virtualx-engine/modules/mono/editor/GodotTools
Raul Santos fe280ef9ae
C#: Various fixes to generic scripts
- Report a diagnostic when there are multiple classes that match the script file name in the same script since that will result in a duplicate path key in the bimap and it's not allowed.
- Fix InspectorPlugin to handle empty paths in case the project was built with a previous version of Godot that used empty paths for generic scripts.
- Add tests for the new diagnostic GD0003.
2024-02-19 06:33:13 +01:00
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GodotTools C#: Various fixes to generic scripts 2024-02-19 06:33:13 +01:00
GodotTools.BuildLogger C#: Enable nullable environment for GodotTools 2024-02-13 12:24:53 -06:00
GodotTools.Core C#: Enable nullable environment for GodotTools 2024-02-13 12:24:53 -06:00
GodotTools.IdeMessaging C#: Enable nullable environment for GodotTools 2024-02-13 12:24:53 -06:00
GodotTools.IdeMessaging.CLI C#: Enable nullable environment for GodotTools 2024-02-13 12:24:53 -06:00
GodotTools.OpenVisualStudio C#: Fix building OpenVisualStudio executable 2024-02-18 05:40:06 +01:00
GodotTools.ProjectEditor C#: Enable nullable environment for GodotTools 2024-02-13 12:24:53 -06:00
GodotTools.Shared Fix NuGet fallback folder packages 2022-09-15 09:28:59 +02:00
.gitignore Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
GodotTools.sln C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00