10:04:53 +02:00 |
platform_windows_builders.py
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
SCsub
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Remove debug_symbols=full in favor of debug_symbols=yes
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2020-11-09 15:48:30 +01:00 |
vulkan_context_win.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
vulkan_context_win.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
windows_terminal_logger.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
windows_terminal_logger.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |