290 lines
9 KiB
C++
290 lines
9 KiB
C++
/*************************************************************************/
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/* editor_file_dialog.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_FILE_DIALOG_H
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#define EDITOR_FILE_DIALOG_H
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#include "core/io/dir_access.h"
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#include "editor/plugins/editor_preview_plugins.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/texture_rect.h"
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class DependencyRemoveDialog;
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class EditorFileDialog : public ConfirmationDialog {
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GDCLASS(EditorFileDialog, ConfirmationDialog);
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public:
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enum DisplayMode {
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DISPLAY_THUMBNAILS,
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DISPLAY_LIST
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};
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enum Access {
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ACCESS_RESOURCES,
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ACCESS_USERDATA,
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ACCESS_FILESYSTEM
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};
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enum FileMode {
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FILE_MODE_OPEN_FILE,
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FILE_MODE_OPEN_FILES,
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FILE_MODE_OPEN_DIR,
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FILE_MODE_OPEN_ANY,
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FILE_MODE_SAVE_FILE
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};
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typedef Ref<Texture2D> (*GetIconFunc)(const String &);
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typedef void (*RegisterFunc)(EditorFileDialog *);
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static GetIconFunc get_icon_func;
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static GetIconFunc get_large_icon_func;
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static RegisterFunc register_func;
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static RegisterFunc unregister_func;
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private:
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enum ItemMenu {
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ITEM_MENU_COPY_PATH,
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ITEM_MENU_DELETE,
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ITEM_MENU_REFRESH,
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ITEM_MENU_NEW_FOLDER,
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ITEM_MENU_SHOW_IN_EXPLORER
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};
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ConfirmationDialog *makedialog = nullptr;
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LineEdit *makedirname = nullptr;
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Button *makedir = nullptr;
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Access access = ACCESS_RESOURCES;
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VBoxContainer *vbox = nullptr;
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FileMode mode = FILE_MODE_SAVE_FILE;
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bool can_create_dir = false;
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LineEdit *dir = nullptr;
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Button *dir_prev = nullptr;
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Button *dir_next = nullptr;
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Button *dir_up = nullptr;
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HBoxContainer *drives_container = nullptr;
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HBoxContainer *shortcuts_container = nullptr;
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OptionButton *drives = nullptr;
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ItemList *item_list = nullptr;
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PopupMenu *item_menu = nullptr;
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TextureRect *preview = nullptr;
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VBoxContainer *preview_vb = nullptr;
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HSplitContainer *list_hb = nullptr;
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HBoxContainer *file_box = nullptr;
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LineEdit *file = nullptr;
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OptionButton *filter = nullptr;
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AcceptDialog *error_dialog = nullptr;
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Ref<DirAccess> dir_access;
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ConfirmationDialog *confirm_save = nullptr;
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DependencyRemoveDialog *dep_remove_dialog = nullptr;
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ConfirmationDialog *global_remove_dialog = nullptr;
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Button *mode_thumbnails = nullptr;
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Button *mode_list = nullptr;
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Button *refresh = nullptr;
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Button *favorite = nullptr;
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Button *show_hidden = nullptr;
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Button *fav_up = nullptr;
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Button *fav_down = nullptr;
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ItemList *favorites = nullptr;
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ItemList *recent = nullptr;
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Vector<String> local_history;
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int local_history_pos = 0;
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void _push_history();
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Vector<String> filters;
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bool previews_enabled = true;
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bool preview_waiting = false;
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int preview_wheel_index = 0;
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float preview_wheel_timeout = 0.0f;
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static bool default_show_hidden_files;
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static DisplayMode default_display_mode;
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bool show_hidden_files;
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DisplayMode display_mode;
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bool disable_overwrite_warning = false;
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bool invalidated = true;
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struct ThemeCache {
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Ref<Texture2D> parent_folder;
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Ref<Texture2D> forward_folder;
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Ref<Texture2D> back_folder;
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Ref<Texture2D> reload;
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Ref<Texture2D> toggle_hidden;
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Ref<Texture2D> favorite;
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Ref<Texture2D> mode_thumbnails;
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Ref<Texture2D> mode_list;
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Ref<Texture2D> favorites_up;
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Ref<Texture2D> favorites_down;
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Ref<Texture2D> folder;
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Color folder_icon_modulate;
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Ref<Texture2D> action_copy;
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Ref<Texture2D> action_delete;
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Ref<Texture2D> filesystem;
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Ref<Texture2D> folder_medium_thumbnail;
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Ref<Texture2D> file_medium_thumbnail;
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Ref<Texture2D> folder_big_thumbnail;
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Ref<Texture2D> file_big_thumbnail;
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Ref<Texture2D> progress[8]{};
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} theme_cache;
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void update_dir();
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void update_file_name();
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void update_file_list();
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void update_filters();
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void _focus_file_text();
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void _update_favorites();
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void _favorite_pressed();
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void _favorite_selected(int p_idx);
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void _favorite_move_up();
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void _favorite_move_down();
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void _update_recent();
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void _recent_selected(int p_idx);
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void _item_selected(int p_item);
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void _multi_selected(int p_item, bool p_selected);
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void _items_clear_selection(const Vector2 &p_pos, MouseButton p_mouse_button_index);
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void _item_dc_selected(int p_item);
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void _item_list_item_rmb_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index);
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void _item_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
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void _item_menu_id_pressed(int p_option);
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void _select_drive(int p_idx);
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void _dir_submitted(String p_dir);
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void _file_submitted(const String &p_file);
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void _action_pressed();
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void _save_confirm_pressed();
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void _cancel_pressed();
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void _filter_selected(int);
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void _make_dir();
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void _make_dir_confirm();
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void _delete_items();
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void _delete_files_global();
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void _update_drives(bool p_select = true);
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void _update_icons();
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void _go_up();
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void _go_back();
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void _go_forward();
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virtual void _post_popup() override;
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void _save_to_recent();
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// Callback function is callback(String p_path,Ref<Texture2D> preview,Variant udata) preview null if could not load.
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void _thumbnail_result(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
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void _thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
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void _request_single_thumbnail(const String &p_path);
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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bool _is_open_should_be_disabled();
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protected:
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virtual void _update_theme_item_cache() override;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void popup_file_dialog();
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void clear_filters();
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void add_filter(const String &p_filter, const String &p_description = "");
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void set_enable_multiple_selection(bool p_enable);
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Vector<String> get_selected_files() const;
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String get_current_dir() const;
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String get_current_file() const;
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String get_current_path() const;
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void set_current_dir(const String &p_dir);
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void set_current_file(const String &p_file);
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void set_current_path(const String &p_path);
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void set_display_mode(DisplayMode p_mode);
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DisplayMode get_display_mode() const;
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void set_file_mode(FileMode p_mode);
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FileMode get_file_mode() const;
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VBoxContainer *get_vbox();
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LineEdit *get_line_edit() { return file; }
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void set_access(Access p_access);
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Access get_access() const;
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static void set_default_show_hidden_files(bool p_show);
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static void set_default_display_mode(DisplayMode p_mode);
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void set_show_hidden_files(bool p_show);
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bool is_showing_hidden_files() const;
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void invalidate();
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void set_disable_overwrite_warning(bool p_disable);
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bool is_overwrite_warning_disabled() const;
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void set_previews_enabled(bool p_enabled);
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bool are_previews_enabled();
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EditorFileDialog();
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~EditorFileDialog();
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};
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VARIANT_ENUM_CAST(EditorFileDialog::FileMode);
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VARIANT_ENUM_CAST(EditorFileDialog::Access);
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VARIANT_ENUM_CAST(EditorFileDialog::DisplayMode);
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#endif // EDITOR_FILE_DIALOG_H
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