virtualx-engine/tools/editor/code_editor.h
Juan Linietsky 9f33134c93 -Support for changing fonts
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00

164 lines
4.6 KiB
C++

/*************************************************************************/
/* code_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CODE_EDITOR_H
#define CODE_EDITOR_H
#include "tools/editor/editor_plugin.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/dialogs.h"
#include "scene/main/timer.h"
#include "scene/gui/check_button.h"
#include "scene/gui/line_edit.h"
class GotoLineDialog : public ConfirmationDialog {
OBJ_TYPE(GotoLineDialog,ConfirmationDialog);
Label *line_label;
LineEdit *line;
TextEdit *text_editor;
virtual void ok_pressed();
public:
void popup_find_line(TextEdit *p_edit);
int get_line() const;
void set_text_editor(TextEdit *p_text_editor);
GotoLineDialog();
};
class FindReplaceDialog : public ConfirmationDialog {
OBJ_TYPE(FindReplaceDialog,ConfirmationDialog);
LineEdit *search_text;
LineEdit *replace_text;
CheckButton *whole_words;
CheckButton *case_sensitive;
CheckButton *backwards;
CheckButton *prompt;
CheckButton *selection_only;
Button *skip;
Label *error_label;
MarginContainer *replace_mc;
Label *replace_label;
VBoxContainer *replace_vb;
void _search_text_entered(const String& p_text);
void _replace_text_entered(const String& p_text);
void _prompt_changed();
void _skip_pressed();
TextEdit *text_edit;
protected:
void _search_callback();
void _replace_skip_callback();
bool _search();
void _replace();
virtual void ok_pressed();
static void _bind_methods();
public:
String get_search_text() const;
String get_replace_text() const;
bool is_whole_words() const;
bool is_case_sensitive() const;
bool is_backwards() const;
bool is_replace_mode() const;
bool is_replace_all_mode() const;
bool is_replace_selection_only() const;
void set_replace_selection_only(bool p_enable);
void set_error(const String& p_error);
void popup_search();
void popup_replace();
void set_text_edit(TextEdit *p_text_edit);
void search_next();
FindReplaceDialog();
};
class CodeTextEditor : public Control {
OBJ_TYPE(CodeTextEditor,Control);
TextEdit *text_editor;
Label *line_col;
Label *info;
Timer *idle;
Label *error;
void _update_font();
void _complete_request(const String& p_request,int p_line);
protected:
void set_error(const String& p_error);
virtual void _load_theme_settings() {}
virtual void _validate_script()=0;
virtual void _code_complete_script(const String& p_code, const String& p_keyword,int p_line, List<String>* r_options) {};
void _text_changed_idle_timeout();
void _text_changed();
void _line_col_changed();
void _notification(int);
static void _bind_methods();
public:
TextEdit *get_text_edit() { return text_editor; }
virtual void apply_code() {}
CodeTextEditor();
};
#endif // CODE_EDITOR_H